cRPG

cRPG => Beginner's Help and Guides => Topic started by: Kasigi_Yabu on February 15, 2013, 09:27:30 am

Title: Shield/Thrower Hybrid question
Post by: Kasigi_Yabu on February 15, 2013, 09:27:30 am
I'm thinking about trying this build for a gen
Lvl 30
Str 18
Agi 18

IF 1
PS 6
PT 5
ATH 6
WM 6
SHIELD 5

117wpf in 1H
120wpf in throw

It would be 136 1H and 94 in throwing if I go with the minimum in throwing
I'm wondering if I need that much wpf in throwing, with 94 I will be able to pick up my throwing weps, so is the extra wpf worth it?
Title: Re: Shield/Thrower Hybrid question
Post by: Boerenlater on February 15, 2013, 02:29:15 pm
Make a stf and try it
Title: Re: Shield/Thrower Hybrid question
Post by: Kasigi_Yabu on February 15, 2013, 04:04:45 pm
I have and there doesn't seem to be a difference really, so I might go with more 1H but then  not fully so I can throw with heavier armors as well
Title: Re: Shield/Thrower Hybrid question
Post by: Molly on February 15, 2013, 04:42:10 pm
I'm thinking about trying this build for a gen
Lvl 30
Str 21
Agi 15

PS 7
PT 7
ATH 5
WM 5
SHIELD 5

95-100 wpf in 1H
120 wpf in throw
Fixed.
Very valid and viable build. And you can pick up any throwing weapon on the ground including lances.
Title: Re: Shield/Thrower Hybrid question
Post by: Turboflex on February 15, 2013, 05:50:38 pm
You don't need lances or spears, so PT 4 for axes or PT 5 for jarids if you want is fine. Just go for minimum wpf adding extra doesn't help much. I would recommend 4 PT to start cuz your throwing aim will prolly not be great anyways at the start and heavy axes are easier to learn with than jarids.

21-15 and even 24-12 are viable. Having throwing reduces your need for athletics especially with a fast firing wep like axes, cuz if someone is trying to joust or s-key kite you, you can step back and pop them and they'll come back fast.
Title: Re: Shield/Thrower Hybrid question
Post by: Molly on February 15, 2013, 06:24:08 pm
Well, kinda depends on what you wanna do with throwing. If you're planning on actually kill with it, 4 or 5 PT is a waste of skill points. You gonna stagger people just fine but that's it. 7 PT is imho the sweet spot for a deadly thrower...
Title: Re: Shield/Thrower Hybrid question
Post by: Kasigi_Yabu on February 15, 2013, 08:17:09 pm
hmm thats a good point about not needing to be fast, also I was planning to use heavy throwing axes, and want to kill so maybe 7PT, but then I with 15 ath my WM is pretty low so I'll be even slower with 1H, how about 0 IF and 6 PT as a compromise?
Title: Re: Shield/Thrower Hybrid question
Post by: To Kill A Dead Horse on February 15, 2013, 08:31:53 pm
Benkei just put the exact build that i did last gen where i used throwing lances and a shield.
Worked pretty good besides for some minor WPF changes (about 15 or so) i did so i could wear some heavier armor and still throw those lances. ( I did use a +1 throwing lance)

It's pretty nice being able to pick up whatever people are throwing at you and toss it back at them and then being able to quickly switch from hoplite to thrower is a pretty handy trick.
Title: Re: Shield/Thrower Hybrid question
Post by: Turboflex on February 15, 2013, 08:41:00 pm
Well, kinda depends on what you wanna do with throwing. If you're planning on actually kill with it, 4 or 5 PT is a waste of skill points. You gonna stagger people just fine but that's it. 7 PT is imho the sweet spot for a deadly thrower...

You're not gonna get many kills with throwing anyway.  Most of your kills and points will be from melee, maybe 25% at most throwing so no need to go to too nuts with throwing all the way to 7pt, no way is 4-5 pt a waste that is an absurd thing to say. If you are putting so much emphasis on throwing you are wasting your melee points which are still the bulk of your character's skills. For a hybrid, throwing is just a tool to deal with certain tactical situations like cav, s-key kiters, naked archers, etc. that are normally difficult for a slowish 1h to handle.
Title: Re: Shield/Thrower Hybrid question
Post by: WITCHCRAFT on February 15, 2013, 09:16:16 pm
What are you people talking about??? Getting kills with throwing is plenty easy. Just don't aim for shielders. I mean, breaking their shields is an asset to your team, but if you want kills heavy throwing axes or jarids will drop just about anyone that you can reliably hit.

I prefer 7PT as well. Being able to pick up ANY throwing weapon you find is important, you will find yourself low on ammo most rounds.
Title: Re: Shield/Thrower Hybrid question
Post by: Digglez on February 15, 2013, 10:29:37 pm
You're not gonna get many kills with throwing anyway.  Most of your kills and points will be from melee, maybe 25% at most throwing so no need to go to too nuts with throwing all the way to 7pt, no way is 4-5 pt a waste that is an absurd thing to say. If you are putting so much emphasis on throwing you are wasting your melee points which are still the bulk of your character's skills. For a hybrid, throwing is just a tool to deal with certain tactical situations like cav, s-key kiters, naked archers, etc. that are normally difficult for a slowish 1h to handle.

Ideal Hybrid
5 PT
Heavy Throwing Axes
110 WPF

Wait until enemy is 5m or closer before you throw.  Obviously aim for people without shields and preferable support classes in lighter armor like spearmen or people without helmets.

The problem most hybrids have is not knowing when to hold'em and when to throw'em
Title: Re: Shield/Thrower Hybrid question
Post by: Kasigi_Yabu on February 15, 2013, 11:11:58 pm
So after your input, I'm wondering if I should have 6 PT and 0 IF or 5 PT and 1 IF, and about 100-120wpf
Which is the best choice?
Title: Re: Shield/Thrower Hybrid question
Post by: Digglez on February 16, 2013, 12:00:24 am
So after your input, I'm wondering if I should have 6 PT and 0 IF or 5 PT and 1 IF, and about 100-120wpf
Which is the best choice?

18/18 is not a good hybrid build.  Unless you are super agi, the weight of shield & throwing will cancel out any benefit to 6 athletics.  You need more str & hp to counter-attack your slowness.  You have a ranged attack to counter cav, backpedalers & other ranged attackers.

Try this


HUSKARL:  A well rounded foot soldier utilizing his namesake shield
(click to show/hide)
Strength: 21
Agility: 15
Hit points: 62
Skills to attributes: 2
Ironflesh: 3
Power Strike: 7
Shield: 5
Athletics: 5
Power Throw: 4
Weapon Master: 5
One Handed: 124
Throwing: 100
Title: Re: Shield/Thrower Hybrid question
Post by: Turboflex on February 16, 2013, 12:32:10 am
What are you people talking about??? Getting kills with throwing is plenty easy. Just don't aim for shielders. I mean, breaking their shields is an asset to your team, but if you want kills heavy throwing axes or jarids will drop just about anyone that you can reliably hit.

I prefer 7PT as well. Being able to pick up ANY throwing weapon you find is important, you will find yourself low on ammo most rounds.

like I said, I have been thrower/1h hybrid for a longass time and only get about 1/4 of my kills at most from throwing, and an even lower % of points. so yes it's pretty useful and can be deadly, but it's still a lot easier to get kills/points in melee that's where you're gonna get your valor from.
Title: Re: Shield/Thrower Hybrid question
Post by: WITCHCRAFT on February 17, 2013, 09:59:50 pm
I've done two throwing/shield builds with polearm wpf for the melee mode. One gen I had heirloomed javelins. With those I would just blow my load and take down 3-4 people or horses. The melee mode was terrible, so I just launched them all then scavenged a good polearm from the ground. The other time I used heirloomed throwing spears. Those are decent in melee mode, and I was able to skirmish and get some distance before throwing again.

Heavy throwing axes are excellent in melee mode - they work just as well as 1 handed axes. Guess the answer really depends on which weapon you're using!
Title: Re: Shield/Thrower Hybrid question
Post by: Kasigi_Yabu on February 18, 2013, 08:20:41 am
Well I was gonna use heavy throwing axes, with either 2stacks and a 1h wep or 3 stacks
Title: Re: Shield/Thrower Hybrid question
Post by: Digglez on February 18, 2013, 08:57:03 am
if you are new to throwing, I would suggest only using 1 stack. Learn when to hold'em and when to throw'em.  Most hybrids get caught up throwing and get blindsided instead of being useful in melee as well.
Remember you are a HYBRID.  Throwing should augment you as a danger on the battlefield.

someone coming up ladder? throw
someone closing on your line without a shield? throw
archer running away? throw
crossbowman reloading 20ft away? throw
backpedalling s-key spammer? stop, backup & throw
etc
Title: Re: Shield/Thrower Hybrid question
Post by: Kasigi_Yabu on February 18, 2013, 09:09:37 am
Ok thanks for the advice, that helps a lot
What about this: non shield person coming up to me, do I throw until the lace possible second then draw my 1h or draw my 1h before that?
Title: Re: Shield/Thrower Hybrid question
Post by: WITCHCRAFT on February 18, 2013, 04:09:18 pm
You have to judge their movements. If they are charging at you with high speed and don't flinch at all, ready your melee weapon instead of throwing. If they stop, strafe around, or start feinting from 10 feet or so then throw. Remember, changing the weapon mode from throwing to melee is faster than actually switching weapons! Give you a little more room for error.
Title: Re: Shield/Thrower Hybrid question
Post by: Turboflex on February 18, 2013, 04:31:19 pm
Yeah try pressing x with heavy axes and turning it into a melee. They have short length but decent damage, and usually the person is running up to bump you so it can be a solid surprise swing you land. Then the guy will prolly back off a bit to take advantage of your short length weapon giving you chances to safely switch to real melee wep.
Title: Re: Shield/Thrower Hybrid question
Post by: Kasigi_Yabu on February 18, 2013, 07:33:17 pm
Thanks those are both great bits of advice!
Title: Re: Shield/Thrower Hybrid question
Post by: Digglez on February 18, 2013, 10:44:33 pm
I will do 1 good aimed throw when people are closing, then switch to melee in time unless I feel another hit will completely finish/kill them.

like I said, biggest thing to learn for hybrid is knowing when to hold and when to throw.  It doesnt help that devs added a completely uncalled for hardcoded time delay when switching melee/throw mode.
You'll take plenty of unneeded deaths by throwing too long.  You'll learn when you need to switch.

If devs complete this patch it wont be as bad, if they kill you with ammo remaining, a teammate could swing by and pick it up off your corpse since you'll drop ALL of your weapons/gear.