cRPG
cRPG => General Discussion => Topic started by: Elindor on February 14, 2013, 07:10:07 pm
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I am actually just curious - I don't know if the explanation of how they work has been posted somewhere (if so, please link!)
Basically the question is this:
- How does the auto balancer work? (In both battle and siege - pretty sure they operate differently)
- What are the mechanics of how banner balancing works?
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[...]
- How does the auto balancer work? (In both battle and siege - pretty sure they operate differently)
- What are the mechanics of how banner balancing works?
to 1.) It doesn't.
to 2.) There are none.
You're welcome.
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to 1.) It doesn't.
to 2.) There are none.
You're welcome.
lol
sometimes it does seem that way... :(
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how balance works:
1. you are in raper team team
2. you are in team what gets raped
ends 20-30 .vs 1. :lol:
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Basically the question is this:
- How does the auto balancer work? (In both battle and siege - pretty sure they operate differently)
rumor, spread by the devs ... ;)
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No one has any info on how this works? :|
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I guess so, as well as no one knows what the secret formula for valour is.
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I guess so, as well as no one knows what the secret formula for valour is.
What I have heard and noticed so far, the formula is: "Your score in the round" > "average score of your team in the round" x 2 = Valour
- What are the mechanics of how banner balancing works?
They do operate differently ( at least on EU )
Bannerbalance:
- On siege there is bannerbalance every round, so after one round you are always playing with your clanmates. It doesn't matter if it is the 2nd or 5th round you join the server.
- On Battle bannerbalance is just happening after the first round. If you join after that and get on the other side then rest of your clan, you are probably stuck there the whole map.
General balancing:
On both siege and battle the system tries to keep the clans together and puts on both sides almost equal big clangroups.
After every round the system switches players so that on both sides the sum of the scores from all players is almost equal.
On siege it's more drastically because it is switching whole clans ( happened to me that my clan got switched every round to the other team and another clan vice versa ) and individuals. Clans with bigger numbers of players on the server get less likely switched.
On battle usually only some individuals, wether member of a clan or some randomer, get switched. ( Often players who made a lot of points the round before).
Of course this only what I heard and noticed in one year of playing c-rpg and I might be totally wrong :mrgreen:
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What I have heard and noticed so far, the formula is: "Your score in the round" > "average score of your team in the round" x 2 = Valour
Yeah I think you are right on this one.
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After every round the system switches players so that on both sides the sum of the scores from all players is almost equal.
This is where it seems to fail somewhat often...
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Unfortunately yes -.-....
I think on battle the system also tries to prevent massive player switches. That is way you never will get close to real balance.....