i dont think alot of people care about their score
Last time i looked at my points was back when they were introduced.
Also, i never see YOU on the duel.
Ive never seen you on the duel server.
Porta, dueling makes u better.
are partly agree with what you say,I have also heard of players Risen beat on purpose by their companions to give points.anyhow the point system makes sense if they want to play stupidly it's their problem
But duel was made so you can go there and practice your skills, not to be a point milking contest..
it is true should take points who refuses to duel!!! :twisted:That is a terrible idea. What if I am looking to play with my friend and random roflplate2hander wants to duel me while I am naked with a practice sword?
I usually duel with 3 body armor, a horse and 4 xbows. Fuck them points, I don't care. :lol:
You could try NA duel Panos - I don't seem to be rejected there. Of course some people don't accept my challenges, and it may be about points - never thought of that before - but generally I'm active the whole time I'm signed in.
You'll have you deal with your beloved 2hers in abundance, though :P
You could try NA duel Panos - I don't seem to be rejected there. Of course some people don't accept my challenges, and it may be about points - never thought of that before - but generally I'm active the whole time I'm signed in.
You'll have you deal with your beloved 2hers in abundance, though :P
That is a terrible idea. What if I am looking to play with my friend and random roflplate2hander wants to duel me while I am naked with a practice sword?
perhaps they should implement a ranked duel mode, and none ranked duel mode.that^ for example press F for ranked duel and press H for not ranked duel, i dont like that so called pros dont fight you because they are afraid to lose points or for example iw as fighting GK master cavalry yesterday on duel server (he is number 1 on duel list) and i dismount him after he misses me with his lance and guess what he disconencted even befor gettign up, looks like he practiced that action pretty much according speed he managed to do it. And ofcourse thing that panos said about knockdowns, only people who let me get up are those who i know very well and spend a lot of time playing together. I think duel server is meant to improve your 1 vs 1 skills, maybe train chambers or test some equipment, but not for e penis enlargement.
edit: i just thought about funny thing to implement :D add count of disconnects during duels next to players name on duelers scoreboard :D and guy with most disconnects gets tile , something like pussy of the year.
some of those point milking guys are selling duel points each other for cRPG goldlol
Or even better we could call it GTX of this year.You are pathetic, cut writing this in every thread. A ton of people do it, and i only did it once. I have screens of several people doing it.
:twisted:
You are pathetic, cut writing this in every thread. A ton of people do it, and i only did it once. I have screens of several people doing it.
I would also love to see the amount of disconnects in a duel beside ur score in some way, since i would probably have a lower one than most. It could prove people wrong and would be great.
Also some of those point milking guys are selling duel points each other for cRPG gold, most dumb thing i ve ever seen.
This top 25 guys give us the skill standart here in this game
selling duel points each other for cRPG gold
What are those duel points good for?
Now selling 1800+ NA duel Elo on my main and alt 50k cRPG gold each
uhmm...nopeIt still suprises me how he is #1. He can't block with weapon, he can't fight on foot. :mrgreen:
1 GK_Master_Cavalry Great Khans :lol:
It still suprises me how he is #1. He can't block with weapon, he can't fight on foot. :mrgreen:Cavalry op nerf
Last time i looked at my points was back when they were introduced.
.....
It still suprises me how he is #1. He can't block with weapon, he can't fight on foot. :mrgreen:
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I don't give a shit.
People who disconnect during a duel, should automatically lose.
Might be a crash tough :/
It's just getting friends to give you points, I got Shik up to 1880 points on NA duel a few weeks ago for a joke by giving him points off my main, grinding them back up again and repeat.lol schizophrene
I do not think it is the system that is broken, but the honorless curs that use shields, crush through, and knock down in duel. And you know what I do about it when i see people like that? remember their name, and never fight them again. there are plenty of people to duel with that have a sense of chivalry in them.
I do not think it is the system that is broken, but the honorless curs that use shields, crush through, and knock down in duel. And you know what I do about it when i see people like that? remember their name, and never fight them again. there are plenty of people to duel with that have a sense of chivalry in them.
Sry i really have to ask, what is honorless about using a shield 1on1?
Master Cavalery is on the top of...Well I remember how he quit the server in duel right after I dehorsed him with my 1h... so no surprise here. Usually I enjoy duelling against cav, but that was really weird move. That's when I realized duel points is not a good thing, they make some people care way too much about winning.
no ofence but somethins is fucking wrong there
Sry i really have to ask, what is honorless about using a shield 1on1?
I don´t mind dueling a shielder , Also just a tip to piss of the 2handers the moment you see them getting a heartattack with there feints you just overhead it´s that simple.
Press F for Ranked Duel or CTRL + F for Non-Ranked Duel?
You do that, unless you actually want to win by skill, that is, in a consistantly reproducible way. If you have a shield, feints are stupidly easy to deal with.Not realy , if I know alot of players that can block a second spam me including. And the moment I don´t time the spam right or he finishes feinting earlier than I expacted I take the hit , it´s just a high risk high reward tactic and it´s definatly better than just endless blocking of the feints because it pisses people of when you spam kill them .
You do that, unless you actually want to win by skill, that is, in a consistantly reproducible way. If you have a shield, feints are stupidly easy to deal with.If a player has no control over his random feint spamming and you can just intercept and hit him then you do win by skill.
If a player has no control over his random feint spamming and you can just intercept and hit him then you do win by skill.
You do win because you had the luck he did not attack straight when you spammed. In fact spam only promotes one thing, and it is dumbing down the combat back to attack-block cycles.You either have luck, or you're able to guess whether the guy is gonna keep on spamming, or you noticed his feintspams had put him into a position were he'd glance if he swung so you're free to attack. Tactically intercepting idiotic turkfeinting were the turkfeinter is so concentrated on his feinting that he won't notice you attacking him is not spamming.
You do win because you had luck and he didn't block in the right direction.
So atacking only promotes one thing, and it is dumbing down combat to running away.
Your argument invalidates everything from kicks to chambers to even playing as you might disconnect.
If you spam and the other guy does a straight attack, you will very likely get hit and be penalized.Most good players notice when they are going to get hit when going for a double-attack, and cancel to a block.
If people died as fast as in Native, only the noobs would try spam in duels.Plenty of people go for out-of-sequence attacks in native duel. Right swing into thrust, wait to see if the other guy messes up, and let the thrust through if he does. Higher melee lethality would make cRPG a lot better, though.
... Higher melee lethality would make cRPG a lot better, though. ...
As in, more damage, 1-shot kills and all that? Granted, I generally play without armor, but I feel like everyone gets killed in 2-3 hits as-is, at most.With loomed high-end medium armor in addition to high IF, many players can survive 4-7 decent hits.
If people died as fast as in Native, only the noobs would try spam in duels.This is my exact tactic in native, I'm not a very good feinter, average kicker, good blocker, airplane jumper, besides being very good at telling when the other guy is turkfeinting so hard he can't see or whether he got full control or whether his current swing could possibly hit me I'd probably not perform above the average player, and yet what you call spam and claim I'd lose with a decent percentage of the time gets me kills several times more than it kills me, and it is what ends at least 75% of the fights on nditions (against nonenoob players) I don't use some form of jump attack in that I win.
Kafein, your understanding of game mechanics lags behind by at least a year. Sorry.
My tastes about combat styles lags behind more than a year, I admit. My understanding does not. I know you can most of the time cancel your attacks. Nevertheless, the best way to deal with spammers is to dumb down your own playstyle, which I do not like.Paying attention to what your enemy is doing instead of just feintspamming is dumbing down your own playstyle? As long as you're aware while feinting and stop feinting when he starts attacking you're safe unless your feint was at a retarded spot were you can't hit him at which point you gotta block or get out the way or do something else.
Paying attention to what your enemy is doing instead of just feintspamming is dumbing down your own playstyle? As long as you're aware while feinting and stop feinting when he starts attacking you're safe unless your feint was at a retarded spot were you can't hit him at which point you gotta block or get out the way or do something else.
I fully agree with your statements, but with light armor (50 body armor is apparently "light" now), no if, 18 str, and a relatively low-damage weapon (War Spear) the general randomspamming that is going on is RIDICULOUS.¨
People are really good at the game now (since I stopped playing as much, most people's skill level has just rocketed past me), so it's a damn shame they keep slowing it down. This has led to the inevitable consequence of damage/hp being more important since trading hits (i.e random spam) becomes more and more a used tactic to get past people's defenses and to be effective in battle.
And with the rise of heavy armor and str also comes the heavy armor + high str blobs which for me are one of the major annoyances of battle nowadays. Since they know they can take a hit or five no probs these people just run around and gank by spamming since they don't really need to fear a few hits. Combine with dedicated support pikes/hoplites + some cav and you've basically got EU1 atm.
Gamespeed needs upping, melee combat needs to be way more lethal and turnrate bs needs to be reverted (imo ofc).
I don't think literally increasing combat speed would do any good. Some weapons are already on the edge of being plainly spammable with a little bit of squaredancing. I would rather like to see the lethality of melee combat increased, naturally giving the game a faster feel.
I fully agree with your statements, but with light armor (50 body armor is apparently "light" now), no if, 18 str, and a relatively low-damage weapon (War Spear) the general randomspamming that is going on is RIDICULOUS.
People are really good at the game now (since I stopped playing as much, most people's skill level has just rocketed past me), so it's a damn shame they keep slowing it down. This has led to the inevitable consequence of damage/hp being more important since trading hits (i.e random spam) becomes more and more a used tactic to get past people's defenses and to be effective in battle.
And with the rise of heavy armor and str also comes the heavy armor + high str blobs which for me are one of the major annoyances of battle nowadays. Since they know they can take a hit or five no probs these people just run around and gank by spamming since they don't really need to fear a few hits. Combine with dedicated support pikes/hoplites + some cav and you've basically got EU1 atm.
Gamespeed needs upping, melee combat needs to be way more lethal and turnrate bs needs to be reverted (imo ofc).