Just drop it on the ground. Why would archers use polearms anyway... :rolleyes:
If you go 1st person everything is fine, even with a glaive strapped on your back. There just happen to be some archers who play 1st and some who play 3rd person and I think it would be fair to allow both types of players to use weapons without spoiling their field of view. Its not like this would give an actual advantage, it more about taking away the unneeded disadvantage there is of now for 3. person users.
You are right. Although, I was stating the idea because some larger pole-arms may need to be moved almost unaturrally to not block your view (If I am imagining right)
Once again, I am not really a bowman so it's hard for me to really picture it anyways.
Just drop it on the ground. Why would archers use polearms anyway... :rolleyes:
Because quarter staff is a very good secondary weapon for ranged !
It's too bad we're locked out of using open.brf on CRPG's .brfs. I guess it would open the door to some kind of abuse, but it is the easiest thing in the world to change weapon positions with that program. I, for one, change all of my 2h to be hip-worn, when I do singleplayer. Because in real life, you can't actually draw something off your back unless it's exceptionally small.
Being in love with 1h to the point of public masturbation myself, I never really had a problem with things like this. Although, I can completely understand your point of view considering I hate 2h with a passion.
(Except when I decide to show how easy it is to play with 2h axes on my STF)
Otherwise, a minor angle change could fix it, although then there are some pole-arms that are wide in size. I feel that the bigger pole-arms (Axes and the lot) should continue to block view, while smaller ones like staffs and such should definitely be moved. This is a personal opinion coming from someone who has never played with bows. So if you disagree then there is nothing else I can say to amuse you.(click to show/hide)
The long axes and long bardiches metal part begin at your shoulder area and the wooden shaft goes down towards your feet, they do not go into the reticule iirc.
But yes, the smaller ones do need to be moved somehow. I don't like the mirroring idea (that would just look weird after playing polearmer for so long.) , how about we just move them down 2-3 feet like the long bardiche and long axe?
make archery first person only.
fixed.
It really shouldn't matter how large the polearm is - it's behind you. I can't think of any reason why things on your back should ever block your view.
Ideally I think that anything behind your character's eyes (particularly things on your back) should be rendered with some degree of transparency. This would also help alleviate the awful situation of trying to block with your back to a wall.
Ideally I think that anything behind your character's eyes (particularly things on your back) should be rendered with some degree of transparency. This would also help alleviate the awful situation of trying to block with your back to a wall.