cRPG

cRPG => Suggestions Corner => Topic started by: XyNox on February 07, 2013, 02:42:42 pm

Title: Polearms blocking view
Post by: XyNox on February 07, 2013, 02:42:42 pm
Most of the time I bring a 1h as a sidearm for my bow, just like most archers probably do. There is of course the possibility to bring a 2h at the cost of one quiver and a smaller bow but you almost never see polearms as sidearms. As a 3rd person only player, this is why:

(click to show/hide)

Polearms on your back are perfectly aligned to stick right into your reticule and block your view. I like polearms a lot more than 2h weapons but I cant equip them without gimping my aim.

So, would it be possible to simply mirror the alignment for polearms on your back or just when you carry a bow ? If it would point to the upper left instead of the upper right ( like it is the case now ) I dont think it would interfere with your reticule that much.

Pro arguments would be of course more diversity on the battlefield.

And as a little extra for our anti-ranged lobbying folk:
With polearms being viable for ranged, they all would want to try it out, meaning they have to get lost of one quiver which is equal to less shit flying towards your 2h-wieldig plated ass.
Title: Re: Polearms blocking view
Post by: XyNox on February 27, 2013, 04:18:41 pm
Bump
Title: Re: Polearms blocking view
Post by: Lange on February 27, 2013, 04:27:07 pm
Just drop it on the ground. Why would archers use polearms anyway... :rolleyes:
Title: Re: Polearms blocking view
Post by: XyNox on February 27, 2013, 04:30:43 pm
Just drop it on the ground. Why would archers use polearms anyway... :rolleyes:

I can tell you are 2h already
Title: Re: Polearms blocking view
Post by: Necrorave on February 27, 2013, 04:55:02 pm
Being in love with 1h to the point of public masturbation myself, I never really had a problem with things like this.  Although, I can completely understand your point of view considering I hate 2h with a passion. 

(Except when I decide to show how easy it is to play with 2h axes on my STF)

Otherwise, a minor angle change could fix it, although then there are some pole-arms that are wide in size.  I feel that the bigger pole-arms (Axes and the lot) should continue to block view, while smaller ones like staffs and such should definitely be moved.  This is a personal opinion coming from someone who has never played with bows.  So if you disagree then there is nothing else I can say to amuse you.

(click to show/hide)
Title: Re: Polearms blocking view
Post by: XyNox on February 27, 2013, 06:04:37 pm
Well I dont think any weapon should block your view "on purpose". If you go 1st person everything is fine, even with a glaive strapped on your back. There just happen to be some archers who play 1st and some who play 3rd person and I think it would be fair to allow both types of players to use weapons without spoiling their field of view. Its not like this would give an actual advantage, it more about taking away the unneeded disadvantage there is of now for 3. person users.

Simply mirroring the alignment of the weapon on your back would do just fine if I imagine this correctly.
Title: Re: Polearms blocking view
Post by: Necrorave on February 27, 2013, 06:31:24 pm
If you go 1st person everything is fine, even with a glaive strapped on your back. There just happen to be some archers who play 1st and some who play 3rd person and I think it would be fair to allow both types of players to use weapons without spoiling their field of view. Its not like this would give an actual advantage, it more about taking away the unneeded disadvantage there is of now for 3. person users.

You are right.  Although, I was stating the idea because some larger pole-arms may need to be moved almost unaturrally to not block your view (If I am imagining right)

Once again, I am not really a bowman so it's hard for me to really picture it anyways.

My final opinion: Easy fix for smaller poles, perhaps a bit time consuming to fix ALL of them though.
Title: Re: Polearms blocking view
Post by: Commodore_Axephante on February 27, 2013, 07:55:26 pm
It's too bad we're locked out of using open.brf on CRPG's .brfs. I guess it would open the door to some kind of abuse, but it is the easiest thing in the world to change weapon positions with that program. I, for one, change all of my 2h to be hip-worn, when I do singleplayer. Because in real life, you can't actually draw something off your back unless it's exceptionally small.

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Title: Re: Polearms blocking view
Post by: XyNox on February 27, 2013, 08:23:08 pm
You are right.  Although, I was stating the idea because some larger pole-arms may need to be moved almost unaturrally to not block your view (If I am imagining right)

Once again, I am not really a bowman so it's hard for me to really picture it anyways.

Hmm right, I should have thought of that.

Some explanation:

When your character is idling the polearm is not blocking you reticule. It just points to the upper right hand corner of the screen. Once you draw a bow however, your character twists his torso clockwise which aligns the polearm with your reticule, as shown in the picture in the OP. So I think if the polearm on your back would point to the upper left hand corner of the screen instead of right, it should no longer block your view. I dont know how complicated this is but as all polearms seem to be positioned the same way I guess its just some kind of "flag" that has to be set in order to change/fix this.
Title: Re: Polearms blocking view
Post by: Sylfirus on February 27, 2013, 08:43:23 pm
Just drop it on the ground. Why would archers use polearms anyway... :rolleyes:

Because quarter staff is a very good secondary weapon for ranged !
Title: Re: Polearms blocking view
Post by: Commodore_Axephante on February 27, 2013, 08:45:26 pm
Because quarter staff is a very good secondary weapon for ranged !

Robin Hood thought so.
Title: Re: Polearms blocking view
Post by: Belatu on February 27, 2013, 09:21:38 pm
omg yes , finally!

I jave been thinking in making this thread like since three years ago but i am too lazy,
please remove that shit from the aiming zone, I want to be a pole archer   fuuuuuuuuuuu
Title: Re: Polearms blocking view
Post by: Jarold on February 27, 2013, 09:57:02 pm
It's too bad we're locked out of using open.brf on CRPG's .brfs. I guess it would open the door to some kind of abuse, but it is the easiest thing in the world to change weapon positions with that program. I, for one, change all of my 2h to be hip-worn, when I do singleplayer. Because in real life, you can't actually draw something off your back unless it's exceptionally small.

You're right, I mean it seems logical to have a two hander on your back instead of your waist. But imagine pulling a 4 foot sword out of scabbard off your back. Wouldn't be able to do it without grabbing the blade.
Title: Re: Polearms blocking view
Post by: XyNox on July 01, 2013, 10:07:22 pm
Necroing this because it seems we had some change in the dev hierarchy.

I am grinding to high lvl again so it wont be much longer until I have to decide what sidearm wpf to pick and I am taking a fancy to poles ( thats what she said lawl ). Going through the polearm page though lets me realize that most of my choices would bring up the problem stated in the OP.

Can this be adressed somehow pretty plox plz ? I would even spend a loompoint to some random, poor beggar as a sign of my gratefulness.
Title: Re: Polearms blocking view
Post by: Dalfador on July 01, 2013, 10:56:27 pm
Being in love with 1h to the point of public masturbation myself, I never really had a problem with things like this.  Although, I can completely understand your point of view considering I hate 2h with a passion. 

(Except when I decide to show how easy it is to play with 2h axes on my STF)

Otherwise, a minor angle change could fix it, although then there are some pole-arms that are wide in size.  I feel that the bigger pole-arms (Axes and the lot) should continue to block view, while smaller ones like staffs and such should definitely be moved.  This is a personal opinion coming from someone who has never played with bows.  So if you disagree then there is nothing else I can say to amuse you.

(click to show/hide)

The long axes and long bardiches metal part begin at your shoulder area and the wooden shaft goes down towards your feet, they do not go into the reticule iirc.

But yes, the smaller ones do need to be moved somehow. I don't like the mirroring idea (that would just look weird after playing polearmer for so long.) , how about we just move them down 2-3 feet like the long bardiche and long axe?
Title: Re: Polearms blocking view
Post by: Vodner on July 01, 2013, 11:30:38 pm
It really shouldn't matter how large the polearm is - it's behind you. I can't think of any reason why things on your back should ever block your view.

Ideally I think that anything behind your character's eyes (particularly things on your back) should be rendered with some degree of transparency. This would also help alleviate the awful situation of trying to block with your back to a wall.
Title: Re: Polearms blocking view
Post by: XyNox on July 01, 2013, 11:54:22 pm
The long axes and long bardiches metal part begin at your shoulder area and the wooden shaft goes down towards your feet, they do not go into the reticule iirc.

But yes, the smaller ones do need to be moved somehow. I don't like the mirroring idea (that would just look weird after playing polearmer for so long.) , how about we just move them down 2-3 feet like the long bardiche and long axe?

I was running around with GLA and long bardiche a lot as they dont block the view. At some point i wanted to use some of the longer spears, yet its impractical. I wouldnt want anything to change for the pure polearm players because style matters.

It would be pretty neat if the top part of a polearm strapped to your back would fade to invisible as you equip a ranged weapon. The code is already there as bots who retreat in single player do this kind of fading away when they reach the border of the map.
Title: Re: Polearms blocking view
Post by: XyNox on September 11, 2013, 03:40:03 pm
Bump

Please devs, whoever is left working for cRPG, I would really love to use poles as a sidearm and still be able to see what I am shooting at.

I took the liberty to take some screens:


How polearms are attached to your back:

(click to show/hide)

How they block 3. person view:

(click to show/hide)

vs

How bows are attached to your back:

(click to show/hide)

How they do not block 3. person view:

(click to show/hide)

---

This is what I was referring to with "mirroring alignment" in my other posts. Can some really nice dev please give poles the same alignment as bows "if - bow equipped = true" or something like that ? I aint no dev but it looks to me, as far as my limited game editing knowledge allows, that it can be done with a few mouseclicks by just changing some "flags". I would respec into pole hybrid this instant.
Title: Re: Polearms blocking view
Post by: Grumpy_Nic on September 19, 2013, 09:47:16 am
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Title: Re: Polearms blocking view
Post by: Nightmare798 on September 19, 2013, 01:51:39 pm
make archery first person only.

fixed.
Title: Re: Polearms blocking view
Post by: XyNox on September 19, 2013, 03:22:41 pm
make archery first person only.

fixed.

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Title: Re: Polearms blocking view
Post by: Kafein on September 19, 2013, 03:36:27 pm
It really shouldn't matter how large the polearm is - it's behind you. I can't think of any reason why things on your back should ever block your view.

Ideally I think that anything behind your character's eyes (particularly things on your back) should be rendered with some degree of transparency. This would also help alleviate the awful situation of trying to block with your back to a wall.

This so much
Title: Re: Polearms blocking view
Post by: Necrorave on September 19, 2013, 03:45:35 pm
Ideally I think that anything behind your character's eyes (particularly things on your back) should be rendered with some degree of transparency. This would also help alleviate the awful situation of trying to block with your back to a wall.

The only problem is that people will start to exploit this to see through thin walls.  I like the idea for weapon transparency.  Although, the secondary idea may have some odd consequences.

That, and the question would come up as to when the weapon would go transparent.  While holding a ranged weapon of some sort?  When you get close enough to the back of the characters?  Or all the time?  (All the time would be silly if you ask me)
Title: Re: Polearms blocking view
Post by: MURDERTRON on September 19, 2013, 03:48:06 pm
Your weapon goes semitransparent when you use weapon trails, should be easy enough to implement.