cRPG

cRPG => Suggestions Corner => Topic started by: TO_Ice_and_Fire on February 07, 2013, 01:57:30 pm

Title: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 01:57:30 pm
42cut 96speed, is the best of "great sword"
 
when we have new MiaoDao,we have no reason to choose the other sword.

for example. highland claymore  43cut but 92speed
Title: Re: MiaoDao is too strong...
Post by: Gurnisson on February 07, 2013, 02:00:01 pm
1 more cut, 2 more length and a 22 pierce attack that the Miaodao doesn't have (which adds a ton of length), compared to 4 speed. Doesn't really seem unbalanced to me.. :)
Title: Re: MiaoDao is too strong...
Post by: [ptx] on February 07, 2013, 02:02:48 pm
visitors can't see pics , please register or login


Underlined with red.
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:04:39 pm
thrust is really not important in crpg ,
Title: Re: MiaoDao is too strong...
Post by: Miwiw on February 07, 2013, 02:06:34 pm
It is not?
Title: Re: MiaoDao is too strong...
Post by: Tydeus on February 07, 2013, 02:08:15 pm
So it's time to buff 2h thrust then, right?
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:08:59 pm
we made MiaoDao one more speed and two more cut,it means we have X6 MiaoDao now...


and when i use them,i think MiaoDao is the best great sword ....it is too strong...
Title: Re: MiaoDao is too strong...
Post by: [ptx] on February 07, 2013, 02:10:51 pm
Strange, most people i see with these weapons thrust at least 5 times in 10 attacks :wink:
Title: Re: MiaoDao is too strong...
Post by: LordRichrich on February 07, 2013, 02:13:47 pm
thrust is really not important in crpg ,
Someone isn't playing 2h right!

But when I play with highland claymore, I don't use the stab, it's just pathetic lol
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:14:29 pm
thrust is too easy to block down...  most 2h player kill with swing...
Title: Re: MiaoDao is too strong...
Post by: no_rules_just_play on February 07, 2013, 02:16:53 pm
thrust is too easy to block down...  most 2h player kill with swing...
most 2H thrusts have bigger reach than my long awlpike and have this fucked up animation that makes it harder to react fast

anyway, miaodao is a very strong weapon indeed. if its OP, i cant say as i dont play 2H
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:19:19 pm
thrust is too easy to block down...  most 2h player kill with swing...

I think I'm a  good player in CHN serve.

I play 2h weapons with 20 gens,and now I have 2.5KD while killed 12 thousand enimies.

thrust is really not important...it means we  choose 4 more speed,or 1 more cut and 2 more length...the answer is obviously..
Title: Re: MiaoDao is too strong...
Post by: [ptx] on February 07, 2013, 02:21:54 pm
Okay, let me drop you a hint: it is just the different metagame of the CHN server (of which we have no clue whatsoever), the situation is very different in EU and NA servers, after which this game is mostly balanced.
Title: Re: MiaoDao is too strong...
Post by: Joseph Porta on February 07, 2013, 02:22:30 pm
i guess you play siege most of the time? in battle its inferior imo
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:29:45 pm
CHN serve play battle mode all the time,with 80 players mostly

we have a great number of  dueling master,so we liked to move together,but fight one by one,not use shield wall and spear square.

in that case, thrust is not important at all
Title: Re: MiaoDao is too strong...
Post by: Joseph Porta on February 07, 2013, 02:34:10 pm
lol, imma go there once and check it out :D

allthough I dont see how stab is easy to block, arent all directions practicly the same? I usually only get hit by a stab because i release to early (tap block tendancys)
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:41:49 pm
In cRPG(not in Native),2h stab is much more slower than swing.

And you can swing at any distance and any degree,but you can only stab at long distance and in front of enimies,with slower speed.so it really easy to block

Title: Re: MiaoDao is too strong...
Post by: Son Of Odin on February 07, 2013, 02:42:11 pm
I hate curved weapons too :).
Title: Re: MiaoDao is too strong...
Post by: no_rules_just_play on February 07, 2013, 02:46:40 pm
lol, imma go there once and check it out :D
CHN server is a nice place to hang out at night :)
Title: Re: MiaoDao is too strong...
Post by: Vibe on February 07, 2013, 02:49:22 pm
 u guys r rong, no real 2h uses thrust, this guy has correct
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:50:49 pm
use stab in 10% times... in order to keep distance at  the very first time.

it is too hard to make damage..
Title: Re: MiaoDao is too strong...
Post by: Joseph Porta on February 07, 2013, 02:53:30 pm
i like CHN already, compared to your 10% most 2hers use it 80% of the time out here in EU :lol:
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 02:56:29 pm
change attack directions to make damage is the only way to do damage in CHN...we move close,swing and change directions to hit.
Title: Re: MiaoDao is too strong...
Post by: no_rules_just_play on February 07, 2013, 02:58:06 pm
thats why i entered the server with my long spear and had 8/0 kd after one round one day :P
Title: Re: MiaoDao is too strong...
Post by: Vibe on February 07, 2013, 02:58:11 pm
change attack directions to make damage is the only way to do damage in CHN...we move close,swing and change directions to hit.

Yes chinaman, that's called feinting here in the west.
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 03:00:14 pm
got it...

there is an saying in CHN serve. normal player die in feinting,good player only die in arrows or siege attack...few fool die in swing and thrust..
Title: Re: MiaoDao is too strong...
Post by: Kalp on February 07, 2013, 03:03:08 pm
I hate curved weapons too :).
You see those warriors from Hammerfell? They’ve got curved swords. Curved. Swords.  :lol:
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 03:09:42 pm
You see those warriors from Hammerfell? They’ve got curved swords. Curved. Swords.  :lol:


we have cavs,horse archer ,ranges and 2h infantries....

in former patch, we like MiaoDao , Danish Great Sword .Now it seems all of them use MiaoDao
Title: Re: MiaoDao is too strong...
Post by: San on February 07, 2013, 03:16:31 pm
Okay, let me drop you a hint: it is just the different metagame of the CHN server (of which we have no clue whatsoever), the situation is very different in EU and NA servers, after which this game is mostly balanced.

EU has a bunch of greatswords (a surprising amount, not seeing many longswords/HBS), but NA does indead have a bunch of miaodao/ longsword+HBS users. The metagames are just different, and it's hard to understand how others feel without playing there. It may be a problem on CHN servers, but some were able to adapt here, and it's pretty much your word (To Ice and Fire) against theirs right now.
Title: Re: MiaoDao is too strong...
Post by: TO_Ice_and_Fire on February 07, 2013, 03:23:53 pm
EU has a bunch of greatswords (a surprising amount, not seeing many longswords/HBS), but NA does indead have a bunch of miaodao/ longsword+HBS users. The metagames are just different, and it's hard to understand how others feel without playing there. It may be a problem on CHN servers, but some were able to adapt here, and it's pretty much your word (To Ice and Fire) against theirs right now.

okay...agreed.
Title: Re: MiaoDao is too strong...
Post by: Tydeus on February 07, 2013, 04:11:28 pm
in EU and NA servers, after which this game is mostly balanced.
Awww. That's cute.
Title: Re: MiaoDao is too strong...
Post by: [ptx] on February 07, 2013, 04:49:29 pm
Awww. That's cute.
Dang, you got me, i was trying to be nice :lol:
Title: Re: MiaoDao is too strong...
Post by: BlueKnight on February 07, 2013, 07:12:54 pm
EU doesn't see how good Miaodao is because there aren't many people using it. If it was as popular as greatswords are, you would love greatswords back... Miaodao is katana+warcleaver combined together.
Title: Re: MiaoDao is too strong...
Post by: Paul on February 07, 2013, 07:17:39 pm
Someone point Panos to this thread please.
Title: Re: MiaoDao is too strong...
Post by: no_rules_just_play on February 07, 2013, 07:19:02 pm
Someone point Panos to this thread please.
i think he is dead, the words 2hander, OP and lolstabbing where mentioned, but he didnt show up yet. something is really wrong
Title: Re: MiaoDao is too strong...
Post by: Kafein on February 07, 2013, 08:02:26 pm
EU has a bunch of greatswords (a surprising amount, not seeing many longswords/HBS), but NA does indead have a bunch of miaodao/ longsword+HBS users. The metagames are just different, and it's hard to understand how others feel without playing there. It may be a problem on CHN servers, but some were able to adapt here, and it's pretty much your word (To Ice and Fire) against theirs right now.

You don't see them much, but when the lucky owners of +3 HBS/Longsword show up, they can't be missed, up there on the scoreboard.
Title: Re: MiaoDao is too strong...
Post by: Zox_Fury on February 08, 2013, 02:23:41 pm
EU doesn't see how good Miaodao is because there aren't many people using it. If it was as popular as greatswords are, you would love greatswords back... Miaodao is katana+warcleaver combined together.

A mix probably but without thurst... I used MiaoDao my first twice generations and right it s a mighty weapon but without thurst. And Thurst is so important by high damage you can do with a good footwork and abusing movement speed(ath) but in other part with the lengh you can cover . Thurst is a "must have"in my opinion
Title: Re: MiaoDao is too strong...
Post by: Zox_Fury on February 08, 2013, 02:24:53 pm
[bad type could you erase that please ]  :mrgreen:
Title: Re: MiaoDao is too strong...
Post by: Smoothrich on February 08, 2013, 03:53:25 pm
One day I was looking for a loom to get, and imagined the most OP weapon.  I wished there was something as fast as this longsword, as damaging as a bardiche, and as long as a great sword.   That weapon can't exist, only a retard would make stats like that.  Oh wait. 
Title: Re: MiaoDao is too strong...
Post by: Casimir on February 09, 2013, 02:11:59 am
2h sabre is a nice sword, wouldn't say its the biggest threat to balance in cRPG though.
Title: Re: MiaoDao is too strong...
Post by: WITCHCRAFT on February 09, 2013, 02:19:29 am
I don't play 2H often, but I like the dadao. Very similar stats to miaodao but cost to upkeep is very low! Do CHN players use dadao as well?

What build do 2H players in CHN use? Slow with lots of Ironflesh or high agility for speed?
Title: Re: MiaoDao is too strong...
Post by: Kafein on February 09, 2013, 06:20:59 pm
I don't play 2H often, but I like the dadao. Very similar stats to miaodao but cost to upkeep is very low! Do CHN players use dadao as well?

What build do 2H players in CHN use? Slow with lots of Ironflesh or high agility for speed?

The dadao, with its 3 weight, stuns like crazy.
Title: Re: MiaoDao is too strong...
Post by: Elindor on February 09, 2013, 06:25:48 pm
Miaodao is a little off imho...

I know it doesnt have stab, which is a factor, but the dmg + length + speed combined are maybe a bit much to compensate for no stab (and I use stab quite often)

Not gonna say its "OMG OP!!!1 NURF @ GROUND PLZ!"....but it could maybe use a "tweak"
Title: Re: MiaoDao is too strong...
Post by: Rainbow on February 09, 2013, 07:53:15 pm
It really is an OP wep.  Nodachi isBARELY better and way more expensive.

Edit.  It is arguably better then the nodachi
Title: Re: MiaoDao is too strong...
Post by: owens on February 10, 2013, 11:52:06 am
It is a better weapon due to 12str req.

Its that simple it can be used with 9 athletics at level thirty with 180 wpf.


Frankly in AUS it is an excellent weapon. Although I personally must have a stabbing weapon (because blocking while kicking has not been tweaked on our server yet), but it is awesome for guys who dont feel the need to stab.


+1 p for "Two Handed Sword"
Title: Re: MiaoDao is too strong...
Post by: Tydeus on February 10, 2013, 06:49:23 pm
The two-handed sword does need better thrust damage, I stated as much a long time ago. Not sure what happened to this.
Title: Re: MiaoDao is too strong...
Post by: Ubereem on February 10, 2013, 09:02:26 pm
The two-handed sword does need better thrust damage, I stated as much a long time ago. Not sure what happened to this.
97 speed and 110 length balance it out
Title: Re: MiaoDao is too strong...
Post by: Uumdi on February 10, 2013, 09:09:46 pm
2 stronk
Title: Re: MiaoDao is too strong...
Post by: KingBread on February 10, 2013, 11:33:57 pm
2 stronk Miao new danish
Title: Re: MiaoDao is too strong...
Post by: Tomas on February 11, 2013, 06:24:25 pm
The real question for me is why is the Miadao not slower than the Two Handed Sword?

It is 0.5 heavier and 5 longer which justifies the extra damage (possibly) but where is the trade off in speed?  The jump from 2.5 to 3 weight between Miadao and Highland Claymore drops the speed right down to 92.

Been saying this a for a while but we need a more systematic approach to weapon stats if we want proper balance
Title: Re: MiaoDao is too strong...
Post by: Adalwulf on February 14, 2013, 09:52:50 am
Miadao more op then rondel dagger. Nerf it to the ground plz..
Title: Re: MiaoDao is too strong...
Post by: Sagar on February 14, 2013, 11:06:58 pm
Status of Miaodao is fine example how devs failed to balance this mod.
Title: Re: MiaoDao is too strong...
Post by: owens on February 14, 2013, 11:47:55 pm
Curved blades in warband are always faster in fairness to the devs.


But... Two handed swords 22p stab does not make up 4 damage and 5 reach.


People saying "97 speed 110 reach" Balance should never ever be based on loomed weapons.
Title: Re: MiaoDao is too strong...
Post by: Tydeus on February 15, 2013, 05:05:48 am
The real question for me is why is the Miadao not slower than the Two Handed Sword?

It is 0.5 heavier and 5 longer which justifies the extra damage (possibly) but where is the trade off in speed?  The jump from 2.5 to 3 weight between Miadao and Highland Claymore drops the speed right down to 92.

Been saying this a for a while but we need a more systematic approach to weapon stats if we want proper balance
Beacause realism is only a good guideline for video games.
Title: Re: MiaoDao is too strong...
Post by: Tomas on February 15, 2013, 03:15:05 pm
Beacause realism is only a good guideline for video games.

Who said anything about realism?  I am talking about consistency
Title: Re: MiaoDao is too strong...
Post by: Daunt_Flockula on February 15, 2013, 04:36:54 pm
thrust is really not important in crpg ,

If I was given the chance to nerf things around, believe me thrust would be one the first items on the list. A lot of 2h users particularly depend on it and you get full damage out of a thrust even if the tip of the weapon barely touches you. So, I wouldn't really say thrust isn't important.
Title: Re: MiaoDao is too strong...
Post by: Arthur_ on March 04, 2013, 03:34:54 pm
thrust is really not important in crpg ,



ahahhahhaha, that should be posted in crpg jokes section
Title: Re: MiaoDao is too strong...
Post by: chesterotab on March 05, 2013, 02:39:55 am
2h greatsword thrust is one of the greatest anti cav tools in the game. If i had to choose between the pike and a danish against a heavy cav team, I would probably take the Danish because a lot of cav still try to out range dat thrust when they would otherwise not approach if I had a pike.

MeowDao is a balanced weapon with it's own set of strengths and weaknesses, I just wish it had that sexy sexy dadao model.