cRPG

cRPG => Suggestions Corner => Topic started by: Templar_Steevee on January 27, 2013, 04:38:36 pm

Title: Something about arrows and sields
Post by: Templar_Steevee on January 27, 2013, 04:38:36 pm
At the begining some facts:
weigth of one mw tatar arrow 0.4
weigth of one mw bodlin a little above 0.41

IMO it's a bit too big compared to dmg delivered by them, but ok, I get accostumed to it.

My suggestion is:
Add weigth of missile sticking from a shield to it's basic weigth. I mean all missiles: arrows, throwing weapons and bolts.

If every single ranged got a decrease of movement speed because of missiles weigth, why shilder who got in his shield 10 arrows, few bolts and for ex. 2 jarids is still as fast as he was when the round starts?

He shoud got not only moving speed decrease, but also shield should be slower. If i could choose one of it I think, that i will choose decrease to shield speed, because it's more realistic.

I don't care about missiles sticking out of my enemies or me, because they suffer dmg from them, and it's enougth.

This post will make probablu some rage as always, but I don't care  :mrgreen:
Title: Re: Something about arrows and sields
Post by: sF_Guardian on January 27, 2013, 04:44:49 pm
At the begining some facts:
weigth of one mw tatar arrow 0.4
weigth of one mw bodlin a little above 0.41

IMO it's a bit too big compared to dmg delivered by them, but ok, I get accostumed to it.

My suggestion is:
Add weigth of missile sticking from a shield to it's basic weigth. I mean all missiles: arrows, throwing weapons and bolts.

If every single ranged got a decrease of movement speed because of missiles weigth, why shilder who got in his shield 10 arrows, few bolts and for ex. 2 jarids is still as fast as he was when the round starts?

He shoud got not only moving speed decrease, but also shield should be slower. If i could choose one of it I think, that i will choose decrease to shield speed, because it's more realistic.

I don't care about missiles sticking out of my enemies or me, because they suffer dmg from them, and it's enougth.

This post will make probablu some rage as always, but I don't care  :mrgreen:

This realism argument *facepalm*

The rest: *facepalm*
Title: Re: Something about arrows and sields
Post by: Templar_Steevee on January 27, 2013, 04:49:32 pm
This realism argument *facepalm*

The rest: *facepalm*

So tell me what exactly is wrong in realism and rest, because it looks like you are only a troll who know nothing about physics...
Title: Re: Something about arrows and sields
Post by: Leshma on January 27, 2013, 04:53:22 pm
Downvoting Steve felt good :D
Title: Re: Something about arrows and sields
Post by: Templar_Steevee on January 27, 2013, 04:58:57 pm
I know your name ingame leshma  :mrgreen:
Title: Re: Something about arrows and sields
Post by: Grumpy_Nic on January 27, 2013, 05:13:47 pm
+1
Very good idea. If this got implemented then ranged could finally defend themselves against OP agi shielders by slowing them down!
Title: Re: Something about arrows and sields
Post by: Panos on January 27, 2013, 05:17:29 pm
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 :cry:
Title: Re: Something about arrows and sields
Post by: jtobiasm on January 27, 2013, 05:25:34 pm
Lower the weight of bodkins arrows or bring jump shooting back. I'll be a happy archer then.
Title: Re: Something about arrows and sields
Post by: Ulter on January 27, 2013, 05:27:02 pm
I don't think this would be very useful. Before the arrows would make a significant change in the shielder's speed, his shield would probably have  broken due to the damage :P Besides a single archer/crossboman doesn't even carry enough arrows/bolts to make a differance. Also if we take a realism into account, what would stop a shielder from just getting the projectiles out of his shield?
Title: Re: Something about arrows and sields
Post by: Haboe on January 27, 2013, 05:45:25 pm
Because the weight is only there vs kiting.

Shielders don't kite...
Title: Re: Something about arrows and sields
Post by: Templar_Steevee on January 27, 2013, 05:58:20 pm
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 :cry:

But my arrows just love you Panos ;D

Also if we take a realism into account, what would stop a shielder from just getting the projectiles out of his shield?

Putting them out from shield will force shielder to stop for a while, especially when it would be a throwing weapon and should additionally dmg shield.
You can of course easilly break arrows, but you will have to make one move, and in shield there will still something left.
Title: Re: Something about arrows and sields
Post by: TurmoilTom on January 27, 2013, 07:10:31 pm
One Huscarl Shield is already 9 weight. That's more than 3 Danish Greatswords, for crying out loud. What more do you want?
Title: Re: Something about arrows and sields
Post by: sF_Guardian on January 27, 2013, 07:11:51 pm
So tell me what exactly is wrong in realism and rest, because it looks like you are only a troll who know nothing about physics...


My video links library is gold sometimes.

EDIT:
It's not a question about if it's realistic or not, it's about that noone would play this game if the realism part was
the prime target.
So realism is no argument that will help alot.
Fact is that this would only help big groups of archers which are powerful enough as the yare now.
Besides that its just silly to think about arrows weight affecting shields when we have horses riding into walls and
invisible barriers and stuff.
Would it make the game better? No. Would it be fine balance wise? No. Should we add it? No.
Title: Re: Something about arrows and sields
Post by: Umbra on January 27, 2013, 07:19:25 pm
lel
Title: Re: Something about arrows and sields
Post by: Penguin on January 28, 2013, 08:19:47 am
One Huscarl Shield is already 9 weight. That's more than 3 Danish Greatswords, for crying out loud. What more do you want?

Ranged weight is ridiculous though, there is no denying that. A huscarl shield is 9 weight, but 2 sets of steel bolts are 10 weight?

An arbalest, a huge chunk of wood and metal weighs 4.3, yet 12 of these tiny bolts with bits of steel/flint on the end weigh more

12 war darts weigh 6

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12 steel bolts weigh 5

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Title: Re: Something about arrows and sields
Post by: Templar_Steevee on January 28, 2013, 09:56:39 am
... noone would play this game if the realism part was
the prime target.
So realism is no argument that will help alot.


I agree with you, this game is about killing, but there should be at least a bit of realism.
I was shure that most of you will be against my suggestion.

Weigth of missiles helps for nerfing kiting, and it's ok. It's a gay tactic, but it could be nice if archers know about it earlier o have a free respec, because i was almost forced to retire on lvl 33 to change my build to bo more effective, and it was not funny.

Now I'm playing with 5 ath and on maps i like i can be a pain in ass for my enemies, and I'm really effective on strat battles.

Anyway shields have too big force fields, especially on horseback. I should be able to hit  shielder's head facing me when o can see almos whole his head ar legs when i can see them sometimes a bit higher from a knee.