cRPG

cRPG => Suggestions Corner => Topic started by: Tzar on January 22, 2013, 08:35:58 pm

Title: [KDR for siege.]
Post by: Tzar on January 22, 2013, 08:35:58 pm
Why cant we have some way to see our KDR from siege  :?:

I would suggest we get 2nd KDR stats from the one we have on battle.

Its really annoying you cant see your progress in KDR when playing siege. And tbh i dont get why we cant.  :wink:

I love both battle and siege. An i would love to be able to track my kdr from playing siege also.  :)
Title: Re: [KDR for siege.]
Post by: Latvian on January 22, 2013, 08:37:52 pm
yes yes  i want my e penis to grow as well
Title: Re: [KDR for siege.]
Post by: Elindor on January 22, 2013, 09:09:05 pm
agree....

website could keep battle KDR and siege KDR separate for obvious reasons.

in fact, other stats which have been mentioned before also, would be nice.....like average score per round (or map), cumulative score? etc
Title: Re: [KDR for siege.]
Post by: Kafein on January 22, 2013, 11:15:13 pm
The goal of siege isn't surviving and killing as much as possible so I think that if anything, a win/loss ratio should be more fitting.
Title: Re: [KDR for siege.]
Post by: Elindor on January 22, 2013, 11:17:09 pm
The goal of siege isn't surviving and killing as much as possible so I think that if anything, a win/loss ratio should be more fitting.

Why not just include that too! :)

Could also include cumulative amount of valor awarded.
Title: Re: [KDR for siege.]
Post by: no_rules_just_play on January 23, 2013, 01:46:00 am
The goal of siege isn't surviving and killing as much as possible so I think that if anything, a win/loss ratio should be more fitting.
i totally agree with this, i rather just use my body as arrow absorber and throw myself in the enemy on top of the ladder when i know my team will benefit from it. Most siege players are already totally not caring about the flag and making it hard for their team by doing crazy ninja shit but on the wrong spot. This shouldnt be good for them, they should want to win instead of getting kills. I often get mad at such people: following a peasant while people are crying for help at the flag in teamchat. They might do good on the scoreboard but are actually shitty siege players.
Title: Re: [KDR for siege.]
Post by: Tzar on January 23, 2013, 06:58:05 am
Derpa derpa derpa......

Herp derp derp derp....

And no that's not a maul my old friend adventure on some wall i had there i was attacker with mah axe :D

Saying killing shitload of people aint contributing to winning the map is bullshit... Most of you HRE stackers rage quitted afterwards.. was good fun huehuehue  :lol:

visitors can't see pics , please register or login
Title: Re: [KDR for siege.]
Post by: Kafein on January 23, 2013, 02:11:10 pm
And no that's not a maul my old friend adventure on some wall i had there i was attacker with mah axe :D

Saying killing shitload of people aint contributing to winning the map is bullshit... Most of you HRE stackers rage quitted afterwards.. was good fun huehuehue  :lol:

visitors can't see pics , please register or login


Killing important targets in the right place at the right moment helps. A lot. But siege isn't battle. Killing a peasant running from you serves no purpose in siege. And as k/d is unable to tell the difference between a good siege player and a kill farmer, it isn't a very good indicator.
Title: Re: [KDR for siege.]
Post by: wayyyyyne on January 23, 2013, 02:27:27 pm
Only average score per round would make sense if siege players need some kinda validation


Also: 350 really isn't that impressive for 5 rounds
Title: Re: [KDR for siege.]
Post by: Kafein on January 23, 2013, 02:31:51 pm
Only average score per round would make sense if siege players need some kinda validation


Also: 350 really isn't that impressive for 5 rounds

350 for 54/15 means almost no proximity bonus.
Title: Re: [KDR for siege.]
Post by: Elindor on January 23, 2013, 09:03:37 pm
Well, if we cant have KDR -AND- Average Score per Round (both are relevant in siege), then just have it report Average Score per Round.
Title: Re: [KDR for siege.]
Post by: Tzar on January 24, 2013, 01:58:27 pm
PLz devs give us KDR stats seperated from the one we have on the battle server  :(
Title: Re: [KDR for siege.]
Post by: no_rules_just_play on January 25, 2013, 03:19:16 am
Killing important targets in the right place at the right moment helps. A lot. But siege isn't battle. Killing a peasant running from you serves no purpose in siege. And as k/d is unable to tell the difference between a good siege player and a kill farmer, it isn't a very good indicator.

this is the most important, you can kill somebody at the front ladder, making him have to run AAAALL the way back (10 seconds) or you can kill him around the flag, making him run a full minute again. If you can make sure somebody wasted more than 30 seconds and died, you in fact have shorter spawns.
also, killing a tincan at the front wall seems less important to me than killing some peasant that almost had the flag taken down.
Title: Re: [KDR for siege.]
Post by: Ubereem on January 27, 2013, 01:10:40 am
Haven't you guys noticed that the devs only take away from the mod and never add to it?
Title: Re: [KDR for siege.]
Post by: no_rules_just_play on January 27, 2013, 02:55:53 am
Haven't you guys noticed that the devs only take away from the mod and never add to it?
nope i didnt
Title: Re: [KDR for siege.]
Post by: Tears of Destiny on January 27, 2013, 07:33:43 am
Haven't you guys noticed that the devs only take away from the mod and never add to it?


Wat


Rageball is one massive example along with the new WSE option in the launcher of how that is not true. Rageball added new game mechanics, a new game mode, new textures, even made the mode itself very unique and was a preview of a proper "score system."
Title: Re: [KDR for siege.]
Post by: Froto_the_Loc on January 28, 2013, 02:54:42 am
I'd rather people not knowing how bad I am until I show them or tell them. kthxbai.
Title: Re: [KDR for siege.]
Post by: Phew on January 28, 2013, 03:05:43 pm
The best part of siege is that now no one gives a fvck if they die, so they jump into the fray and die like a hero. If you start tracking KDR, then I'm worried it will become more like battle, where everyone pussyfoots until their team has a numerical advantage.

I'm all for tracking win %, average pts/round, valour rate, etc. Just not KDR.
Title: Re: [KDR for siege.]
Post by: Tzar on January 28, 2013, 05:28:52 pm
The best part of siege is that now no one gives a fvck if they die,

Thats why they play so careless an u get massive tkĀ“ed when playing siege...also people just fuckin run around like headless chickens.. maybe adding KDR could change that... but then again i guess people like you like that  :lol:

I'd rather people not knowing how bad I am until I show them or tell them. kthxbai.

Last time i checked you can only see your kdr for yourself so what are you trying to say :?:





I really cant see the harm in being able to track your kdr when playing siege. Sry if some people fear that it would make people play like they do in battle but i doubt that.. YOU RESPAWN IN SIEGE FOR CRYING OUT LOUD :!: :!:  :lol: