cRPG

cRPG => Suggestions Corner => Topic started by: Mlekce on January 19, 2013, 12:24:31 pm

Title: Buff light armors
Post by: Mlekce on January 19, 2013, 12:24:31 pm
Hello i had multiple light armors and all of them were crap. It is like you don't wear protection at all.
I suggest you buff them in that way so they become much viable option then now.
Also increase speed penalty for heavier armors beacuse it is lame when you enter server and see 70 players wearing heavy gauntlets and coat of plates and don't have any penalty in speed.
I remember when i started playing everyone were using lighter armors,but now everyone is plated. Upkeep isn't working,so nerf heavier stuff.
Title: Re: Buff light armors
Post by: no_rules_just_play on January 19, 2013, 12:41:57 pm
heavy armor is actually too weak for realism atm, there are other ways to make plate less viable. one of them is making sure its more expensive.
Title: Re: Buff light armors
Post by: Dalhi on January 19, 2013, 01:23:48 pm
Meh, the only part that I can somehow agree is penalty to movement speed from heavier armors, for a guy with >7ath it's a joke, bad one.
Title: Re: Buff light armors
Post by: Joseph Porta on January 19, 2013, 01:33:19 pm
Meh, the only part that I can somehow agree is penalty to movement speed from heavier armors, for a guy with >7ath it's a joke, bad one.
very true but imagine the fucking crazy shit a shielder like you would pull off with less speed penalty from armours, sure you got the penalty of your shield which is quite alot but there are already an average amount of shielders with 60+ body armor +3 shield that tear shit up, buffing them like that would, i think, make them extremely OP. it is realistic though, as shown by the vids re-posted by no rules in the mbg/epic section, armour didnt slow you down alot, since it was tailor made.
Title: Re: Buff light armors
Post by: Dalhi on January 19, 2013, 01:48:44 pm
very true but imagine the fucking crazy shit a shielder like you would pull off with less speed penalty from armours, sure you got the penalty of your shield which is quite alot but there are already an average amount of shielders with 60+ body armor +3 shield that tear shit up, buffing them like that would, i think, make them extremely OP. it is realistic though, as shown by the vids re-posted by no rules in the mbg/epic section, armour didnt slow you down alot, since it was tailor made.

I didn't make my post clear enough I guess, what I meant was that movement penalty from heavier armors is a bit too low for someone with higher athletics skill, not that much noticable as in my opinion it should be. I would slightly raise the weight of some armors. I also know that having 60-70 armour is not that superior as people would expect.
Reducing amount of armour cruthers in my opinion would have positive impact of few aspects of gameplay.
Title: Re: Buff light armors
Post by: Haze_The_Hobo on January 19, 2013, 02:03:22 pm
Imho light armors should be nerfed, i.e. cloth tunic sometimes takes 2 hits with 50cut weapon and 8ps..
Title: Re: Buff light armors
Post by: Mlekce on January 19, 2013, 02:15:50 pm
bring the infamy i almoust got it equal. please don't make me suffer anymore.

I don't know why are u discussing cuz you are not developers and balance team and i made suggestion to devs not for you to discuss.
Title: Re: Buff light armors
Post by: Dalhi on January 19, 2013, 02:19:40 pm
bring the infamy i almoust got it equal. please don't make me suffer anymore.

I don't know why are u discussing cuz you are not developers and balance team and i made suggestion to devs not for you to discuss.

Forum is dead, so every "shit suggestion" (thanks to Kulin) is a nice place to spam.
Title: Re: Buff light armors
Post by: sF_Guardian on January 19, 2013, 02:21:23 pm
bring the infamy i almoust got it equal. please don't make me suffer anymore.

I don't know why are u discussing cuz you are not developers and balance team and i made suggestion to devs not for you to discuss.

If you don`t want it to be discussed do it via pm, lol.
Besides that a discussion in this case is what`s needed to
show the dev`s what the community wants.
Imo buffing lower armors is a terrible choice,
the balance is pretty okay atm.
Title: Re: Buff light armors
Post by: Sagar on January 19, 2013, 02:24:52 pm
If light armors get buff (more body armor), than there is no reason to wear (pay upkeep) for heavy armors. I mean if body armor numbers (heavy and light) are close + gauntlets.
Title: Re: Buff light armors
Post by: Leshma on January 19, 2013, 02:42:27 pm
Imho light armors should be nerfed, i.e. cloth tunic sometimes takes 2 hits with 50cut weapon and 8ps..

Has nothing to do with armor rating, actually. It's because player you were fighting have a ton of HP. It would be the same if he was completely naked.

Light armors shouldn't be buffed, but it would be cool if light armors had same heirloom modifiers as everything else.

And it's not true that heavy armor isn't worthwhile, bellow 60 total armor rating everything feels squishy. The higher you go above that number, the more game breaking it becomes. And since everyone has looms these days, there's ton of people with 65 AR and higher.
Title: Re: Buff light armors
Post by: BlueKnight on January 20, 2013, 10:49:50 am
Has nothing to do with armor rating, actually. It's because player you were fighting have a ton of HP. It would be the same if he was completely naked.

Light armors shouldn't be buffed, but it would be cool if light armors had same heirloom modifiers as everything else.

And it's not true that heavy armor isn't worthwhile, bellow 60 total armor rating everything feels squishy. The higher you go above that number, the more game breaking it becomes. And since everyone has looms these days, there's ton of people with 65 AR and higher.
24str 3if 53h 61b 49l armour and quite often die after 2 hits. Weapon doesn't matter in this case. I already got 2hit by ncs, steel pick, ashwood pike (hoplite), dadao, italian sword, flamburger, longsword, other 1h, 2h and polearms

@Mlekce - be a valourwhore and ignore upkeep like a baws  8-)
Title: Re: Buff light armors
Post by: Haze_The_Hobo on January 20, 2013, 10:54:59 am
Has nothing to do with armor rating, actually. It's because player you were fighting have a ton of HP. It would be the same if he was completely naked.

Light armors shouldn't be buffed, but it would be cool if light armors had same heirloom modifiers as everything else.

And it's not true that heavy armor isn't worthwhile, bellow 60 total armor rating everything feels squishy. The higher you go above that number, the more game breaking it becomes. And since everyone has looms these days, there's ton of people with 65 AR and higher.

Well if tons of hp is the case, why low level characters don't die to 2hit sometimes?

I've lasted 4 hits with cloth and same i can take with medium armor. Maybe it is just being lucky or moving towards swings so they don't hit properly.
Title: Re: Buff light armors
Post by: BlueKnight on January 20, 2013, 11:01:48 am
Well if tons of hp is the case, why my clan member at lvl 20 don't die to 1hit light armor and 0 if?
You hit like a girl

(click to show/hide)
Title: Re: Buff light armors
Post by: Haze_The_Hobo on January 20, 2013, 11:19:46 am
You hit like a girl

(click to show/hide)

Man i should have known.. I always wonder why i have beard and tits, now i know. Thanks Blue for clearing this up for me.  :lol:
Title: Re: Buff light armors
Post by: Zlisch_The_Butcher on January 20, 2013, 11:36:04 am
Light armor doesn't need a buff, medium armor just needs a nerf, medium armor almost got the armor of heavy armor and the weight of light armor.
Title: Re: Buff light armors
Post by: Angellore on January 20, 2013, 11:49:38 am
Armor is currently working only against unloomed weapons and weaker builds (low lvl or not pure melee builds).
My main with 65 HP, 63 head and 64 body armor (everything loomed) dies from just two hits by Danishes and other high damage 2h weapons/Most axes/Long Spears, sometimes even Katanas/Longswords, especially if they aim head with their swings. Considering i'm using one of the strongest helmets in game, I can fairly say it gives me almost no protection at all.
Same time fighting with lower lvl player with unloomed weapon makes him very often glance or do some 1/10th or 1/5th hp damage to me.
Conclusion is simple - loomed weapon and plenty of STR and PS (like 8-9 PS) with high cut damage weapon makes you a killer, while people with unloomed weapons and lower PS are lost case. I don't really like it, but it is how it is.
It not only working against me. I made 2h alt with just 6 PS (!), but I took Great Axe +3 (49 cut dmg - it's even better than polearm axes!) and I can kill most of people from just 2 hits (regardless their armor, but i'm not counting here full plates of course) with my lvl 26 alt. So yeah, with certain weapons it's possible to 2 hit kill most people with just 6 PS.
Armor right now is effective against less powerful players and weapons, it's even too effective here sometimes, while being completely usless against powerful builds. So imo weapons damage differences are just too high, their damage range is way too big.
Player with let's say 4 PS and unloomed weapon (longsword for example) can do almost nothing to me (he will very often glance or do some barely noticable damage). The same longsword, but at +3 and 9 PS can kill me from 2 hits. It's just too huge difference imo.
Title: Re: Buff light armors
Post by: BlueKnight on January 20, 2013, 12:12:30 pm
Armour is good against HA  :lol:
Title: Re: Buff light armors
Post by: Kafein on January 20, 2013, 12:23:56 pm
The really broken item here is the heavy gauntlets. For melee it's a gigantic armor boost with virtually no downside. Currently the minmaxer's equipment sets ALWAYS includes medium armor (popular choices are kuyaks, sarranid guard armor etc.) and heavy gauntlets, because there is no tradeoff.


edit : fucked up my edit, message not changed
Title: Re: Buff light armors
Post by: BlueKnight on January 20, 2013, 03:26:37 pm
The really broken item here is the heavy gauntlets. For melee it's a gigantic armor boost with virtually no downside. Currently the minmaxer's equipment sets ALWAYS includes medium armor (popular choices are kuyaks, sarranid guard armor etc.) and heavy gauntlets, because there is no tradeoff.


edit : fucked up my edit, message not changed
The downside of heavy gauntlets is over 1100 upkeep and 2 weight which is x4 penalty to wpf (or at least used to be). So heavier gauntlets means faster movement but slower swings and additional 1100 upkeep.

You forget that people often carry heavy gauntlets just to have the ability of punching people and dealing big damage. Heavy gauntlets give the highest punch damage from all gauntlets.

Imho my scale gauntlets are better for minmaxing. 11 b armour 0,8 weight and 361 upkeep is the way to go. 4 more b armour wouldn't change much.