I don't think that all those nerfs should be reverted.
Things that should be changed in my opinion are:
- add new items!
- nerf some of the overpowered weapons like Glaive or Bar Mace
- rebalance (heavy) horses or make some of them atleast a little bit cheaper
- buff throwing a little bit or make the high tier weapons cheaper
- nerf kicks (make them more risky)
- nerf extreme strength builds
- make weapon mastery more useful
- fix autobalance on battle (no more archer or cav stacks)
- fix one handed stab
In light of recent events, can you please make cRPG more care free and unbalance it a bit, by removing some of the latest balance fixes in this order:
1) Turn rate nerf
2) Lance angle nerf
3) Armor looms nerf
4) Weapon looms nerf
Also bring back silly old weapons and make hybrids like they used to be pre upkeep patch (remove silly requirements like slots and sheatable weapons).
No need to remove upkeep, doesn't make a difference anymore. For most players upkeep doesn't exist anymore.
Please, make last cRPG patch like this. Finish the circle.
They could go that route but honestly, I don't see a point. My idea does seem crazy but it has certain nostalgic value to it. You know, ashes to ashes, dust to dust.
3) Armor looms nerfWouldn't you say fully loomed armor is strong enough already? Seriously, this mod should become more deadly, not less. I already take way to many melee hits to die.
Things that should be changed in my opinion are:
- add new items!
They're working on a new patch, it should be out somewhat soonish, Jacko hinted at it.
Make headshots from ranged to at last 50% lost hp. Because is really stupid to be killed from one headshot no matter if you have 0 or 55 or 60 head armor.1h is the answer, left swing to be more precise.
It happening to me all time. I play with 55 head armor helmet and I get killed with ONE (1) headshot every time.
What is the purpose of helmet? Just to look nice?
- Blocking changes (tapblocking, etc.) - cmp
- Implementing a new WPF curve + wiping wpf points - chadz
- Changing/removing the multi system - chadz
- Separating hilt and blade damage types - chadz
- Speeding up the gameplay - chadz
- New game mode and/or changes to siege - Ozin
These were all things that devs publicly considered adding for cRPG at some point, but in light of the latest developing news, I doubt they will make it into the next(last big??) cRPG patch.
Probably never, if you ask me.
Roam free, my dear 0 WM STR stackers!
Make headshots from ranged to at last 50% lost hp. Because is really stupid to be killed from one headshot no matter if you have 0 or 55 or 60 head armor.
It happening to me all time. I play with 55 head armor helmet and I get killed with ONE (1) headshot every time.
What is the purpose of helmet? Just to look nice?
Headshots arent that easy to pull off, they should be rewarding. And helmets are also made to protect from melee hits, try fighting without one and you will notice a huge difference, atleast i do.. damn 1h left swings >_>Helmets also do the protection against bumps, with a weak helmet that destrier is gonna onehit you when the bad gk on it misses with his lance.
...with a glaive.It is not really weird, you have with less armor less weight and a much higher mobility, when I am light armoured I can even sometimes win at the range game against glaives (with a military cleaver). It is all about the timing, and making them get overconfident.
Common, I know it's literally changing one or two numbers on that RSS-like thingie.
Anyway with my newly found love for being a near naked 1h without shield (sometimes I still take it though), I'm having more fun getting killed by glaive crutchers than them killing me. Take THAT, no-skillers.
Also I kill them more easily without my fully loomed body and hand armor, which is kinda weird. But I do die faster in clusterfucks.
Helmets also do the protection against bumps, with a weak helmet that destrier is gonna onehit you when the bad gk on it misses with his lance.What? I thought it was leg armour that defended against bumps.
- Blocking changes (tapblocking, etc.) - cmp
- Implementing a new WPF curve + wiping wpf points - chadz
- Changing/removing the multi system - chadz
- Separating hilt and blade damage types - chadz
- Speeding up the gameplay - chadz
- New game mode and/or changes to siege - Ozin
These were all things that devs publicly considered adding for cRPG at some point, but in light of the latest developing news, I doubt they will make it into the next(last big??) cRPG patch.
Dalhi, did you play Vikingr mod recently (2012 ^^)? They disabled attacking and blocking while jumping. It's awful! But so realistic. But so awful! :mrgreen:I played Vikingr for like 2 hours overall, things were a bit too slow for me there, but they implemented some nice features and the one that I mentioned above was just great.
Plus something that I always hoped to see, wich is disabling attack maybe even block animations while jumping.Yup, when I came back here I was surprised they disabled jumping and shooting by archers and crossbowmans. But after playing a while, I think it was very good change.
For some people it's the way they play, how they dodge melee hits, I do realize that and that's why I know that this will never happen :lol:
Talking about new patch, Crpg 1 just got updated, couple of new features... come and check em out
What new features? Chance is they are new bugs. :D
(click to show/hide)
yeah this could be a bug xD
What is the bug? Javelins showing in the head or Javelins dealing too little damage?Before when u got shot in the head and survived, the missile would dissapear and not stick out of your head like they do on the screenshot.
Before when u got shot in the head and survived, the missile would dissapear and not stick out of your head like they do on the screenshot.You surviving three jav headshots would have to be a bug, even with the shittiest stats one would wield a jav with that makes 0 sense.
Its probably not a bug i guess.
Before when u got shot in the head and survived, the missile would dissapear and not stick out of your head like they do on the screenshot.
Its probably not a bug i guess.
Yeah, the part about the missile not disappearing is "intended" (more like not intended, but not a bug either). However, as Zlisch said, it's a bit weird to survive 3 javs in the head. Was the thrower mounted?The thrower was my teammate, so its probably why i survived
Oh, and by the way, it's just a test for now (only EU1 has it).
The thrower was my teammate, so its probably why i survived
The thrower was my teammate, so its probably why i survived
Jumping while drawing bow isnerfedfixed.
Seems to be a new bug. If 2 people hit each other at roughly the same time, both hits register rather than 1 getting interruptedHappened three times to me as well, is a bitch as a longspearman that always gets his hit in on the brink at close range.
Seems to be a new bug. If 2 people hit each other at roughly the same time, both hits register rather than 1 getting interrupted