cRPG

cRPG => General Discussion => Topic started by: Armbrust_Schtze on April 28, 2011, 05:09:26 pm

Title: native, crpg..
Post by: Armbrust_Schtze on April 28, 2011, 05:09:26 pm
i have a question. why is crpg in game that laggy? in native sword animations hit with full length animation and its further on less laggy, why is that so?
Title: Re: native, crpg..
Post by: H4rdn3ssKill3r on April 28, 2011, 05:11:55 pm
heres two reasons, number one is there are many more items in crpg then native and also much more players...
Title: Re: native, crpg..
Post by: Seawied on April 28, 2011, 11:51:01 pm
heres two reasons, number one is there are many more items in crpg then native and also much more players...


pretty much covers it.


One additional detail: Native maps are more efficient than player maps. Player maps tend to have a TON of clutter, and that means more work for your computer.

Mostly what the guy who wrote in 1337 said.