from bad players
The NA: Get out feinted and become vulnerable? just attack. (I hate doing this but I found it so popular in NA that I had to try it. Great against guys like kadeth)
The Deadmeat77: Just got hit? simply attack back instantly, most people don't expect it.
These are the reasons why I rage playing this game
The NA: Get out feinted and become vulnerable? just attack. (I hate doing this but I found it so popular in NA that I had to try it. Great against guys like kadeth)Fuck, I do these all the time. Does this make me bad? :(
The Deadmeat77: Just got hit? simply attack back instantly, most people don't expect it.
The "good" players: Feint for 5 seconds every time, then call the opponent "spamming noob" after i die, makes me feel so warm and fuzzy inside.Those "good" players, are in fact really really bad.
Those "good" players, are in fact really really bad.
I think your sarcasm detector is broken.Acting like you thought a guy was serious when you damn well know he was sarcastic and having a tard like you post this always makes me laugh.
Attacking someone that is feinting you is just the quick gamble move and it won't make you learn anything.Attacking someone that is feinting while being a good enough player to predict whether he's gonna feint again or strike won't teach you anything, but it will give you a free hit on him, so do it.
If you get killed by "feintspam" in cRPG you are not a good player. Block better. Attacking someone that is feinting you is just the quick gamble move and it won't make you learn anything.
Also, slow feints are usually much more effective than quick feints.
Look at the opponents feints, u will get to see a kind of ''style''. U can actually see if some feints is there to confuse u, or actually hit u. The easiest way of figuring this out is looking at the feint, is it gonna hit, if he realeses it? If it is not goin to hit u, then u can try and hit him while feinting.Wow, GTX, thanks that was brilliant.
Now u do learn something there.
Attacking someone that is feinting while being a good enough player to predict whether he's gonna feint again or strike won't teach you anything, but it will give you a free hit on him, so do it.You cannot predict that unless someone is a really bad feinter, there are very few people that feint like that. Better is to try to chamber one of his feints. If it is a feint you hit him, if it is an actual attack you'll chamber. Then brace yourself for being called a spammer all the time because you chamber while they feint.
Wow, GTX, thanks that was brilliant.You'd be surprised at what you can predict, as gtx said most people got feint styles and will feint in patterns, ofc it also helps having a faster weapon but in general that isn't necesarry.
You cannot predict that unless someone is a really bad feinter, there are very few people that feint like that. Better is to try to chamber one of his feints. If it is a feint you hit him, if it is an actual attack you'll chamber. Then brace yourself for being called a spammer all the time because you chamber while they feint.
I feint and hit enemies, i "spam" against people that feint too much and hit enemies. In the end, who is bad and who is better is determined by... who remains standing.Amen.
Acting like you thought a guy was serious when you damn well know he was sarcastic and having a tard like you post this always makes me laugh.
Gotta love the word "tard" coming from a guy who was convinced I was meow for how many months exactly? Glad I made you laugh though, having a good sense of humour is so important.
I think your sarcasm detectoriswas broken.
i dun get it
Implying that you weren't conviced I was meow, it was just a joke? Riiiight, I'm not buying it. You were and are just an idiot. Good day sir.You got me, I admit it, I also believed the random admin I accused of being cmp for half an hour was cmp, I believe everything I say. :rolleyes:
Feinting is actually really useful in another way. If you can manage to feint in a certain manner around three to four times in a row, then after your last attack ends, about half a second will pass and then you will swing extremely fast and only the second half of the animation will play. So basically unblockable.this
EU and NA both need to learn to chamber reliably, it is so easy to get down. When people start doing it more often, the feinters will fall from their perch.
this
Didn't know anyone else knew about that...
I'd like to learn to chamber reliably, but when you have 1 life it just seems too risky especially with a polearm. Your attacks come from behind you and gets caught on things randomly (players or anything really) and they generally attack slower than 2 or 1 hand. I'd rather just hold my block until I stun the guy and get my own opening, eventhough i'm probably quite predictable
that's because it is only the client executing that feint who sees it like that, while the enemy sees the full animation
I noticed when I am fighting I sometimes get to a point where I can queue up a hit and have it swing at the enemy with out even touching the mouse button.
When this happens... it ends up being an incredibly faster than normal hit...
I hardly know how to recreate it. It just seems to happen.
I use a huscarl and elite scimi.
I'd like to learn to chamber reliably, but when you have 1 life it just seems too risky especially with a polearm. Your attacks come from behind you and gets caught on things randomly (players or anything really) and they generally attack slower than 2 or 1 hand. I'd rather just hold my block until I stun the guy and get my own opening, eventhough i'm probably quite predictableIt is actually really easy to chamber once you understand your weapon's timing window. I use mostly pole arm, and I could chamber holds reliably as long as my ping was 70 or lower. However, 1h Definitely has the advantage with chambering. the chambering portion of the 1h animation happens earlier in the sequence than the other weapons, by a noticeable margin.
This is my personal opinion, but I like M&B combat because of feinting and holding. However, people started downright spamming more and more, and it has been going on for at the very least one year now. Good players, bad players, everyone spammed less six months ago. Now it's to the point a fair margin of the new players just look at the top scorers and think "so if run in circles and tap lmb, I will get kills" and that leads to terrible gameplay. The worst part is that with that many brainless spammers, feinting is becoming kinda risky, so feinters just default to a defensive block-attack rythm, to force the other guy into blocking, and fights get longer and longer. We are slowly reaching the point where combat isn't really directional anymore but just about timing and learning to break the already crappy player collision model of the game.
To anyone thinking spamming is pro : you are wrong. You are basically protecting yourself from the complexity of the game by doing an excessively simple move that statistically works because you can survive the hits you take when you fail, you will kill other people because their attack was mere milliseconds too late, you negate the arsenal of people that could otherwise kill you very easily and you will get chamberblocks.
Rant over. For now.
The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant.
In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.
...Doing one move or sequence over and over and over is a tactic close to my heart that often elicits the call of the scrub. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can’t counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn’t I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. That is true by definition of playing to win. The game knows no rules of “honor” or of “cheapness.” The game only knows winning and losing.
http://www.sirlin.net/ptw-book/intermediates-guide.html
To anyone thinking spamming is pro : you are wrong. You are basically protecting yourself from the complexity of the game by doing an excessively simple move that statistically works because you can survive the hits you take when you fail, you will kill other people because their attack was mere milliseconds too late, you negate the arsenal of people that could otherwise kill you very easily and you will get chamberblocks.If doing a fairly simple thing negates the arsenal of your opponent, then that arsenal isn't worth anything. The only real problem is when a combination of very high armor values and high IF means that you aren't really taking a risk, because you can survive a half-dozen shots.
The only real problem is when a combination of very high armor values and high IF means that you aren't really taking a risk, because you can survive a half-dozen shots.
Yes I'm adapting but I still think it's dull gameplay, especially considering the fact that someone able to spam and yet always block at the last moment is basically forcing you to do the same. I know it takes some practice to reach that point, but that's not paying much for something making feints and holds obsolete.