Bots used to not block overheads, is this fixed? You can kill like 20+ peasants at a time just by backpedaling while doing overheads.Thats how uther rapes a whole wave :D
WSE2 fixes bots being unable to block when manual block is on. NA DTV runs on WSE2, EU DTV does not.
NA server has something that the EU server doesn't?! What an outrage, please fix this horrible injustice immediately!I repeat that I doubt it's intended for average teams to get above that, good teams barely ever even get past those guys with xbows, the only teams that ever get past Engineers are people who abuse how shit the bots and the dtv maps function, and fuck cheaters.
On a serious note, this seems like something that will unbalance DTV quite a bit, considering that currently an average team struggles to get past nomads and almost never beats sea raiders.
I repeat that I doubt it's intended for average teams to get above that, good teams barely ever even get past those guys with xbows, the only teams that ever get past Engineers are people who abuse how shit the bots and the dtv maps function, and fuck cheaters.
Would be cool if the bots had the same tactical group AI as in some SP mod of Warband : being able to retreat, form up, split, charge, hold, etc...Pretty sure in native the bots only gather up in formations if they got a living leader, would be awesome if they implemented something like that, maybe make it only one wave and then have them walking in a somewhat decent formation until the boss dies at which point they all charge/retreat.
This would really give a proper feeling of "defending" and not just "herding" those waves of stupid bots.
It would certainly require the bots to be less numerous (like maybe a ratio of 1 human 1 bot ?), and making them able to block all directions is enough to legitimize a decrease of their numbers too (put it on EU plx!).
NA is higher skilled than EU and thus the bots need that buff there.
Not sure, afterall this NA person had 1 encounter with proper blocking and it confused him to the degree where he felt the need to make a thread about it.Saulcanner could kick every Euros ass if they had an equal ping, even with the 120+ he got on EU_3 he could still kill 90% of the Euretards.
Not sure, afterall this NA person had 1 encounter with proper blocking and it confused him to the degree where he felt the need to make a thread about it.
Saulcanner could kick every Euros ass if they had an equal ping, even with the 120+ he got on EU_3 he could still kill 90% of the Euretards.
Saulcanner could kick every Euros ass if they had an equal ping, even with the 120+ he got on EU_3 he could still kill 90% of the Euretards.
the only teams that ever get past Engineers are people who abuse how shit the bots and the dtv maps function, and fuck cheaters.
Native AI bots do not know how to fear. They don't know how to be afraid. If they could fear then you could split them and rout them; divide and conquer.In native singleplayer battle you could do that, just sayin'.
Proven PointDon't forget with those redonkulous builds, they also like to pile on on one person. Like a swarm of locusts.
You want to know what will happen if bots will become able to block? Just go and take a look at NordInvasion :DTL;DR:
People there aren't crying because of bots being able to block, chamber, feint so fast that even Phase would faint from the speed, they just use an old, forgotten in cRPG and apparently WORKING strategy: TEAMWORK.
There are no solo heroes there, even guys with best equipment, highest level and helluva-long range weapons eventually need to cooperate with other players to succeed. One thing that DTV and NI have in common, is that reward depends on survivability of players and teamwork (I know NI rewards more for kills, but still)
You want to dominate in DTV? Keep bots on range, don't let them attack you at once (keep them in line, for example), have a long weapon and hard-hitting build.
You want to dominate in NordInvasion? Work together with other players, build barricades, TEAMWAAK :D
So, if you'd ever consider improving DTV again, give us some barricades and, if you could, make bots able to attack them, instead of just ignoring and getting stuck. Would be lovely :)
TL;DR:
LET US USE THE GODDAMN BADASS CATAPULTS AND SHIT THAT YOU MADE FOR THIS MOD!
You want to know what will happen if bots will become able to block? Just go and take a look at NordInvasion :DIn NordInvasion shield are over twice as good and can also be repaired, which is the reason why shield walls work so great there. Now that I think about it though, here in cRPG people can get 13 shield skill which makes shields unable to break. If some players would dedicate their accounts to be a shielder, then it might work.
People there aren't crying because of bots being able to block, chamber, feint so fast that even Phase would faint from the speed, they just use an old, forgotten in cRPG and apparently WORKING strategy: TEAMWORK.
There are no solo heroes there, even guys with best equipment, highest level and helluva-long range weapons eventually need to cooperate with other players to succeed. One thing that DTV and NI have in common, is that reward depends on survivability of players and teamwork (I know NI rewards more for kills, but still)
You want to dominate in DTV? Keep bots on range, don't let them attack you at once (keep them in line, for example), have a long weapon and hard-hitting build.
You want to dominate in NordInvasion? Work together with other players, build barricades, TEAMWAAK :D
So, if you'd ever consider improving DTV again, give us some barricades and, if you could, make bots able to attack them, instead of just ignoring and getting stuck. Would be lovely :)
In NordInvasion shield are over twice as good and can also be repaired, which is the reason why shield walls work so great there. Now that I think about it though, here in cRPG people can get 13 shield skill which makes shields unable to break. If some players would dedicate their accounts to be a shielder, then it might work.
DTV was awesome when it was Defend The Village, there was only a few maps and anyone who "abused" the AI by going to unreachable places got banned on them.Fixed.
It forced people to use teamwork making shield walls with long polearms, mauls and ranged behind and other cool things.
DTV now days is get bots stuck on a fenceand Have Fun.
In NordInvasion shield are over twice as good and can also be repaired, which is the reason why shield walls work so great there. Now that I think about it though, here in cRPG people can get 13 shield skill which makes shields unable to break. If some players would dedicate their accounts to be a shielder, then it might work.