cRPG

cRPG => Suggestions Corner => Topic started by: Nordwolf on December 28, 2012, 03:11:09 am

Title: Remove increased upkeep for low wpf
Post by: Nordwolf on December 28, 2012, 03:11:09 am
I think this nerf has never been taken into account.

What's the point of it?
There is even no realism in this one, you think a sword would brake in less skilled hands? Of course no.

EDIT: there is some realism, while using crossbows and bows etc. but:

The only point of it is to nerf hybrid builds, but why not to add more variety with them?

Or why should we stop using other types of weapons for already created builds?
Title: Re: Remove increased upkeep for low wpf
Post by: Tzar on December 28, 2012, 03:27:20 am
Ima hybrid an i dont care.

What ever hurt STR cruthers the better  :lol:
Title: Re: Remove increased upkeep for low wpf
Post by: Rumblood on December 28, 2012, 03:36:18 am
There is even no realism in this one, you think a sword would brake in less skilled hands? Of course no.

Game application aside, would a sword break in less skilled hands? Yes.

Quote
Last Saturday, we held an inter-salle rapier vs longsword tournament, but in the run up to the actual contest, it was agreed that the rapier guys should be allowed to use parry dagger. This was for two reasons - firstly, the use of the offhand is very much an instinctive part of rapier, and unless one's hand was held behind one's back, the likelihood of injury to the offhand was seen as too high to warrant the risk of it getting caught up in the action without some kind of appropriate defence (we could have worn armoured gauntlets, but that would have been unrealistic....). Secondly, a longsword just plows it's way through rapier guards and parries, and a rapier on it's own has too little mass to make an opening against a two-handed sword, so it was felt that the parry daggers should be allowed in order to assist in deflecting cuts and making openings. A parry dagger was also seen as a typical (if not universally encountered) companion to the rapier.

Feints were useful, as was avoiding contact and sniping with the point. But a steel feder is also capable of being wielded with a lot of accuracy and dexterity (indeed one longsworder started to use rapier tactics against the rapiers!) and with a lot of power and control, making things considerably trickier.

In the end, the rapier guys won the contest, but those feders took a heavy toll on their equipment - one rapier blade completely cleaved in two, one parry dagger completely bent out of shape, lots of twisted and bent quillons and bent dagger blades......
Title: Re: Remove increased upkeep for low wpf
Post by: no_rules_just_play on December 28, 2012, 03:48:34 am
disagree, it nerfs superhybrids and it is logical as you cant use  your weapon properly wich damages it
Title: Re: Remove increased upkeep for low wpf
Post by: Angantyr on December 28, 2012, 05:31:29 am
I've long wanted the opposite, that WM means more for item repair rates (than it does currently); mastery of a weapon lies in proper handling of said weapon, taking care of it both in a fight and when preparing for one.
Title: Re: Remove increased upkeep for low wpf
Post by: no_rules_just_play on December 28, 2012, 06:13:32 am
I've long wanted the opposite, that WM means more for item repair rates (than it does currently); mastery of a weapon lies in proper handling of said weapon, taking care of it both in a fight and when preparing for one.
you are talking about the mastery of weaponsmithing. weapon master should make you be able to use your weapon on a way less destructive way (eg, hitting with the right side of your weapon)
Title: Re: Remove increased upkeep for low wpf
Post by: Angantyr on December 28, 2012, 06:25:21 am
I'm talking about handling a weapon with care and knowledge, so as to not cause it harm. And also about keeping it sharp, clean, oiled, waxed, carried right or stored correctly etc. outside of combat.
Title: Re: Remove increased upkeep for low wpf
Post by: Teeth on December 28, 2012, 12:07:39 pm
I'm talking about handling a weapon with care and knowledge, so as to not cause it harm. And also about keeping it sharp, clean, oiled, waxed, carried right or stored correctly etc. outside of combat.
Nevermind I got it.
Title: Re: Remove increased upkeep for low wpf
Post by: Nordwolf on December 28, 2012, 01:39:28 pm
I think there is a difference in rapiers and swords....

But anyway I can agree with you while looking at xbows, bows etc.

But I still can't get why this nerf is viable, why decreasing possibilities? Are superhybrids annoying, or what would be bad if they were there?
Title: Re: Remove increased upkeep for low wpf
Post by: Haboe on December 28, 2012, 02:17:32 pm
It's not increased upkeep for low wpf, its decreased upkeep for high wpf.

Its a buff for WM, and you turn it into another nerf.

Even buffs turn into nerfs because of some wankers...
Title: Re: Remove increased upkeep for low wpf
Post by: no_rules_just_play on December 28, 2012, 02:22:10 pm
It's not increased upkeep for low wpf, its decreased upkeep for high wpf.

Its a buff for WM, and you turn it into another nerf.

Even buffs turn into nerfs because of some wankers...
this

you think a guy swinging his sword like a madman and making his horse do impossible shit will keep his sword and his horse in 1 piece? no the sword will break and the horse will get wouned. therefore, if he wants to repair his sword and heal his horse, he will have to pay more often money for that.
Title: Re: Remove increased upkeep for low wpf
Post by: Nordwolf on December 28, 2012, 04:19:46 pm
It's not increased upkeep for low wpf, its decreased upkeep for high wpf.

Its a buff for WM, and you turn it into another nerf.

Even buffs turn into nerfs because of some wankers...

Why do you think having the same brake chance as high wpf nor for less wpf would be nerf?

It could be a buff a while ago, but now it can be another buff! For people who don't want to be restricted by only some gear they increased wpf for.

Why should we force people to go with wm?

this

you think a guy swinging his sword like a madman and making his horse do impossible shit will keep his sword and his horse in 1 piece? no the sword will break and the horse will get wouned. therefore, if he wants to repair his sword and heal his horse, he will have to pay more often money for that.

Swinging swords like madmen and making horse do impossible stuff applies more to those with wpf, less skilled can't do that.