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Other Games => ... and all the other things floating around out there => Topic started by: pingpong on December 25, 2012, 03:59:17 am

Title: Xtended Terran Conflict
Post by: pingpong on December 25, 2012, 03:59:17 am
Just thought id shamelessly advertise this "mod" (well its a whole new game basically) here, its  total conversion for X3: Terran Conflict,  fixing every major flaw in that game, and adding tons of new content, lots of new spaceships and stuff. They just released their major 2.0 release. Try it out if you like these sort of games, its basically a singleplayer version of Eve Online.





Their forums: http://www.thexuniverse.com/forums/142-X-Tended-Terran-Conflict-for-X%C2%B3-Terran-Conflict
Title: Re: Xtended Terran Conflict
Post by: Havoco on December 25, 2012, 09:45:02 am
Looks pretty cool. I will definitely try it. Did they make new races as well as the new universe or just the new universe?

Some of those ships look awesome as well. Especially the one with the flapping wings.
Title: Re: Xtended Terran Conflict
Post by: pingpong on December 25, 2012, 11:49:09 am
Looks pretty cool. I will definitely try it. Did they make new races as well as the new universe or just the new universe?

Some of those ships look awesome as well. Especially the one with the flapping wings.

Theres the same major races from X3:TC, but they added corporations and other subfactions like different pirate clans etcc,  and they redesigned the sector system and made brand new sectors, also eeach  race has their own race specific station architechture, also now you cant get to the other side of the universe as soon as you start, the universe expands as you play and more sectors come available as the AI populates them, this makes the game more intresting, theres also Sector take over, where different races fight for control of sectors and so on and so on, i caaaaaaaaant be bothered to list everything that this mod changed, wait for the devs to release manual.
Title: Re: Xtended Terran Conflict
Post by: Kafein on December 25, 2012, 12:42:53 pm
Looks cool, is it better than albion prelude in all aspects ?
Title: Re: Xtended Terran Conflict
Post by: pingpong on December 25, 2012, 01:55:06 pm
Looks cool, is it better than albion prelude in all aspects ?
IMO, its better than X3:TC and albion combined, has so much more things to do, and the war between the races makes things interesting , i got rolfstomped by split invasion fleet  :lol:
Title: Re: Xtended Terran Conflict
Post by: Kafein on December 25, 2012, 04:04:23 pm
Lol panos, I suggest you only downvote people when they actually say crap. Which is admittedly fairly often for pingpong, but certainly not now.
Title: Re: Xtended Terran Conflict
Post by: pingpong on December 26, 2012, 02:40:29 am
Lol panos, I suggest you only downvote people when they actually say crap. Which is admittedly fairly often for pingpong, but certainly not now.

Hes sad and angry because im different, im an invidual, im not mainstream, i didnt support he for unban!

Title: Re: Xtended Terran Conflict
Post by: Havoco on December 30, 2012, 08:20:31 am
i cant download it. i hate torrents and for some reason that direct download isnt working for me

Nvm. fucking torrents...
Title: Re: Xtended Terran Conflict
Post by: Havoco on December 31, 2012, 05:14:34 am
Played it for 3 hours today. Found a huge battle site with shit everywhere. Bunch of shields, some laser weapons, missiles, and a Terran Sabre and rapier. Made almost 3 million credits off that.
Title: Re: Xtended Terran Conflict
Post by: Kafein on December 31, 2012, 11:48:47 am
3 million credits

lowlife
Title: Re: Xtended Terran Conflict
Post by: pingpong on December 31, 2012, 06:35:13 pm
Btw guys if you start your game with hard or easy start remember to alter the difficulty settings from xtc config, u need to set the button from game controls -> interface first

IMO, i started the pirate start and played it with HARD settings for a while, it was too rough, as almost no ships bailed and AI had +25 or was it +50% to their hull & shield.

Now i have M6 hvy dragon with 8 CIG's (=OWNAGE) and 38 million credits + space weed & swamp plant factory set up, but i got bored because i have positive relations with teladi only everysingle 1 of the races hate me, especially borons, they keep sending m3s and shit after me, FUCK THOSE TELETUBBIES!!

So i started again as a paranid ( the Khaak invasion start, imo the other paranid start feels like a cheat, u get TL and player HQ so u can sell them for like 198m credits asap, game gets too easy that way) and im enjoying that wayyyyyy more.
Title: Re: Xtended Terran Conflict
Post by: cmp on December 31, 2012, 07:04:04 pm
Real men start with a weaponless and shieldless M5. In a Xenon sector.
Title: Re: Xtended Terran Conflict
Post by: Havoco on December 31, 2012, 07:51:22 pm
lowlife
That's not bad in the first 3 hours of a game
Title: Re: Xtended Terran Conflict
Post by: Zanze on December 31, 2012, 07:52:28 pm
Hm. I've tried to play it a few times but never could, maybe this will get me going next time i am in a space game mood. Just so complicated looking initially...
Title: Re: Xtended Terran Conflict
Post by: Kafein on January 01, 2013, 02:08:34 am
Real men start with a weaponless and shieldless M5. In a Xenon sector.

Real men start with 120 credits and a completely cracked ship docked on a trade station. They buy 10 E cells at 12 credits, then... they wait.

That's not bad in the first 3 hours of a game

Okay :D
Title: Re: Xtended Terran Conflict
Post by: Havoco on January 01, 2013, 04:10:16 am
My first game I started out with a weapon less starburst with 140c and enemies with the terrans, split, and paranid. I went two sectors out of my starting point and at the jump gate I was staring down an Osaka.

 :o
Title: Re: Xtended Terran Conflict
Post by: Vodner on January 25, 2013, 11:15:03 pm
Sorry to bump this, but this thread convinced me to dive into this game again.

Has anybody had any luck getting Gazz's Complex Cleaner to work with Xtended?

I've made this:
(click to show/hide)
but now my framerate in the sector is closing on the single digits. I'm also kind of sick of watching the 'build a station' animation.
Title: Re: Xtended Terran Conflict
Post by: Dezilagel on January 26, 2013, 12:13:25 am
Sorry to bump this, but this thread convinced me to dive into this game again.

Has anybody had any luck getting Gazz's Complex Cleaner to work with Xtended?

I've made this:
(click to show/hide)
but now my framerate in the sector is closing on the single digits. I'm also kind of sick of watching the 'build a station' animation.

Whoa that looks really...

(click to show/hide)
Title: Re: Xtended Terran Conflict
Post by: Havoco on January 27, 2013, 11:49:24 pm
Got mines?  :rolleyes:

Oh btw don't buy a thresher. Sux ass, its main weapons are inaccurate as shit. I should've stayed with the swordfish. Only reason I bought the thresher was because of the ability to use artillery arrays.
Title: Re: Xtended Terran Conflict
Post by: Kafein on January 31, 2013, 11:15:02 pm
Got mines?  :rolleyes:

Oh btw don't buy a thresher. Sux ass, its main weapons are inaccurate as shit. I should've stayed with the swordfish. Only reason I bought the thresher was because of the ability to use artillery arrays.

Even though they are hands down the
Sorry to bump this, but this thread convinced me to dive into this game again.

Has anybody had any luck getting Gazz's Complex Cleaner to work with Xtended?

I've made this:
(click to show/hide)
but now my framerate in the sector is closing on the single digits. I'm also kind of sick of watching the 'build a station' animation.

Do you have stations in many sectors ? If not you might want to go for smaller, focused complex in different sectors.
Title: Re: Xtended Terran Conflict
Post by: Vodner on February 01, 2013, 01:11:08 am
Even though they are hands down the
Do you have stations in many sectors ? If not you might want to go for smaller, focused complex in different sectors.
I have a few systems with complexes. This one is my primary moneymaker, however. I usually try to avoid spreading out too much early on, because that increases the number of M7s I need gatecamping / patrolling each sector.

I rarely have to go into the sector anymore, but I still have to jump in to personally handle the (new in X-Tended) XXL Khaak clusters that occasionally show up. They will shred an M7 in OOS combat (and AI controlled M7s in-sector, for that matter).

I do really miss Gazz's Complex Cleaner. It would turn 100+ station complexes into 3-4 station ones.
Title: Re: Xtended Terran Conflict
Post by: Leshma on February 01, 2013, 01:15:22 am
Cool game, but Limit Theory will be better :wink:
Title: Re: Xtended Terran Conflict
Post by: Havoco on February 04, 2013, 03:00:50 am
Is it possible to build stations in enemy pirate/khaak/xenon sectors if u clear them of enemies initially? Or do they just respawn in the sector over and over.
Title: Re: Xtended Terran Conflict
Post by: Vodner on February 04, 2013, 04:01:45 am
Is it possible to build stations in enemy pirate/khaak/xenon sectors if u clear them of enemies initially? Or do they just respawn in the sector over and over.
Without mods, they will continue to respawn. In X-Tended, killing the Khaak Hive / Xenon Station will prevent respawning, but be aware that adjacent Xenon/Khaak sectors will invade the shit out of you. I suspect that pirate sectors will continuously jump reinforcements in, but I'm not completely certain that's the case.

The Sector Takeover (http://forum.egosoft.com/viewtopic.php?t=243791) mod allows you to capture sectors. It works with X-Tended, and is actually recommended by the X-Tended dev team.
Title: Re: Xtended Terran Conflict
Post by: Zanze on August 04, 2013, 01:33:24 am
Necroing this thread for selfish purposes...

As I posted earlier, I had the game sitting around but never truly got around to it. I got around to it very recently and now am going nuts over this. However, I am terrible at the game pretty much in my own awkward ways. Though I am probably tripping over myself in self imposed house rules for a roleplay only I know, I need help. Every damn guide out there says "Start as Humble Merchant, do this, do that." So I started it and it was terribly boring. Terribly easy, and honestly all those "Guides" didn't really teach you how to get to the point the humble merchant starts in. I like a challenge, but not something insurmountable.

So far, I started the Humble Merchant start, played around with this and then restarted:  It starts you off to generously and easy. My current game is a Boring Boron where I was only able to begin succeeding after getting a lucky 40k retrieve my ship mission. However, that was luck and I want to actually make my game not hope I get lucky. For example, how do you make money at the beginning when all you start out with is an M5 with or without weapons? I had been doing missions, but they hardly yield good returns. So I started doing combat missions to steal left over missiles and sell those, but then M3's and even once an M6 came out to play. My piddly M5 never stood a chance.

The above paragraph was done in regular xtc. I booted up the xtended version and tried that too and most starts were either terribly easy (Teladi start w/ the TS, Paranid with the TL) or Terribly Hard (Split start in the M5). Being the maniac I am, I fell in love with the concept of the Split start given the events that happened to the Split when trying to colonize.

In short, in both XTC and Xtended, how would you deal with those situations while also working around my own personal rules. Or would I simply need to loosen up on my own restrictions? Can I be pointed in the right direction on how to effectively use the scenarios that start you broke with an M5 or M4? Also, one other thing that is somewhat embarrassing on my end... how best to deal with M5's? They are annoying gnats that dodge all my shots. If the answer is missiles, what are the most cost effective that can fit in a fighter? I had tried mosquito missiles at first but wasn't impressed.

Currently I plan on the order of my games being: x3tc, x3ap, then xtended. My current game in x3tc is the boron game I mentioned earlier, in x3ap I hope to use Argon, and in extended either the paranid or split starts. (I'll probably choose the paranid start with the TL and simply self destruct the TL and go from there)

Rules:
(click to show/hide)

Starts that interest me x3tc/ap: Nostalgic Argon, Boring Boron, Unholy Traitor, Savage Split, Suicidal Squid(eventually)
Starts that interest me xtended, sorry for lack of accuracy: Paranid w/TL, Split w/ M5, Teladi w/ TS. (TS / TL would be self destructed at start)
Title: Re: Xtended Terran Conflict
Post by: Havoco on August 04, 2013, 11:16:41 am
Sounds like pirate is your style.

But yeah, the only two games I got anywhere on in xtc was the boron start and some of the split start.
And out of those I didn't even get to the actual scenario missions.

Though I don't know how ur gonna make a lot of money without claiming ships. That's the one of the main bonuses of fighting.
Title: Re: Xtended Terran Conflict
Post by: Zanze on August 04, 2013, 05:33:27 pm
Oops, wording it wrong. Meant claiming the abandoned ships at the start. Ships I forced a bail out are ok. Got a little further last night for a bit, then made a few bad deals and backtracked. Had to sell one of my remote traders, but now I'll be building a complex so that should catch me up. The combat mode increases have been a little more lenient to me this time around. Every other game I was fighting M3's and such at half the combat rank I am now(veteran). Atm, I see mainly swarms of M5's and a few M4's thrown in.
Title: Re: Xtended Terran Conflict
Post by: Vodner on August 04, 2013, 07:32:09 pm
...
In short, in both XTC and Xtended, how would you deal with those situations while also working around my own personal rules. Or would I simply need to loosen up on my own restrictions? Can I be pointed in the right direction on how to effectively use the scenarios that start you broke with an M5 or M4? Also, one other thing that is somewhat embarrassing on my end... how best to deal with M5's? They are annoying gnats that dodge all my shots. If the answer is missiles, what are the most cost effective that can fit in a fighter? I had tried mosquito missiles at first but wasn't impressed.

Currently I plan on the order of my games being: x3tc, x3ap, then xtended. My current game in x3tc is the boron game I mentioned earlier, in x3ap I hope to use Argon, and in extended either the paranid or split starts. (I'll probably choose the paranid start with the TL and simply self destruct the TL and go from there)

Rules:
(click to show/hide)
I would recommend saving self-imposed rules for subsequent playthroughs.

I would recommend trying to cap an M4 as soon as possible. See if you can get one to bail with decent hull. After that, get enough money together to repair and outfit it.  From there, try to get an M3. M3s can fit jumpdrives, which make the game a lot more fun, and less tedious. On any difficulty past 'easy' in X-Tended, your spacesuit does not have a repair laser, so you will have to pay for repairs.

In X-Tended, any ship that drops below 50% hull has a chance to bail, even when attacked by an AI ship. You can sometimes get lucky early on and find a batch of bailed M5s, which can net you a decent amount of cash. Also, unlike vanilla X:TC, even capital ships can bail (albeit with a very, very small chance). I once found an M1 that bailed during a Khaak invasion.

Be careful with complexes. They can make fantastic money, but you need an enormous investment to make them 'closed-loop' (not requiring any external resources). If a complex isn't closed-loop, then you will usually need to dedicate a TS to purchasing resources for it; I have never had any luck with getting NPC traders to supply my complexes at a decent price. It usually costs around 30-45 million to build a simple closed-loop complex. If you are going to run an open-loop complex, then try to make crystals the only resource you need. They are light, and a small number of them can produce a lot of e-cells in an SPP. Naos Nihal is an amazing system for building truly enormous complexes (https://dl.dropboxusercontent.com/u/20274963/x3tc-cthulu.png).

Stay away from marine-boarding unless you enjoy the prospect of save-scumming a million times before your marines get their combat skills up. The boarding system in X3 is a clunky, poorly implemented mess. XRM has a pretty fantastic replacement for it, but unfortunately X-Tended does not (it adds a boarding transporter extension that removes a lot of the pain, but you are still pretty much required to save-scum).

I'm not sure if things changed significantly with the most recent patch, but in the version of X-Tended I played you were on something of a time limit. Once the Xenon/Khaak systems are explored, these races will shortly begin invading and capturing surrounding systems with enormous death-fleets. In my game the AI stood no chance - the Khaak almost made it to Sirius II before I intervened. I was forced to manually pilot an M2 and destroy hives with hornet missiles. Destroying all the hives in a Khaak sector will revert it to the original owner (or neutral, if you liberate one of the starting Khaak sectors).

Be very, very careful with Khaak XXL clusters. They turn into a mass of Khaak M6s when engaged. Either ignore them, or try to snipe them with hornet missiles from a distance. Failing that, a manually piloted M2 can take them out fairly easily. Anything smaller than a player-piloted M2 is in considerable danger in-sector, and I suspect that even M2s are in danger in OOS combat (although I have never been inclined to try my luck).

e:
The Khaak invasions in X-Tended make it my favourite mod. There are no other mods I'm aware of that allow you to have such massive engagements (other than the boring single-system Argon/Terran fight in Albion Prelude).

(click to show/hide)
Title: Re: Xtended Terran Conflict
Post by: [ptx] on August 06, 2013, 08:38:48 am
There are different weapons, some of which are more useful against M5s, usually the faster firing, not-so-hard hitting ones.

Also, for repairs - you can repair ships yourself. Your spacesuit is equipped with a repair laser - just eject and fire it at your ship. It's a bit slow, especially for anything above M4, but it's free and useful, if you get your ship damaged somewhere far from the closest repair spot.
Title: Re: Xtended Terran Conflict
Post by: Vodner on August 06, 2013, 07:03:16 pm
Also, for repairs - you can repair ships yourself. Your spacesuit is equipped with a repair laser - just eject and fire it at your ship.
You don't get a repair laser in X-Tended, unless you set the difficulty to 'easy'.
Title: Re: Xtended Terran Conflict
Post by: Zanze on August 07, 2013, 06:18:44 am
I've been having a little more success now and got the hang of it...somewhat.

At first the lack of repair laser in xtended bothered me, so I would switch to easy and repair before switching back. However, about 2 hours and ~7 ships and ~7 million credits later I understood why. So many pilots bail out everywhere, especially in M4+'s and M3's that you just get so much money by selling ships. Not to mention all the time you waste repairing them...I got through a movie on netflix while repairing ships with a held key before I stopped and just sold at whatever % I got the ship at.

Skimmed through a few AAR's, stalked Roguey's X3TC site, and watched some tutorial playlist on youtube and I am good to go. Extra hard self imposed rules and all. Still haven't finished a complete campaign, but have gotten far in my Boron one until my computer started being angry at me. Switched over to my laptop and tried out xtended and well, I think I did decent. Going to start a fresh one on my laptop now and not going to be cheap with the repair laser. Thanks for the support guys. Time to enjoy this awesome game.

PS, haven't seen Kha'ak invasions yet, but the Bonehead pirates seem to enjoy mass assaulting Split territory. Split had to bring an M7 to defend one of their border territories due to the pirates bringing M6's to the party. Constant fighting and every time I pass by there are 5-6 Asp's and Scorpions laying around ready to be claimed.
Title: Re: Xtended Terran Conflict
Post by: Ninja_Khorin on August 09, 2013, 11:15:25 am
Some new X Rebirth trailers dropped today. It's looking fantastic. I bloody hope it plays well too.

Not too bothered about not being able to fly different space ships, as long as the gameplay is good. I'm not a person to say that a game has to be open world, or has to have a lot of variety. As long as it does what it does well in a way that makes me want to play the game over and over again, then it's a fantastic game. But honestly, it looks swell:



(click to show/hide)
Title: Re: Xtended Terran Conflict
Post by: [ptx] on August 09, 2013, 11:36:21 am
Not being able to fly other ships is a shame, but... man, it just looks too amazing :/
Title: Re: Xtended Terran Conflict
Post by: TheAppleSauceMan on August 10, 2013, 01:56:39 am
Forgive me for being clueless, have followed this very lightly. But you can't fly other ships?!
Title: Re: Xtended Terran Conflict
Post by: Latrinenkobold on August 10, 2013, 03:17:22 pm
Forgive me for being clueless, have followed this very lightly. But you can't fly other ships?!

Nope you can let the AI handle your other ships for you as far as i know.

I don´t know if but if you would have played x 3 terran conflict you could see why.

just gonna quote this

Quote
Capital ship control

Where the drones are your preferred vehicles for specialized tasks inside and near the surface of a station, capital ships are your vehicle of choice for all the many "big" tasks. From transportation of goods, collecting of resources like ore, gas or plasma up to large carriers and destroyers. They all exist in X Rebirth and you can of course own and operate many of them!

You can in fact even land on these beasts and get out of your playership to meet NPCs while watching the large ship move around in space FROM the deck of the ship!

You won't be sitting in the cockpit and steer such a capital ship from the first person perspective anymore simply because that is boring. Steering huge and slowly-turning ships manually just doesnt make sense. It would force us to make them turn and move unrealistically quick and even then they would be impossible to maneuver near our huge and complex shaped stations.

Instead the steering is done by NPCs who work for you but closely follow your orders. You can control capital ships who work for you in many new ways.

That´s just about capital ships though i can´t see why smaller ships can´t be flown by the player himself...

At least the player ship is very special and stuff :D
Title: Re: Xtended Terran Conflict
Post by: Taser on October 31, 2014, 12:01:09 am
STRONG BUMP.

I was considering buying this game or rebirth. Rebirth seems to lack some of the options and complex ability to build that Terran Conflict has though. Plus you can have more ships and move around in different ones.

So I was wondering if anyone recommended Terran Conflict over Rebirth at this point since apparently there's been massive changes to Rebirth to make it playable and better.

Not sure if I want to play either but they do seem interesting.
Title: Re: Xtended Terran Conflict
Post by: Kafein on October 31, 2014, 12:05:28 am
Albion Prelude is the best of all X games in my opinion. Some people prefer Terran Conflict but for a beginner Albion Prelude is much better anyway. Don't even think about Rebirth, it's not an X game by any stretch of the imagination.
Title: Re: Xtended Terran Conflict
Post by: Taser on October 31, 2014, 12:19:37 am
Albion Prelude is the best of all X games in my opinion. Some people prefer Terran Conflict but for a beginner Albion Prelude is much better anyway. Don't even think about Rebirth, it's not an X game by any stretch of the imagination.

Interesting. Didn't know about Albion.

Needs Terran Conflict but its basically its own game? That's pretty cool.
Title: Re: Xtended Terran Conflict
Post by: Ninja_Khorin on October 31, 2014, 12:59:13 pm
Don't buy Rebirth.. :(
Title: Re: Xtended Terran Conflict
Post by: Radament on October 31, 2014, 01:29:05 pm
STRONG BUMP.

I was considering buying this game or rebirth. Rebirth seems to lack some of the options and complex ability to build that Terran Conflict has though. Plus you can have more ships and move around in different ones.

So I was wondering if anyone recommended Terran Conflict over Rebirth at this point since apparently there's been massive changes to Rebirth to make it playable and better.

Not sure if I want to play either but they do seem interesting.

here's the game for you
Title: Re: Xtended Terran Conflict
Post by: Taser on October 31, 2014, 08:45:02 pm
Don't buy Rebirth.. :(

Yeah that seems to be the overall opinion of Rebirth at the moment. There is a lot of patches and new stuff they've done to make it better but.. I haven't heard anything that makes it as good as Terran Conflict or Albion or even those predecessors.

here's the game for you

I have my eye on this as well. Going to try out Terran Conflict/Albion Prelude first and pick this up later. I expect to lose a whole lot of hours to these games apparently just trying to figure out what the hell I'm doing.
Title: Re: Xtended Terran Conflict
Post by: Zanze on November 02, 2014, 03:45:04 am
Watch some youtube tutorials for it. Both Albion and TC are awesome. My recommendation would be to use albion for the vanilla experience and TC for the xtended mod.
Title: Re: Xtended Terran Conflict
Post by: WarLord on March 21, 2015, 05:32:49 pm
Heya,

I bought X3:TC with Albion Prelude now and I have no fucking clue what I have to do. I start in space and don't even know how to move my ship properly, only thing I managed so far was to leave the ship and then be in space without being able to move at all.

Need help! :mrgreen: :mrgreen:
Title: Re: Xtended Terran Conflict
Post by: Kafein on March 23, 2015, 07:30:50 pm
Heya,

I bought X3:TC with Albion Prelude now and I have no fucking clue what I have to do. I start in space and don't even know how to move my ship properly, only thing I managed so far was to leave the ship and then be in space without being able to move at all.

Need help! :mrgreen: :mrgreen:

I don't even know how to begin explaining that stuff. You should probably watch a beginner's let's play or something, it will be less painful that way.
Title: Re: Xtended Terran Conflict
Post by: WarLord on March 23, 2015, 10:05:50 pm
I don't even know how to begin explaining that stuff. You should probably watch a beginner's let's play or something, it will be less painful that way.

haha, yeah, I figured that out too an hour later or so (either uninstall or find a good tutorial; it was the latter)  :D

There's a german guy with an excellent complete step-by-step tutorial and like two dozens of 10-20 minute videos on youtube. I basically watched all his videos while doing pretty much what he did after every one.

I got all the basic trade stuff now, got 3 trade ship, one of them already is a sector-trader with mk3 (automatic-trade-thingy).
Got all the argon space discovered and covered with satellites, will explore other areas now while making more money with my 3 little trade ships hehe  :)

It's a pretty damn hard game for beginners. Is it correct you could somewhat say it's like "EVE-online" as singleplayer game (at least when it comes to micromanagement, time-factor and the setting? Because thats what I imagine what EVE online is like, only without being able to save your game  :mrgreen:

Title: Re: Xtended Terran Conflict
Post by: Kafein on March 24, 2015, 12:02:13 am
EvE is actually very different because you can't have an empire of automated ships and stations, in X games you can and that's what most people are doing.
Title: Re: Xtended Terran Conflict
Post by: WarLord on March 24, 2015, 04:59:54 pm
EvE is actually very different because you can't have an empire of automated ships and stations, in X games you can and that's what most people are doing.

Okay, I will do the same then  :D
Title: Re: Xtended Terran Conflict
Post by: Teeth on March 24, 2015, 05:41:13 pm
EvE is actually very different because you can't have an empire of automated ships and stations, in X games you can and that's what most people are doing.
Depends on whether you consider your human minions as automated.
Title: Re: Xtended Terran Conflict
Post by: Kafein on March 24, 2015, 06:12:45 pm
Depends on whether you consider your human minions as automated.

Human minions?
Title: Re: Xtended Terran Conflict
Post by: Teeth on March 24, 2015, 06:30:26 pm
If you lead a 1000 man corporation I can imagine the experience isn't that different from managing an automated empire.
Title: Re: Xtended Terran Conflict
Post by: WarLord on March 24, 2015, 06:33:42 pm
Hey guys, I got a problem now. My sectortrading ship (the one that does trade automatically) is stuck in an ore-mine now because there are 3 pirat ships besieging/waiting directly in front of the mine, and they just don't move. I have no battle ship or any weapons at all, what do I do?  :cry:
Title: Re: Xtended Terran Conflict
Post by: [ptx] on March 24, 2015, 06:41:53 pm
Get a combat ship or wait for some security/escorts/whatever to clear them out. Unless it's a pirate controlled sector or something, there should be traffic there eventually.
Title: Re: Xtended Terran Conflict
Post by: WarLord on March 24, 2015, 07:25:19 pm
Nah, it's an Argon sector, one on the border though. The pirates left eventually after another few minutes (with 1000% SINZA though)  :mrgreen: