cRPG
Beta => WSE2 Beta => Topic started by: San on December 18, 2012, 10:01:07 pm
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There was a stuttering issue for me before where my character would slip and slide (not lag-based) and that was eventually fixed. 0 problems with that for a while, and enjoying the beta client quite a bit now.
However, I experience these issues when I use a horse (in the regular client, too):
1. When bumping someone or after colliding with another horse (without the rearing animation), my horse begins to skip frames along my intended path. On my screen, it looks like I am constantly teleporting and I have little control over the horse for this period of time. I need to come to a stop for a few seconds to fix this issue.
2. When I get dehorsed, sometimes I may slide far out of reach of where I was supposed to land.
3. The horse soaks an attack at a location separate of where it is located onscreen.
I was wondering if it would be possible to fix 1 or 2 at least. With bad luck, 1 seemed to happen on almost 1/4 of my bumps. 3 seems like an overarching issue with hitboxes in general, but I just thought it was worth pointing out.
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I had this zipping around as well on a pony. I quit riding so haven't been able to experience it lately.
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I aswell get that glitch where you bump someone and then you start randomly sliding/ teleporting, been very annoying.
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One day, not so far from now, maybe...
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Probably connected but more important for me: Sinking into the ground when jumping and getting hit. Makes jump-fighters invulnerable for a short time and is annoying as hell.
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1. When bumping someone or after colliding with another horse (without the rearing animation), my horse begins to skip frames along my intended path. On my screen, it looks like I am constantly teleporting and I have little control over the horse for this period of time. I need to come to a stop for a few seconds to fix this issue.
I don't like this bug but usually it's not that big a deal, because you do have complete control. Back in the day I managed to play okay when that happened to me (ignoring the bug until I found a good spot to stop the horse).
Also making a kill exactly when you are teleporting this way makes you feel like
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Shemaforash : why the -1 ? :( I want this to be fixed. Also, if it happens more often since WSE2, I don't know cause I have yet to play cav with the new launcher.
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I don't like this bug but usually it's not that big a deal, because you do have complete control. Back in the day I managed to play okay when that happened to me (ignoring the bug until I found a good spot to stop the horse).
Also making a kill exactly when you are teleporting this way makes you feel like
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Shemaforash : why the -1 ? :( I want this to be fixed. Also, if it happens more often since WSE2, I don't know cause I have yet to play cav with the new launcher.
I don't even know why I -1 :S
Removed it at least.
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I get horse lag (teleporting) frequently now. As in, can happen 3-5 times a round and is really annoying , not to mention the damage i can do to my team via bumps.
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Well atleast it's good to know that other cav are experiencing this as well. It doesn't happen to me very frequently but like you said, just slow your horse down and it stops.
For #2 thats happened to myself a couple of times and have only seen it a few times as well. Also a similar problem is sometimes when I get dehorsed and this happens, it doesn't show that I've slid really far until I stand up and I teleport a few meters away from where I fell. It's hard to explain.
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Turns out i start lagging every time i bump someone(besides the regular cav lag), makes playing 1h cav "very" fun. Im not the only one experiencing this , to say the least. Fix this shit please, it's getting rather annoying.
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I´m not experiencing it more then at other times, but as a hint: rear your horse to make it stop.
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I´m not experiencing it more then at other times, but as a hint: rear your horse to make it stop.
Rear my horse when i'm either surrounded by 5 lancers and 10 ha/hc or in the midst of an enemy infantry zerg ? Lol no, thanks for the tip though.
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I play 1h cav and just yesterday i slided all the way thru SOLID FUCKING WALL O.O One clanmate of mine saw it happen, and we both are having sliding issues when we bump someone or collide with other horses. It was quite okay back then, but recently it is really, really annoying.
As Ujin mentioned, there are quite a few people experiencing this, we even had a talk about it on general chat few times. Not only it makes us bump friendlies, but also when sliding around it is really easy to get killed by omeone. Please fix.
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Rear my horse when i'm either surrounded by 5 lancers and 10 ha/hc or in the midst of an enemy infantry zerg ? Lol no, thanks for the tip though.
mate, what do you think of me. ofc this hint was meant for use in the right situations.
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mate, what do you think of me. ofc this hint was meant for use in the right situations.
there are currently no right situations for this, hence my frustration :?
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Turns out i start lagging every time i bump someone(besides the regular cav lag), makes playing 1h cav "very" fun. Im not the only one experiencing this , to say the least. Fix this shit please, it's getting rather annoying.
Not sure about every time, but for certain when bumping another cavalry and "sliding" past will make you do this,
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Just enjoy the drift guys 8-)
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It would indeed be very spiffing if this issue were to be resolved.
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HORSEDRIFT #YOLO! Vroooomvrooommm!
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still happens...
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Sick of this...
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Guys, i don't want to be that capslock dude, but ....
WILL YOU PLEASE FUCKING FIX THIS ??? IT'S NOT LIKE ONLY 2-3 PEOPLE PLAY CAVALRY , A LARGE PORTION OF YOUR PLAYERS ARE EXPERIENCING THIS SEVERE ISSUE THAT INDUCES A SERIOUS AMOUNT OF FRUSTRATION. ARE YOU EVEN LOOKING INTO IT ? THANKS IN ADVANCE.
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Guys, i don't want to be that capslock dude, but ....
WILL YOU PLEASE FUCKING FIX THIS ??? IT'S NOT LIKE ONLY 2-3 PEOPLE PLAY CAVALRY , A LARGE PORTION OF YOUR PLAYERS ARE EXPERIENCING THIS SEVERE ISSUE THAT INDUCES A SERIOUS AMOUNT OF FRUSTRATION. ARE YOU EVEN LOOKING INTO IT ? THANKS IN ADVANCE.
imo ban this guy, i'm a delicate flower and all those caps hurt my soul.
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what Ujin said, on high pop times its getting really annoying...
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still the same for me...
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I've always had this bug whenever I played on horseback - like almost every round after a bump. But it has been happening to me for a long time. Nothing to do with WSE2. It even happens in Native and other mods, so I guess it's the game's engine. Ask TaleWorlds to fix it! :mrgreen:
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I don't play cavalry often, but when I did last night I got this issue. It doesn't seem random, seems to happen after bumping another horse and "slipping" past.
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thank god my build doesnt rely on bumping - this still happens to me fairly often (50% of the time after bumping some melee guy) and ofc at the worst possible time
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Been experiencing this 5-6 times per map it seems after going cav.
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sliding saved my cute mermaids toons ass serveral times from death so ... :mrgreen:
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when 2 horses collide i still get a lagspike (teleporting) for about 5 seconds. makes cav fights Oh SO FUN....
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Especially when ur running around invisible walls at the same time, ooh such control over ur char is so cool.
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Also, when it happens to someone else, I see their horse teleport. I am not certain if that's the case every time, though. It's always after a collision with another horse or after a bump. Doesn't happen to me multiple times around anymore, but it requires you to estimate where your horse is, especially if there was another melee there.
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Yeah, it doesnt happen all the time anymore. Might be related to the total number of "horse"-agents on the map, cause at the start of the map it happens more often to me
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There was a stuttering issue for me before where my character would slip and slide (not lag-based) and that was eventually fixed. 0 problems with that for a while, and enjoying the beta client quite a bit now.
However, I experience these issues when I use a horse (in the regular client, too):
1. When bumping someone or after colliding with another horse (without the rearing animation), my horse begins to skip frames along my intended path. On my screen, it looks like I am constantly teleporting and I have little control over the horse for this period of time. I need to come to a stop for a few seconds to fix this issue.
2. When I get dehorsed, sometimes I may slide far out of reach of where I was supposed to land.
3. The horse soaks an attack at a location separate of where it is located onscreen.
I was wondering if it would be possible to fix 1 or 2 at least. With bad luck, 1 seemed to happen on almost 1/4 of my bumps. 3 seems like an overarching issue with hitboxes in general, but I just thought it was worth pointing out.
This happens to me most nights that I play (usually once or twice for about 10-20 seconds). not getting FPS drops, not getting any ping spikes, looks like packet loss if I had to guess.
I'm usually lucky and able to ride around the outside of the map (having a +3 courser helps too since people can't catch up to me) but I have very little control, I can't make any "fine" movements, only general directional changes.
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Hmm.. haven't experienced this in the three days I've played cavalry, fixed?
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Doubt it, haven't changed anything in that regard.
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Fair enough.
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It's random as fuck, don't know what to avoid to avoid triggering it. :|
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Happens ever time I do a glancing collide on another cavalry. Direct hits, no. Hit and slide past, nearly every time.
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Happens ever time I do a glancing collide on another cavalry. Direct hits, no. Hit and slide past, nearly every time.
^this oh so devastating to 2h cav when making a close swipe on enemy cav
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I've been a stubborn idiot for the last few months, but the game is really convincing me to switch WSE 2 off if i wanna play cav... shame , really.
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When this happens, does the client think it's ahead and then gets teleported back by the server, or does the client think it's back and then gets teleported ahead by the server?
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The client thinks it's back, because you can still hit someone even though it shows you are more far away.
At least from my experience.
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When this happens, does the client think it's ahead and then gets teleported back by the server, or does the client think it's back and then gets teleported ahead by the server?
In my experience the horse moves along the regular path based on how people react to me riding past them (swinging at me). I'm willing to bet that they don't see me phasing around.
Also a work around is to get off and back on the horse.
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What I'm trying to understand is whether the client side slow down on collision is too much or too little.
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The real "fix" to stop warping around like an idiot is just to press s really quickly and nothing else and then you can continue riding.
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Client side is too slow?
It's like when my horse, moving at high speed, hits something (non-movable or movable) at some angle which causes an immediate decrease in speed instead of a horse rear. The horse movement animation stops working and instead my horse skips in the direction that i was heading.
Now i no almost nothing about anything you guys do, but it seems that the client cant properly handle the decrease in speed, and it happens more when a fast moving horse hits something that only marginally drops the speed.
Also just to make it clear: afaik, it needs to be an immediate/sudden decrease in speed, like hitting a horse or smashing through a shieldwall with a courser
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What Hobb said, and until this thread I never realized that the "glitching" only happened when my horse collided with something and drastically slowed down immediately (but not fully stopped). Also to answer cmp the client is behind, if I anticipate where my char would normally be (ahead of my animations) I can hit people 10 feet ahead of me (I can hear them get hit if I time it right) and then my client will "catch up" a second later.
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And this happens only to the player's horse? When other horsemen collide with infantry, they never skip ahead?
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And this happens only to the player's horse? When other horsemen collide with infantry, they never skip ahead?
From our perspective we don't see this, it's completely clientwise
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From our perspective we don't see this, it's completely clientwise
This. I never see anyone else spaz out like this, and it only happens to me. Based on the way enemies behave when I glitch out, it seems that they can see my character for where he actually is. So the server doesn't show any problems, it's very likely to be client side.
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What I have found is that I need to stop holding down W (which you usually do when riding) for the teleporting to stop. After a sec or two I then regain control of the horse again.
Sometimes that is still not fast enough to prevent me from "waking up" in a ditch or ocean though.
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What I have found is that I need to stop holding down W (which you usually do when riding) for the teleporting to stop. After a sec or two I then regain control of the horse again.
Sometimes that is still not fast enough to prevent me from "waking up" in a ditch or ocean though.
Well as I said, quickly pressing S and nothing else fixes this (afaik) rather quickly. Tbh haven't really had this bug in a long time because I don't spaz on the keyboard like I used to when playing cavalry
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Don't know if its related but, ever since the last patch that added the ability to bind dismount, I've noticed a huge increase in how often I get the horse sliding glitch. Sometimes my horse will glitch slide right when the round starts and I've collided with nothing(not a problem I had before).
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Sometimes my horse will glitch slide right when the round starts and I've collided with nothing(not a problem I had before).
If it happenes at the round start it might be related with:
Seems like with latest update "load textures on demand" is ticked by default. If someone experience game freezes untick it.
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And this happens only to the player's horse? When other horsemen collide with infantry, they never skip ahead?
I have seen other horses teleport after bumping something a few times before. It's a very rare occurrence.
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Yeah this happens to me a lot when I will go to slice another horseman and rider with my 2h and graze their horse with mine which slows me down but I keep moving and just glitch everywhere and only stops if I run into a wall, pike or hit the S button and slow down to a complete stop. Then I can continue on normally but the glitch is usually like my horse model looks like its just standing then teleports every ten feet instead of running.
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Number 3 happens too often :/