cRPG

cRPG => Suggestions Corner => Topic started by: Akynos on December 15, 2012, 12:04:38 pm

Title: different armor/weight/price ratios
Post by: Akynos on December 15, 2012, 12:04:38 pm
As we all know, the more expensive the armor, the heavier it is, the more armor it has.
This of course forces players who want a lot of armor to face high upkeeps ( I'm not included, I sell my LP's so I'm cool with that)
This also forces rich players who like to play it light to have weak armors, although they would be ready to pay higher upkeep.

My suggestion is based on what you can see on other multiplayer games: The price is not dependant upon the armor, but on the tier of the
item.

Here, it would translate as having some expensive light armors which have a better weight/armor ratio, cheap light armors that have a bad ratio, heavy but cheap armors with a bad ratio, and so on.

IE:
Torn Light Kuyak
Weight:15
Armor:40
Price: 3200

Inferior Light Kuyak
Weight:14
Armor:41
Price:3900

Standard Light Kuyak
Weight:12.8
Armor:42
Price: 6700

Refit Light Kuyak
Weight: 12
Armor: 43
Price: 8100

Wolfhaired Light Kuyak
Weight: 11
Armor: 44
Price: 12400

2h Hero's Light Kuyak
Weight: 10.3
Armor:45
Price: 16800
This would add a bit of diversity to the game, and also allow some agi-players to compete better against today's strength builds.

Tell me what you think !

Title: Re: different armor/weight/price ratios
Post by: LordRichrich on December 15, 2012, 12:35:11 pm
No. There's enough agi Kuyaks etc out there, don't make them any faster.

More reason:
Black Armor
weight: 20
body armor: 50
leg armor: 20
difficulty: 13
16,512

That's the same price as the best Kuyak you propose. You get 5 less armour for 9.7 less weight which is HUGE
Title: Re: different armor/weight/price ratios
Post by: Akynos on December 15, 2012, 12:59:07 pm
that was just an example. I didn't suggest these stats as such, just the concept.
Title: Re: different armor/weight/price ratios
Post by: LordRichrich on December 15, 2012, 01:04:44 pm
that was just an example. I didn't suggest these stats as such, just the concept.

Oh I understand that, sorry if I sounded rude :( I'm quite tired

I think this would just buff agi builds too much. Some people say they need a buff (my 9/30 katana char disagrees) but I think this would be too much. Just my opinion :)
Title: Re: different armor/weight/price ratios
Post by: Wiltzu on December 15, 2012, 01:34:07 pm
I kinda like the idea, but then again I hate agiwhores and I sure don't want them to get buffed. So - it is.
Title: Re: different armor/weight/price ratios
Post by: Haboe on December 15, 2012, 02:58:57 pm
6 types of kuyaks... This is where i draw the line. :?
Title: Re: different armor/weight/price ratios
Post by: Jarlek on December 15, 2012, 06:43:24 pm
6 types of kuyaks... This is where i draw the line. :?
He used the kuyak as an example. Adding more kuyaks has nothing to do with this suggestion.
Title: Re: different armor/weight/price ratios
Post by: Kafein on December 15, 2012, 06:46:15 pm
While more poor super slow tincans wouldn't hurt my feelings, having rich agiwhores running around with better and lighter armors seems bad.
Title: Re: different armor/weight/price ratios
Post by: Akynos on December 16, 2012, 09:53:36 pm
why does no one like my suggestions :*(

Anyway, I see what you guys mean. But as many complained about agi being UP compared to heavy armor and people wanting new stuff, I imagined it as being a rather good suggestion.
Title: Re: different armor/weight/price ratios
Post by: zagibu on December 16, 2012, 11:43:34 pm
It's not a bad idea, but it would be hard to balance.