A faction with 30 members will be twice as strong as a faction of 15 members
A 60 man faction will be double as strong as a 30 man faction, and a 120 man faction will be double as strong as the 60 man faction. Resulting in people grinding more members?
What this game needs is more smaller factions, not fewer factions with more players.
Wouldn't that mean that you run around after a battle with equipment for 1000 men and only having tickets for 1? How is the moving speed then? Does equipment still count as weight? Or is equipment growing automatic with every soldier tick you gain?
I guess you think this to have it plus the ordinary stacked/bought equipment bought?(click to show/hide)
I must say I like Segd's idea. Sounds fun. And might really help with battle attendance.
++
I like the Dota 2 system:
After each battle you could randomly get an permanent item. Some items are common, some rare(lite crossbow, arbalest).
You could also trade items that you don't use.
Using this system on Strat:
Ppl will play a lot more battles(if every 100vs100 could give you your precious mw cudgel). No more roster problems.
Even fighting for the peasant army won't be so boring & spawnrapy as it is now when you will have your favoriteturbangreat long axe.
Did you get cudgel? Get\trade second one & make Commoner's cudgel! Collect 4 for Elder's cudgel!
Also % of drop could be slightly based upon you performance
This system won't hurt current Stat economics since items would be rare & won't make huge impact to the battle results, but will bring more interest to the Strategus.
I like the Dota 2 system:
After each battle you could randomly get an permanent item. Some items are common, some rare(lite crossbow, arbalest).
You could also trade items that you don't use.
Using this system on Strat:
Ppl will play a lot more battles(if every 100vs100 could give you your precious mw cudgel). No more roster problems.
Even fighting for the peasant army won't be so boring & spawnrapy as it is now when you will have your favoriteturbangreat long axe.
Did you get cudgel? Get\trade second one & make Commoner's cudgel! Collect 4 for Elder's cudgel!
Also % of drop could be slightly based upon you performance
This system won't hurt current Stat economics since items would be rare & won't make huge impact to the battle results, but will bring more interest to the Strategus.
Idea sounds like alot of fun, but i wouldnt want to see people running around in a full suit of their own items, maybe just like weapons or something. One thing that makes strat so cool is that each team is wearing a uniform specific to the army they are fighting for, would hate to see that replaced with everyone using completely different stuff, making strat battles look just like the normal battle servers.
My problem with this system is that it turns strategus into a grind for your favorite gear. Imho this game is already far too much of a grind and this would make it even worse.
The FUN part about games is that you can win or lose. Winning and losing should have consequences. The more losing hurts the sweeter victory is. Which is why games like World of Warcraft have no appeal to the thinking man. Don't turn strategus into a kill 10 wolves quest.
Ppl will play a lot more battles(if every 100vs100 could give you your precious mw cudgel). No more roster problems.Smell 100vs100 battles in prime time for farm shit XD
My problem with this system is that it turns strategus into a grind for your favorite gear. Imho this game is already far too much of a grind and this would make it even worse.
The FUN part about games is that you can win or lose. Winning and losing should have consequences. The more losing hurts the sweeter victory is. Which is why games like World of Warcraft have no appeal to the thinking man. Don't turn strategus into a kill 10 wolves quest.
[...] And this could be interesting, might lead to players being more active as individuals, and help with the long term fun for individuals.As individual - I do not belong to any faction except my own - I can tell you from my experience that there is no fun for individuals/solo players. As soon as you step out of a town there is somebody waiting to attack you. And then there is the roster: as a solo player there is barely a chance to get a proper roster if attacked by some faction dude. I got lucky since I know a few people to talk to for help and know how to make a fuzz about it... solo players don't enjoy Strat, that is my conclusion from checking the battles from time to time. Either you group up with someone or you don't play it.
[...]
Permanent items sounds extremely lame. Getting rid of the risk in games is what those crappy games like WoW or whatever do. Eventually everyone has the same crap and fights become meaningless.
Yeah that's the problem I don't like with suggestions (although on paper they sound interesting).
That's the main reason I don't like MMO games, is because people collect pixel crack with no fear of ever losing it. That's why games like Ultima Online were so cool, was because it was risk vs reward. You had to decide if putting on your best gear to fight high level NPC's was worth the risk of getting ganked by a Player Killer, or dying to the NPC and having someone steal the loot on your body.
And I literally just heard of the MMO "Darkfall" yesterday, I was pretty pissed to know that there's an MMO with loot drop/sand box and I didn't know about it. I know about EVE online, but I can't get into sci-fi type space games.
What I would consider fun in this is that it's a separate trading game for the players. The persistant items would probably never be many enough to skip equipment buying completely. However, the fact that you will get random items mean that you have to trade with others to achieve what you want. And this could be interesting, might lead to players being more active as individuals, and help with the long term fun for individuals.
It might even increase the strat experience as a whole, blackmailing for items, etc etc.