Possible fix: remove halfswording. :P
Just trolling. :DAny particular problems to add to the list? Or well thought fixes?
Halfswording really needs a buff. Nobody uses it. I even forgot that it exists.
Having 33p damage really is a bad thing, right?
Look, ofc it's not gonna be as good as the main mode (secondary mode is, ya know, secondary), but it can still be useful if you just know when to use it. I agree that the stab animation is inferior, but that's mainly because the normal 2h stab animation is really powerful. Yes, it's nowhere near the range, but that's how it is for polearms. That being said, it's not that bad to get a stab in, you just got to time it better.
Halfswording is meant to be used when you are in close quarters. You swing/stab with a wider grip to get less range so that you don't hit allies/objects. That's the main reason for it. And if you manage to sneak up on someone standing still, the high stab damage, together with a speed bonus, means you can get a devastatingly high damage first hit on people. Does it happen often? No, but it is still an option.
Btw, bastard swords are the least viable halfswording swords. The greatswords are much better for this.
33p on WHICH 2h?Longsword is 33p at +3 in half sword mode (base 25p), German Greatsword is even more. You are using the Bastard Sword (base pierce, 21) and as I said, the bastard sword is the worst to use halfswording with.
And why should secondary mode not be as useful? It doesn't even use the same WPF! And on the bastard sword, the cute becomes 23c, with 6PS and 154 wpf I quite often bounce off mail with the left swing, sometimes with right.
If half swording is meant to be used CQC, why give it different WPF than it's main mode...?
The high stab damage, with shitty animation and shitty reach (and not many people run fast enough in normal armour to get a good enough speed bonus)
Your argument boils down to it being a highly situational weapon, arguably the most situational in the game. That's ridiculous, no weapon should be so niche (discounting daggers, sticks and other style/gimmick weapons)
Longsword is 33p at +3 in half sword mode (base 25p), German Greatsword is even more. You are using the Bastard Sword (base pierce, 21) and as I said, the bastard sword is the worst to use halfswording with.
Why would a secondary mode not be as good as the primary mode? Gee, I wonder why. Oh, wait. Because it is secondary! I tried to mention that, but you must have failed to seen it, same as with me mentioning the bastard sword being the worst to halfsword with. Try reading the posts you reply to. But if you want me to spell it out for you: If the secondary mode is better than the primary mode, then it should just be switched to that the secondary mode becomes the primary one. Primary = first, secondary = second.
As for why it uses pole wpf? Well, because that's the animations you are switching to. Same as throwing axes uses 1h wpf when you use it in melee, same as langes messer uses 2h wpf when you have it in 2h mode, same as bastard swords use 1h wpf when you use them with a shield. In addition, as the devs said a long time ago: "the primary mode on 2hs is already strong. We wont make it use 2h wpf without a reducing the main mode."
Yes, you do lose swing damage. That's one of the tradeoffs. You lose swing damage and gain stab damage. Think about how it would be balanced if you kept the swing damage while at the same time got the increased stab damage. You mentioned the left swing glances more than the right swing? Sure, that's one of the cons with the polearm animations. Polearm users can deal with it, why can't you? If you really have a problem with glancing, do what I do: Hold the swings. You can get a 1.6x to damage that way.
And I like how you call the polearm stab a shitty animation with shitty reach. Makes it so fun with all the 2h users who whines about the OP polestab. It's shorter, yes, and glances more, yes, but that's what you get for the extra damage. Sure, it takes more from you to do a good stab, but when you do, you do massive damage.
I laughed when you said "Your argument boils down to it being a highly situational weapon". I never said that. The weapon is already really good. It's the halfswording MODE that is highly situational. Nothing wrong with the weapon, the weapons are still powerful and dangerous. The halfsword mode not being optimal in most situations does not change one thing with how the weapon performs in it's primary mode. Don't be an idiot. It's not a niche weapon because it's secondary mode is situational. Halfswording just makes the already versatile 2h swords even more versatile.
To end this: Is halfswording situational? Yes. Is it worse than the primary mode in most situations? Yes. Is it completely useless? No.
I quite often bounce off mail with the left swing, sometimes with right.Doesn't really have much to do about the discussion, I was just telling you how the polearm animations are generally worse glance-wise and that you'll have to remember that when you use the left swing. You keep mentioning how bad the damage is on the left swing when it is the same for both swings.
Longsword is 33p at +3 in half sword mode (base 25p)
Look, ofc it's not gonna be as good as the main mode (secondary mode is, ya know, secondary)The name secondary mode does not at all imply that it needs to be worse than the primary mode. It only implies that it is different. In my opinion secondary mode should add useful versatility, for example the poleaxe. The blunt mode is pretty viable and not at all that situational. Same should apply to halfswording.
Halfswording is meant to be used when you are in close quarters. You swing/stab with a wider grip to get less range so that you don't hit allies/objects. That's the main reason for it. And if you manage to sneak up on someone standing still, the high stab damage, together with a speed bonus, means you can get a devastatingly high damage first hit on people. Does it happen often? No, but it is still an option.Wrong, the only viable use for halfswording is when you pick up a 2h as a polearmer, because the extra stab damage is almost negated by the lack of wpf if you are a 2h.
I laughed when you said "Your argument boils down to it being a highly situational weapon". I never said that. The weapon is already really good. It's the halfswording MODE that is highly situational. Nothing wrong with the weapon, the weapons are still powerful and dangerous. The halfsword mode not being optimal in most situations does not change one thing with how the weapon performs in it's primary mode. Don't be an idiot. It's not a niche weapon because it's secondary mode is situational. Halfswording just makes the already versatile 2h swords even more versatile.I laugh at you laughing and then making this a point and calling him an idiot, god Zapper grow the fuck up, thanks for reminding me why you disgusted me.
As for why it uses pole wpf? Well, because that's the animations you are switching to. Same as throwing axes uses 1h wpf when you use it in melee, same as langes messer uses 2h wpf when you have it in 2h mode, same as bastard swords use 1h wpf when you use them with a shield. In addition, as the devs said a long time ago: "the primary mode on 2hs is already strong. We wont make it use 2h wpf without a reducing the main mode."Does not need to be the case at all, the flamberge not fitting this does in fact mean that halfswording doesn't necessarily have to be used with polearm wpf, because of the animations.
I suggest making 2h actually collide with walls and such when they should. Playing 2 minutes on siege should convince anybody there is something not quite right with object collisions.This is true and I cannot overstate the importance of this for twohanded to polearm class balance, there is a noticable difference and it goes for both teammates and walls.
Halfsword should have overhead and use 2h wpf.
Summary of what it should be for 2h:
normal mode is fast with higher cut damage, but can't hilt slash and has a nearly useless thrust. Half sword is slower but with very high thrust damage and can hilt slash.
Just wanna say that polearms are actually 2h because they are held in 2 hands but in a different kind
what requires another kind of skill than 2h does so they are polearms sth different
that s why they shouldnt have 2h wpf points
flamberge is sth special because its swings look like the one of a polearm but a flamberge is held at the bottom (? on the shaft) of the weapon so it isnt a pole
sry if it has already been said
I see no relevance to the topic
Then you really dont read the posts
Dick move. you could try re-explaining?I could you could reread my post aswell or just let it be
I could you could reread my post aswell or just let it beI tried to, I can't understand what you mean or how any of it is relevant
Dick move. you could try re-explaining?
It is obvious and simple. Some people (even in this thread) argue that halfswording should require 2h wpf. Leonidas is disagreeing and explains why he thinks it should stay as it, using polearm wpf.
No offense, but it almost seems as if you were purposely refusing to understand this statement because it is not directly relevant to your initial question.
It is obvious and simple. Some people (even in this thread) argue that halfswording should require 2h wpf. Leonidas is disagreeing and explains why he thinks it should stay as it, using polearm wpf.
No offense, but it almost seems as if you were purposely refusing to understand this statement because it is not directly relevant to your initial question.
The single greatest nerf to half-swording was when the switching animation changed to become much slower, disallowing the appearance that one's character was mimicking a lewd act on the shaft of their sword. End the tyranny. Bring back the pud pounders.