cRPG
cRPG => Suggestions Corner => Topic started by: Torost on December 04, 2012, 06:17:33 pm
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I suggest that slings are added to crpg.
The sling is an ageold weapon used for hunting and warfare , found in burialsites from 1325 BC .. and prob in use along time before that. And is still in use today, Winterwar to lob molotov coctails , spanish civilwar to lob grenades. Palestinians that lob rocks.
I suggest it should fall under throwing, but operate like a bow/crossbow.
1slot sling that has its own stats
+dmg
+missilespeed
-accuracy
For ammo it should use stones. And maybe add a specialty ammo like lumps of lead that can be used by regular throwers aswell.
Characteristics shold be : high rate of fire , low blunt dmg, long range(compared to regular throwing)
Perfect peasantweapon.
wikipedialink http://en.wikipedia.org/wiki/Sling_(weapon) (http://en.wikipedia.org/wiki/Sling_(weapon))
We all know how much the community loves ranged weapons so this should be easy :)
Please consider it..
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Although the idea is good, as it adds to variety, something most here are positive towards, I guess you'd need a game mechanic rework for it to be implemented, something I doubt we will see.
I also wanted to see flails added, but same thing, impossible to incorporate with the current melee mechanics.
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not really it could have the same animation as other throwing weapons. just give it a swing animation in the process of attacking and a dangling animation while running
it can be swung above the head horizontally or to the side vertically whatever would be easy to put into place
slings are pretty fuckin accurate though if you know how to use them so idk why you are suggesting an accuracy -
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you should give it a slower reload animation but high damage, slings do massive damage!
well not against plate offcourse
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The point is not to make a new crossbow..(only for heretics) but do what the bows should be able to do.. longrange suppressive fire. That is cheap,fast and usable for peasants. There are enough high accuracy ranged weapons already.
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High ammo, high damage, low accuracy. Make the sling 2 slots, make the ammo do the damage rather than the sling. Req of PD (just to simulate the skill needed to use one effectivly) say 5 PD. Very light but if possible make the wpf for slings get affected by weight a LOT
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As a ranged player I have to say......hell no. Archery already gets nerfed ad infinitum because every time someone gets hit by a bolt or throwing weapon they come to the forums and make a "Nerf Archery!" thread because they are too dense to tell the difference. Its all archery to them. Not to mention that it will just increase ranged spam in general. So no.
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I suggested that some years ago,,,,, while crpg was on taleworlds forum... people didnt like it so much but I still thinking it is awesome weapon , cheap , and good like secondary weapon or light infantry
you can leave it just for making damage to low armoured guys, and bounce it on high armour. Could be fun
XD
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Blunt ranged damage, only if it has knockdown on headshots :mrgreen:
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As a ranged player I have to say......hell no. Archery already gets nerfed ad infinitum because every time someone gets hit by a bolt or throwing weapon they come to the forums and make a "Nerf Archery!" thread because they are too dense to tell the difference. Its all archery to them. Not to mention that it will just increase ranged spam in general. So no.
All true, I agree. Finding archery nerfed to oblivion, not fun anymore. I left my bow & arrow to try something else. But it is all boring. Was hoping to have some fun again with a fun new weapon and mechanic. The proposed sling would be like throwing ...only better ..
Making it requiring an item for "improved" throwing. Dedication sling + stones + stones + 1 hander. We never got to do massed volleys in crpg. With a lowskill cheap weapon maybe that is possible. Would make shields more usefull aswell.
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High ammo, high damage, low accuracy. Make the sling 2 slots, make the ammo do the damage rather than the sling. Req of PD (just to simulate the skill needed to use one effectivly) say 5 PD. Very light but if possible make the wpf for slings get affected by weight a LOT
two slots for a fucking piece of cloth? thats pretty cool lol
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two slots for a fucking piece of cloth? thats pretty cool lol
Balance over realism, that's how cRPG works
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I imagine the answer is the same as for flails. The engine doesn't support it. (plus you can already throw stones)
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The engine doesn't support it. (plus you can already throw stones)
How exactly would it be able to support catapults, archery and throwing stones, but not slings?
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How exactly would it be able to support catapults, archery and throwing stones, but not slings?
Do you know what a flail is? It is a weapon you can whirl around. Do you know the engine doesn't support it? (according to the DEV's)
Do you know what a sling is? It is a weapon you can whirl around. Hence....
Get fucked nerd! (Thanks to Shik for teaching me proper responses!)
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A sling can be done with a crude animation. Flails not so much.
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Do you know what a flail is? It is a weapon you can whirl around. Do you know the engine doesn't support it? (according to the DEV's)
Do you know what a sling is? It is a weapon you can whirl around. Hence....
Get fucked nerd! (Thanks to Shik for teaching me proper responses!)
Your problem solving abilities are lacking.
On the topic: No, they have no business in this mod historically nor do they have a their own niche to fill. Although I agree on the slings are cool part.
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Buff throwing stones! haha noo... But cool idea
Can you imagine how annoying a professional peasant rock thrower would be, if you were a knight with a tin can for a head IRL? We already know what frug can do with them in game :mad:
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Your problem solving abilities are lacking.
On the topic: No, they have no business in this mod historically nor do they have a their own niche to fill. Although I agree on the slings are cool part.
Uhh no, I'm not a Dev and not the one who said that the engine does not support whirling weapons.
Did laying on the floor and kicking your feet while crying help as a child when told you couldn't have something? Someone lacked parenting abilities.
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Buff throwing stones! haha noo... But cool idea
Can you imagine how annoying a professional peasant rock thrower would be, if you were a knight with a tin can for a head IRL? We already know what frug can do with them in game :mad:
dear god i cant imagine how painful a rock would be to a full plate helmet *shudders* it would be like a giant bell surrounding your head the sound would be terrible and if it dents the helm into your skull your dead X_X
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Slings do look awesome, maybe make them more accurate than bows but make them do less damage (blunt) if they can be implemented properly.
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On the topic: No, they have no business in this mod historically nor do they have a their own niche to fill. Although I agree on the slings are cool part.
Partially true, if the aim is medieval Europe only. But we all know that the limits are a bit stretched already. Slings were popular among infantry in spain and portugal at this time vs AGI-Moors.
http://en.wikipedia.org/wiki/Sling_(weapon)#The_sling_in_medieval_period (http://en.wikipedia.org/wiki/Sling_(weapon)#The_sling_in_medieval_period)
And if you read further down, there are other types of slings aswell.
Staff slings/stave slings and a cool type made from leather used to sling darts
http://en.wikipedia.org/wiki/Kestros (http://en.wikipedia.org/wiki/Kestros) but they were popular much earlier than the medieval period.
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Do you know what a flail is? It is a weapon you can whirl around. Do you know the engine doesn't support it? (according to the DEV's)
Do you know what a sling is? It is a weapon you can whirl around. Hence....
Get fucked nerd! (Thanks to Shik for teaching me proper responses!)
... or you just have a rigid piece of cloth that rotates in the hand without flail physics.
Get fucked nerd!
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dear god i cant imagine how painful a rock would be to a full plate helmet *shudders* it would be like a giant bell surrounding your head the sound would be terrible and if it dents the helm into your skull your dead X_X
I imagine me (as someone who hasn't played baseball in 10 years) could still do some blunt damage to your head in a full plate helmet with just throwing it (depending on the size and weight of the rock and how close I was). This is obviously true if you think of a few hundred pound stone being "thrown" (dropped) on someone's head. It's just a matter of at what point is the weight of the rock and velocity of the rock going to be too light/slow to cause damage.
If I had a sling I could pretty much guarantee it would do some damage to your head protected by full plate.
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I imagine me (as someone who hasn't played baseball in 10 years) could still do some blunt damage to your head in a full plate helmet with just throwing it (depending on the size and weight of the rock and how close I was). This is obviously true if you think of a few hundred pound stone being "thrown" (dropped) on someone's head. It's just a matter of at what point is the weight of the rock and velocity of the rock going to be too light/slow to cause damage.
If I had a sling I could pretty much guarantee it would do some damage to your head protected by full plate.
yep yep thats why i never understood why rocks didnt do more damage to plate.
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If this was added I'd change my build to sling shooter rigt away! :D
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... or you just have a rigid piece of cloth that rotates in the hand without flail physics.
Get fucked nerd!
That's called leather glove with throwing stone :lol:
Hey whatya know? It's already IN GAME!
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Uhh no, I'm not a Dev and not the one who said that the engine does not support whirling weapons.
Did laying on the floor and kicking your feet while crying help as a child when told you couldn't have something? Someone lacked parenting abilities.
I'm glad you are not a dev. I am going to slowly explain it to you even though it has already been mentioned twice in this thread.
The entire slinging part can be recreated with a animation, you do not need a proper physics system for a sling. A simple animation with an arm spinning a sling would work perfectly fine. Much like drawing a bow, clicking would start the animation and when you release the button the finishing part of the animation will be played which consists of throwing a round shaped projectile. That is all you need, an animation, a sling model and a round projectile model. It is all perfectly possible within the Warband engine. I am pretty sure I have played a mod for Warband which already had slings, Brytenwalda probably.
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I'm glad you are not a dev. I am going to slowly explain it to you even though it has already been mentioned twice in this thread.
The entire slinging part can be recreated with a animation, you do not need a proper physics system for a sling. A simple animation with an arm spinning a sling would work perfectly fine. Much like drawing a bow, clicking would start the animation and when you release the button the finishing part of the animation will be played which consists of throwing a round shaped projectile. That is all you need, an animation, a sling model and a round projectile model. It is all perfectly possible within the Warband engine. I am pretty sure I have played a mod for Warband which already had slings, Brytenwalda probably.
Yeah, because having the Dev's code in a new animation where the arm rotates like a spinning prop so that it can still just throw a rock is exactly how they should spend their time. And it still wouldn't look like a sling.
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Can we have spear throwers (http://en.wikipedia.org/wiki/Atlatl) too? I've always wanted those to be in the game...
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That's called leather glove with throwing stone :lol:
Hey whatya know? It's already IN GAME!
Since was leather cloth?
Since when did the gloves rotate?
Since when did glove require PD/PT or whatever slings would use?
And lets have a game, you throw a rock at me. I'll sling one at you. From say 50yrds? Carry on till someone dies :P
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Since was leather cloth?
Since when did the gloves rotate?
Since when did glove require PD/PT or whatever slings would use?
And lets have a game, you throw a rock at me. I'll sling one at you. From say 50yrds? Carry on till someone dies :P
Seeing as you likely have zero practice and are more likely to knock yourself out swinging that around your head, and I can certainly hit a human sized target at 50 yards, I'll take you up on that :P
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Seeing as you likely have zero practice and are more likely to knock yourself out swinging that around your head, and I can certainly hit a human sized target at 50 yards, I'll take you up on that :P
Why the fick would I swing it round my head? O.o You swing it to the side silly. I'm not an expert, but I've had a fair bit of practice :P
And I never said we couldn't move about, so my faster shots would get you eventually ;)
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Guys i have a sling in my pocket right now. It is a zero slot item.
Simply put, it functions as the ranged equivalent to a dagger, in that it is inexpensive yet effective in skilled hands.
A blurry string attached to the hand in the throwing animation is your sling.
A sling ignores the ranged penalty from damp weather.
Regular rocks should be usable ammunition, as well as a second alternate led "bullet" with higher damage, range, and weight.
Ammo can be more numerous than bows, but not necessarily lighter; as a kinetic energy weapon, projectiles are generally dense (rocks, clay, lead). Carrying a bagful of lead is heavy.
PS holding the sling consists of crossbow pose minus crossbow with the projectile and pouch in the left hand, attached to the right hand via thongs.
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Yeah, because having the Dev's code in a new animation where the arm rotates like a spinning prop so that it can still just throw a rock is exactly how they should spend their time. And it still wouldn't look like a sling.
If you take stones, then hold them back ready to throw, then cancel, then hold attack again, keep doing it, you can make your arm rotate in circles quickly already :D
Anyway, I campaigned for slings for ages, only response I received was NO.
I also asked for them to be given some thought in MBG when I threw cash at chadz back when he first asked: again only response I got was no.
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Coding flexible weapons is horribly difficult compared to solid ones.
I guess thats the reason for the clear no.