cRPG

Beta => WSE2 Beta => Topic started by: Blackzilla on December 02, 2012, 11:01:09 pm

Title: Dx9 not optimized
Post by: Blackzilla on December 02, 2012, 11:01:09 pm
My fps is very inconsistent and goes to absolute crap when I get near trees.

Manufacturer HP
Model HP G62 Notebook
Processor AMD Turion II Dual core processor 2.40 GHz
Intsalled MEmory 4.00 gbs
System type 64 bit OS

I'm not good with pcs and was told to post this. Not sure if its helpful at all.
EDIT: Something xol told me, helped out a lot!
<16:40:37> "Xol": 1) go to Documents\Mount&Blade Warband\
<16:40:46> "Xol": 2) edit crpg_beta_config.ini with notepad
<16:41:05> "Xol": 3) change bOnDemandTextures=true to bOnDemandTextures=false
Title: Re: Dx9 not optimized
Post by: Strider on December 02, 2012, 11:03:25 pm
I prefer DX7 because it runs completely lag free everytime for me. But just my opinion.
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 02, 2012, 11:05:28 pm
Yes, it is what I am going to have to do since Dx7 gives me no lag. Unless I can find out a way to fix the WSE2 on my Pc.
Title: Re: Dx9 not optimized
Post by: Tears of Destiny on December 02, 2012, 11:08:50 pm
I'm seeing a ridiculous amount of stutter no matter how high or how low my graphical settings are, will fill out a bug report later likely.
Title: Re: Dx9 not optimized
Post by: Miracle on December 02, 2012, 11:11:40 pm
I'm seeing a ridiculous amount of stutter no matter how high or how low my graphical settings are, will fill out a bug report later likely.
I get the same problem as well.
Title: Re: Dx9 not optimized
Post by: JackieChan on December 02, 2012, 11:13:58 pm
Yeah same here, i used to play on highest graphics with dx7, now i have to play on lowest graphics with dx9 and still get strutters with animations in general.
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 02, 2012, 11:14:37 pm
forgot to mention that I turned everything off or on low settings and was experiencing the lag still, turning of corpses helped a tad, but not enough.
Title: Re: Dx9 not optimized
Post by: Fips on December 02, 2012, 11:15:56 pm
I'm seeing a ridiculous amount of stutter no matter how high or how low my graphical settings are, will fill out a bug report later likely.

Disable the "Reduce Framerate Limit Input Lag", that caused many stutters for me.
Title: Re: Dx9 not optimized
Post by: Vibe on December 02, 2012, 11:19:25 pm
Feels weird, as if the animations were skipping frames. That's with 100 fps ingame and a pretty good machine.
Title: Re: Dx9 not optimized
Post by: Tears of Destiny on December 02, 2012, 11:26:07 pm
Feels weird, as if the animations were skipping frames. That's with 100 fps ingame and a pretty good machine.


This is what is freaking me out, my jitters and skips are easily apparent, but my FPS is stubbornly clinging to 89 or so... I don't understand what is going on then.
Title: Re: Dx9 not optimized
Post by: Rebelyell on December 02, 2012, 11:30:35 pm
My fps is very inconsistent and goes to absolute crap when I get near trees.

Manufacturer HP
Model HP G62 Notebook
Processor AMD Turion II Dual core processor 2.40 GHz
Intsalled MEmory 4.00 gbs
System type 64 bit OS

I'm not good with pcs and was told to post this. Not sure if its helpful at all.

no offense but my supperawesome laptop gets 2x worse fps  than my 4 yers old pc
laptops never4gaming
Title: Re: Dx9 not optimized
Post by: Taser on December 02, 2012, 11:36:13 pm
Feels weird, as if the animations were skipping frames. That's with 100 fps ingame and a pretty good machine.

This pretty much. I have the fps limitation and cpu off and it's still jittery. It is better than when those options are on but its still bad.
Title: Re: Dx9 not optimized
Post by: cmp on December 02, 2012, 11:43:39 pm
Did you try changing the animation quality setting?
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 02, 2012, 11:45:09 pm
Did you try changing the animation quality setting?
Yes I put it on low, I am also trying this <16:40:37> "Xol": 1) go to Documents\Mount&Blade Warband\
<16:40:46> "Xol": 2) edit crpg_beta_config.ini with notepad
<16:41:05> "Xol": 3) change bOnDemandTextures=true to bOnDemandTextures=false
Title: Re: Dx9 not optimized
Post by: Nightingale on December 02, 2012, 11:53:10 pm
Just providing some feed back.

My computer is much like a cardboard toaster, but with Dx7 I run almost lag free with medium settings.  - With the new launcher I don't really get more than 20-30 FPS and I stutter, game feels choppy and alot of bad stuff  :cry:

I really like the "Show only my kills" and Make text smaller,  and the green rings around friendly banners, but that isn't enough to get me to use the new WSE2 simply because it isn't exactly playable, For me... Goodluck guys in getting Dx9 to run smoothly with a cardboard toaster.  8-)

EDIT: it also might be that there is around 111 people in the server.

EDIT2: It sets my eyes on fire too  :?

Title: Re: Dx9 not optimized
Post by: Blackzilla on December 02, 2012, 11:53:43 pm
Did you try changing the animation quality setting?
Okay that is set to low I did the above, what xol told me AND set my max fps to whatever I get  consistently. Turned on Framerate lag thing and the CPU usage and it is now playable.
Title: Re: Dx9 not optimized
Post by: Rumblood on December 03, 2012, 12:09:15 am
At the bottom of the graphics tab there are 2 experimental features. Uncheck them both.

I've got everything cranked up as high as it will go and not experiencing the stutters with those turned off.
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 03, 2012, 12:14:46 am
At the bottom of the graphics tab there are 2 experimental features. Uncheck them both.

I've got everything cranked up as high as it will go and not experiencing the stutters with those turned off.
Really? I guess i'll try it without those things checked!
Title: Re: Dx9 not optimized
Post by: jtobiasm on December 03, 2012, 12:20:08 am
Dual Core @ 2GHz
Ati 2400
2GB Ram

I can run Battlefield Bad company 2 and Black ops. Comes to DX9 on C-rpg and it's not playable at all, 20-30 fps is dire. Now with the WSE2 update and it's 20-30 fps with lag spikes.
Title: Re: Dx9 not optimized
Post by: Taser on December 03, 2012, 12:28:42 am
Yes I put it on low, I am also trying this <16:40:37> "Xol": 1) go to Documents\Mount&Blade Warband\
<16:40:46> "Xol": 2) edit crpg_beta_config.ini with notepad
<16:41:05> "Xol": 3) change bOnDemandTextures=true to bOnDemandTextures=false

I tried this and it helped but I still have stutter. Both experimental boxes are off and I turned down fps to 80 along with other graphics options such as rag dolls and bodies/blood.
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 03, 2012, 12:40:05 am
I tried this and it helped but I still have stutter. Both experimental boxes are off and I turned down fps to 80 along with other graphics options such as rag dolls and bodies/blood.

TRy making your fps max 50, I lowered mine to 40 and works fine, except for large forest maps....
Title: Re: Dx9 not optimized
Post by: Taser on December 03, 2012, 12:44:39 am
TRy making your fps max 50, I lowered mine to 40 and works fine, except for large forest maps....

Will do. Maybe another time since I just want to soak up the double xp atm. I can't be assed to switch back to wse2 again for the 4th time today.
Title: Re: Dx9 not optimized
Post by: Lannistark on December 03, 2012, 04:34:42 pm
Am I the only one that feels everything ran a lot smoothier with stable older WSE?
Title: Re: Dx9 not optimized
Post by: Thomek on December 03, 2012, 05:02:44 pm
I'm one of those who always got weird animation lag with new launcher, had the same yesterday.

I will try some more settings later tonight and report back.

We need to find some exotic tweaks and fixes to make us low-end-computer suckers able to enjoy smooth play :)

cRPG still fun though!
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 04, 2012, 05:12:16 am
I'm going to have to play withOUT the launcher since it for some reason doesn't allow me to play on city maps or areas with dense/lots of trees
Title: Re: Dx9 not optimized
Post by: Inglorious on December 04, 2012, 05:57:41 am
I'm going to have to play withOUT the launcher since it for some reason doesn't allow me to play on city maps or areas with dense/lots of trees

Same thing here. I have to stick to playing with the regular launcher since only 1/5 of the maps are playable when I use the WSE2 beta launcher :(
Title: Re: Dx9 not optimized
Post by: wast on December 04, 2012, 05:07:06 pm
Same thing for me. I could run in directx7 and still have the game be playable. WSE2 has no directx7 support so the game is completely unplayable even with everything as low as possible.

Changing max framerate to lower did help a little. I changed it to 40 and in a duel server by myself I got a consistent 40, but with other people the game is unplayable. The odd thing is that my FPS doesn't seem as bad as it feels, the game is just all jumpy. I'm assuming it's jumpy because of the FPS changes, so that's why setting it lower it fixes it? I don't know, maybe I should go even lower.

Obviously my computer is just terrible, but it's lame that I won't be able to play when I could before.
Title: Re: Dx9 not optimized
Post by: Haboe on December 04, 2012, 05:57:24 pm
Using d9 gets my graphic card to heat up to 110c+
Would be perfect if you get wse to work with d7...
Title: Re: Dx9 not optimized
Post by: cmp on December 04, 2012, 06:12:01 pm
Unfortunately we don't have anyone who knows how to work with DX7, so that's unlikely to happen.
Title: Re: Dx9 not optimized
Post by: Leshma on December 04, 2012, 06:14:27 pm
People don't realise that DirectX 7 is 12 years old API.
Title: Re: Dx9 not optimized
Post by: JackieChan on December 04, 2012, 06:30:15 pm
Well i had the same problems as you guys, but all the strutter disappeared when i did this:

<16:40:37> "Xol": 1) go to Documents\Mount&Blade Warband\
<16:40:46> "Xol": 2) edit crpg_beta_config.ini with notepad
<16:41:05> "Xol": 3) change bOnDemandTextures=true to bOnDemandTextures=false

i also reduced my max fps to 60 and tweeked around with the graphic options.

(Hope it helps and goodluck!)
Title: Re: Dx9 not optimized
Post by: cmp on December 04, 2012, 07:12:24 pm
People don't realise that DirectX 7 is 12 years old API.

People don't realise that M&B's DirectX 7 is actually DirectX 9 FFP.

(click to show/hide)
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 04, 2012, 07:39:32 pm
Unfortunately we don't have anyone who knows how to work with DX7, so that's unlikely to happen.

Ill still be able to play this game even without the WSE2 beta client right? I've played this mod for a very long time, I wanna say before there was NA servers and it would suck if I couldn't play anymore since my laptop can't handle the upgrades. :/
Title: Re: Dx9 not optimized
Post by: wast on December 04, 2012, 08:53:53 pm
After trying it out a bit more, with a lower fps limit, changing ondemandtextures, and reduce cpu usage off,  its playable. Pretty much just depends on the map, lots of foliage makes it unplayable. I'm used to trees ruining my fps and my fps varying wildly, but its pretty weird on this. Even though I'm only losing a few fps the stutter will be terrible.
Title: Re: Dx9 not optimized
Post by: Blackzilla on December 04, 2012, 11:39:05 pm
After trying it out a bit more, with a lower fps limit, changing ondemandtextures, and reduce cpu usage off,  its playable. Pretty much just depends on the map, lots of foliage makes it unplayable. I'm used to trees ruining my fps and my fps varying wildly, but its pretty weird on this. Even though I'm only losing a few fps the stutter will be terrible.
My fps may say its 40, but the second I go near trees or a city/town map is on. My game stutters and is just awful. It makes me feel like I'm watching a picture slideshow.
Title: Re: Dx9 not optimized
Post by: Thomek on December 05, 2012, 03:58:51 pm
Copy that :)

Running in DX7 atm since DX9/wse delivers very bad performance.. Changed my drivers after an exhaustive search but no real performance gain.

It seems to me that in WSE2 the game doesn't fill in the movement between new information from server? In stead of players moving around smoothly they kind of skip around as their positions get updated. Could it be some kind of prediction being disabled?

Also struggle with fps when there are many trees around. This is all a bit strange as I remember playing Fallout 3 fine on my 9800m GT (512mb).

My settings are all as low as I can get them, even 16bit colors.

Should be able to run warband.. :P  (Does it mean that it still could be possible to fix these problems somehow?)

Anyone discovered some kind of tweaks yet?
Title: Re: Dx9 not optimized
Post by: wast on December 05, 2012, 06:32:56 pm
So testing it again and I noticed some of the options now have another option under low, abysmal. I also found a low res texture pack on mb repository, I basically just looked through it and added everything that had to do with trees, foliage, and structures. Seems like my games running better now, use at your own risk of course.

www.mbrepository.com/file.php?id=510 (http://www.mbrepository.com/file.php?id=510)
Title: Re: Dx9 not optimized
Post by: Thomek on December 05, 2012, 07:30:54 pm
Some kind of fix that helped me:

I set max framerate to 120. (After previously trying 60,59 and 40)

Now the framerate fluctuates between 80 and 60, sometimes dipping into high 50's. More importantly, gameplay feels smoother.

Of course, the card is running very hot at 90c.

I'll go and try to make a texture pack now :)
Title: Re: Dx9 not optimized
Post by: Tot. on December 05, 2012, 07:42:54 pm
I also found a low res texture pack on mb repository

ScaryMod by Segd

The ultimate low-res texture pack. It makes your game look like it was 1996 but with it you can probably run Warband on your phone.

Download (http://www.mediafire.com/?7a8nw7lgknm5d02)

You can't really go much lower than that ^ and it has cRPG textures aswell. Your low-res pack is 40 mbs, Segd's is 10.  :wink:
Title: Re: Dx9 not optimized
Post by: Thomek on December 05, 2012, 08:00:06 pm
But mine has cRPG textures too, not just native..

Edit nvm. didnt read lol.
Title: Re: Dx9 not optimized
Post by: Thomek on December 05, 2012, 08:46:13 pm
Here's the pack:

http://dl.dropbox.com/u/486399/Thomek%20Texture%20Pack%202%20Beta.rar (http://dl.dropbox.com/u/486399/Thomek%20Texture%20Pack%202%20Beta.rar)

Basically resized most big textures except ground etc to 128x128 by using the program nvdxt.

3.26 mb download.

INSTRUCTIONS:

Native textures go under:
Mount&Blade Warband\Textures\

cRPG textures go here:
Mount&Blade Warband\modules\cRPG\Textures\

Backup those directories first! (Seriously, do it. I tested this one 1 map for about 10 seconds only)

Then you can set texture quality to high. (my idea is that your hardware don't have to resize them everytime)

NB: Didn't really get an improvement in performance using my own texture pack.. but who knows, maybe you do :)
Title: Re: Dx9 not optimized
Post by: [ptx] on December 05, 2012, 09:06:57 pm
Firstly, using Framerate input lag reduce option = enormous framerate drops, especially on siege at flag area.
Second, performance is way worse and much less smooth than it was before the client went public for whatever reason.
Title: Re: Dx9 not optimized
Post by: wast on December 06, 2012, 02:51:35 am
Cool, I didn't find anything else when I was searching for low res textures. I'll try those out if these ones aren't cutting it.