You make a valid point. Chamber blocking is removed in next cRPG patch.I am wondering... has there ever been an Overlord-post that wasn't dripping of sarcasm and irony? Like evaaah?
I am wondering... has there ever been an Overlord-post that wasn't dripping of sarcasm and irony? Like evaaah?
Not trolling, just wondering... :wink:
I dislike hiltslash because is makes fight looks stupid. It's more effective to have your enemy be slight behind your shoulder than in front of you, which is unrealistic. Hiltslashing should still work, but the damage should be reduced proportional to how early in the animation it hits.
I liken it to tennis; if you make contact with the ball in front of you, your racquet head speed is at a maximum and you impart a lot of energy to the ball. Sometime you swing late with the ball close to you, and you don't get any depth on the shot. The cRPG implementation is the exact opposite of real-world physics.
This.
I dislike hiltslash because it makes fights look stupid. It's more effective to have your enemy be slightly behind your shoulder than in front of you, which is unrealistic. Hiltslashing should still work, but the damage should be reduced proportional to how early in the animation it hits.
Hiltslashing should still work, but the damage should be reduced proportional to how early in the animation it hits.
It already does...
There is a lot more chances the attack will glance / do low damage in the early part of the animation.
Not saying there isnt a "late" part of the hiltslash that doesnt give full damage, but then where begins the hiltslash, where begins the standard hit ? In cRPG it highly depends on your weapon animation and the PS you have.
Actually you are mistaken. It would be more effective with the current placement slightly behind your shoulder as you drag the entire length of the blade across the naked skin. However, an armored player should take 0 damage because you wont be cutting shit, no matter how long the blade you drag across it.
I'd say an attack is hiltslashing if you do the move (right swing + left facehug or the opposite) and the attack connects so early you are forcing your opponent to block twice in a row.
If your enemy can do that, so can you; so if he can "pro" spam you, you need to try to enhance your style, aka : learning hiltslash too, mini-block+fast counter, chambers, better footwork, faster build/weapon, going in & out of range (the so called backpedalling and 180°)...
Everything that gives you an edge! Every tools that you are free to use in this game to become better!
I simply hate the fact that some weirdly-named "technique" that is basically just spam works
Narrowing the effective sweetspot of 2h and pole sideswing animations down to 1h levels would make them more skillbased too.