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cRPG => Suggestions Corner => Topic started by: Armbrust_Schtze on April 23, 2011, 02:06:03 am

Title: maces bonus on shields?
Post by: Armbrust_Schtze on April 23, 2011, 02:06:03 am
 hey guys, i was watch some medieval documentations and i wanted to suggest that maces get a bonus on shields too due to their heavy weight and impact on shields. the bonus shouldnt be that extreme as its given by axes, but it still should be slightly notable. and also people could use a larger range of weaponary against shields, because then you woulndt only need an axe to finish a shielder...my suggestion, think about it

<3'
Title: Re: maces bonus on shields?
Post by: Spa_geh_tea on April 23, 2011, 03:54:15 am
Sounds cool
Title: Re: maces bonus on shields?
Post by: Mala on April 23, 2011, 11:54:57 am
No, you deflect the blow so only a small part of the striking force has an effect on the shield.
Title: Re: maces bonus on shields?
Post by: Camaris on April 23, 2011, 01:48:33 pm
I voted only some weapons.

Only if the weapon has no knockdown or crushtrough.
Like Morningstar.
Title: Re: maces bonus on shields?
Post by: Kai_123 on April 23, 2011, 04:00:48 pm
maces already crush thruw blocks, and why would a mace do more damage to a shield it does not make any since to me
Title: Re: maces bonus on shields?
Post by: monsterbrum on April 23, 2011, 04:13:40 pm
like camaris said ;)
Title: Re: maces bonus on shields?
Post by: Tomas_of_Miles on April 23, 2011, 04:40:32 pm
Were they used for breaking shields? I thought crushthrough was there to represent the shield user being overwhelmed by the weight of a mace.
Title: Re: maces bonus on shields?
Post by: Memento_Mori on April 23, 2011, 05:43:48 pm
no *continues his journey through random threads*
Title: Re: maces bonus on shields?
Post by: ToxicKilla on April 23, 2011, 08:48:30 pm
I voted only some weapons.

Only if the weapon has no knockdown or crushtrough.
Like Morningstar.

This
Also, heavy weight and impcat? :wink:
Title: Re: maces bonus on shields?
Post by: Dravic on April 23, 2011, 10:31:57 pm
No. Or yes, if you are going to make Steel Shield NOT suffer to such a bonus.

< Thinking >

No, definitly no. No bonus vs shields for maces and such, you have axes.

BTW, does anyone else wonder, why axe breaks Steel Shield faster than other weapons? o.0
Title: Re: maces bonus on shields?
Post by: Christo on April 23, 2011, 10:51:42 pm
BTW, does anyone else wonder, why axe breaks Steel Shield faster than other weapons? o.0

Because axes can get through the Steel Shield's resistance, and it has lower HP than a lolskarl for an example.
Title: Re: maces bonus on shields?
Post by: Armbrust_Schtze on April 23, 2011, 11:37:09 pm
yes they were used to crush shields..not many shields could resist a long time to that impcat.
Title: Re: maces bonus on shields?
Post by: Digglez on April 24, 2011, 06:21:00 pm
You could not be MORE historically incorrect, blunt weapons are the worst thing you can use against a shield.

Blunt weapons became more common place to counter mail/ring/scale armor which protects well against slashing weapons.  Blunt weapons are used to break human bones inside armor or BEHIND a shield (hence them getting crushtru).  Versions like flanged mace/morning star used to penetrate plate armor with their spikes. 

Blunt weapons do little to any harm damage to the shields themselves.  In fact if this game wanted to be more realistic, there would be more crushthru and 1/2 dmg to shields with blunt weapons.


Try and break down your front door with a Louisville Slugger and tell me how well that works compared to a Firemans Axe
Title: Re: maces bonus on shields?
Post by: Thalamond on April 24, 2011, 07:15:28 pm
+1 Digglez
Title: Re: maces bonus on shields?
Post by: Christo on April 24, 2011, 07:31:19 pm
Indeed, Blunt weapons cause Trauma that does damage to the body under the armour, leaving it intact while the victim will suffer blunt trauma, or have some broken bones.

Against shields, you need at least spikes as big as the MS.
Title: Re: maces bonus on shields?
Post by: Diomedes on April 24, 2011, 08:17:03 pm
There's no point in dealing with generalities here.  Digglez is right in that there is nothing inherent to blunt force that makes it better for breaking shields.  However, taking a more weapon-specific view of the issue does show a few cases where mace-like weapons are better than swords against shields.  The warhammer, for example, is heavy enough that, especially when using its spike, it would do more damage to a shield than a sword (http://www.youtube.com/watch?v=qhknaG9ifbs - a 2h warhammer being used against plate armour).  As already mentioned, a morning star also packs a lot of weight behind a couple focused points which could puncture and fracture many shields.


But this is all secondary to whether or not it's a good mechanic for balance.  I'd like to see more than just the morningstar and axes given a bonus against shields.  Perhaps a system of 5 stars to indicate the effectiveness of specific weapons against shields.  Most axes would be five stars, for maximum effectiveness, while morningstars and spiked maces would be 3-4, weighted weapons used from horses would be 2-3 (for a wrecking ball effect), and basic swords would be 1. 
Title: Re: maces bonus on shields?
Post by: Momo on April 24, 2011, 08:21:25 pm
This is a good idea because crushtrough will be removed from some maces. Adding a little bonus againts shields would be fair  :D.
Title: Re: maces bonus on shields?
Post by: Armbrust_Schtze on April 24, 2011, 09:45:35 pm
i dont want to have them as effective on shields as axes. just a slightly bonus, for example give one handed maces like the winged mace an x1.1 or x1.2 factor on shields would be enough, i guess thats the amount the heavy weight makes to shields in my mind..
Title: Re: maces bonus on shields?
Post by: Konrax on April 25, 2011, 12:28:44 am
Blunt damage does more damage against armoured targets so yeah they do have a slight advantage over other weapons against shields particularity the higher armoured shields.
Title: Re: maces bonus on shields?
Post by: Kafein on April 25, 2011, 01:06:41 am
Knockdown is enough of an OP feature.
Title: Re: maces bonus on shields?
Post by: LordRichrich on April 25, 2011, 01:03:15 pm
I beleive this person was also refering to 1h maces?
I'd love to see it on 1h maces, they're all really short and could do with this sort of buff
Title: Re: maces bonus on shields?
Post by: Armbrust_Schtze on April 25, 2011, 02:07:31 pm
+1
Title: Re: maces bonus on shields?
Post by: Dravic on April 25, 2011, 02:40:50 pm
Yeah, of course... Lol.

just make every shield 0 resistance and 100 hp, will do the same. Dont forget about bonuses for swords vs shields! You know, swords were used to break shields as much as maces, so why not...?

_____________________

Just close this thread. It's STUPID. Don't nerf shielders.
Title: Re: maces bonus on shields?
Post by: Armbrust_Schtze on April 25, 2011, 02:51:42 pm
no i wont close it. and one handed swords are most useless against shields in real and in game.
Title: Re: maces bonus on shields?
Post by: Mala on April 25, 2011, 04:15:57 pm
If i get reflective damage for my shiled, then you can add the antishield bonus to all possible weapons.
Title: Re: maces bonus on shields?
Post by: Armbrust_Schtze on April 25, 2011, 04:17:16 pm
whats reflective demage mala?
Title: Re: maces bonus on shields?
Post by: Mala on April 25, 2011, 06:04:10 pm
You hit my shield and receive damage for it, to simulate the fact that a can defend and attack at the same time with a shield.
Title: Re: maces bonus on shields?
Post by: Dravic on April 25, 2011, 08:22:45 pm
Yeah! mala's suggestion is fine (joking time!)

she means, that if YOUR suggestion was implemented, it would be a must have for shielders to deflect dmg to attackers (to balance things out, of course). You know, it would be SUCH historical accurate... Same as your suggestion! yayz!

(end of joking time!)

Just forget about it. It will never be implemented. If it will, I am quitting cRPG.
Title: Re: maces bonus on shields?
Post by: Sean_Drew on April 26, 2011, 12:21:54 am
I voted only some weapons.

Only if the weapon has no knockdown or crushtrough.
Like Morningstar.

This
Title: Re: maces bonus on shields?
Post by: MrShovelFace on April 26, 2011, 01:06:51 am
I fail to see how a mace would cause any kind of structural damage to a shield. The contact surface area is too large.

the most damage that would be received would be an impression left in the wood


Physics class for the skeptical

(click to show/hide)
Title: Re: maces bonus on shields?
Post by: owens on April 26, 2011, 04:22:00 am
winged maces are winged (smaller surface area). This is true isnt it. All winged spiked and pointy looking maces should get a slight advantage against shields. This does make sense.

The fool who said its like tapping a drum with a drum stick is stupid try, its like hitting a shield with a mace. (what a derp hey).
Title: Re: maces bonus on shields?
Post by: Dravic on April 26, 2011, 10:55:43 am
JUST. DON'T. NERF. SHIELDERS. THIS. WAY.

There already is enough axes. This is GAME. It MUST be balanced and gameplay-friendly for everyone or it's shit. Axes and heavy maces are counter to shields already. No more bonuses needed. Thank you.
Title: Re: maces bonus on shields?
Post by: Blondin on April 26, 2011, 11:29:06 am
As said Mala, you want realism ok, but a shielder could be able to block you strike with his shield and strike you with his sword in the same time.

Why all this things are not already implemented?
Cos of balance and game mechanics.
Title: Re: maces bonus on shields?
Post by: Armbrust_Schtze on April 26, 2011, 04:09:40 pm
true blondin. doesnt work with the engine..
Title: Re: maces bonus on shields?
Post by: owens on June 14, 2011, 06:57:34 am
your a my old friendchoad

Title: Re: maces bonus on shields?
Post by: Paul on June 14, 2011, 10:26:19 am
Finally a poll with unbiased options. Good job.
Title: Re: maces bonus on shields?
Post by: Armbrust_Schtze on June 14, 2011, 03:58:50 pm
your a my old friendchoad

lol who are u even to insult me?