cRPG

cRPG => General Discussion => Topic started by: Torben on November 20, 2012, 04:16:15 pm

Title: giving crpg that "punch" back
Post by: Torben on November 20, 2012, 04:16:15 pm
here I go again:  I miss the old days, the heroes that were hard to be overcome,  overpowered tanks plowing down half a team.  guys that it took those 20-30 guys to kill, ha.
mind you,  I was one of those 20-30 guys.

give us back 2h crush through charger cav (DEDE!!!), pin point archers and super shielders!!  AAAAAHRG!
Title: Re: giving crpg that "punch" back
Post by: Gravoth_iii on November 20, 2012, 04:18:50 pm
I wonder how this would work now that the average player skill has increased quite a lot, would be crazy.
Title: Re: giving crpg that "punch" back
Post by: LordBerenger on November 20, 2012, 04:24:07 pm
here I go again:  I miss the old days, the heroes that were hard to be overcome,  overpowered tanks plowing down half a team.  guys that it took those 20-30 guys to kill, ha.
mind you,  I was one of those 20-30 guys.

give us back 2h crush through charger cav (DEDE!!!), pin point archers and super shielders!!  AAAAAHRG!


You know what they say about donkeys. Stubborn as fuck.
Title: Re: giving crpg that "punch" back
Post by: Chagan_Arslan on November 20, 2012, 04:31:29 pm
when nerfs fix previous nerfs you know you wont get faster gameplay
Title: Re: giving crpg that "punch" back
Post by: Torben on November 20, 2012, 04:38:15 pm
This crpg feels like the fairy version of the old times,  everyone goes archer or twohand ballerina. Where are the black knights with boulders on long sticks?  The plated flamberge archers and ninja pike ninjas?  Totally unrealistic!
Title: Re: giving crpg that "punch" back
Post by: Meow on November 20, 2012, 04:44:38 pm
In 2010 where they belong :mrgreen:
Title: Re: giving crpg that "punch" back
Post by: buba on November 20, 2012, 04:49:40 pm
I joined in 2011.

I want pin point archer AND be able to pull out a flamberge of of my ass and kill evryone...

Gimme that.
Title: Re: giving crpg that "punch" back
Post by: Tibe on November 20, 2012, 04:54:40 pm
Id have to agree with Gravoth here. The overall playerskill has advanced so damn much, that sticking all that back in the game would mean extremely short rounds and entire pissed off playerbase yelling "BULLSHIT!". Since basically everybody these days knows how to block like a pro, kick damn good and aim ranged weapons like gods.

Frankly I like the current state more. That you cant make chars that can counter every class. But occasionally you have to pull back and get some support. Rather than pick up every weapon you find on the ground and use it like a baws. And even with all the nerfs we still have tincans/archers/cav who take entire teams down.
Title: Re: giving crpg that "punch" back
Post by: Torben on November 20, 2012, 04:54:47 pm
I joined in 2011.

I want pin point archer AND be able to pull out a flamberge of of my ass and kill evryone...

Gimme that.

well you missed the times when the_finn cleared out 50+ guys a round on his huge horse.  when it finally went down,  he rose upon the peasants that dared kill his horse as a black knight of terror,  swinging is huge axe of cookies or what its name was and slayi... no.  actually sucking,  he sucked on foot.  but fuck that he was a tank!
Title: Re: giving crpg that "punch" back
Post by: _GTX_ on November 20, 2012, 04:55:35 pm
here I go again:  I miss the old days, the heroes that were hard to be overcome,  overpowered tanks plowing down half a team.  guys that it took those 20-30 guys to kill, ha.
mind you,  I was one of those 20-30 guys.

give us back 2h crush through charger cav (DEDE!!!), pin point archers and super shielders!!  AAAAAHRG!

So basicly forget all of the work they did, by just goin back to the starting point?

The old version was very fun to play, and it felt more.......''alive'' than this version. That is the good things, but it also had a ton of bad things, it was really unbalanced and.... ''flawed'' :P.
Title: Re: giving crpg that "punch" back
Post by: San on November 20, 2012, 04:58:10 pm
It's rare, but there are people who can take out 10+ guys at the end of rounds by themselves or with a tiny group. I find that more entertaining than if they had used some sort of overpowered weapon.
Title: Re: giving crpg that "punch" back
Post by: Dexxtaa on November 20, 2012, 04:58:26 pm
Bah Mace.
Title: Re: giving crpg that "punch" back
Post by: Torben on November 20, 2012, 05:12:18 pm
ah dude i know,  this is a semi serious post.  bottom line is probably that I would like to see a few of fun "wow"  thingys back in game...

all in all the game is awesome and well balanced.

but seriously. 

crush through bar mace charger cav.
Title: Re: giving crpg that "punch" back
Post by: SirCymro_Crusader on November 20, 2012, 05:15:06 pm
Just have a server for the old mod with a small area on the site for those of us that miss the golden glory days :3
Title: Re: giving crpg that "punch" back
Post by: Torben on November 20, 2012, 05:20:42 pm
Just have a server for the old mod with a small area on the site for those of us that miss the golden glory days :3

just not the same.... remember xmas crpg?
Title: Re: giving crpg that "punch" back
Post by: LordBerenger on November 20, 2012, 05:22:19 pm
It's rare, but there are people who can take out 10+ guys at the end of rounds by themselves or with a tiny group. I find that more entertaining than if they had used some sort of overpowered weapon.

Slowed down combat system = Guy who takes out 10+ guys doing unlimited blocking ferrrr days.


Not fun
Title: Re: giving crpg that "punch" back
Post by: Taser on November 20, 2012, 05:22:29 pm
Yes.. boulder on a stick.. lol. Looney tunes axe. Crpg may have been a bit more fun then but it may just be looking through rose colored glasses. Dat nostalgia.

Plus it was when I first started so killing anyone was epic. Huddling together with other peasants then getting slaughtered when someone on the other team found our camp... bodies scattered everywhere with felt hats and tattered clothing while the metal clad hero that found us went on to kill the other half of the team. Especially when it was goretooth.
Title: Re: giving crpg that "punch" back
Post by: TurmoilTom on November 20, 2012, 05:28:37 pm
Make everything overpowered. Ultimate balance.
Title: Re: giving crpg that "punch" back
Post by: PanPan on November 20, 2012, 05:30:04 pm
Bolder on a Stick? Yeeesh plsss !!!
Title: Re: giving crpg that "punch" back
Post by: Torben on November 20, 2012, 05:30:29 pm
Make everything overpowered. Ultimate balance.

yes!
Title: Re: giving crpg that "punch" back
Post by: Ad1no on November 20, 2012, 05:39:32 pm
Tanking is still possible. :)
Title: Re: giving crpg that "punch" back
Post by: Lichen on November 20, 2012, 06:50:33 pm
I haven't played this mod since the beginning but I did play it since before many nerfs took place. It was way more fun before. More fun to watch and play. There were 'heros' back then which made things much more exciting and fun than now where everybody is basically the same and restricted to a more narrow range of levels and gear. Anytime the 'possibilities' in a game are narrowed it becomes less interesting.
Title: Re: giving crpg that "punch" back
Post by: CrazyCracka420 on November 20, 2012, 07:40:06 pm
Agreed with Tiberius, I don't want classes that can effectively counter everything they encounter in game.  I want people to have to make the decision to go min/max on one class, or to be a hybrid.  I want people to work with teammates so that my weakness is my buddies strengths and vice versa...

Despite all the nerfs to fix previous nerfs and the game never going to be "perfect", I prefer where we're at now than 1.5 years ago.  I do wish the speed of the melee would be higher, but I digress.
Title: Re: giving crpg that "punch" back
Post by: Osiris on November 20, 2012, 08:00:33 pm
i do miss some of the more fun items :D just make the great maul use the boulder on a stick model :D much more fun and nothing hard to do ^^
Title: Re: giving crpg that "punch" back
Post by: Erasmas on November 20, 2012, 09:10:46 pm

modisdeadmodisdeadmodisdead  :D
Title: Re: giving crpg that "punch" back
Post by: AvengerC47 on November 20, 2012, 09:45:34 pm
here I go again:  I miss the old days, the heroes that were hard to be overcome,  overpowered tanks plowing down half a team.  guys that it took those 20-30 guys to kill, ha.
mind you,  I was one of those 20-30 guys.

give us back 2h crush through charger cav (DEDE!!!), pin point archers and super shielders!!  AAAAAHRG!

I was the one that was hunting you and made you rage a lot ;]

And yeah, in that time crpg was more fun
Title: Re: giving crpg that "punch" back
Post by: cmp on November 20, 2012, 10:22:59 pm
It's the "good old days" cliché all over again; people tend to remember only the positive aspects and completely disregard all the issues the mod had back then. Besides, you can bring back old item stats and game mechanics, but there is no way to revert player skill increase or meta.
We'll stick with evolution, thank you.
Title: Re: giving crpg that "punch" back
Post by: Osiris on November 20, 2012, 10:24:38 pm
i dont want all the old stuff back :D just some of the fun. it would be nice if over xmas for example long maul had boulder on a stick pic or stuff like that :D
Title: Re: giving crpg that "punch" back
Post by: pepejul on November 20, 2012, 10:28:04 pm
maybe creating "FUN" server ? With strange clothes and amazing stupid weapons ?
Title: Re: giving crpg that "punch" back
Post by: Templar_Ratigan on November 20, 2012, 11:02:11 pm
Meh those days are gone, although bringing back a bit of the madness would be nice. In other words a combination of the best elements from both.

To be fair, balance can be achieved by forcing everyone to use sticks and stones while naked, with the same stats. There we go, roughly equal footing.

Ignoring internet, computers and real life situations.
Title: Re: giving crpg that "punch" back
Post by: Teeth on November 20, 2012, 11:04:54 pm
How about a level 45 week, in which every character gets level 45 temporarily, for those that did not experience being level 45 in cRPG. It would be glorious and retarded at the same time. Exactly what this game needs right now.

choo choo
(click to show/hide)

Uh oh
(click to show/hide)
Title: Re: giving crpg that "punch" back
Post by: owens on November 20, 2012, 11:05:06 pm
Evolution?


Welcome to Jurassic park.
Title: Re: giving crpg that "punch" back
Post by: Leshma on November 20, 2012, 11:07:21 pm
It's the "good old days" cliché all over again; people tend to remember only the positive aspects and completely disregard all the issues the mod had back then. Besides, you can bring back old item stats and game mechanics, but there is no way to revert player skill increase or meta.
We'll stick with evolution, thank you.

Do you want my looms?
Title: Re: giving crpg that "punch" back
Post by: Tibe on November 20, 2012, 11:15:40 pm
It's the "good old days" cliché all over again; people tend to remember only the positive aspects and completely disregard all the issues the mod had back then. Besides, you can bring back old item stats and game mechanics, but there is no way to revert player skill increase or meta.
We'll stick with evolution, thank you.

I dont think its the "good old days" they miss. Its the brief memory of how things used to be so much different.  Its just that the mod has really worn out for them by now and they would like to have some wierd stuff on the side that is totally different from the everyday Crpg grind. Getting everything OP again whouldnt really solve anything. You would have fun for like a week tops and the rest of the time you would spend being pissed and GTXting cause the OP stuff doesnt really leave any room for error.

Ofcourse this is just my speculation, its not a fact. :rolleyes:
Title: Re: giving crpg that "punch" back
Post by: TheAppleSauceMan on November 20, 2012, 11:24:21 pm
Just have a server for the old mod with a small area on the site for those of us that miss the golden glory days :3

I would actually really dig that. Us in NA didn't get that xmas rpg thing, and I'm sure if they made it clear that the server wasn't a temporary thing, a lot more people would get in on it. I for one would love to try good ol' fashioned c-rpg.
Title: Re: giving crpg that "punch" back
Post by: Leshma on November 20, 2012, 11:25:03 pm
I agree with you, TiberiusX.
Title: Re: giving crpg that "punch" back
Post by: Elmetiacos on November 21, 2012, 02:08:19 am
I demand my 190 2H wpf back, plus 6 Power Throw! I also demand to be bumped to death by an unarmed tin can on a plated charger... oh wait...
Title: Re: giving crpg that "punch" back
Post by: rustyspoon on November 21, 2012, 03:25:00 am
The thing I miss most from the old system was being a peasant. Back then, you REALLY felt like a peasant. Trying to stay alive for as long as possible while poking knights with a pitchfork was a hilarious amount of fun. When you actually could afford a new piece of gear it was the best thing in the world.

If you're a peasant in the current version, you're just inconvenienced for what, an hour?
Title: Re: giving crpg that "punch" back
Post by: Andswaru on November 21, 2012, 03:59:38 am
Just turn the server speed up a notch or two would give the game a bit of pow.
Title: Re: giving crpg that "punch" back
Post by: Torben on November 21, 2012, 10:40:59 am
When you actually could afford a new piece of gear it was the best thing in the world.

this was so great!  its not quite the same now i guess,  although ofc one is only once at that point....

i remember how pissed i was when i finally had the money to buy myslelf my first horse,  and than it sucked donkey balls.  haha.
SUMPTERCAV.

my maybe best moment of primary leveling was just after I had bought myself a hauscarls shield and a mail armor and for the first time stood in a shield wall,  with an underpowered team against a horde of monsters with gatling bows,  black armored cans and superspeed leather coat shielders.  Was the first time I yeld something in chat too ^^

aaaaaaaah,  nostalgia :'D
Title: Re: giving crpg that "punch" back
Post by: Trikipum on November 21, 2012, 10:55:41 am
Oh... those old great times...
visitors can't see pics , please register or login
 (http://postimage.org/image/4jgikyyxn/full/)
upload pics (http://postimage.org/)
Title: Re: giving crpg that "punch" back
Post by: Vibe on November 21, 2012, 11:57:36 am
nostalgia strikes again
Title: Re: giving crpg that "punch" back
Post by: Razzer on November 21, 2012, 12:12:25 pm
Is there a way to cover or disable your signature Vibe?
Title: Re: giving crpg that "punch" back
Post by: Vibe on November 21, 2012, 12:17:25 pm
Is there a way to cover or disable your signature Vibe?

Nope, not a single way.
Title: Re: giving crpg that "punch" back
Post by: Joker86 on November 21, 2012, 12:31:10 pm
I never thought I would say that, but I think making the game a bit more "deadly" again could be fun. But it needs to be done very carefully, or the whine will be great.

The problem is personal perception. With the current extend of nerfs all classes except of 2hd have to live with, everyone (except of 2hd) is less lethal, and thus you are allowed to make more mistakes without being killed instantly in the process. With deadlier classes mistakes will be more fatal, and players will perceive it as "this guy killed me too easily, he must be OP", not seeing that they are killing masses of other players equally easily. You don't see the stress and hectic the other player is suffering from when he is killing you. All you see is an expressionless toon which chops you into pieces and runs on, and instinctively you imagne someone who had not the slightest problems killing you, barely taking notice of you while score whoring. If this happens too often, if it looks too easy, you start to get the impression of the class being OP, because not everybody can be that skilled.

With the current state, where everybody needs several hits and quite some time to kill you, you see it didn't happen without effort, and yo know you had plenty of time to win the fight, and thus you don't rage that hard.

Is there a way to cover or disable your signature Vibe?

On the grey bar on top of the board (under those grey boards) click on "Profile", choose "Forum Profile", then on the left side click on "Look and Layout" and check the box with "Do not show user signatures". This disables all signatures though. Otherwise put Vibe on ignore, but I wouldn't recommend that. He's an asshat, but definitely no shitposter... well, at least sometimes, when it's important  :wink:
Title: Re: giving crpg that "punch" back
Post by: Cris on November 21, 2012, 01:08:15 pm
I liked the old days, but the retirement system wpp bonus and quick reretating (which i didnt use btw, only gen2 then :P) needed fixing, and no upkeep made for infinite tincans ends up being no fun for many people.

Faster and more accurate gameplay was awesome though, i'd love to see that come back
Title: Re: giving crpg that "punch" back
Post by: Torben on November 21, 2012, 01:12:23 pm
I liked the old days, but the retirement system wpp bonus and quick reretating (which i didnt use btw, only gen2 then :P) needed fixing, and no upkeep made for infinite tincans ends up being no fun for many people.

Faster and more accurate gameplay was awesome though, i'd love to see that come back

you were that corazina armor cataphrac horse archer that needed luck or super sneakiness to only land a hit,  werent you?
Title: Re: giving crpg that "punch" back
Post by: Torben on November 21, 2012, 01:13:10 pm
a bit more "deadly"

this!
Title: Re: giving crpg that "punch" back
Post by: Joker86 on November 21, 2012, 01:26:09 pm
I would like to redirect you to the topic I just posted here in the general forum. It also covers the topic of going back to "old days".  :wink:
Title: Re: giving crpg that "punch" back
Post by: Cris on November 21, 2012, 05:06:55 pm
you were that corazina armor cataphrac horse archer that needed luck or super sneakiness to only land a hit,  werent you?

That was one of the armors i used, but I wouldnt see i needed luck, i often for HS across long distances on a courser at speed :-P or take most of the other team by myself, but thats not something I think this should come back too, back then high level HA were OP, although I do think that now HA that go for a 4HA build are a bit underpowered and very inaccurate, but thats a whole different topic.

I'd like to see a faster game play again, its fun. Faster swings, faster running, faster horses, harder blocking, etc (not the old archery animation, its great for archers, but at high WPP it makes us machine guns)
Title: Re: giving crpg that "punch" back
Post by: Torben on November 21, 2012, 11:47:18 pm
That was one of the armors i used, but I wouldnt see i needed luck, i often for HS across long distances on a courser at speed :-P or take most of the other team by myself, but thats not something I think this should come back too, back then high level HA were OP, although I do think that now HA that go for a 4HA build are a bit underpowered and very inaccurate, but thats a whole different topic.

I'd like to see a faster game play again, its fun. Faster swings, faster running, faster horses, harder blocking, etc (not the old archery animation, its great for archers, but at high WPP it makes us machine guns)


esl accident.  I meant one (myself : ) needed luck or super sneakiness to land a hit on you  :mrgreen:
Title: Re: giving crpg that "punch" back
Post by: Pejlaen on November 21, 2012, 11:57:26 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square., QQ killed it
Title: Re: giving crpg that "punch" back
Post by: Rhaelys on November 25, 2012, 02:02:00 am
How about a level 45 week, in which every character gets level 45 temporarily, for those that did not experience being level 45 in cRPG. It would be glorious and retarded at the same time. Exactly what this game needs right now.

choo choo
(click to show/hide)

Uh oh
(click to show/hide)

(click to show/hide)
Title: Re: giving crpg that "punch" back
Post by: Moncho on November 25, 2012, 02:14:04 am
Bring back the hybrids! That way people will stop QQing about archers and cav (they will have the possibility to go throwing!), and it is always fun to have a throwing fight between shieldwalls.
But well, I still prefer today's cRPG simply because it is the one I have available, and longing for things that will never come is a waste of time. Better enjoy what you have, which is pretty awesome btw
Title: Re: giving crpg that "punch" back
Post by: TurmoilTom on November 25, 2012, 03:33:09 am
(click to show/hide)

(click to show/hide)
Title: Re: giving crpg that "punch" back
Post by: Havoco on November 25, 2012, 09:36:25 am
I came into this thread thinking about punching buffs.



WELL, WHERE IS IT???? Am I able to 1 shot kill anyone with plate mittens yet?
Title: Re: giving crpg that "punch" back
Post by: NuberT on November 25, 2012, 09:51:28 am
well you can always rely on chamberblocking and the game becomes more deadly - usually for yourself XD
Title: Re: giving crpg that "punch" back
Post by: GuiKa on November 26, 2012, 04:15:07 am
well you can always rely on chamberblocking and the game becomes more deadly - usually for yourself XD

IVANI4 style
Title: Re: giving crpg that "punch" back
Post by: kinngrimm on November 26, 2012, 06:11:17 am
*sigh*

- req 9, MW 36 cut, 34 pierce, 103 speed, 95 length ... i miss you my love ... sidesword so awesome
- 1 slot, sheatable & usable with shield ... bamboo spear i still have tears in my eyes when i think of you
- 1 slot, catches any arrows ... fuck you archer bitches, you can't take me, nor my Huscarl
Title: Re: giving crpg that "punch" back
Post by: Muki on November 26, 2012, 06:40:21 am
Guika your avatar.... it's very nice :3
Title: Re: giving crpg that "punch" back
Post by: Corwin on November 26, 2012, 07:51:46 am
This crpg feels like the fairy version of the old times,  everyone goes archer or twohand ballerina. Where are the black knights with boulders on long sticks?  The plated flamberge archers and ninja pike ninjas?  Totally unrealistic!
Allowing those classes would actually mean players would have fun. Again.
Title: Re: giving crpg that "punch" back
Post by: SirCymro_Crusader on November 26, 2012, 03:41:50 pm
Allowing those classes would actually mean players would have fun. Again.

Fun? What is this mystical thing, all we know in cRPG is rage, whine and more rage
Title: Re: giving crpg that "punch" back
Post by: GuiKa on November 28, 2012, 10:31:43 pm
Guika your avatar.... it's very nice :3

Thanks.