cRPG

Strategus => Strategus General Discussion => Topic started by: Snickers on November 19, 2012, 01:29:46 pm

Title: Improving night time settings and Developers should behave.
Post by: Snickers on November 19, 2012, 01:29:46 pm
So shik, a developer switched his nighttime setting to 8 pm pacific time (hes NA) to make any battle an early morning battle instead of prime-time NA, he did this for his own soon to be attacked army to get an extra 5-8 hours to be reinforced by allies and for the village defense to be at a horrible time slot.

Before this he took advantage of prior knowledge of Pale Horsemen being banned and had 1000 heavily armed army with over 100K in their fiefs the day they got banned for no valid reason being in their territory far from hero_party or chaos' lands and bought up all their S&D. 

This thread is about 2 things - make more standardized nightimes based on where you live and make them longer so 12-15 hours in NA from 3 am CST to say 5pm CST so most people' work and sleep time is covered - maybe slightly later than some people want to stay up and maybe slightly earlier than some west coasters want to have a battle, but generally covering most of the majority's normal hours of work and sleep.

The second thing is that developers should be held to a standard of conduct, not immunity from abuse of game mechanics or prior knowledeg of what will be happening in strategus.

Please discuss.  Thank you.

P.S. Please post other abuses of developers, i.e. accepting duplicated gear, banned players' fiefs and gold etc.
Title: Re: Improving night time settings and Developers should behave.
Post by: Molly on November 19, 2012, 01:33:30 pm
BAN HE
Title: Re: Improving night time settings and Developers should behave.
Post by: Vovka on November 19, 2012, 01:34:48 pm
I am sure what chadz support anti UIF with duped gold, troops and warm socks in all company against UIF war machine
People must know that!
Title: Re: Improving night time settings and Developers should behave.
Post by: BADPLAYER_old2 on November 19, 2012, 01:58:11 pm
Sounds like you got outplayed.



p.s
If you have a life you shouldn't be able to play this game to it's fullest potential imo.
Title: Re: Improving night time settings and Developers should behave.
Post by: Smoothrich on November 19, 2012, 02:23:36 pm
Shik was actually in that area because he was on his way to attack Fallen.  You guys did the exact same thing in plundering their s&d, even taking their fiefs.  No one had "prior knowledge" until chadz announced a ban wave after pushing the buttons.

Who cares what his nighttime is set to.  Does this really warrant a thread?  Close it and feel bad about crying about this.
Title: Re: Improving night time settings and Developers should behave.
Post by: Rikthor on November 19, 2012, 02:38:08 pm
Actually I wouldn't mind the night time stuff being adjusted, people forget to set it, set it incorrectly, etc and we end up with shitty battles times for everyone involved on both sides of the pond.
Title: Re: Improving night time settings and Developers should behave.
Post by: dodnet on November 19, 2012, 02:54:40 pm
There are ppl who work at night, so they might set their nighttime to your prime time. Also some work longer than others. I for example can't play before 6pm, so my "prime time" starts at 7...
Title: Re: Improving night time settings and Developers should behave.
Post by: Shik on November 19, 2012, 03:19:45 pm
My night time is 4 AM to 12 PM EST, perfectly reasonable. Prior to that it was 11 PM to 7 AM EST - I'm sorry that some people have normal sleep schedules? What is this thread even about lmao.
Title: Re: Improving night time settings and Developers should behave.
Post by: Keshian on November 19, 2012, 03:31:02 pm
My night time is 4 AM to 12 PM EST, perfectly reasonable. Prior to that it was 11 PM to 7 AM EST - I'm sorry that some people have normal schedules? What is this thread even about lmao.

So the battle at 7 am est, 4 am pst this morning was your "old" setting and you already changed it again after you manipulated time settings to your benefit?  lulz, i think thats what the thread is about. 4 am is a reasonable time for nighttime (not primetime 9 pm PST), but you didnt change until after this thread - I think thats the whole point.
Title: Re: Improving night time settings and Developers should behave.
Post by: Shik on November 19, 2012, 03:33:37 pm
I've had my "old" night time on since the beginning of this strat. And no, I changed my nighttime yesterday because I have more time now on account of holidays, before this thread was made. I fail to see how it's exploiting at all, its entirely bear irl's fault for attacking me past midnight EST. I'm sorry I don't plan on staying up all night for internet horses battles? Besides that, I was moving around the map, so my nighttime was perfectly visible to everyone else. Not my problem.
Title: Re: Improving night time settings and Developers should behave.
Post by: Keshian on November 19, 2012, 03:35:02 pm
I'm sorry I don't stay up all night for internet horses battles?

You just wake up at 5 am for them??  11 pm EST must be late.  Sorry, i just find your responses rather amusing since it seems so unlikely that you just happen to change your nighttime settings this morning, just becasue you randomly decided and not because a thread was started about it.

Also, what about making nighttimes more standardized and longer lasting so battles go during or close to primetimes always. 5 pm EST to 4 am EST so 2 pm PST to 1 am PST only on NA side??  harder toa ccomplish same thing in EU side but would work here.
Title: Re: Improving night time settings and Developers should behave.
Post by: Snickers on November 19, 2012, 03:37:37 pm
Shik was actually in that area because he was on his way to attack Fallen.  You guys did the exact same thing in plundering their s&d, even taking their fiefs.  No one had "prior knowledge" until chadz announced a ban wave after pushing the buttons.

Who cares what his nighttime is set to.  Does this really warrant a thread?  Close it and feel bad about crying about this.

Since this hasn't affected me or my clan, there is no reason for me to cry.  It is just an observation. Just trying to make the game better.

Title: Re: Improving night time settings and Developers should behave.
Post by: Shik on November 19, 2012, 03:38:50 pm
Yeah its so unreasonable for someone to go to bed at 11 PM and wake up at 6 AM amirite.
Title: Re: Improving night time settings and Developers should behave.
Post by: Keshian on November 19, 2012, 03:41:56 pm
Yeah its so unreasonable for someone to go to bed at 11 PM and wake up at 6 AM amirite.
 

Waking up for 6 am battle compared to staying up 30 minutes for an 11:30 battle, yeah it doesn't make a lot of sense.

Anyway doesn't really matter - what needs to be changed is the abuse of nighttime settings, which has been done repeatedly and making it more generous than just 8 hours.  Should call it nightime/work time.
Title: Re: Improving night time settings and Developers should behave.
Post by: Molly on November 19, 2012, 03:54:37 pm
This AM/PM thing is confusing - stupid NAs... can't use proper SI-units nor afford proper 24h clocks  :rolleyes:
Title: Re: Improving night time settings and Developers should behave.
Post by: BaleOhay on November 19, 2012, 06:59:15 pm
I do not buy the we happened to be in the area attacking fallen. Just in time to divert and eat up the sd. Just happened to have shine army and enough gold for upkeep plus enough to buy 15,000 goods.
Seems fishy. Same as I said to u in vent when u came in.

we saw what you were doing and beat you to the other fief. we are also giving the fiefs back and gold.
Since they are back in game.

amazingly after u sold the sd to chaos you did not follow thru on that fallen attack. guess u changed your mind after walking half the map.
Title: Re: Improving night time settings and Developers should behave.
Post by: Kelugarn on November 19, 2012, 07:27:39 pm
(click to show/hide)
Title: Re: Improving night time settings and Developers should behave.
Post by: Malaclypse on November 19, 2012, 07:32:26 pm
amazingly after u sold the sd to chaos you did not follow thru on that fallen attack. guess u changed your mind after walking half the map.

Shik was there for those two sieges (or at least one of em) on Tilbaut castle and changed his mind about attacking it after actually playing it, and even said as much in in-game chat (though he didn't follow through on attacking us instead).
Title: Re: Improving night time settings and Developers should behave.
Post by: Pentecost on November 19, 2012, 08:12:01 pm
Shik was there for those two sieges (or at least one of em) on Tilbaut castle and changed his mind about attacking it after actually playing it, and even said as much in in-game chat (though he didn't follow through on attacking us instead).

I just checked, and he was there for both sieges. Frankly, after seeing how that castle is laid out, I can see why he would feel that trying to attack it is a waste of time.
Title: Re: Improving night time settings and Developers should behave.
Post by: Digglez on November 19, 2012, 08:55:30 pm
just another reason why battles should be server region prime time only.

And any experienced dev would have anti-grief designed his game and prevented abuse like this.  For instance only being able to change night-time once a week
Title: Re: Improving night time settings and Developers should behave.
Post by: Garem on November 19, 2012, 08:58:17 pm
I just checked, and he was there for both sieges. Frankly, after seeing how that castle is laid out, I can see why he would feel that trying to attack it is a waste of time.

 :twisted:

We broke their spirit upon the walls of New Tilbaut. Bless their little ole hearts.

Persistent, predictable night-time settings would be nice. This would probably benefit me least of all, too, since we Fallen have got a large, dependable EU counterpart. It makes life easy for us, harder for everyone else.

Title: Re: Improving night time settings and Developers should behave.
Post by: Boss_Awesome on November 19, 2012, 09:42:59 pm
Shik was there for those two sieges (or at least one of em) on Tilbaut castle and changed his mind about attacking it after actually playing it, and even said as much in in-game chat (though he didn't follow through on attacking us instead).

Yeah.  The first arrow of the first siege hit Shik in the face   :P  He was hanging around in our territory for a while but took off once he realized that he didn't have a chance in hell versus the valiant archers of New Tibault mountaindeathfortress.  I see no reason why we can't have more hours for night time settings.  Most people need to both sleep AND work, which is going to be around 16 hours every day that they are unavailable. 
Title: Re: Improving night time settings and Developers should behave.
Post by: Canary on November 19, 2012, 10:55:24 pm
Before this he took advantage of prior knowledge of Pale Horsemen being banned and had 1000 heavily armed army with over 100K in their fiefs the day they got banned for no valid reason being in their territory far from hero_party or chaos' lands and bought up all their S&D. 
Since this hasn't affected me or my clan, there is no reason for me to cry.  It is just an observation. Just trying to make the game better.

This is not an observation, this is pure speculation. You are making assumptions about what happened and denying anything else as an explanation because it doesn't fit into your conspiracy theory.

I do not buy the we happened to be in the area attacking fallen. Just in time to divert and eat up the sd. *
Seems fishy. Same as I said to u in vent when u came in.

we saw what you were doing and beat you to the other fief. we are also giving the fiefs back and gold.
Since they are back in game.

Well, since you are all so unwilling to believe what actually happened, maybe I shouldn't bother to reiterate, but I will anyway. Shik was up North to assist us, Chaos, against Fallen. He found out about Pale Horsemen's bans around the same time we did (Malaclypse is IRL friends with Rhalzo, I think we actually knew about it before Shik did). He didn't divert east into their territory until sometime early that morning. The proximity of the Horsemen's territory to that of ours where Shik was heading is not so far that it's unreasonable to believe that he could've made it there when he did without prior knowledge of the bans.

* Just happened to have shine army and enough gold for upkeep plus enough to buy 15,000 goods.

amazingly after u sold the sd to chaos you did not follow thru on that fallen attack. guess u changed your mind after walking half the map.

And evidently someone doesn't understand how hero_party operates. It's a faction of heroes, in the sense of a single-player campaign. Each hero works on his own, making his own way and orchestrating his own trades. Being an individualist faction, it's not surprising that a hero in the field would hold most of their earthly belongings on them, gold included, for their own benefit.

They are, however, a faction that works together despite all of that. Shik had been asked by other members of hero_party to return to the desert to assist them because of a separate war burgeoning on the horizon. If I were Shik I'd have had second thoughts about throwing all my tickets at Tilbaut Castle as well, after seeing the battles that played out there. Nothing "amazing" about it.

(click to show/hide)
Title: Re: Improving night time settings and Developers should behave.
Post by: The_Slim on November 19, 2012, 10:59:20 pm
Night time should be taken out completely. 
Title: Re: Improving night time settings and Developers should behave.
Post by: Loki on November 19, 2012, 11:12:05 pm
Nighttime is necessary BUT can we please SEE what other people's nighttime is set to before we attack? I don't think that is much to ask for.
Title: Re: Improving night time settings and Developers should behave.
Post by: BaleOhay on November 19, 2012, 11:13:52 pm
no not really worth fighitng over.

Sure does look odd tho. The morning we are reading Pale got booted a dev is sitting at their keep looting. You can -1 me all you want but that does not look right.

Title: Re: Improving night time settings and Developers should behave.
Post by: Erasmas on November 19, 2012, 11:30:58 pm
It simply should take some (longer) time before the change of the night time takes effect... like 72h or so.
Title: Re: Improving night time settings and Developers should behave.
Post by: Snickers on November 19, 2012, 11:43:33 pm
This is not an observation, this is pure speculation. You are making assumptions about what happened and denying anything else as an explanation because it doesn't fit into your conspiracy theory.


Fair enough, but it is possible. This is something abusable that should be fixed.
Title: Re: Improving night time settings and Developers should behave.
Post by: Canary on November 19, 2012, 11:50:55 pm
no not really worth fighitng over.

Sure does look odd tho. The morning we are reading Pale got booted a dev is sitting at their keep looting. You can -1 me all you want but that does not look right.

It may look odd, but so does letting your off-base judgments get in the way of realizing how things really happened. I don't even think the devs who do deal with multi-account banning (indeed, Shik has nothing to do with that) were looking at Pale Horsemen as early as the point in time that Shik started leaving the desert to travel North.

You get -1 because you didn't question what happened or the explanations for it, you flat out said "no that can't be". Give us a break. It didn't "look right" when you guys started grabbing their S&D and fiefs, either, but after we asked you what you were doing and why, at least we gave you the benefit of believing what you said.

Yours and Snickers' arguments are based on one incidental fact that doesn't pan out in the way you want it to.

Fair enough, but it is possible. This is something abusable that should be fixed.

What, that Shik is on the dev team? He's not in charge of any matters of Strategus, and, more relevant to this situation, doesn't handle multi-account bans at all.
Title: Re: Improving night time settings and Developers should behave.
Post by: BaleOhay on November 20, 2012, 12:04:54 am
Considering yours was the very first explanation I heard about it. I can only go with the way things appear.

If what u say is true I apologize to shik. You can not fault us for looking at it the way it appears. Based off the reaction of some of the chaos members when I was in your ts they were as concerned as we were about impropriety.
Title: Re: Improving night time settings and Developers should behave.
Post by: Keshian on November 20, 2012, 12:21:03 am
This is not an observation, this is pure speculation. You are making assumptions about what happened and denying anything else as an explanation because it doesn't fit into your conspiracy theory.


Can I just say wow.  Completely out of context.  Snickers said that it was just an observation and it didnt affect his clan relating to switching the nighttime settings, which was an observation.  Nice manipulation of what he said by posting only that from his post and then taking a completely different post and linking what wasnt linked.
Title: Re: Improving night time settings and Developers should behave.
Post by: Canary on November 20, 2012, 02:11:18 am
Can I just say wow.  Completely out of context.  Snickers said that it was just an observation and it didnt affect his clan relating to switching the nighttime settings, which was an observation.  Nice manipulation of what he said by posting only that from his post and then taking a completely different post and linking what wasnt linked.

His post about it being "just an observation" was in response to Smoothrich's post which was also explaining why Shik was where he was. There were two points made, two that Smoothrich responded about, and Snickers seemed to be addressing both at the same time when he responded again to Smoothrich.

Either way he's speculating about the motivation behind the nighttime setting, too, so my point is still valid.
Title: Re: Improving night time settings and Developers should behave.
Post by: Keshian on November 20, 2012, 02:17:13 am
Also, this phenomenon is pretty common.  People abuse nighttime setting to get more time for reinforcement or to make it a tough time slot for those who have trouble getting mercs.

http://forum.meleegaming.com/strategus-general-discussion/and-again-exploiting-night-time/ (http://forum.meleegaming.com/strategus-general-discussion/and-again-exploiting-night-time/)

Just make standardized nightime settings with 8 hour battle window instead.  We dont have so mnay battles in NA that they cant fit into 8 hours each day.

Also remove defenders getting more than 5 hours to rinforce just becasue of their nighttime settings.  Just standardize it at 5 hours and nighttime wont be abused as much.
Title: Re: Improving night time settings and Developers should behave.
Post by: Malaclypse on November 20, 2012, 02:23:56 am
Just make standardized nightime settings with 8 hour battle window instead.  We dont have so mnay battles in NA that they cant fit into 8 hours each day.

I still don't think this is fair to daysleepers or otherwise third-shifters like myself. All you normies and your average sleep times trying to tell us when we can or can't play. Also, one has to bear in mind that from one side of the continent to the next there's already a fairly significant time difference.

Instead, remove night-time altogether- that's the only way to make things really equitable. Battle timers too!