cRPG

cRPG => Suggestions Corner => Topic started by: Jens_Langkniv on November 17, 2012, 04:08:03 pm

Title: recent archer nerf over the top
Post by: Jens_Langkniv on November 17, 2012, 04:08:03 pm
the recent archer nerf with hugely increased weight of arrows is to much  as it is a archer aint that strong a charekter cavalry player who know how to play can kill one easy shielders can kill them easy and now you guys are making them slow so the tin cans can catch them too? why not just ban bows now your at it because the point of being a archer is no longer there, and your encurage the kind of archer you hate the most by doing this, im talking about horse archers and the heavy hitting archers who focus on damage with the big 2 slot bows if anything you should have made the bows heavier the bigger they are instead of arrows but that is also out of wack in my opinion.

they where balanced before this nerf so unerf them by decreasing the arrow weight again.

and to anyone that replies here no whinning about archers seriously only peps who aint cav or shielder whine about archers gues what? archers are your weakness and evry class should have a weakness only strenghts!
Title: Re: recent archer nerf over the top
Post by: Tzar on November 17, 2012, 04:22:40 pm
I think its all ready been said 312423583465 times now that the majority of this community dont endorse the lame gameplay that follows with archers being able to kite all day an not having anyone able to counter him besides other ranged...

The increased weight on arrows actually makes some melee builds able to fight back against archers unlike before where you had to have gimmick builds with tons of ath to even be able to take a swing at one...

Title: Re: recent archer nerf over the top
Post by: Jens_Langkniv on November 17, 2012, 07:14:37 pm
i do belive that ranged should be melee builds weakness and there for that archers are faster than people in heavier armor witch also make common sense  if you think about also archers dont do that much damage anymore unless they give you a headshot.

and i dont care how many times its been said this aint a debate this is a complaint about how archers are mistreated by the developers compared to other classes just because some 2 handers and polearm guys keep whining about that archers are to strong and to fast they only feel that way because they are str build or mostly str build and frankly being slow without a shield then your asking to get shot by ranged

also its never been melee's job to kill the ranged its been cav and ranged job if you look at how wars was fought back then melee fought melee and got trampled and killed by cav and shot to pieces by ranged YOU bottum of the food chain here as melee live with it, because thats how life was for a foot soldier in medival times that how it is today also for a foot soldier tanks and planes fucking kill you 9 out of 10 times if you meet them so have some realistic sense here, also this is a game meant to be fun for evryone right?

and if melee can catch archers pretty easy and cav just bump them to death then they can actually only fight other ranged and if you guys really want it to be like that then atleast remove or halve the pd/armor penalities so its easier to get accurate shots so we might have  chance at killing melee before the reach us as we can run from them anymore!
Title: Re: recent archer nerf over the top
Post by: Arrowblood on November 17, 2012, 08:26:15 pm
Im fine.
Title: Re: recent archer nerf over the top
Post by: Boerenlater on November 17, 2012, 08:58:17 pm
okay
Title: Re: recent archer nerf over the top
Post by: Arrowblood on November 17, 2012, 09:27:42 pm
Today i got the first + from tzar in my entire life.

Title: Re: recent archer nerf over the top
Post by: Strider on November 17, 2012, 10:01:42 pm
IMO the archery nerf and arrow weight increase was necessary. BUT also IMO the weight was increased maybe a little bit too much... I think all the arrows right now should have their weight decreased by 1 to balance the huge nerf.
Title: Re: recent archer nerf over the top
Post by: Tzar on November 17, 2012, 10:05:07 pm
Most archers can still kite tho so why would you start decreasing the weight  :?:
Title: Re: recent archer nerf over the top
Post by: Spa_geh_tea on November 18, 2012, 04:40:54 pm
No melee char could catch archers before. Even when they have 6-7 athletics, they'd have to wear light armor and hope they can dodge well.

Shields made char too slow and were easily shot around.

So, the only counter was cav, ranged, or dead end alleys.

The ability to do damage withought the threat of incoming damage is a huge advantage. This is why so many nerfs and rebalances are in place against such weapons.

Xbow reload and damage
Thrower accuracy and ammo
Archer everything
Pike unbalanced and weight
.......

Notice the trend?
Title: Re: recent archer nerf over the top
Post by: Rumblood on November 18, 2012, 08:06:14 pm
L2Play. Get a horse.
Title: Re: recent archer nerf over the top
Post by: Adamar on November 19, 2012, 03:25:16 am
The current situation is still unacceptable. It's no way in hell fair for an archer to be slowed down when fighting in melee, since we already had a crapy melee capability.

I've assumed the devs would fix this in time. It's one thing to put up with the ocasional temp class breaker, but this 'solution' has gone on too long. Find some other way to nerf kiting, (like item weight being only in effect when using said items or something) so when you switch to melee you can move properly.
You(devs) have already GTXed average archers and made near to impossible for new people to try the class with all these efficiency bumps.
Title: Re: recent archer nerf over the top
Post by: Gurnisson on November 19, 2012, 06:07:04 am
Pejlaen suggested a quite drastic drop in movement while drawing the bow but the weight change on arrows reverted. If it would be possible, it sounds better than the current situation where archers are gimped in melee to stop the kiting (unless they continuously drop the bow to melee)
Title: Re: recent archer nerf over the top
Post by: Zlisch_The_Butcher on November 19, 2012, 07:08:48 am
Pejlaen suggested a quite drastic drop in movement while drawing the bow but the weight change on arrows reverted. If it would be possible, it sounds better than the current situation where archers are gimped in melee to stop the kiting (unless they continuously drop the bow to melee)
Not really, they'd just sheath their bow, kite for longer, shot, then run off.
Title: Re: recent archer nerf over the top
Post by: Grumpy_Nic on November 19, 2012, 07:32:42 am
FFS stop running around rambo style and learn to teamplay. Get somebody to cover your ass and you'll be fine when attacked by melee. There are enough players in this mod willing to teamplay, learn to use that.
Title: Re: recent archer nerf over the top
Post by: Adamar on November 19, 2012, 02:08:56 pm
FFS stop running around rambo style and learn to teamplay. Get somebody to cover your ass and you'll be fine when attacked by melee. There are enough players in this mod willing to teamplay, learn to use that.

That would be nice if true. Alas we can only relly on ourselfs.
Title: Re: recent archer nerf over the top
Post by: Jens_Langkniv on November 19, 2012, 03:25:33 pm
we would teamplay if people didnt hate archers so much sometimes our own teammates dont even care anough to proteckt a archer they see a guy running for the archer and just let them, ive seen this several times the problem is that no one teamplays really unless its clan people together and thereby its the very guys who whine about archers damn own fault that archers kite, as they are forced to kite it would almost be better to have archer hybrids back just with the current nerfs except for arrow weight.

and yes it would be great if it could be made so you more or less had to stand still to draw you bow and shoot if its possible to program that i would love that instead of this weight nerf its way to much arrows weight more than jarrids? wtf! anyway the other nerfs mentioned by
No melee char could catch archers before. Even when they have 6-7 athletics, they'd have to wear light armor and hope they can dodge well.

Shields made char too slow and were easily shot around.

So, the only counter was cav, ranged, or dead end alleys.

The ability to do damage withought the threat of incoming damage is a huge advantage. This is why so many nerfs and rebalances are in place against such weapons.

Xbow reload and damage
Thrower accuracy and ammo
Archer everything
Pike unbalanced and weight
.......

Notice the trend?

are all reasonble nerfs as a pike can stab you 3 meters away does alot of pierce damage sometimes you get 1 shot in heavy armor by a pikemen so ya fair.

thrower again alot of damage and possibility to make melee/thrower hybrid more than fair nerf.

xbow ya well huuge damage and fastest missile in the game and  again possibility of a hybrid melee/xbow class and xbows dont require much wpf to get fairly accurate fair nerf again:

Archers no hybrid possibility and you have to dedicate all wpf to archery or you will suck at longer range and you need to shoot anyone in bigger armors about 1-2 times more than other ranged  to kill them usaly unless you use bodkin arrows but then you have less arrows and higher repair than most people in heavy armor so not fair to nerf more atm as it is you more or less suck as a archer untill you reach lv 25-26+ as you either you damage or you wpf is to low to be usefull.

and to quete another:

L2Play. Get a horse.

also this last nerf have tempted me to to make my archer a horse archer for the first time ever and thats what it will be motivation others to do also or only use the biggest 2 slots bows because using a horn bow with 3 quivers is no longer possible so smaller bows are either ruined now for archers or only usefull from horseback, any yes i could just take 2 quivers a hornbow and a melee weapon but since archers  are so specalised to be accurate now there is more or less no point in a melee weapon as you will exstremely rare win a melee fight against a melee build char