what a retardChances are, if you know how to play with 18 agility, you shouldn't have a problem.
try playing with a shield, if you ever get close to an archer he'll just run away, it doesnt change anything it just delays your death
Everyone used to take a shield into battle.I will ask devs to add subscribe option on forum,
Archery doesn't need a nerf people need to wisen up.
We all know that archery has lower damage then ever at the moment and lower melle capability.
Everyone used to take a shield into battle.
Archery doesn't need a nerf people need to wisen up.
We all know that archery has lower damage then ever at the moment and lower melle capability.
Everyone used to take a shield into battle.
Archery doesn't need a nerf people need to wisen up.
We all know that archery has lower damage then ever at the moment and lower melle capability.
what a retard
try playing with a shield, if you ever get close to an archer he'll just run away, it doesnt change anything it just delays your death
Variety is the aim of the game and if you want to survive being a clone of a generic "super soldier" is not how to do it.
I could catch nine out of ten archers with 5 ath.
str does have its weakness' and kiting is and should be one of them.
During Middle Age, most fighters had a shield. Look at all pictures of this period, they all have a shield. 2H heroes were very rare (some HRE schock troops, or berserkers, for exemple).at last someone got history lessons
Archers, in Western Europa,were 30 to 50% of an army. In Eastern Europa and in muslim world... almost 100%
During Middle Age, most fighters had a shield. Look at all pictures of this period, they all have a shield. 2H heroes were very rare (some HRE schock troops, or berserkers, for exemple).
Archers, in Western Europa,were 30 to 50% of an army. In Eastern Europa and in muslim world... almost 100%
A straight forward simple solution to all the kiting is to raise the PD requirements for all bows..... thus forcing less agi.
But then again , some will whine about bows hitting too hard.
Bows should be remade anyway IMO .. we dont need 8 bows where only 3 of them are usable.(Horn bow,Yumi and Rusbow)
A straight forward simple solution to all the kiting is to raise the PD requirements for all bows..... thus forcing less agi.
But then again , some will whine about bows hitting too hard.
Bows should be remade anyway IMO .. we dont need 8 bows where only 3 of them are usable.(Horn bow,Yumi and Rusbow)
The idea of marginally increasing all the stats is no good.
Should make bows with diffrent traits.
The accurate one - The hard hitting one - The cheap one - The fast one and so on.
Bring back the Warbow! PD10!
With a shield, an archer is not a real threat, and you don't need to chase him.
If you can't chase him, make a ballanced build, wait for the flags, wait until he runs out of arrows, or until he decides he can't kill you without a melee aproach.
But that's boring right?
No, Im suggesting shields can stop arrows, which helps you survive the prcess of killing an archer. You still need decent athlectics and a notion of timing to kill an archer or more.
Also, I'd like you to formulate precisely what do you mean by "a notion of timing".
I'm not familiar with archer builds; never even considered playing one and likely never will. Would a 12/27 build with 9 shield skill and 9 ath be able to catch most archers, or would I need to go something like 9/30? I would either take a fast blunt weapon like a flanged mace, or a scottish sword. Maybe even long dagger if I feel like being crazy.