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- Trainer : make your rookies into better soldiers, they know how to carry equipment (so less equipment becomes crates, usefull for besieging castle)
- Tactics : slight increase in amount of mercenaries you can hire for a battle.
- Inventory Mngmt : more crates/ goods per troop on you without slowing
- Engineer : Ability to make/ gather construction material in the forest.
- Prisoner Mngmt : survivors of the enemy (surrendered/ flag captured) become your prisoners, over time you can recruit them depending on CHA
This has been suggested several times and in a couple different ways
but this man uses purple text and fat letters.
what about leveling up? i think you should get as many points as your highest level ever.
My main point about giving only the commanders of battles (who also participate) is that this forces clans into action. A small clan that fights all the time will have better generals and governors than large empires that don't fight, or have to spread their battles out (and xp) amongst more people.
Even if it just becomes border clashes with neighboring factions rather than an actual war, it prevents one clan from just hoarding milanese plate for the one day they get to use it. They must constantly be spending resources to buy more gear.
Well, my original idea was that you do not LEVEL these stats. Maybe you just GET a set amount of points when you join strat and you distribute them as you wish, and you could reset them in 7 days like the PP in a fief.
That way its all even.
As I said earlier, the primary motivator behind having it be a leveling system with xp is to promote battles and fighting.
Yea, but the big problem with that is that the XP for small battles with low or medium tier gear is that the XP isn't all that good. It's AWESOME with high level equipment, sure. But that's just another reason to not fight until everyone has platemail.