It does not sound like anything yet. You can not know for sure how it would work out. Everything else is just speculation.
Parrying at the right time will cause the attacker to be stunned longer giving the defender a longer window for a counter-attack.
Sounds like an advantage for the players with the best pings.So is chamberblocking, directional blocking and kicks. Using this logic we can only play chess multiplayer.
Should not work with all weapons, is all I'm gonna say.This true.
One word: Maulsgonnamaul.
It sounds very time critical, and as such will be mostly beneficial those with the best pings.
Maybe the devs can sprinkle some magic dust on it to make it a wonderful addition to all players, and not something that greatly benefits a fraction of the players, but that seems far less likely.
And what's this about "just speculation"? Isn't your poll and thread all about asking the playerbase if they imagine the feature would make cRPG better?
I constantly play with 110-120 ping on NA1/2 server. Sure melee-wise i'm at a disadvantage but i can easily fix that with going cav lancer, mauler, archer, tincan or shielder.And the fact that NA players are shit also helps :wink:
So is chamberblocking, directional blocking and kicks. Using this logic we can only play chess multiplayer.
I constantly play with 110-120 ping on NA1/2 server. Sure melee-wise i'm at a disadvantage but i can easily fix that with going cav lancer, mauler, archer, tincan or shielder.
If you have high ping, you will always be at disadvantage in a melee part of cRPG.
As for speculation: I had to comment since I felt like you were not giving this suggestion a chance.
I mean, you voted no because ping difference MIGHT affect gameplay...
However, it was removed (some say due to improvements on chamber blocking, some say due to it being to buggy impossible to fix).
cmp already mentioned possibility of this being introduced at some point, so this is also addressed to him as a reminder.
Derp. Not giving MORE advantages to low ping players makes this game chess?Stomping on any idea that might make the game harder for the half percent that plays with a 100+ ping before having any clue how it would play out, yeah that kind of attitude wouldn't have gotten multiplayer gaming past chess.
Stomping on any idea that might make the game harder for the half percent that plays with a 100+ ping before having any clue how it would play out, yeah that kind of attitude wouldn't have gotten multiplayer gaming past chess.
Whether you have 30 ms or 150, you develop your timing based on what works, not necessarily on what you see.
I can consistently chamberblock on NA, once I work out when to do it.
It's because stab gets stunned from being blocked more so than even from being chamberblocked. Not related to this, although it would give even more free hit vs stabs.
I think it's lame. Yeah maybe they should deal with the stab, but not by granting the enemy free hits on you. Everything should have a counter.Yes, the stab stun is the counter to the now almighty 2h stab. Yet that is not enough cause every 2h I duel does 50% stabs. I rarely get a free hit in due to stab stun, not even with chambers.
Nah, it was removed because it was a huge advantage for the few good players (not many of those in early beta), and the majority of noobs whined about it. That shouldn't be a problem now that everyone and his mother knows how to manual block at least to some extent.
It's one of the top things on my todo list. It can't be done until we break compatibility and everyone uses the new client, though.
Why would we add this when we already have the chamber option, this is just a less risky and more rewarding version. Which is stupid.
Rather add what stun you want from tab block to chamber blocks.
Also think it would make combat more boring because everyone would be hold attacking all the time.
Its really nice with some initiatives and new/reused ideas, but please dont change for the sake of changing.
soontm
soontm
When we will see some big changes btw? cRPG didnt had any serious patches for a long time.
soontm
I still haven't decided whether a good parry should mean increased attacker stun or decreased defender stun (or both). Suggestions are welcome.
Held attacks will be changed so that holding too much will result in a damage decrease (currently held attacks reach 150% damage at 0.6s, then go down to 120% and stay there). That should get rid of holding contests, unless one wants to deal ridiculously low damage and risk glancing.
I still haven't decided whether a good parry should mean increased attacker stun or decreased defender stun (or both). Suggestions are welcome.
Maybe it should stun both: attacker more than defender though, but should still allow the attacker to block the next attack from the defender (kind of like chambering). Advantage would be getting a free hit on the attacker if it's a 1vs2 scenario: attacker attacks, first defender parries, second defender gets a free hit in.this , make it like chambering, if your quick enough you can block. Dont just give it a free hit, due to long stun times
this , make it like chambering, if your quick enough you can block. Dont just give it a free hit, due to long stun times
This. No free-hit mechanism, please.
Free hits are lame, definitely out of the question.
I still haven't decided whether a good parry should mean increased attacker stun or decreased defender stun (or both). Suggestions are welcome.
Held attacks will be changed so that holding too much will result in a damage decrease (currently held attacks reach 150% damage at 0.6s, then go down to 120% and stay there). That should get rid of holding contests, unless one wants to deal ridiculously low damage and risk glancing.
I would prefer to avoid making major changes (like adding a stamina-like system). If necessary chamber blocks can be made harder/more rewarding/whatever is needed to make a place for parries.
Chamberblocking is very high risk, almost no reward right now.
That might be true, unless you chamber-block someone with a high ping, like me, who can't block the chamber, especially if the weapon is fast.When you see that an enemy isn't blocking your swing, try switching to a block under the assumption that they are going for a chamber. This usually works for me when I hop on the EU duel server (which gives me a fairly high ping).