cRPG

cRPG => General Discussion => Topic started by: Tzar on April 17, 2011, 08:23:39 pm

Title: Teamwouding on the EU servers compared to US servers
Post by: Tzar on April 17, 2011, 08:23:39 pm
For the love of god i swear that the amount of teamwound when playing on EU compared to the US servers is enormouse.

If im not using my plate armor im either Tk´ed or Teamwounded to 50% or under before the enemy gets to finish me and its like that 8/10 rounds. Its something that has rly begun to make my cRPG experiance a bit dull tbh  :rolleyes:

I suggest that we put in the same settings they have on the US servers where if u team wound you get the same amount of dmg you deal back.

If my ping had been better i would never leave the US servers anyone who have played on both servers will agree with me that the amount of teamwound on the EU servers compared to the US one is out of control.

This is by no means and attack on anyone and god knows that i done my share but this i belieave would rly sort things out people would think twice before they shoot into melee or swing their giant swords wildly in the air  :wink:

I see no reason for this not to be implemented besides if the owner dont agree but it has helped alot with the TK/Teamwound on the US server so why not use it on the EU servers  :)

Offcourse anyone who dont use a weapon with a reach of under 100 aka Archers and xbow´ers throwers with 2h/pole dont borther posting plz. thank you.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: LordRichrich on April 17, 2011, 08:31:55 pm
+1
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: bosco on April 17, 2011, 08:36:26 pm
+1 for mirror damage.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Zisa on April 17, 2011, 08:44:34 pm
Silly.
So you get wounded, and as punishment, your team now has two wounded guys.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Gortha on April 17, 2011, 08:55:12 pm
Double Mirror Damage! :P
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: The_Bloody_Nine on April 17, 2011, 09:04:58 pm
-1. I hate mirror damage.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Brutal on April 17, 2011, 09:08:01 pm

Offcourse anyone who dont use a weapon with a reach of under 100 aka Archers and xbow´ers throwers with 2h/pole dont borther posting plz. thank you.


Use a longer weapon in clusterfuck, don't go for a kill when 5 teamates are already banging one guy, problem solved !!!
If it's your way of playing that induce TK, you said so yourself, change it .
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: IG_Saint on April 17, 2011, 09:10:31 pm
Silly.
So you get wounded, and as punishment, your team now has two wounded guys.

Not to mention the dangers of 2 people getting stunned right in the frontlines.

This topic has been discussed before and shot down for those reasons.

Oh and what brutal said as well. If you're getting TKed a lot, it might be your playstyle that's to blame.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Braeden on April 17, 2011, 09:17:02 pm
Quote
I suggest that we put in the same settings they have on the US servers where if u team wound you get the same amount of dmg you deal back.
That isn't the setting on the US servers afaik.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Felagunda on April 17, 2011, 09:19:05 pm
http://forum.c-rpg.net/index.php/topic,2794.45.html

All I really have to say is said there
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: DrTaco on April 17, 2011, 09:19:39 pm
When some dick decides to plant his spamming tool right into my back, i'd him to feel the effects too if he's on my team.


So +1

It also gives a good incentive to watch your swings.
I say again. WATCH YOUR SWINGS. YOUR TEAMATES ARE NEXT TO YOU.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Tzar on April 17, 2011, 09:23:34 pm
Not to mention the dangers of 2 people getting stunned right in the frontlines.

You do know that the point of mirror dmg is to prevent this from happing in the first place right??

Also is it fair the teamwounder gets to continue while u get the dmg and gets punished for hes mistake/greed?
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Tears of Destiny on April 17, 2011, 09:41:12 pm
That isn't the setting on the US servers afaik.

We don't have that setting.

We do however have significantly less people who are stupid enough to swing weapons at the spawn point.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: IG_Saint on April 17, 2011, 10:58:33 pm
You do know that the point of mirror dmg is to prevent this from happing in the first place right??

Also is it fair the teamwounder gets to continue while u get the dmg and gets punished for hes mistake/greed?

It's still going to happen. And is it fair to punish the whole team for 1 guys mistake? Reflective team damage can easily cause 2 people to die because of 1 mistake, that affects the team's chance to win quite a bit.

And apparently they don't even use reflective team damage on the US servers, which kinda debunks your entire first post.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Leesin on April 17, 2011, 11:06:32 pm
I experience roughly an equal amount of teamwounding on both servers ( Battle servers that is, if I had to play a siege server it would EU siege by far, NA siege is the worst server I ever played for TKing and team wounding, atleast the times I played there )

 But I think reflective damage isn't such a great idea as even some of the best players accidently wound team mates sometimes and it's quite strange for 2 guys to get stunned from one team hit lol. It's a shame people can't be fined gold for team wounding, that would probably be the best way to make the really careless players, be more careful. But I can't remember if Taleworlds were definately going to patch in something that would allow that kind of coding ( along with getting assists for kills ).
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Konrax on April 17, 2011, 11:33:03 pm
There should be a gold penalty if anything for team hitting and killing.

A single team hit costs 50g.

A team kill is 10g X Character Level Killed (10g for a lvl 1, 300g for a lvl 30)

That way if you hit someone you will lose 50g, if you kill them you will lose more.

300g is right in the realm of an item repair and shouldn't break any ones bank but be enough of an incentive to not swarm enemies for kills and swing like the mentally challenged internet gamers you all are.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Kafein on April 17, 2011, 11:43:52 pm
No. Mirror damage looks idiotic. Though maybe it could help for some people (retards still shooting in melee combats more than one year after the freaking release).


I'd be for paying when you do team damage. Just like this for example :

There should be a gold penalty if anything for team hitting and killing.

A single team hit costs 50g.

A team kill is 10g X Character Level Killed (10g for a lvl 1, 300g for a lvl 30)

That way if you hit someone you will lose 50g, if you kill them you will lose more.

300g is right in the realm of an item repair and shouldn't break any ones bank but be enough of an incentive to not swarm enemies for kills and swing like the mentally challenged internet gamers you all are.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Tzar on April 18, 2011, 12:10:07 am
Well they have mirror dmg on the NA seige server i geuss NA stands for north america?? anyways they have mirror dmg their go check for yourself
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Kingswat on April 18, 2011, 12:32:52 am
All mirror damage will do is encourage dueling.  I'll be damned if I am going to hop in to a fight when it's 1 vs 1.  I will just wait until my teamate dies so i don't risk getting hurt.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: MouthnHoof on April 18, 2011, 11:17:51 am
Use a longer weapon in clusterfuck, don't go for a kill when 5 teamates are already banging one guy, problem solved !!!
If it's your way of playing that induce TK, you said so yourself, change it .
The problem is when I am the first/second man there and then 3 more arrive to "help" or someone is trying to snipe at the surrounded enemy from 100 meters away.

Not to mention the dangers of 2 people getting stunned right in the frontlines.
...
If you're getting TKed a lot, it might be your playstyle that's to blame.
My greater problem is with ranged people who shoot into melee. If I see some careless swinger around me I try to move out of the way - I want to win the frame, I do not care who gets the final strike on the guy. I cannot move out of the way of the "friendly" archer/xbow/thrower, especially if he is standing on top of a roof somewhere and I am not even aware of his trying to shoot into the melee. There are some archers that follow the infantry and act as support. These guys I am aware of their presence and I try to fight with my side to them, so if the opponent backs away for a moment they can get the shot in. This kind of archers are also careful with their shots, but they are rare.

Self damage for ranged weapons can work. It will not stun two people in the front and punish the careless shooter. There is absolutely no excuse for team wounding with a ranged weapon, except for the rare case of a friendly jumping infront of the archer. Ranged troops are not supposed to fine into melee.
Implementing this for melee team wounding is indeed more problematic, but melee friendly damage bother me less. It is also harder to avoid by the nature of it.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: MrShine on April 18, 2011, 02:44:01 pm
There already is a punishment for teamwounding built in, it's called you hurt your team's chances for winning the round with means less xp and gold. I say no to mirror damage.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Baron_Settmour on April 18, 2011, 02:49:44 pm
No to mirror damage and no to monetary penalties. Like a previous poster noted, this will just cause me to stay out of a fight until it's over because like hell am I going to hurt myself or pay money for someone getting in front of my shots.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Gnjus on April 18, 2011, 02:54:02 pm
....errrrr...."mirror damage" ? Wtf are we playing here ? Some fantasy crap ? Friendly damage return would be the most useless and most stupid thing ever in this mod.....when you hit your teammate - he takes 100% of your damage and he (probably) dies.....there is nothing more to it then this, anything else is just fantasy crap. By killing your teammate you have done more then enough damage to yourself and your team. I wouldnt mind any additional "penalties", as long as they have anything to do with "common sense".
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: krampe on April 18, 2011, 02:58:58 pm
I think the setting is only 50% teamdamage
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Gnjus on April 18, 2011, 03:14:05 pm
I think the setting is only 50% teamdamage

Yeah, and its......silly.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Mala on April 18, 2011, 04:36:30 pm
Hmm, in my own private contry mirrow damage means "no damage for me and your damage for you".
So there will be only one wounded fighter and this time it is not the "harmless" bystander.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Phazey on April 18, 2011, 04:41:06 pm
There are several old threads on here about this. Good arguments against mirror damage have been made.

I think it's probably better not to use mirror damage. Team attacks and team kills are annoying, but part of the game.

Just keep remembering it's accidental and if you tk, keep saying 'sry' and all will be fine.  :wink:
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Sean_Drew on April 18, 2011, 05:01:27 pm
It´s not realistic , but i think 100% Friendly damage to self and 0% damage to Friendly would be good, because archers would think twice about shooting in melee-fight , and swinging damage your mate would be less , cause they don´t learn from teamwounding.

Now it´s like this :

Archer shooting in melee .... hm .... nobody seen , that i hit my mate ..... no sry said .... just shoot , and shoot .... oh .... another teamhit .... but not a kill  .... must say nothing .... shoot shoot shoot .... ups .... i headshoted my mate .... er .... better say nothing , maybe nobody had seen the direction, from where the shoot comes .... shoot , shoot .... ups ... teamhit .... hm .... shoot shoot ... teamhit ...
Round lost .... MAN ! My melee mates are so bad .... they loose all the time .... shit melees .... why don´t they take a bow ?

Or : Cav player in full speed , targetting an enemy .... he sees a mate comes by and get´s into melee ... but he hold attack and speed ... the enemy and mate turn sides .... ups .... teamkill .... hm .... ok .... i say sry .... next target ... ups .... bumped my mate , and he´s killed by enemy , cause he couldn´t defend .... hm .... say nothing .... next target ... and so on ...


If all this teamdamage would be reflected , it would be much more fun to play for the ones who are cautious with their hits.


One thing : Most of the archers are real good , cav also .... some archers and cav are fantastic , but the few who aren´t , but try , and try , and try are really annoying , and for those a teamdamage-reflect would be really good.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: La Makina on April 18, 2011, 05:17:34 pm
Regulating TK/TH with gold penalty would reduce ragepolling and that would be a good thing.  And with my 250K gold currently in my purses, I could offer me my complete team!  :mrgreen:

Regarding mirror damage, there is the problem that, when just killed, a body loses all substance and don't absorb hits: a  blow launched a fraction of a second too late, after the fatal hit, would go through a dead body and could hit a teammate.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Leesin on April 18, 2011, 06:05:07 pm
There should be a gold penalty if anything for team hitting and killing.

A single team hit costs 50g.

A team kill is 10g X Character Level Killed (10g for a lvl 1, 300g for a lvl 30)

That way if you hit someone you will lose 50g, if you kill them you will lose more.

300g is right in the realm of an item repair and shouldn't break any ones bank but be enough of an incentive to not swarm enemies for kills and swing like the mentally challenged internet gamers you all are.

As I already said this is only possible if Taleworlds do actually patch the feature in that registers damage as such, so we can actually have Assist score and also possibly have a gold fine for team wounding. If they don't then punishing for team wounding is impossible as far as I know, atleast that's what was discussed long ago.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Konrax on April 18, 2011, 06:29:11 pm
It might not register damage, but it does register kills.

Might not be able to do the fine for the initial hit but the kill might be entirely possible.

I think a small monetary penalty would be perfect for team killing, yes you do hinder your team, but its also a slap to WAKE THE F*&% UP and kill the right enemies! Saying that your team suffers enough is one thing, but those blood thirst swing all over the place or ranged people shooting into melee should take a personal penalty for "hurting their teams chances of winning".

Like I said it's not enough to break the bank, but certainly enough to not want to do it even just from carelessness.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Cyclopsided on April 18, 2011, 06:31:59 pm
Currently, without mirror damage:
player A hits Player B. Player B dies and Player A walks away although he was in the wrong.
With 100% mirror damage and a negation of team damage:
Player A Hit Player B. Player A dies, Player B does not take the damage. Only the person who did wrong was punished.

Oh look at that. Only one person is hurt when they team damage -- the person who was the spamming bad player, because they kill themselves rather than their teammates.
problem solved.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Konrax on April 18, 2011, 06:34:00 pm
I would fully agree with you if:

People wouldn't run right next to me when I am trying to attack someone and walking into my swings, usually resulting in us both being killed under reverse damage mechanics.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Tzar on April 18, 2011, 06:34:28 pm
Currently, without mirror damage:
player A hits Player B. Player B dies and Player A walks away although he was in the wrong.
With 100% mirror damage and a negation of team damage:
Player A Hit Player B. Player A dies, Player B does not take the damage. Only the person who did wrong was punished.

Oh look at that. Only one person is hurt when they team damage -- the person who was the spamming bad player, because they kill themselves rather than their teammates.
problem solved.

lol +1
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Blondin on April 18, 2011, 06:49:00 pm
And then you see griefers jump in front of you... You hit him, you die, he wins...
No mirror damage.
Last night, i got 3 death on a map, all 3 were tk, but that's part of the game and it's like irl, it's a part of the war.
Ff have always existed, particulary by archers. Even in our time, you see a lot of ff in Irak or Afghanistan.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Digglez on April 18, 2011, 07:03:08 pm
Charging someone gold and mirror damage are not effective ways to stop TK'ing all.  Take a page from well run HL based FPS mods and use a punish script.

WHen you get tk'ed you have option
1) Forgive
2) Punish

Server sets how many punish within X minutes before u get booted
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Kaelaen on April 18, 2011, 07:20:32 pm
Charging someone gold and mirror damage are not effective ways to stop TK'ing all.  Take a page from well run HL based FPS mods and use a punish script.

WHen you get tk'ed you have option
1) Forgive
2) Punish

Server sets how many punish within X minutes before u get booted

Hitting the drunk camera punishment would be absolutely hilarious in this game.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Konrax on April 18, 2011, 07:29:38 pm
I would love to see a drunk camera option for tk punishment.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Phazey on April 18, 2011, 07:31:22 pm
http://forum.c-rpg.net/index.php/topic,2794.45.html -> a simmilar discussion for those who do not want to search but are interested what has been said about this before. i bet if you search you'll fine even more threads about this
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: MrShine on April 18, 2011, 07:52:52 pm
I am by NO means a realism stickler, but c'mon, 100% mirror damage dealt to the 'tker'?  It's going to end up looking completely ridiculous.  A thrower hitting a teammate with a throwing lance and immediately dropping dead, while the teammate is walking around with a lance sticking out of his head... the game has grounds in realism on some level and introducing this "fix" would fly in the face of all that.  Same with the 'forgive' system or really any artificial fixes that are being offered. 

If people are so upset about TKing I'd suggest playing with friends more often or people you trust won't hit you in the back.  If you feel that someone is intentionally TKing you or wounding you, that's what admins are for.  Remember; this is a team game, and people who TK or wound are hurting their team (and themselves).

The mirror damage thing where the person hit receives no damage is also RIPE for griefing abuse as previously mentioned... I can picture the naked griefers now who dive in front of archers, mounts, xbowmen.  Yes admins can also help try and deal with this, but my point is this won't fix the problems and only detracts from things.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: Baron_Settmour on April 18, 2011, 07:54:08 pm
Adding a drunk camera would only encourage TKing IMO. People would do it just for that experience. Rather, I think you should go dark if you TK for 1 minute. In other words, screen fades to black with "Team Killer" written on it and your character is subject to the wrath of the world around him.
Title: Re: Teamwouding on the EU servers compared to US servers
Post by: The_Bloody_Nine on April 18, 2011, 07:59:29 pm
http://forum.c-rpg.net/index.php/topic,2794.45.html -> a simmilar discussion for those who do not want to search but are interested what has been said about this before. i bet if you search you'll fine even more threads about this
not counting dozens of threads like this on taleworlds.com, in this case there is no difference between native and cprg.

That reminds me that friendly fire in melee wasn't even intended, it was a bug in one of the beta releases :)


Back on topic I played on several serves with different mirror damage settings, and observed two things:
1. People pay less attention not to teamdamage.
2. The raised of amount staggering all over the battlefield makes combat a pain in the ass.