Hi all, if i wan't to use an awlpike with a shield, do i make my build in 1h or pole arm, also can you give me a good build for the warhammer shielder build
thanks
Hi all, if i wan't to use an awlpike with a shield, do i make my build in 1h or pole arm, also can you give me a good build for the warhammer shielder build
thanks
Personally I would want at least 6 athletics if I was planning on using a 65 length weapon. Otherwise, you will get S keyed upon.
oh mister 2h wants to backpedal? stop, pull out heavy throwing axe, watch him make a mad dash to try and stop me from throwing. works great when they jump into a throw and take 50% more damage
When on my 2hander, I LOVE it when a shielder pulls out a throwing weapon. Either they switch weapons and I get a free hit, or I spam the shit out of them since they can't hit me with their short, slow, weak weapon.
Throwing is great at medium range when you're closing distance, but pretty terrible when fighting against a speedy 2hander who can dance in and out of your range.
When on my 2hander, I LOVE it when a shielder pulls out a throwing weapon. Either they switch weapons and I get a free hit, or I spam the shit out of them since they can't hit me with their short, slow, weak weapon.
Throwing is great at medium range when you're closing distance, but pretty terrible when fighting against a speedy 2hander who can dance in and out of your range.
18/21 is the 1-hander build of kings.
On a side note, I don't understand the popularity of the 21/15 build.
18/18 is FAR superior for a 1-hander.
21/15 grants you 5 extra hit points, and AT BEST 3 additional points of damage per swing and that's BEFORE armor reduction. So, you'll get an extra 1-2 points of damage per swing. To gain those "benefits" you're slower with less acceleration and have a worse shield than an 18/18 build.
That being said, 18/21 is the 1-hander build of kings.
There's a reason you need to use a military hammer. With 6 PS , slash weps (especially non-loomed) have a lot of trouble with anyone over 50 armor.
There's a reason you need to use a military hammer. With 6 PS , slash weps (especially non-loomed) have a lot of trouble with anyone over 50 armor.
you are also dead the majority of the time round ends, cuz you wear paper mache armor and have no hitpoints. you are also terrible in large or chaotic engagements because 1 hit kills you. you also dont play siege at all and these 30+ str guys laugh at your damage
It´s all about preferance , as my 39 STR full lordly heavy armour mighty morningstar 13 ps build. I don´t care if you´re 7 if and 21 STR or 15 STR and 0 if you´re just going to get one hitted. And that´s why we love me!
you are also dead the majority of the time round ends, cuz you wear paper mache armor and have no hitpoints. you are also terrible in large or chaotic engagements because 1 hit kills you. you also dont play siege at all and these 30+ str guys laugh at your damage
I think you need at least 7 PS. It took quite a while to kill things on my 18/21. I also felt many other 1hs did negligible damage to me on my 25/15, until I ask and find out they have 8 PS. I hardly ever see low PS 1hs top charts. More athletics is definitely quite fun. My optimal melee build is 21/21 for high levels.
Rusty I think you need to scale up your calculations a bit.
8 PS works better for someone using a higher damage wep, 38-40 cut like an axe or military cleaver. 34 blunt warhammer or 35 pierce pick.
Also 50 armor and 70 HP is a bit on the soft side. For harder targets 65 armor is more realistic and 75 HP.
Also I think you are not giving enough focus to speed bonus and hold bonus which are pretty significant % modifiers that obviously scale better with the 5 highest damage 1h I mentioned and 8 PS than they will with a 33c italian sword and 6 PS.
I think assuming the average player is 24/XX and 8 IF with +3 rus scale and +3 plate mittens is kind of high. Although for seige that might me accurate.
I agree that balanced builds are best, but the minimum PS required to be viable > minimum ath required to be viable.
24str/8ps | 18str/6ps | |
40 cut | 40 cut | |
50arm/70hp 28/swing = 2.5(3) hits | 50arm/70hp 24.5/swing = 2.9(3) hits | |
65arm/75hp 19.5/swing = 3.8(4) hits | 65arm/75hp 16.5/swing = 4.5(5) hits |
24str/8ps | 18str/6ps | |
34 blunt | 34 blunt | |
50arm/70hp 32.5/swing = 2.1(3) hits | 50arm/70hp 28.5/swing = 2.5(3) hits | |
65arm/75hp 25/swing = 3 hits | 65arm/75hp 22/swing = 3.4(4) hits |
Also 50 armor and 70 HP is a bit on the soft side.
Looking at the newgen calc with max PS/ATH/WM characters in mid-light gear weight:
35 Cut:
Against 70Hp, 60 Body armor
18/21: 3-11 on head, 4-13/14 elsewhere
24/15: 3-8 on head, 3-9/10 elsewhere
75 Hp, 65 Body armor
18/21: 4-17 head, 4-20 body, 5-22 elsewhere
65 Hp, 50 Body armor
18/21: 3-6 head, 3-7 body, 3-8 elsewhere
24/15: 2-5 head, 3-6 elsewhere
Max WM saves a ton of hits on armor at higher values. The high values simply comes from the amount of glances/low damage hits. STR builds don't really make much use of WM too much, but ironing out the glances is always a plus.
Pierce weapon difference is only by ~2 max hits and 1 min hit difference.
With holds and speed bonus, I believe it's possible to have comparable damage to strength builds against medium armor and below. However, I do not like hitting people when fighting against groups and having them still alive. I prefer the power to take them down quickly, since I will be getting outranged by 2h stabs and spears, so speed might not help too much sometimes. I like the slightly extra tankiness, although 21 STR 7 IF is more than enough.