cRPG

cRPG => Beginner's Help and Guides => Topic started by: sharker807 on October 12, 2012, 12:08:52 am

Title: 1h shielder build help
Post by: sharker807 on October 12, 2012, 12:08:52 am
Hi all, if i wan't to use an awlpike with a shield, do i make my build in 1h or pole arm, also can you give me a good build for the warhammer shielder build
thanks
Title: Re: 1h shielder build help
Post by: jtobiasm on October 12, 2012, 12:22:04 am
You can't use a shield and a awlpike anymore. I'd recommend 18/18  and if you want to use polearm and 1h with a shield, put like 120 points in 1h or polearm then 100ish into the other.

Some people will recommend better builds but this is what I would do.
Title: Re: 1h shielder build help
Post by: GuiKa on October 12, 2012, 01:19:03 am
Hi all, if i wan't to use an awlpike with a shield, do i make my build in 1h or pole arm, also can you give me a good build for the warhammer shielder build
thanks

It depends if you want to go for a pure Hoplite build (shield+polearm) or just use a spear for group melee or anti-cav situation.

I am not a pro shielder but with a hammer you can start with :

21/15
7 IF
7 PS
5 Shield
5 ATH
5 WM

1h: 148

Easy to play and effective.
Title: Re: 1h shielder build help
Post by: oohillac on October 12, 2012, 08:32:45 am
5 WM

135-140 1H

~50 in polearms

Since poles are mostly anti-cav as shielder, you do not need a lot of WPF.
Title: Re: 1h shielder build help
Post by: Armpit_Sweat on October 12, 2012, 11:08:07 am
Hi all, if i wan't to use an awlpike with a shield, do i make my build in 1h or pole arm, also can you give me a good build for the warhammer shielder build
thanks

Awlpike is a polearm even when used together with a shield. You can take a look at a double-sided lance, it has similar stats, but has an onmi-directional attack when used without shield.
As for STR/AGI - you will have more fun with 21/15 as a new player, and shift to 15/21 later, when/if you have + items and more expirience.

As for warhammer - I have no idea, though since it is very short, it is probably wise to go 18/18 or 15/21.
Title: Re: 1h shielder build help
Post by: SeaRaider_jizzimp on October 12, 2012, 10:20:53 pm
Strength: 18
    Agility: 21
    Hit points: 53

    Skills to attributes: 8

    Ironflesh: 2
    Power Strike: 6
    Shield: 5
    Athletics: 7
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 3

    One Handed: 133
    Two Handed: 1
    Polearm: 1
    Archery: 1
    Crossbow: 1
    Throwing: 1

very good if u wanna be higher lvl then 30, just convert when u lvl above 30 to but in shild wm or if :)
Title: Re: 1h shielder build help
Post by: sharker807 on October 15, 2012, 04:43:31 pm
cheers for the help, i'm not a nooby just never tried 1h before, anyway got myself a mighty warhammer what the best builds.
Title: Re: 1h shielder build help
Post by: Joseph Porta on October 15, 2012, 05:23:59 pm
Mighty warhammer? Go 15/24 2if 3wm 5ps 8ath 5 shield 133 1h  :mrgreen:
Title: Re: 1h shielder build help
Post by: sharker807 on October 15, 2012, 06:55:55 pm

Attribute points:0

Strength:14

Agility:19


Weapon points:3

One Handed:123

Two Handed:1+

Polearm:1+

Throwing:1+

Crossbow:1+

Archery:1+


Skill points:1

Weapon Master:3+

Athletics:6

Riding:0+

Iron Flesh:0+

Shield:6

Horse Archery:0+

Power Strike:4

Power Draw:0+

Power Throw:0+


this is my build so far think i'm gonna go 15-24, also what do you think about 8 or 9 in shield
Title: Re: 1h shielder build help
Post by: Daergar on October 16, 2012, 12:18:57 pm
21/15
7 PS
7 IF
5 WM (146 1h-prof at level 30, or 120-130 and the rest in something shiny)
5 shield
5 athletics

As an upside, the build works with almost every 1h weapon, which includes the blunt mid to top range.

Imho 15/21 is best used with light gear and a short spammy weapon (steel pick) and moving around peoples' blocks. Having tested both, I favor my normal build of 21/15 hands down, simply for survivability.

And those that claim "but you have a shield, you don't need armor or ironflesh" have simply not been teamhit or shot by missiles nearly enough to say anything. ;)
Title: Re: 1h shielder build help
Post by: Fartface on October 17, 2012, 10:56:54 am
Got to agree with Daergar on this one.
Title: Re: 1h shielder build help
Post by: oprah_winfrey on October 17, 2012, 04:48:52 pm
Personally I would want at least 6 athletics if I was planning on using a 65 length weapon. Otherwise, you will get S keyed upon.
Title: Re: 1h shielder build help
Post by: Digglez on October 17, 2012, 05:21:03 pm
Personally I would want at least 6 athletics if I was planning on using a 65 length weapon. Otherwise, you will get S keyed upon.

oh mister 2h wants to backpedal?  stop, pull out heavy throwing axe, watch him make a mad dash to try and stop me from throwing.  works great when they jump into a throw and take 50% more damage
Title: Re: 1h shielder build help
Post by: Turboflex on October 17, 2012, 05:33:06 pm
Yep, you can give up 3 IF, 1 WM and some of your marginally expensive and not very useful 140 wpf and instead pickup throwing which gives your character a powerful ranged attack to prevent kiting, take down horses, and ability to back off melee and spam throwing axes for more points/kills when you are blackbarred.
Title: Re: 1h shielder build help
Post by: oprah_winfrey on October 17, 2012, 05:49:40 pm
oh mister 2h wants to backpedal?  stop, pull out heavy throwing axe, watch him make a mad dash to try and stop me from throwing.  works great when they jump into a throw and take 50% more damage

I meant more against someone who is going to keep their distance because their greatsword/glaive is twice as long as yours, not them just jamming the S key.
Title: Re: 1h shielder build help
Post by: rustyspoon on October 17, 2012, 06:02:27 pm
When on my 2hander, I LOVE it when a shielder pulls out a throwing weapon. Either they switch weapons and I get a free hit, or I spam the shit out of them since they can't hit me with their short, slow, weak weapon.

Throwing is great at medium range when you're closing distance, but pretty terrible when fighting against a speedy 2hander who can dance in and out of your range.
Title: Re: 1h shielder build help
Post by: Turboflex on October 17, 2012, 07:12:05 pm
When on my 2hander, I LOVE it when a shielder pulls out a throwing weapon. Either they switch weapons and I get a free hit, or I spam the shit out of them since they can't hit me with their short, slow, weak weapon.

Throwing is great at medium range when you're closing distance, but pretty terrible when fighting against a speedy 2hander who can dance in and out of your range.

Fighting noob throwers then. My throwing weapon gets me free hits all the time off 2h cuz they see it out and run up to try and bump me, I just press X instead of switching weps, and then hit them with my axe in melee mode. Not exactly weak either, its 36 cut melee damage.
Title: Re: 1h shielder build help
Post by: Zanze on October 17, 2012, 07:55:47 pm
When on my 2hander, I LOVE it when a shielder pulls out a throwing weapon. Either they switch weapons and I get a free hit, or I spam the shit out of them since they can't hit me with their short, slow, weak weapon.

Throwing is great at medium range when you're closing distance, but pretty terrible when fighting against a speedy 2hander who can dance in and out of your range.

You act like the majority of 2hs are bright enough to do this. Half the few that are also end up being so into the game they wouldn't even notice anyways until the axe is sticking out of their dome.

Though it is doable, melee mode axes offer almost the same stats as a broad 1h axe, minus 20 length.
Title: Re: 1h shielder build help
Post by: Fartface on October 17, 2012, 08:26:09 pm
Sometimes I wrap my penis around in toiletpaper. But seriously the throwing vs 2hander thing realy depends on the brightness of the 2hander and the brightness of the thrower. Most of the time I just use my long arming to spam the living shit.
Title: Re: 1h shielder build help
Post by: rustyspoon on October 17, 2012, 09:27:41 pm
On a side note, I don't understand the popularity of the 21/15 build.

18/18 is FAR superior for a 1-hander.

21/15 grants you 5 extra hit points, and AT BEST 3 additional points of damage per swing and that's BEFORE armor reduction. So, you'll get an extra 1-2 points of damage per swing. To gain those "benefits" you're slower with less acceleration and have a worse shield than an 18/18 build.

That being said, 18/21 is the 1-hander build of kings.
Title: Re: 1h shielder build help
Post by: Malaclypse on October 17, 2012, 09:37:48 pm
18/21 is the 1-hander build of kings.

Signed.
Title: Re: 1h shielder build help
Post by: Turboflex on October 17, 2012, 09:41:42 pm
On a side note, I don't understand the popularity of the 21/15 build.

18/18 is FAR superior for a 1-hander.

21/15 grants you 5 extra hit points, and AT BEST 3 additional points of damage per swing and that's BEFORE armor reduction. So, you'll get an extra 1-2 points of damage per swing. To gain those "benefits" you're slower with less acceleration and have a worse shield than an 18/18 build.

That being said, 18/21 is the 1-hander build of kings.

There's a reason you need to use a military hammer. With 6 PS , slash weps (especially non-loomed) have a lot of trouble with anyone over 50 armor.
Title: Re: 1h shielder build help
Post by: oprah_winfrey on October 17, 2012, 10:10:02 pm
There's a reason you need to use a military hammer. With 6 PS , slash weps (especially non-loomed) have a lot of trouble with anyone over 50 armor.

As a player that is usually 18/18 or 18/21, I don't have many problems with my italian sword, unless they are in full plate and then I switch to my iberian mace.
Title: Re: 1h shielder build help
Post by: rustyspoon on October 17, 2012, 10:18:36 pm
There's a reason you need to use a military hammer. With 6 PS , slash weps (especially non-loomed) have a lot of trouble with anyone over 50 armor.

The VAST majority of my kills are with my Italian sword, heavy armor or no.

I generally only use my hammer when I'm not using my shield and blocking someone who likes to weapon stun and when I'm sneaking up on people. It may take more hits to kill people with  my sword, but it's much, much easier to land hits.

Again, there's no real difference between 6 and 7 PS. Damage type and the weapon's initial damage are FAR more important than PS.
Title: Re: 1h shielder build help
Post by: Digglez on October 17, 2012, 10:34:28 pm
you are also dead the majority of the time round ends, cuz you wear paper mache armor and have no hitpoints.  you are also terrible in large or chaotic engagements because 1 hit kills you.  you also dont play siege at all and these 30+ str guys laugh at your damage
Title: Re: 1h shielder build help
Post by: rustyspoon on October 17, 2012, 10:55:41 pm
you are also dead the majority of the time round ends, cuz you wear paper mache armor and have no hitpoints.  you are also terrible in large or chaotic engagements because 1 hit kills you.  you also dont play siege at all and these 30+ str guys laugh at your damage

lulz

An 18/18 build will have 5 less hitpoints than a 21/15 build. With my build I have 9 less. Not a big deal. Especially considering the fact that the high damage of 2-handers and poles complete negate any advantage that a few hit points would give you. You're much better off not getting hit at all. Which considering the fact that I'm pretty much invulnerable from the front, that doesn't happen much.

With my regular armor the only time I ever get 1 hit is with a full str user, with a high damage weapon combined with a held attack and speed bonus. That's a pretty rare combination. Having higher athletics is also BETTER in large and chaotic engagements 'cause you don't have to sit in the middle like an idiot getting hit by enemies and teammates alike.

I also do play siege more often than other modes (though I don't play much any more in general). But talking about doing well on siege is a non-argument. You can be piss drunk and do better than 90% of the people who play siege.

And again, the different between 6 and 7 PS damage-wise is barely noticeable. Those extra 2 points of damage per swing aren't going to make a big difference. With higher speed bonus and held attacks you can do far more damage than the extra PS. Try a 6/33 spear build and you'll see for yourself.

Damage type and initial weapon damage are more important than PS.
Title: Re: 1h shielder build help
Post by: oprah_winfrey on October 17, 2012, 10:59:18 pm
I am confused, aren't you suggesting that you cut Iron flesh for throwing? And then saying that you have so many more hitpoints then a 18/18 or 18/21 build?
Title: Re: 1h shielder build help
Post by: Fartface on October 18, 2012, 08:46:26 am
It´s all about preferance , as my 39 STR full lordly heavy armour mighty morningstar 13 ps build. I don´t care if you´re 7 if and 21 STR or 15 STR and 0 if you´re just going to get one hitted. And that´s why we love me!
Title: Re: 1h shielder build help
Post by: Kirman on October 18, 2012, 02:23:33 pm
I have no idea about hoplite(pole+shield) Im playing as shielder for 4 gen. This is the build im using and ill keep it. If i can reach 33 ill make it 24/15 with 8PS/IF and if i decide to become a nolifer ill make it 24/18 with 6ath.


Nordic Champion Sword + Elite Cavalry/Knightly Kite Shield
Level 30

Strength: 21
Agility: 15
Hit points: 70
Skills to attributes: 2
Ironflesh: 7
Power Strike: 7
Shield: 5
Athletics: 5
Weapon Master: 5
One Handed: 148


A build which my friend uses. I never tried it but it looks usefull.


Steel Pick+Huscarl Round Shield
Level 30

Strength: 15
Agility: 21
Hit points: 56
Skills to attributes: 2
Ironflesh: 3
Power Strike: 5
Shield: 7
Athletics: 7
Weapon Master: 7
One Handed: 158


Theres also 18/18 which is balanced. I started with it.


Title: Re: 1h shielder build help
Post by: rustyspoon on October 18, 2012, 03:15:25 pm
It´s all about preferance , as my 39 STR full lordly heavy armour mighty morningstar 13 ps build. I don´t care if you´re 7 if and 21 STR or 15 STR and 0 if you´re just going to get one hitted. And that´s why we love me!

Higher str builds are much more viable for 2h/pole than for 1-handers and that's for a few reasons:

1. 1-handers have low damage values. As PS is a percentile-based increase, higher damage weapons benefit much more. The average damage of a 2h/pole is MUCH higher than a 1h.
2. 1-handers are short. Even the longest 1-hander is short compared to the average 2h or pole. As higher str builds have lower athletics, it's harder to get into range.
3. Shields weigh you down a lot. That reduces your movement speed even more, making it harder for you to get into range.
4. Lower agi means lower shield skill. Lower shield skill means a slower, easier to break shield.

For 1-handers as long as you have enough PS to where you don't glance regularly, you're good to go.

If you're using a 1h pierce or blunt weapon 4 is fine.
With a 1h cut weapon you'd want at least 5, but 6 is better.

6 athletics is also a good target, as it makes it easier to get into range with your shorter weapon, avoid kicks and compensate for your shield weight.

The reason I use 7 athletics is it makes it much easier to make use of speed bonus and held attacks. Those in combination give a MUCH higher damage increase than PS.

I think Egan said it best when he said something along the lines of, "For a shielder you'd want at least 6 athletics and 6 ps. Anything above that for either is just gravy."
Title: Re: 1h shielder build help
Post by: San on October 18, 2012, 03:46:48 pm
I think you need at least 7 PS. It took quite a while to kill things on my 18/21. I also felt many other 1hs did negligible damage to me on my 25/15, until I ask and find out they have 8 PS. I hardly ever see low PS 1hs top charts. More athletics is definitely quite fun. My optimal melee build is 21/21 for high levels.
Title: Re: 1h shielder build help
Post by: Turboflex on October 18, 2012, 03:56:07 pm
you are also dead the majority of the time round ends, cuz you wear paper mache armor and have no hitpoints.  you are also terrible in large or chaotic engagements because 1 hit kills you.  you also dont play siege at all and these 30+ str guys laugh at your damage

Too be fair to Rusty he actually does quite well on siege you might have him confused with some other AGI shielder (Matey?). Cuz Rusty is a very good shielder in terms of footwork/timing and like he said given these base abilities, could be drunk and racking up points on siege. I've usually seen him there usuing a military hammer tho not a sword. His armor all seems to be loomed too (must be in the mid to high 50s) which helps him live a while even in thick fights plus his shield is like 6-7 skill + loomed so it takes forever to break even with my axe.

I still think Rusty could do better as 24-15, given his talents he could be racking up kills like Manowar did with his italian sword.
Title: Re: 1h shielder build help
Post by: oprah_winfrey on October 18, 2012, 04:13:09 pm
I think you need at least 7 PS. It took quite a while to kill things on my 18/21. I also felt many other 1hs did negligible damage to me on my 25/15, until I ask and find out they have 8 PS. I hardly ever see low PS 1hs top charts. More athletics is definitely quite fun. My optimal melee build is 21/21 for high levels.

Other then Rusty, there is Dan, Jrab and Palatro. I think I do pretty well with 18/18 (not counting the fact that I have riding).
Title: Re: 1h shielder build help
Post by: rustyspoon on October 18, 2012, 04:41:09 pm
To put things in perspective...including alts I've done about 25 gens as a 1-hander. I've done everything from really high strength to really high agi and everything in between.

I used to think higher str builds were the way to go until I started to experiment with agi more.

First, lets look at some damage values:

Say I have two builds:
18/18 with 6 IF, 5 WM, 65 hp & 148 WPF.
24/15 with 3 IF, 2 WM, 65 hp & 125 WPF.

Neither are wearing armor.

Say I'm using my MW Italian (33 cut) vs a 21/15 build wearing 50 armor with 70 hp.

With my 6 PS, I'll average 17.5 points of damage per swing to the body NOT including speed bonus and held attacks. I'll kill him in 4 hits.

Now if I have 8 PS, I'll average 20.5 points of damage per swing to the body NOT including speed bonus and held attacks. I'll kill him in 3.4 hits, but as you can't do .4 hits, you'd have to bring it up one bringing your total hits to 4.

Now lets say I'm using my MW Military hammer (31 blunt) vs the same 21/15 build wearing 50 armor with 70 hp.

With my 6 PS, I'll average 25 points of damage per swing to the body NOT including speed bonus and held attacks. I'll kill him in 2.8 hits, which rounds to 3.

With my 8 PS, I'll average 28.5 points of damage per swing to the body NOT including speed bonus and held attacks. I'll kill him in 2.5 hits, which rounds to 3.

With higher speed and acceleration it will be easier for me to land those hits. Not to mention I would get slightly increased damage from speed bonus. Maybe 1-3 extra points per swing at best.

Initial weapon damage and damage TYPE are FAR more important than slight increases to PS. That's why 1-handers don't benefit much from increased PS. You're much better off being more mobile. Being more mobile enables you to dodge more hits, pick better fights and be better at assisting teammates.

Quite often I'll be fighting someone and I'll see an enemy with his back to me fighting someone else. I can quickly dart out, hit him in the back which opens him up for my teammate to hit him. I can then immediately go back to the person I was fighting.

As a 1-hander once you use a more balanced build and get used to it's advantages, you can perform much better than you could with a 21/15 or 24/15. If you get to 33 you can go 21/21, which is pretty damn ridiculous.
Title: Re: 1h shielder build help
Post by: Fartface on October 18, 2012, 04:47:55 pm
Or you can see it like this , you need the extra powerstrike to make your low damage weapon do some more damage and let the shield cover you to make agi less needed. But as I said it´s about personal preferance.
Title: Re: 1h shielder build help
Post by: Turboflex on October 18, 2012, 05:04:54 pm
Rusty I think you need to scale up your calculations a bit.

8 PS works better for someone using a higher damage wep, 38-40 cut like an axe or military cleaver. 34 blunt warhammer or 35 pierce pick.

Also 50 armor and 70 HP is a bit on the soft side. For harder targets 65 armor is more realistic and 75 HP.

Also I think you are not giving enough focus to speed bonus and hold bonus which are pretty significant %  modifiers that obviously scale better with the 5 highest damage 1h I mentioned and 8 PS than they will with a 33c italian sword and 6 PS.
Title: Re: 1h shielder build help
Post by: oprah_winfrey on October 18, 2012, 05:25:41 pm
Rusty I think you need to scale up your calculations a bit.

8 PS works better for someone using a higher damage wep, 38-40 cut like an axe or military cleaver. 34 blunt warhammer or 35 pierce pick.

Also 50 armor and 70 HP is a bit on the soft side. For harder targets 65 armor is more realistic and 75 HP.

Also I think you are not giving enough focus to speed bonus and hold bonus which are pretty significant %  modifiers that obviously scale better with the 5 highest damage 1h I mentioned and 8 PS than they will with a 33c italian sword and 6 PS.

I think assuming the average player is 24/XX and 8 IF with +3 rus scale and +3 plate mittens is kind of high. Although for seige that might me accurate.

What I think is the biggest argument against rusty's calculations would be the head shot bonus. Since the left swing on a one hander is almost a guaranteed head shot, the bonus works in your favor the higher your weapon damage is.
Title: Re: 1h shielder build help
Post by: Zanze on October 18, 2012, 05:40:41 pm
I think assuming the average player is 24/XX and 8 IF with +3 rus scale and +3 plate mittens is kind of high. Although for seige that might me accurate.

I don't think so. I run around with 65hp, loomed body and gloves and still get routinely one shotted by 2h's.

Anyways, to contribute, I haven't gone in depth as Rusty did with 25 gens. But I've done a few to test out 21/15, 18/18, 21/18, and 24/12. Keep in mind in each situation I have throwing. Except 21/18. My weapon of choice switched between the Nordic War Sword and the Military Hammer regularly as I was still working on my armor looms.

The most effective I easily found was 24/12. I am a proponent of light armor, so walked around with a total of maybe 40-50 armor. Now, the reason I enjoy this build over the rest is my general philosophy when playing as shielder. Which is that I want to be attacking almost twice as much as my opponent is. I want to kill him as fast as possible, not to butter my jolly score, but to preserve my shield. Unlike popular belief, a 4-shield skill heavy round(unloomed as well), did not break at first sign of danger. I've regularly kept it alive during rounds despite participating in multiple fights. It will break however to the new fad of 36/3 2h swordsman, so with an unloomed shield it may not be as effective at this time period. Regardless, the highest scores I have ever gotten in this game were when I ran 24/12. I headshotted every other swing, if not every swing, regardless of direction and things just fell down. The shield was a buffer, but my real defense in the build was an offense.

Also, no, I never got S-keyed in this build. Getting S-keyed is not a fault of your agi/ath, its a fault of you failing to note your range compared to theirs.

The 21/18 build however, radically different from the one above, worked perfectly as a sort of skirmisher / flank attack unit, or hell as shielder-duelist. I hadn't learned to abuse OP speed bonus to hell yet at the time, but it did well. The shield never died, ever. I was fast enough to avoid axes and laughed at 2h's with my 6 shield skill. No throwing though...I missed throwing.

21/15 is basic. To start a build I would definitely start here, then branch to what you want to do.

I never did 18/18, but I did an 18/15 Diggles build. I definitely felt as if I was hitting like a chump compared to anything else I've tried. I'd hitting a person 4-5x for him to hit me once and I'd explode. Then again, my weapons were +0.
Title: Re: 1h shielder build help
Post by: Turboflex on October 18, 2012, 06:06:50 pm
Not really talking about average players who a skilled player can generally slice through no probs. It's when you run into a really solid 2h like Cyranule, Noodles, Tydeus, Shinock, kap10, Wesley, etc. they all seem to regularly wear over 60 armor even up to 70. It's already hard enough to land hits on them in fights, so you gotta make them count when you do.
Title: Re: 1h shielder build help
Post by: Pentecost on October 18, 2012, 07:02:15 pm
Is the .ru calculator's algorithm bugged? I was running some tests with it, and with the settings at 5ps, 111wpf, 33c, no hold and no armor worn against a 65hp, 50 armor target, it's showing me that you actually lose a significant amount of minimum damage when going from 15 str to 17 str despite the PS being the same. Odd.

Also, my own experiences corroborate the findings of Turboflex and San. If you intend to use a 1h cutting weapon, I would advise against getting less than 6 or preferably 7 PS, especially if you do not have a +3 sword. Even if you are pretty good skillwise, the fact that you will go down in 2 solid hits from your average 2h and usually need 8 or more hits to take him down with a 15/21 build is stacking the odds against yourself. This weakness only becomes more pronounced when you are placed into situations where you will have problems using your speed well (ie indoor areas with sticky floors, hillsides, on top of a narrow parapet, giant melees that have everyone packed together like sardines, etc).
Title: Re: 1h shielder build help
Post by: San on October 18, 2012, 09:03:19 pm
@Rusty, The only qualm I have with that is that a shield weighs you down too much. I feel like it's 7ath or bust, assuming the average ath (on NA) is ~6 and you're breaking even against other players. Without shield and 7ath I feel incredibly fast, however. 60-65 armor and 70-75 hp are good spots to test damage. 50 is light armor and light gloves. My main reaches nearly 60 armor with green tunic over mail.

I also highly don't recommend builds that sacrifice IF/WM for attribute points and a PS/ATH. 21/15 at 30, 24/15 at 32/33.

@Pentecost
The damage calculator is a bit bugged if you're fiddling around with weights and small changes in variables, but it still gives a pretty good indication of damage.

@Oprah- Yes, you did very well a few months ago when you were teaming with Dan on the servers. That was 6PS?

I assume Jrab is Malicious, right? He does do consistently very well. I thought malicious had 7PS? (Well, I asked him like in February or something though..) Dan also has 6PS? When I asked the best 1hers for their PS values, I was shocked to find out that they were consistently 8+ (mano, arowaine, best hosp 1hs, NH 1hs who have improved recently, and most others I can't think of atm), with surprisingly few 7-.


I feel that agi definitely pulls through at higher levels, due to achieving sufficient PS and acquiring as much agi as possible. I feel 21/21 is the sweetspot with getting sufficient IF/WM compared to 24/21 or 21/24, and I doubt I will feel much of a movement difference with shield betwen 24/18 and 24/15, could be wrong, though.

I have tried 27/12, 24/15, 21/15, and 18/21. 27/12 was usable even with the steel pick. I saw a pretty large performance increase at 24/15 and stuck with it. 18/21 is my alt, but he doesn't have sufficient armor/survivability. He attains a massive amount of points because he takes so many hits to kill foes (can get like 20 points from 1 tincan).

I am also intrigued by high WM, because at high levels, you have an abundance of attribute points. ~40 points  is equivalent to a PS point, in addition to the weapon swing speed increase, it's pretty nice at higher levels when you have nothing left other than becoming a cav hybrid. I agree that balanced builds are best, but the minimum PS required to be viable > minimum ath required to be viable.
Title: Re: 1h shielder build help
Post by: oprah_winfrey on October 18, 2012, 09:24:07 pm
Yeah Malicious is Jrab, last time I talked to him I believe he said he preferred 18/18. Which is also Dan's build and the one that I use when I play shielder. In fact, I am 18/18 right now but because of the new retiring at 32 bonus I have riding as well (which kind of sucks because there are very few maps that are worth going on foot). I guess Huey could also be added to the list of players that do well with 6 PS, although he doesn't really use his shield on foot.

I can't comment on the NH guys or Hospitallers, but I believe Mano and Arow are both fairly high level, so they can afford to have higher PS while still having 6 ath (don't know for sure if they do).

Quote
I agree that balanced builds are best, but the minimum PS required to be viable > minimum ath required to be viable.

I agree, and I wish I could be 21/21, but that isn't really viable at 30-31 and I prefer to reitre. Its just that the PS that I believe to be required is 6, therefore I am able also get 6 ath.

I suppose another thing to consider is the weight of your armor and the shield that you use. When I used the huscarl, I felt the 6 ath was a lot more important then with the elite cav shield I currently use.
Title: Re: 1h shielder build help
Post by: rustyspoon on October 18, 2012, 09:41:19 pm
Sorry it took so long to respond...people kept bothering me at work. Anyway for shits and giggles...

Body Hits

24str/8ps     18str/6ps
40 cut     40 cut
50arm/70hp 28/swing = 2.5(3) hits     50arm/70hp 24.5/swing = 2.9(3) hits
65arm/75hp 19.5/swing = 3.8(4) hits     65arm/75hp 16.5/swing = 4.5(5) hits

24str/8ps     18str/6ps
34 blunt     34 blunt
50arm/70hp 32.5/swing = 2.1(3) hits     50arm/70hp 28.5/swing = 2.5(3) hits
65arm/75hp 25/swing = 3 hits     65arm/75hp 22/swing = 3.4(4) hits

These next groups are accurate mathematically, but will be slightly different from in-game values as I had to ignore randomized damage and I'm not sure if I used the current soak/reduction values or the old ones. I don't have access to the better calculator at work (it's blocked for some reason). But, for comparison purposes these work fine.

Head Hits

24str/8ps
40 cut
55 head armor/75hp
base damage against 0 armor = 73
after 1.2 head damage increase = 87.6
87.6(base) - 32.175(soak) = 55.425 - 23.6(reduce) = 31.8/swing = dead opponent in 2.4(3) hits

18str/6ps
40 cut
55 head armor/75hp
base damage against 0 armor = 67
after 1.2 head damage increase = 80.4
80.4(base) - 32.175(soak) = 48.2 - 20.5(reduce) = 27.7/swing = dead opponent in 2.7(3) hits

For this next group, again results are accurate mathematically, but slightly different from in-game values. Still fine for comparison purposes. Due to the differences in athletics, I'll give the 24/15 build a 10% speed bonus and the 18/18 a 13% speed bonus.

Held Attack & Speed Bonus + Head Hit

24str/8ps
40 cut
55 head armor/75hp
base damage against 0 armor = 73
after perfect held attack (25% dam increase) = 91.25
after 10% speed bonus = 100.4
after 1.2 head damage increase = 120.5
120.5(base) - 32.175(soak) = 88.3 - 37.6(reduce) = 50.7/swing = dead opponent in 1.5(2) hits

18str/6ps
40 cut
55 head armor/75hp
base damage against 0 armor = 67
after perfect held attack (25% dam increase) = 83.75
after 10% speed bonus = 92.1
after 1.2 head damage increase = 110.6
110.6(base) - 32.175(soak) = 78.4 - 33.4(reduce) = 45/swing = dead opponent in 1.6(2) hits


A few things:

1. Since calculations in this game are percentile-based, armor reduces higher damage more than lower damage.
2. Speed bonus & held attacks are MUCh more important than a few points of PS.
3. Damage values of 1h are too small to see that big of a difference. Initial weapon damage and damage type are FAR more important than a few points of PS.
4. PS really becomes good when stacked with a high damage weapon. It's great for 2h & poles, not so much for 1h.
5. How many hits it takes to kill someone has sooo many random factors. Other than the fact that both damage & armor soak/reduce are randomized, the exact armor and hp of your opponent really matters. Damage over the hp threshold doesn't make any difference.
6. You do slightly more damage with higher PS, but it's easier to land hits with higher athletics.

These are all things I've been saying for a while. That's why for 1-handers, I think balanced builds are best: 18/18, 21/18, 18/21.

You don't really lose anything as far as damage, but you lose a lot in mobility when you stack more strength. Higher strength can be beneficial as a 1-hander if you're fighting a lot of terrible opponents, but against skilled players more mobility is much more useful.

The actual mobility gains depend a lot on the amount of gear you carry. There's a sweet spot for every combination of gear and athletics.
Title: Re: 1h shielder build help
Post by: sharker807 on October 18, 2012, 10:44:33 pm
Cheers for that rusty, very helpful  :D
Title: Re: 1h shielder build help
Post by: Smoothrich on October 18, 2012, 10:58:49 pm
I did pretty damn well as a 15/24 shielder for a gen, had some WPF for polearms to use an awlpike in groupfights when I needed it, but eventually adapted just fine to a sword primarily.  Used a MW Nordic Champ sword and killed everyone in 2-3 hits, little more for heavy armor.  Honestly not that different from 27/12 shielder, except more fun to play (and insta death by ranged and cav).  Higher athletics is much better for 1vs5'ing groups because you lunge at random targets with held swings and pick them apart.

Note that 8 athletics light armor and a shield is still too much of a strength build to fight kiting archers :(
Title: Re: 1h shielder build help
Post by: Kafein on October 18, 2012, 11:47:07 pm
As a EU player, I wouldn't dare go below 21 agi with a weapon as short as the warhammer. Fighting while being slower and having the shortest (by far) weapon is a nightmare.

Personally I don't even bother with weapons under 80 length. I only seriously used one when I had a +3 broad axe. But a military cleaver is just much better than this. Although I would even more strongly recommend against any low damage (under ~30 unheirloomed) cut weapon without a STR build, the patience, the concentration and the consistent blocking it requires.

The blunt weapon I would recommend is the military hammer. It is the longest 1h hammer and you can surprise many opponents with it's length. This also allows for faster turning into your swings, which effectively compensates it's mediocre speed.
Title: Re: 1h shielder build help
Post by: San on October 19, 2012, 12:00:56 am
Looking at the newgen calc with max PS/ATH/WM characters in mid-light gear weight:

35 Cut:
Against 70Hp, 60 Body armor
18/21: 3-11 on head, 4-13/14 elsewhere
24/15: 3-8 on head, 3-9/10 elsewhere

75 Hp, 65 Body armor
18/21: 4-17 head, 4-20 body, 5-22 elsewhere

65 Hp, 50 Body armor
18/21: 3-6 head, 3-7 body, 3-8 elsewhere
24/15: 2-5 head, 3-6 elsewhere

Max WM saves a ton of hits on armor at higher values. The high values simply comes from the amount of glances/low damage hits. STR builds don't really make much use of WM too much, but ironing out the glances is always a plus.

Pierce weapon difference is only by ~2 max hits and 1 min hit difference.

With holds and speed bonus, I believe it's possible to have comparable damage to strength builds against medium armor and below. However, I do not like hitting people when fighting against groups and having them still alive. I prefer the power to take them down quickly, since I will be getting outranged by 2h stabs and spears, so speed might not help too much sometimes. I like the slightly extra tankiness, although 21 STR 7 IF is more than enough.
Title: Re: 1h shielder build help
Post by: Malaclypse on October 19, 2012, 12:05:34 am
Also 50 armor and 70 HP is a bit on the soft side.

50 armor is on the soft side. Lol, this stupid metagame, man. Only in cRPG could that ever be considered to be the unfortunate case.
Title: Re: 1h shielder build help
Post by: rustyspoon on October 19, 2012, 01:19:27 am
Looking at the newgen calc with max PS/ATH/WM characters in mid-light gear weight:

35 Cut:
Against 70Hp, 60 Body armor
18/21: 3-11 on head, 4-13/14 elsewhere
24/15: 3-8 on head, 3-9/10 elsewhere

75 Hp, 65 Body armor
18/21: 4-17 head, 4-20 body, 5-22 elsewhere

65 Hp, 50 Body armor
18/21: 3-6 head, 3-7 body, 3-8 elsewhere
24/15: 2-5 head, 3-6 elsewhere

Max WM saves a ton of hits on armor at higher values. The high values simply comes from the amount of glances/low damage hits. STR builds don't really make much use of WM too much, but ironing out the glances is always a plus.

Pierce weapon difference is only by ~2 max hits and 1 min hit difference.

With holds and speed bonus, I believe it's possible to have comparable damage to strength builds against medium armor and below. However, I do not like hitting people when fighting against groups and having them still alive. I prefer the power to take them down quickly, since I will be getting outranged by 2h stabs and spears, so speed might not help too much sometimes. I like the slightly extra tankiness, although 21 STR 7 IF is more than enough.

One thing to remember about the newgen calc is the number of hits is a tad misleading.

The maximum number of hits is calculated by doing minimum damage on EVERY swing. Just as the minimum amount of hits is based on doing MAX damage on every swing. Statistically, the chances of that ever happening are astronomical.

You're much better off finding the average damage based off the min and max values and calculating your hits from there.

Generally the number of hits between 6 PS and 8 PS (when using 1-handers) is a difference of 0-1 depending on the targets HP. WPF is also really important to damage as you guessed. It multiplies with PS, so the higher they both are, the better.

I'm not saying agi is better than str, I honestly think they are both pretty well balanced for the most part. But saying that you need at least 7 PS as a 1-hander is just plain wrong. Initial weapon damage and damage TYPE are far more important. Against a high-armor target, someone with 4 PS and a blunt weapon will do about the same damage as someone with 8 ps and a cut weapon.

This is a beginner's forum, which is why I'm trying so hard to dispel this myth. I just want them to know what's possible. That can lead to more experimentation on their part until they find the build that ultimately works for them.
Title: Re: 1h shielder build help
Post by: Elmokki on October 19, 2012, 02:45:04 am
I was 18/21 shielder with +3 italian sword for a generation. It was fun, but I wasn't good enough with the stabs and thus a sword - especially italian sword - wasn't worth it. It was hilarious to jumpstab cavalry with a shortish onehander though.

Now after half a gen of polearms I respecced back to 18/21 with a +3 military hammer after trying out throwing and planning to go for 21/18. There is absolutely no way I would go for less than 18 agility as a shielder at least. Sure, pretty much anything from 27 to 15 strength is probably very viable if you can play that style and have the correct weapon (protip: blunt/pierce especially if you have low ps) but the speed you gain from higher agility translates very nicely to ability to fight groups by surprising people with your superior mobility.

Also while more than 5 or so in shields isn't necessary, it's pretty funny to have 7 shields or more. Your shields will still break quick against armor breaking weapons, but god, the bucklers become so much better. I used to use the larger buckler - which is slower than elite cavalry shield though - and with 7 shields you can block arrows if you look at the general direction of the shooter. It's awesome to see the force field in action. That buckler is also nearly unbreakable against non-shield breaking weapons. However personally I only mind my shield breaking when there are ranged I need immediate protection from - you can usually find a new one anyway.

It's seriously a matter of what you want however.

With high strength you can become able to take hell of a beating and do great things with the awesome stab and left-to-right animations should you be able to stay in range. Plate covered round shield should be surprisingly durable with even 4 shields too.

With balanced build you can... well.. yeah.

With high agility you can become very mobile and should you want you can get pretty awesome protection from your shield almost regardless of what you use. I definitely recommend a mace or a pick for low strength though.