cRPG

cRPG => Suggestions Corner => Topic started by: Boss_Awesome on October 09, 2012, 09:27:18 pm

Title: Supply and Demand suggestion
Post by: Boss_Awesome on October 09, 2012, 09:27:18 pm
Instead of an S&D value, change S&D so each fief has separate Supply and Demand values.  By selling in a fief it's Supply increases and Demand decreases.  Buy from a fief and it's Demand increases and Supply decreases.  Remove the fixed prices for goods and have the buy/sell price based on the current Supply and Demand values. 
Title: Re: Supply and Demand suggestion
Post by: Kafein on October 09, 2012, 10:12:45 pm
I don't understand a thing of this so I guess it belongs to the strategus part of the forums
Title: Re: Supply and Demand suggestion
Post by: Nightingale on October 09, 2012, 10:14:07 pm
I don't understand a thing of this so I guess it belongs to the strategus part of the forums

It does.
Title: Re: Supply and Demand suggestion
Post by: Boss_Awesome on October 09, 2012, 10:16:50 pm
There's no specific forum section for Strategus suggestions so I posted here but if that was the wrong place then I would ask a mod to move it to Strategus General. 
thanks
Title: Re: Supply and Demand suggestion
Post by: Kafein on October 09, 2012, 10:20:49 pm
(click to show/hide)
Title: Re: Supply and Demand suggestion
Post by: Haboe on October 09, 2012, 11:37:15 pm
Instead of an S&D value, change S&D so each fief has separate Supply and Demand values.  By selling in a fief it's Supply increases and Demand decreases.  Buy from a fief and it's Demand increases and Supply decreases.  Remove the fixed prices for goods and have the buy/sell price based on the current Supply and Demand values.

Will take more organisation in the fiefs to properly exploit it. Aka: carebearblocks will have the upper hand in this vs smaller clans.
Current system gives the small clans a sort of fair chance to trade, new system will make it harder for them.
Title: Re: Supply and Demand suggestion
Post by: Boss_Awesome on October 09, 2012, 11:51:25 pm
Will take more organisation in the fiefs to properly exploit it. Aka: carebearblocks will have the upper hand in this vs smaller clans.
Current system gives the small clans a sort of fair chance to trade, new system will make it harder for them.

I don't agree with that.  The current system has the big blocks clamping down on trade since it is a zero sum game.  Small guys get shut out of the economy and will stagnate.  They will never have the gold to arm their doods and do anything about it either.

The new system would encourage the small time trader since there is actually a benefit to the fief owner for them showing up to trade rather than it being basically theft like the current system. 

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Hardly, lol.  We archers have thick skin.  I just wanted to make sure I posted in a spot where this would get read.
Title: Re: Supply and Demand suggestion
Post by: Haboe on October 09, 2012, 11:55:47 pm
I think as long as S&D is limited factions will see it as stealing if someone uses their S&D.

This change will simply make big blocks more efficient since they decide where to drain S to create better D price and such... Small clans will just have to follow the flow which in strat brings you little.
Title: Re: Supply and Demand suggestion
Post by: Boss_Awesome on October 10, 2012, 12:37:25 am
What if there were separate types of goods?  I.E.  A fief will buy Exotic Dancing Donkeys and sell Exotic Cats on a Stick.  That way a fief owner would benefit from a trader bringing in Exotic Dancing Donkeys without having to immediately worry about that same trader draining all the Exotic Cats on a Stick since they will perhaps need to move to a different fief to buy Exotic Pillowpets in order to fulfill their trade route. 

Maybe this wouldn't make a difference, and maybe someone more versed in economics could come up with something better.  However, trade really shouldn't be a drain on the economy, it should increase the economy instead...
Title: Re: Supply and Demand suggestion
Post by: Nightingale on October 10, 2012, 12:43:43 am
(click to show/hide)

Hardly, lol.  We archers have thick skin.

he seems fine, besides his -1 of your post.
Title: Re: Supply and Demand suggestion
Post by: dodnet on October 10, 2012, 11:27:54 am
Will take more organisation in the fiefs to properly exploit it. Aka: carebearblocks will have the upper hand in this vs smaller clans.
Current system gives the small clans a sort of fair chance to trade, new system will make it harder for them.

Ehhh... what? How does the current system has any benefits for small clans? Almost all of the big factions closed their borders and the ones how didn't don't have any S&D left. Look at the center of EU map... every place there is down to 0 and will stay there forever.
Title: Re: Supply and Demand suggestion
Post by: Haboe on October 10, 2012, 01:59:14 pm
Ehhh... what? How does the current system has any benefits for small clans? Almost all of the big factions closed their borders and the ones how didn't don't have any S&D left. Look at the center of EU map... every place there is down to 0 and will stay there forever.

Im not saying this system benefits them, im saying this suggestion will make it even worse.
Title: Re: Supply and Demand suggestion
Post by: Boss_Awesome on October 10, 2012, 09:45:53 pm
Im not saying this system benefits them, im saying this suggestion will make it even worse.

Not sure it really could get any worse for the independant trader...  Even if my suggestion is complete garbage someone needs to come up with something that will make large factions encourage trade within their fiefs.  In the real world (fair) trade benefits everyone and it is actively encouraged.  In Strategus, Trade is nothing more than straight up theft. 
Title: Re: Supply and Demand suggestion
Post by: Haboe on October 10, 2012, 11:37:50 pm
How about you are able to set yourself to trader status (for lets say, week minimum?)
While in trader mode you can hire troops for cheap, with basic equipment (medium) ofc relatively more expensive as you try to hire more. You will not be able to carry any equipment and any additional troops from yourself, just goods n gold. You will not be able to attack, and going back to normal status will take effect 3 days after changing.

Would make easier trade for the independent traders...

It's a rather odd suggestion, but you get the idea...
Title: Re: Supply and Demand suggestion
Post by: StormFaction on October 14, 2012, 04:01:02 pm
Seems to me that bandits would love a big "rob me" sign that comes with your suggestion xD

Since this is purely for economics and not based on actual need, we can get away with tweaking it.

I think maybe there should be a bonus for independents or.traders from other clans.  In reality s&d can be governed by domestic and national trade, why not make it solely national, so clans benefit very little from closed borders and are encouraged to work out trade agreements with other clans.  It would add depth to the way clans interact and hopefully help eliminate closed borders.   

Idk just pulling shit from the top of.my head lol
Title: Re: Supply and Demand suggestion
Post by: Felix_Iron on October 14, 2012, 05:14:46 pm
Need goods for real needs. One type of good for one fief. Ex: steel for make looming weapons. leather, steel and something else for looming armor. Food for population. population for troops. You never make toops more then population. +1 troop = -1 man from population. etc. Nofraction players may work for owners in the town servitude for making goods, then sell it in the town marketplace. Transfer strat gold into cRPG gold, was a good stimulus for nofraction players to earn extra income while playing strategus. But it dont be easy. 1 to 2 no more. After this. Owners can make real S&D for trade.  :rolleyes:

But all of this not possible yet  :)
Title: Re: Supply and Demand suggestion
Post by: StormFaction on October 14, 2012, 05:27:03 pm
that would definitely be the best solution, but probably most difficult :/