cRPG
cRPG => Suggestions Corner => Topic started by: bredeus on October 04, 2012, 11:50:11 pm
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I have the feeling that noone or almost noone is using ironflesh anymore. How about give 3 hit point for 1 IF instead of 2 as now?
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Most str builds use it.
I can tank more with my leather armor and 13 if on my alt then with my pronoia armor and no if on my main. (yea, i know, my main has 18 str my alt 36, also a difference there)
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+1 For the good suggestion
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Shielders don't, polearmers and 2h use 5-6, depending on level. The only ones who use it are high str classes where it becomes worth to actually put more points in IF.
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I know someone with 11 IF, and I'm sure he wouldn't complain if you added 11 HP to his character.
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I know someone with a 1handed wep, im sure he minds that he has to land another hit to kill that tincan.
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I know someone with 11 10 IF, and I'm sure he wouldn't complain if you added 11 10 HP to his character.
<-- :mrgreen:
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IF is plenty balanced, lots of people use it and a buff would be a really misplaced boon for strength crutchers.
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What's not balanced is WM/IF, because when chosing between IF or WM, people usually choose IF.
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Health gain from STR/IF is hardcoded and changing it requires more effort than it's worth.
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I use 9 IF and I think it is fantastic.
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/me has nightmares about Vex with 13 IF with +3HP per IF.
AAARRRGGGHHHH!!!!
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a couple of more hp have a huge impact on gameplay IMO so it is fine.