cRPG

cRPG => Suggestions Corner => Topic started by: Boss_Awesome on October 02, 2012, 12:28:13 am

Title: Zero Slot Weapons
Post by: Boss_Awesome on October 02, 2012, 12:28:13 am
I suggest that some zero slot weapons be added that are actually somewhat useful for killing people.  When I play c-rpg I often hear people bitch about kiting archers.  However, as an archer with a warbow and 2 stacks of arrows, the only option is to fight with a steak knife, a broken tree branch, a hand rake or a carpentry hammer.   These crappy weapons combined with the fact that most archers will not have wpf in a melee weapon or points in powerstrike, mean the only option is kiting. 
Title: Re: Zero Slot Weapons
Post by: OzyTheSage on October 02, 2012, 12:32:42 am
So archers should be able to kill anyone at all ranges?
Title: Re: Zero Slot Weapons
Post by: IR_Kuoin on October 02, 2012, 12:33:21 am
Have you met this little bastard yet?

(click to show/hide)
Title: Re: Zero Slot Weapons
Post by: owens on October 02, 2012, 12:35:33 am
Look at my 1.5 slot weapon suggestion it needs some traffic and fixes your "problem" without being unfair or unbalanced.
Title: Re: Zero Slot Weapons
Post by: IR_Kuoin on October 02, 2012, 01:20:36 am
Look at my 1.5 slot weapon suggestion it needs some traffic and fixes your "problem" without being unfair or unbalanced.

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Title: Re: Zero Slot Weapons
Post by: Pejlaen on October 02, 2012, 03:32:18 am
Have you met this little bastard yet?

(click to show/hide)

HAVE YOU MET MY MASTERWORK LITTLE BASTARD? NO
WELL THEN

I'll have to introduce you when you meet :D
Title: Re: Zero Slot Weapons
Post by: mcdeath on October 02, 2012, 05:44:30 am
Unless you plan on surviving an entire round with about 40-60 enemies you don't need many arrows. There are some decent 0 slot weapons. Also archers who go for a pure archer build shouldn't be effective in melee in the first place. My build is with a horn bow a quiver of bodkins and a longsword. That suits me just fine shooting 15 arrows and picking up whatever I can find.
Title: Re: Zero Slot Weapons
Post by: owens on October 02, 2012, 12:50:42 pm
^read before you post mr. Chan.

I suggest .5 slot for short swords and for the old rus bow model to be made into a new 1.5 slot bow. I also suggest 1.5 slots for shorter spears, bastard swords and the light lance.
Title: Re: Zero Slot Weapons
Post by: Vibe on October 02, 2012, 12:58:23 pm
Even if archers get better 0 slot weapons, they won't stop kiting. There also needs to be a mechanic that prevents kiting.
Title: Re: Zero Slot Weapons
Post by: Teeth on October 02, 2012, 01:38:48 pm
I suggest that some zero slot weapons be added that are actually somewhat useful for killing people.  When I play c-rpg I often hear people bitch about kiting archers.  However, as an archer with a warbow and 2 stacks of arrows, the only option is to fight with a steak knife, a broken tree branch, a hand rake or a carpentry hammer.   These crappy weapons combined with the fact that most archers will not have wpf in a melee weapon or points in powerstrike, mean the only option is kiting.
Nobody forces you to have a retarded archer build, a hybrid is actually viable. Better 0 slot weapons won't change anything, kiters gonna kite, 1 arrow will still hurt 5 times more than a melee hit with 0 PS and 0 wpf. I think you got the order of that wrong anyway. They have the option of kiting, therefore they do not get WPF or PS.

I'll just leave this here, http://forum.meleegaming.com/suggestions-corner/how-to-make-archery-more-fun-for-everyone/75/
Title: Re: Zero Slot Weapons
Post by: Grumpy_Nic on October 02, 2012, 02:43:52 pm
And I suggest that the hunting xbow becomes 0 slots so the poor melee guys have something to shoot after kiting archers.
Title: Re: Zero Slot Weapons
Post by: CrazyCracka420 on October 02, 2012, 04:15:11 pm
If it's 10v10 and one archer is kiting 8 people, there's nothing wrong with that.  Those 8 people could go and attack the other 9 people on the enemy team.  The only time a kiting archer would EVER be a problem, is when they're the last one alive.  Otherwise suck it up buttercup, you're doing something wrong if there's more than a few enemies left and you're chasing someone who's faster than you.

Archers should have to make that difficult decision of deciding to go pure archer, or be a hybrid...just like every other class.  a pure 2h can be very useful in melee/duel's, but a 2h/thrower hybrid is going to be more versatile in more situations, but his 2h isn't going to hit as hard or as fast as if he went pure 2h.  That's the beauty of c-rpg, you get to make those tough pro/con decisions.
Title: Re: Zero Slot Weapons
Post by: oprah_winfrey on October 02, 2012, 04:18:46 pm
If it's 10v10 and one archer is kiting 8 people, there's nothing wrong with that.  Those 8 people could go and attack the other 9 people on the enemy team.  The only time a kiting archer would EVER be a problem, is when they're the last one alive.  Otherwise suck it up buttercup, you're doing something wrong if there's more than a few enemies left and you're chasing someone who's faster than you.

So you are suggesting that no one should attack them all round because they can't catch them, but they are only a problem when they are the last one alive?
Title: Re: Zero Slot Weapons
Post by: CrazyCracka420 on October 02, 2012, 04:35:34 pm
So you are suggesting that no one should attack them all round because they can't catch them, but they are only a problem when they are the last one alive?

no I attack archers all the time, but it depends on the situation.  If one starts running around the map and you're following them, you're probably not being very useful to your team.   An archer's strength is hitting people from a distance.  Even as a melee infantry (when I'm dehorsed) if I encounter 10 enemies by myself, I'm usually going to run and try to find some teammates to help me fight the horde.  Live to fight another day when the conditions are more in your favor.
Title: Re: Zero Slot Weapons
Post by: Boss_Awesome on October 02, 2012, 10:12:36 pm
Well, time to get athletics 8 i guess...
Title: Re: Zero Slot Weapons
Post by: Rumblood on October 02, 2012, 10:19:42 pm
So you are suggesting that no one should attack them all round because they can't catch them, but they are only a problem when they are the last one alive?

Show me this happening. Like ever.

You know it is actually possible for me to stumble across a method for time travel too? I mean, I haven't actually done it yet, but we should certainly entertain that possibility in our daily lives and decisions, you know?

"No, I'm not leaving for work yet. There is a chance I'll discover time travel and get there before I left in the first place. I'll just sit right here and wait, thanks."

Doesn't make sense? Neither does "Nerf archers because it is literally impossible to catch them by any means."
Title: Re: Zero Slot Weapons
Post by: Swaggart on October 02, 2012, 10:23:30 pm
no I attack archers all the time, but it depends on the situation.  If one starts running around the map and you're following them, you're probably not being very useful to your team.   An archer's strength is hitting people from a distance.  Even as a melee infantry (when I'm dehorsed) if I encounter 10 enemies by myself, I'm usually going to run and try to find some teammates to help me fight the horde.  Live to fight another day when the conditions are more in your favor.

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Title: Re: Zero Slot Weapons
Post by: Swaggart on October 02, 2012, 10:24:36 pm
Show me this happening. Like ever.

You know it is actually possible for me to stumble across a method for time travel too? I mean, I haven't actually done it yet, but we should certainly entertain that possibility in our daily lives and decisions, you know?

"No, I'm not leaving for work yet. There is a chance I'll discover time travel and get there before I left in the first place. I'll just sit right here and wait, thanks."

Doesn't make sense? Neither does "Nerf archers because it is literally impossible to catch them by any means."

Except he said nothing about nerfing archers.
Title: Re: Zero Slot Weapons
Post by: oprah_winfrey on October 02, 2012, 10:25:13 pm
Show me this happening. Like ever.

You know it is actually possible for me to stumble across a method for time travel too? I mean, I haven't actually done it yet, but we should certainly entertain that possibility in our daily lives and decisions, you know?

"No, I'm not leaving for work yet. There is a chance I'll discover time travel and get there before I left in the first place. I'll just sit right here and wait, thanks."

Doesn't make sense? Neither does "Nerf archers because it is literally impossible to catch them by any means."

You want me to show you an example of an archer kiting? Yeah clearly I am crazy.
Title: Re: Zero Slot Weapons
Post by: Rumblood on October 02, 2012, 10:29:59 pm
You want me to show you an example of an archer kiting? Yeah clearly I am crazy.

An entire Battle server and NOBODY could catch the archer on foot.

Yeah! You're crazy!

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Except he said nothing about nerfing archers.

That is his intention, whether you like to acknowledge it or not. He certainly isn't going Gaga over this 0 slot suggestion. He is complaining, pure and simple.

Title: Re: Zero Slot Weapons
Post by: HarunYahya on October 02, 2012, 10:31:50 pm
I suggest that some zero slot weapons be added that are actually somewhat useful for killing people.  When I play c-rpg I often hear people bitch about kiting archers.  However, as an archer with a warbow and 2 stacks of arrows, the only option is to fight with a steak knife, a broken tree branch, a hand rake or a carpentry hammer.   These crappy weapons combined with the fact that most archers will not have wpf in a melee weapon or points in powerstrike, mean the only option is kiting.
Protip:
Take 1 quiver and any kind of 1 slot melee weapon as you like instead of taking 2 quivers and a useless steak knife ;)

If you QQ like this , i'll QQ that i cannot throw my long maul and long spear or my shield etc...
Title: Re: Zero Slot Weapons
Post by: oprah_winfrey on October 02, 2012, 10:36:17 pm
An entire Battle server and NOBODY could catch the archer on foot.

Yeah! You're crazy!

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First of all, have you ever seen aderyn play? Second of all, I was responding to huesby's post in which he said that kiting archers were only a problem if they were the last alive and don't chase them if they aren't the last alive.

Maybe if your archer build had more then 3 athletics you would be able to outrun most of the melee players in the server. Instead you are too busy roleplaying an old man, down to being slow and having poor motor skills.
Title: Re: Zero Slot Weapons
Post by: Joker86 on October 02, 2012, 11:09:40 pm
While I do like the 1.5 slot suggestion, I think neither this one, nor the 1.5 slot suggestion nor Teeth's suggestion will help. Unless melee is the more effective way to fight for an archer than ranged, archers will always decide to run and to increase the distance to enemy infantry.

I am sure you know what will come now:

Change the game mode of battle from killing the enemy team (= you need to kill the archers, too) to conquering and holding flags (= you just need to protect yourself from archers). Kiting won't be a problem any more because infantry won't have to run for archers and archers won't have to react with kiting.
Title: Re: Zero Slot Weapons
Post by: CrazyCracka420 on October 02, 2012, 11:16:27 pm
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Thanks, I thought it was all obvious too.  Don't like posting the obvious, but if people insist, I will continue to.
Title: Re: Zero Slot Weapons
Post by: mcdeath on October 03, 2012, 12:23:33 am
Just to be clear here we are talking about nerfing cav right?

Also I used to own him as cav
Title: Re: Zero Slot Weapons
Post by: Piok on October 03, 2012, 03:05:12 pm
I want 0 slot throwing swarm of termites  to destroy arrows in guiver :shock:
Title: Re: Zero Slot Weapons
Post by: WITCHCRAFT on October 04, 2012, 05:37:35 am
Zero slot weapons are actually really cool. I've killed 2H and polearm users 1v1 with my +3 knife. It's not even the "best" zero slot weapon. You can also fit 5 or 6 PS into an archer build without totally gimping your archery. The hand axe, khyber knife, and hammer are criminally good for their price point.