cRPG
cRPG => Suggestions Corner => Topic started by: OssumPawesome on September 26, 2012, 06:30:54 am
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Hello - simple suggestion - add double stacks of throwing weapons/arrows/bolts to the shop. Ex a double stack of heavy throwing axes would be identical in stats to heavy throwing axes except it would have 6 axes for 2 slots. This way ranged can take advantage of 0 slot items.
You could also do triple stacks, but I dunno if that is necessary. What do you guys think?
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Hello - simple suggestion - add double stacks of throwing weapons/arrows/bolts to the shop. Ex a double stack of heavy throwing axes would be identical in stats to heavy throwing axes except it would have 6 axes for 2 slots. This way ranged can take advantage of 0 slot items.
You could also do triple stacks, but I dunno if that is necessary. What do you guys think?
Wut?
I don't see how this changes anything... You mean so range can equip two 0 slot items?
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I mean that all items that can stack right now (ammunition for ranged) take up 1 item slot, but they also take up 1 of your 4 places to equip an item. Basically if you want to make use of a 0 item slot weapon - you have to have at least one thing that is 2 slot. You can't fit 4 1 slot items and a 0 slot item into your inventory because there are only 4 places to equip an item.
This is why an arbalest(2 slot weapon) user can max out his slots while using a 0 slot hammer (arb, 2 x steel bolts, hammer), and a light xbow(1 slot weapon) user cannot (can't fit light xbow, 3 x steel bolts, hammer). I think it would be cool to put two item slots of ammunition into one equipment place. This way our light xbow user can max out item slots and use a 0 slot weapon (light xbow, double stack steel bolts, steel bolts, hammer).
Do you see what I mean?
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You mean so range can equip two 0 slot items?
This.
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Also yes ranged could equip 2 0 slot items - but I think this is fine. Basically all 2hers/polearmers/ranged with 2 slot weapons have the ability to use 0 slot items while maxing inventory space. People like dedicated throwers and archers with 1 slot bows basically find no worth in 0 slot weapons as if they are going to take off an ammunition for a melee - might as well use a 1 slot. I don't really see these 4x1 slot weapon users as using anything much better that needs this nerf.
Really I just want a hammer on my dedicated thrower in addition to 4 stacks of throwing weapons, and I don't think that would make him super op.
perhaps a limit of one double stack per person is in order? So that you don't have 2 double stacks of javelines, 0 slot hammer, 0 slot shield? I dunno.
Just a thought.
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Wut?
I don't see how this changes anything... You mean so range can equip two 0 slot items?
He means he want trowers to be able to have this for example:
Javelins-javelins-double stack of javelins- 0slot wep.
Result, 12 javelins and a 0slot (or 1slot) wep
As of now you have to do javelins-javelins-javelins- 0 slot wep.
Result 9 javelins and a 0 slot wep
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Nah, I like the way it is at this current time.
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He means he want trowers to be able to have this for example:
Javelins-javelins-double stack of javelins- 0slot wep.
Result, 12 javelins and a 0slot (or 1slot) wep
As of now you have to do javelins-javelins-javelins- 0 slot wep.
Result 9 javelins and a 0 slot wep
this is correct except for:
Result, 12 javelins and a 0slot (or 1slot) wep
The (or 1 slot) is not a possible outcome under what I'm proposing. I still want the 12 javelins to take up all 4 item slots, but to leave an equipment place open for a 0 slot weapon.
This will be accomplished by making the double stack both double the quantity of javelins and the slots (6 javelins for 2 slots)
so - double stack of javelins (6 jav 2 slots), javs (3 jav 1 slot), javs(3 jav 1 slot), hammer (0 slot)
for a total of 4 item slots AND 4 equip places. So 12 javs and a 0 slot weapon will be possible where it currently is not.
this hammer could not be a 1 slot weapon instead as all 4 item slots are already taken up - the above rearranging of stacks of javs just leaves the character with one equip place left unfilled by javs for a 0 slot item.
fuck i wish there was a better term for the little boxes you assign weapons to.
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How would you deal with all the people who have loomed single stack throwing weapons? Would be making them effectively a heck of a lot less worth having.
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How would you deal with all the people who have loomed single stack throwing weapons? Would be making them effectively a heck of a lot less worth having.
I agree that this will make purchasing and owning throwing weapons a tiny bit more complicated, but single throw stacks would still be plenty valuable for players who want to only throw or use throwing and melee weapons which use slots (aka almost all melee weapons). I mean there are only a handful of 0 slot weapons in the game, and its not like allowing access to them is some incredibly useful thing to do.
Plus as long as a build has any 2 slot item in it already they have access to 0 slot items.
An additional aside - the potential for allowing someone to have 2 0 slot weapons could be discussed, but I'm not sure it does that much harm or is even likely to occur if this is implemented correctly. Basically the player would either have 2 0 slot melee weapons (redundant and useless) or a 0 slot weapon and that 0 slot buckler. this could be handy, but that buckler is expensive in shield points to use for a reason. I dunno - I think limiting each player to 1 double stack of ammunition really doesn't allow for this possibility where it didn't already exist.
What this mainly, and i'd say pretty much exclusively, accomplishes is giving the possibility of a single 0 slot item to those with 4 1 slot items (which include some sort of stackable ammunition). I think many archers, throwers, lighter xbowers would welcome this without gaining much more power than they already have.
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bamp.
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I like it.
Course, you'd pay double upkeep on the doubled item, correct?
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I like it.
Course, you'd pay double upkeep on the doubled item, correct?
im not oposed to it. However - do you pay the same upkeep for one stack as for two stacks of throwing weapons for example?
I'm not sure you do. I know you never pay two upkeeps for the same type of weapon at once, but do you pay upkeep twice as often?
but if these were implemented with the same or higher upkeep i'd be happy and utilize em.
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Good idea. Or, 0-slot weapons could have a special "slot" that is separate from the 4 main slots.
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So instead of kitting my old friends we will have kitting throwers. No thanks :mrgreen:
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I like Phew's suggestion in principle, but it doesn't need to be a 'special' slot. Just add a fifth slot. For that matter, add a hundred slots. You would still only be able to equip four slots worth of items. Don't over-think this by making the extra slot unique is some way. Also, don't over-think this by making double-stacks of weapons.
So instead of kitting my old friends we will have kitting throwers. No thanks :mrgreen:
I swear people say 'kitting' more often than 'kiting' in this forum. Just stop. 'Kitting' makes no sense unless you're worried that throwers are going to start putting things together into kits. I don't think that it's that hard to get it right.
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So instead of kitting my old friends we will have kitting throwers. No thanks :mrgreen:
In what way does this make ppl kite?
If you want 4 slots of trowing weps, you equip 4 slots of trowing weps. The you kite when somone closes in on you and keep trowing untill you find a wep on the floor.
If you have an extra 0slot wep you wont have the need to kite, you have a wep.
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great idea buff ranged my old friendgs there are not enough in numbers already get us more archers and throwers
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Everyone who says this is a buff is an idiot.
It's like this:
Double ammo > double slots
Instead of 24 arrows = 1 slot
48 arrows = 2 slots
Or...
Instead of 3 javelin = 1 slot
6 javelin = 2 slots
Only thing this will do is allow throwers and other ranged to carry a 0 slot weapon and reduce the kiting they will do. Think before you type guys.
+1
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you mean reduce their repair cost so that helps those bastards on upkeeep?
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Nope, it will be double the cost, double the repair of course
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Fine so 2x2slot of throwing 1x0slot weap + extra 1 0slot buckler.
Learn to manual block :evil:
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Fine so 2x2slot of throwing 1x0slot weap + extra 1 0slot buckler.
Learn to manual block :evil:
And why not? At least they will be more tempted to stop kiting, right?
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And why not? At least they will be more tempted to stop kiting, right?
I use bardiche. But imagine agibuild with sword cathing thrower + buckler what he will do. Nothing only block, it will take some time to cut throught at least 5 sec. This is enough to be lanced, shooted, backstabed or any other unpleasant ending of agibuild. And even I will use 1-2 swing to break throught and I am smelling increased in +3 bucklers.
We have Agor at least he has limited ammo, with this system he could snipe all day.
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I use bardiche. But imagine agibuild with sword cathing thrower + buckler what he will do. Nothing only block, it will take some time to cut throught at least 5 sec. This is enough to be lanced, shooted, backstabed or any other unpleasant ending of agibuild. And even I will use 1-2 swing to break throught and I am smelling increased in +3 bucklers.
We have Agor at least he has limited ammo, with this system he could snipe all day.
Dammn, u made me lol, gratz :D
Throwers lack of ammo is a pain in the arse, makin it a bit better would help alot.
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Dammn, u made me lol, gratz :D
Throwers lack of ammo is a pain in the arse, makin it a bit better would help alot.
Use throwing daggers or shuriken if you don't have enough ammo :mrgreen:
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Your saying all those like this is a thread to give more ammo.
They not getting more ammo. DOUBLE ammo and it will take DOUBLE slots. They will still have same amount of ammo, only difference is the they can carry melee weapon, 0 slot.
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Use throwing daggers or shuriken if you don't have enough ammo :mrgreen:
U know they are even to bad to suck balls?!
Your saying all those like this is a thread to give more ammo.
They not getting more ammo. DOUBLE ammo and it will take DOUBLE slots. They will still have same amount of ammo, only difference is the they can carry melee weapon, 0 slot.
Which means 4 stacks + (0 slot) melee instead of 3 stacks plus melee = more ammo.
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Your saying all those like this is a thread to give more ammo.
They not getting more ammo. DOUBLE ammo and it will take DOUBLE slots. They will still have same amount of ammo, only difference is the they can carry melee weapon, 0 slot.
That's only true if they're already not carrying a melee weapon.
How many throwers can you think of that only carry throwing weapons? When I throw, I often bring three stacks of war darts and a one slot, one handed weapon. If this change was made, I would almost certainly carry two double stacks, a buckler, and a hammer or other zero slot weapon.
Not only would I have one-third more ammo, I would also have gained a shield!
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It will not give more ammo in general but will make possibility to take a shield. Everybody knows how much skilz it takes to block in melee with shield
And my balanced build in mw kuayk already dies to 2hits from dedicated archers and throwers. Last thing I want is to cut throught shield after I survive gazzilion of attempts to end my live in my zigzag dance.
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voted no....
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dont buff anything that can kill me from a distance... ty
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It will not give more ammo in general but will make possibility to take a shield. Everybody knows how much skilz it takes to block in melee with shield
And my balanced build in mw kuayk already dies to 2hits from dedicated archers and throwers. Last thing I want is to cut throught shield after I survive gazzilion of attempts to end my live in my zigzag dance.
You know Shield is often more a hindrance than a help in melee if youre a dedicated blocker?
It slows you down as fuck ...
I am a shielder atm but only cuz I wanna die like a man in melee and not by being shot down 24/7...
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Not every change can be classified as a buff or nerf.
Think it more a tactical change. Would you rather have to chase the kiting thrower because he has no melee, or would you rather have him turn around and fight you with a weapon, so your 2h spergsword can cut him down?
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would be easier to add 5th and 6th slot for everyone to use then make some 'double ammo' type coding
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would be easier to add 5th and 6th slot for everyone to use then make some 'double ammo' type coding
this seems completely not true to me. Mount and blade and all of the mods ive seen have 4 spaces for weapons/shields. I can hardly imagine adding one wouldnt be a serious change. I'm proposing a new set of items which would be just like items currently in the shop, but with doubled stats. What could be simpler than that?
Also to all those who are claiming the potential for 0 slot weapon AND 0 slot buckler - read my previous posts. I recommend a limit of one double stack item per character so that only one 0 slot item can be used while retaining 4/4 slots.
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would be easier to add 5th and 6th slot for everyone to use then make some 'double ammo' type coding
Eh, I'm sure if that were possible, someone would have done it by now.
That'd be game changing, ya know, but I think it's too far deep in the coding.
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I vote No to this suggestion, however, 0 slot weapons should take up 0 slots. :idea:
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maybe they could just add another slot on the website and force the game to load the 0 slot item as a 0 slot item... I don't know anything about coding just a thought.
wouldn't have to change the game mechanics of the 4 slot system would just have to change how its loaded if possible lol
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bamp
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I like this idea. Would mean I'd be able to take a melee weapon as my HA. Sure I'd have no PS, but right now my only choice when I get shot off my horse is to run like fuck and hope to god that I've come down somewhere near some people who's weapons haven't disappeared yet. More often than not I end up running from melee with 0 ath and wondering why the hell they can't catch me :)