cRPG

Strategus => Strategus General Discussion => Topic started by: Lt_Anders on September 23, 2012, 04:53:20 am

Title: Strat and high levels, a Suggestion
Post by: Lt_Anders on September 23, 2012, 04:53:20 am
Well, While sleeping last night I had this thought.

Change the usage of strat ticks based on your level. This can use some brainstorm as I also thought about a potential exploit.

Here's how it works.

If you are level 15< then you would get 2 strat actions per hour. You would still use 4 ticks instead of 2, you just happen to recruit 2 guys instead of 1.
If you are past level 15> but 30< you have a decrease in actions until you hit level 30 which would be the normal or 1 action per hour, using up 2 ticks.
But If you are 30> then you LOOSE actions per hour until you hit level 33 in which case you would get 1 action ever 2 hours(still only using 2 ticks, but it would be on the second hour)

Now the actual breakdown of levels could be worked a little more for this.

The point of this is that low levels are weaker in terms of "in game" but would gain a bonus on the map. At High level, your combat capabilites are superior to the average(level 30) so you are a prized fighter, but you loose strat map capability for this awesomeness.

This would encourage high levels to retire if they care about strat benefits, and by making the top be 33(which is a LONG time to get too) it doesn't penalize those who would like to go 31>32 for retirement heavily. While making anyone that wants to be 33+ basically all have similar negatives since if you are going past 33, you  have a reason beyond retirement.

Now some things: To prevent abuse, tie it into XP rather than level so that people can't just do strat battles and gain xp without going up in level. Also, since this still  uses the same tick amount, the low levels would burn ticks faster meaning that staying low level isn't a good thing as you can only get them by playing. This Normalizes the average strat players into the 28-31 catagories with the other side being outliers.

I'd appreciate some back and forth on how this may work and any potential exploits i may have missed.
Title: Re: Strat and high levels, a Suggestion
Post by: MarktpLatz on September 23, 2012, 05:56:56 am
I think highlevels suffered enough in the last round due to the fact that it was impossible for them to get chadztext.
I don´t see a reason to benefit the low levels in strategus, is there actually one?


BTW: Possible exploit: A clan decides to retire all lvl 30s at the same time (Hypothetical, i know) and then go to EU5. Due to their number, they would be able to get long runs of multiplicators on the server and if they respec every time they reach lvl 15, they would be able to generate an enormous amount of strat benefits, especially considering troops.
Title: Re: Strat and high levels, a Suggestion
Post by: Lt_Anders on September 23, 2012, 05:58:28 am
I think highlevels suffered enough in the last round due to the fact that it was impossible for them to get chadztext.
I don´t see a reason to benefit the low levels in strategus, is there actually one?


BTW: Possible exploit: A clan decides to retire all lvl 30s at the same time (Hypothetical, i know) and then go to EU5. Due to their number, they would be able to get long runs of multiplicators on the server and if they respec every time they reach lvl 15, they would be able to generate an enormous amount of strat benefits, especially considering troops.

But constant respec has already been...i think fixed to prevent that. stil they'd run out of ticks even if they did do that.
Title: Re: Strat and high levels, a Suggestion
Post by: MarktpLatz on September 23, 2012, 06:02:16 am
But constant respec has already been...i think fixed to prevent that. stil they'd run out of ticks even if they did do that.

How? You just wrote about tying it to xp. This doesn´t prevent the respec issue. Why would they run out of ticks?
Title: Re: Strat and high levels, a Suggestion
Post by: Araxiel on September 23, 2012, 08:15:44 am
I think highlevels suffered enough in the last round due to the fact that it was impossible for them to get chadztext.
I retired 10 months to get chadz text and for what? All is gone. I could be level 34 maybe 35 by now.
Title: Re: Strat and high levels, a Suggestion
Post by: Nessaj on September 23, 2012, 08:32:53 am
One of the worst ideas I've ever seen, for more than very obvious reasons.
Title: Re: Strat and high levels, a Suggestion
Post by: Lt_Anders on September 23, 2012, 01:45:13 pm
And if I'm correct, you are a high level and would stand to loose on this. If chadztext can screw over high levels and the worst they would do is complain, how could this be worse. You are only really penalized on troop recruitment as there is NOTHING else to use ticks for. It's a very small benefit to active clans who retire often or just continue to play different things over time.
Title: Re: Strat and high levels, a Suggestion
Post by: Miwiw on September 23, 2012, 02:09:44 pm
Strat ticks are to there to get gold as well. Thats 10 gold per hour, 240 a day. Doesn't sound much but it's a lot in the long run. If Strat 4 runs a year, thats 87,600 gold those wouldn't get if they don't have strat ticks!
Title: Re: Strat and high levels, a Suggestion
Post by: Segd on September 23, 2012, 02:23:41 pm
A chance of constant death for high level chars was more humane than this suggestion  :?
Title: Re: Strat and high levels, a Suggestion
Post by: Turboflex on September 24, 2012, 04:17:33 pm
high level should have random chance of name change to self demeaning slur.

IE. Lt_Anders_the_nincompoop
Title: Re: Strat and high levels, a Suggestion
Post by: Thovex on September 24, 2012, 08:01:48 pm
You clearly slept through your idea.
Title: Re: Strat and high levels, a Suggestion
Post by: Uumdi on September 24, 2012, 08:10:50 pm
Levels should be completely seperate.  Why would character level and strategus ticks be related, especially when teams are primarily mercs anyway?  The game's focused around level 30 builds still, with the recently added ability to play a full gen at level 31 to retire at 32.

Just let everyone have the same production and let people retire and fart around battle server as they please.  If anything, rethink the strength requirement on a lot of items, or change the exp curve to let new characters start with the stats of a level 10, so they can pick up a sword or dress themselves in 2 layers of clothing like any healthy adult human could.
Title: Re: Strat and high levels, a Suggestion
Post by: Bjord on September 24, 2012, 08:13:29 pm
(click to show/hide)

Dum dum not very brain huehuehuehuehue
Title: Re: Strat and high levels, a Suggestion
Post by: Lt_Anders on September 25, 2012, 03:05:46 am
Levels should be completely seperate.  Why would character level and strategus ticks be related, especially when teams are primarily mercs anyway?  The game's focused around level 30 builds still, with the recently added ability to play a full gen at level 31 to retire at 32.

Just let everyone have the same production and let people retire and fart around battle server as they please.  If anything, rethink the strength requirement on a lot of items, or change the exp curve to let new characters start with the stats of a level 10, so they can pick up a sword or dress themselves in 2 layers of clothing like any healthy adult human could.

First person to actually bother making a respectable post about how to make some balance changes. Love how everyone just wants to have Battle in strat rather than some tactical action on how to play it.
Title: Re: Strat and high levels, a Suggestion
Post by: Gurnisson on September 25, 2012, 03:47:43 am
I retired 10 months to get chadz text and for what? All is gone. I could be level 34 maybe 35 by now.

I did the same... Useless :|
Title: Re: Strat and high levels, a Suggestion
Post by: Goretooth on September 25, 2012, 09:04:12 am
Well, While sleeping last night I had this thought.

Change the usage of strat ticks based on your level. This can use some brainstorm as I also thought about a potential exploit.

Here's how it works.

If you are level 15< then you would get 2 strat actions per hour. You would still use 4 ticks instead of 2, you just happen to recruit 2 guys instead of 1.
If you are past level 15> but 30< you have a decrease in actions until you hit level 30 which would be the normal or 1 action per hour, using up 2 ticks.
But If you are 30> then you LOOSE actions per hour until you hit level 33 in which case you would get 1 action ever 2 hours(still only using 2 ticks, but it would be on the second hour)

Now the actual breakdown of levels could be worked a little more for this.

The point of this is that low levels are weaker in terms of "in game" but would gain a bonus on the map. At High level, your combat capabilites are superior to the average(level 30) so you are a prized fighter, but you loose strat map capability for this awesomeness.

This would encourage high levels to retire if they care about strat benefits, and by making the top be 33(which is a LONG time to get too) it doesn't penalize those who would like to go 31>32 for retirement heavily. While making anyone that wants to be 33+ basically all have similar negatives since if you are going past 33, you  have a reason beyond retirement.

Now some things: To prevent abuse, tie it into XP rather than level so that people can't just do strat battles and gain xp without going up in level. Also, since this still  uses the same tick amount, the low levels would burn ticks faster meaning that staying low level isn't a good thing as you can only get them by playing. This Normalizes the average strat players into the 28-31 catagories with the other side being outliers.

I'd appreciate some back and forth on how this may work and any potential exploits i may have missed.
http://en.wikipedia.org/wiki/Idiocracy
Title: Re: Strat and high levels, a Suggestion
Post by: Dan lol on September 26, 2012, 04:39:20 am
First person to actually bother making a respectable post about how to make some balance changes. Love how everyone just wants to have Battle in strat rather than some tactical action on how to play it.

how in gods name would that effect strat tactics, do you know what that word means? No one is forced to retire at level 31
Title: Re: Strat and high levels, a Suggestion
Post by: Lt_Anders on September 26, 2012, 04:52:58 am
how in gods name would that effect strat tactics, do you know what that word means? No one is forced to retire at level 31

It would change how a clan does mercing. In addition, it would change how you handle your clan on the strat map. If you have lots of low levels, you would be able to garner larger armies quicker at the cost of having to get outside mercs to make up for your levels. If you have High levels, you'd need more members to field comparable armies. Nuancing the recruitment system and mercing system. Do i have good high level mercs, average mercs, or low level mercs. Do i have larger less daunting armies, a normal army, or less men. It's not hard to see how it would immediately impact strat.

Also, the devs implemented bonus's for higher level retiring, only reason why this would be valid. 1 week ago I wouldn't even put it up there. At least now high levels will get something decent out of it in addition to different strat benefits.
Title: Re: Strat and high levels, a Suggestion
Post by: Dan lol on September 27, 2012, 12:07:57 am
tactically retiring to add a +1 bonus to strat autism would not make the game more interesting or fun
Title: Re: Strat and high levels, a Suggestion
Post by: Smoothrich on September 27, 2012, 01:44:39 am
my idea on how to improve strat:  make strat more complicated and inaccessible for no reason
Title: Re: Strat and high levels, a Suggestion
Post by: Tanken on September 27, 2012, 02:21:36 am
Why is it so hard for people to grasp the difference between Lose and Loose?
Title: Re: Strat and high levels, a Suggestion
Post by: Spanish on September 27, 2012, 09:47:30 am
Why is it so hard for people to grasp the difference between Lose and Loose?
I read it and then stopped when I saw the " you will loose" -___-