cRPG
Strategus => Strategus General Discussion => Topic started by: Corsair831 on September 17, 2012, 01:36:00 pm
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seeing as no one is carrying goods anymore, what do we steal ? :/
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seeing as no one is carrying goods anymore, what do we steal ? :/
virginity
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The freedom of the people!
Also, trading is still there, afaik.
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You don't craft goods, you buy them in one fief and sell them in another. ;)
So, you can still rob people for that purpose.
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aaah cool, so what is the difference between villages cities and castles now ?
is it better to buy at a village and sell at a city or vice versa ?
where do castles come into play ?
thx
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seeing as no one is carrying goods anymore, what do we steal ? :/
COWS! :mrgreen:
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COWS! :mrgreen:
moo :D:D
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aaah cool, so what is the difference between villages cities and castles now ?
is it better to buy at a village and sell at a city or vice versa ?
where do castles come into play ?
thx
I am wondering too, I want to bandit aswell! :evil:
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It's all about fief action points..
villages start with 200, gain 1 per day
castles start with 100, gain 5 per day
cities start with 0, gain 7 per day
So after 1 month castles & cities overtake villages, after 2 months cities overtake castles. Villages are still useful cuz they can be specialized in 1-3 things. Like producing trade goods or 2-3 masterwork items at decent discount. Castles and cities will assume more unique characters over time.
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It's all about fief action points..
villages start with 200, gain 1 per day
castles start with 100, gain 5 per day
cities start with 0, gain 7 per day
So after 1 month castles & cities overtake villages, after 2 months cities overtake castles. Villages are still useful cuz they can be specialized in 1-3 things. Like producing trade goods or 2-3 masterwork items at decent discount. Castles and cities will assume more unique characters over time.
Do you mean that the owner will decide what to produce? I was under the impression that AI villages produced only one goods and that was it. How does this affect trading?
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Fief owner decide what equip they sell and improve. Not sure about trade goods, I believe that only 1 trade good per fief is being sold though. But no idea..
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i has 1 crate :P
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There is only one trade good per fief, however fief owners may manipulate the price of that good. Purchase/Sale price defaults to 15 (or 15.15 with the default 1% tax) but can be adjusted higher or lower, affecting profits of selling / buying there.
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already on my second trade run. You guys are bad. Get a head start NOW before the clans strat to slaughter you
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Nice for you... I need 24 hours just from one village to the next :rolleyes:
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Nice for you... I need 24 hours just from one village to the next :rolleyes:
Took me 12 hours and i've only gone ~14kM(26km-12kM remaining)
Seems you move AWFUL slow in strat right now.
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Took me 12 hours and i've only gone ~14kM(26km-12kM remaining)
Seems you move AWFUL slow in strat right now.
how do you sell your tradegoods? under equipment?
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how do you sell your tradegoods? under equipment?
on the first page when you go into a city .. the further away you go the more money you make .. but also if you have a full hold you make a better profit ... right now it's probably more profitable to sell to the next village and then move on with a full hold ;)