I don't see why we should make only the Jousting/Great Lance couchable. That's the wrong way to do it. Make ALL lances couch only.
and if you hit with out the couch it should be stuck in the target almost like a throwing weapon would be....Fuck it, add that to ALL pointy weapons! A chance for it to get "stuck" in what you hit. Could work like a debuff sort of thing. You hit someone with a pick/bec/morningstar and your weapon gets stuck in them, making you unable to attack (unless you drop/switch weapon), but also as long as you hold the weapon, the guy having a stuck weapon in him can't attack/block/move (one of them, depending on where you're hit).
Subject: Let's talk about cavalry balance
Fixed Subject: Let's talk about nerfing cavalry (again)
Fuck it, add that to ALL pointy weapons! A chance for it to get "stuck" in what you hit. Could work like a debuff sort of thing. You hit someone with a pick/bec/morningstar and your weapon gets stuck in them, making you unable to attack (unless you drop/switch weapon), but also as long as you hold the weapon, the guy having a stuck weapon in him can't attack/block/move (one of them, depending on where you're hit).
This is just a rough idea. I wonder were we could take this :D
Sure, go ahead, but let's at least be honest here.
I can understand some of these changes. It's not cav thats the problem, it's the number of cav which tends to be due to the learning curve. This isn't going to make cav worse, it's going to make it more specialised.
Instead of being contradictory and condescending, why don't you talk about what's in my post that shouldn't be, or what isn't in my post that should be?
I'm not claiming to make a perfect suggestion that is the be-all-end-all of cavalry changes, but I think having open discourse is better than sitting in a dimly lit room getting riled up because someone made a post an internet forum about your class in a mod for a medieval combat simulator.
I would much rather cavalry have a similar skill curve and skill ceiling to melee, but right now that's just flat out not the case. It has a comparatively low skill ceiling, and an unfortunately flat curve. It is the flat-chested dwarf standing next to the bodacious six-foot-tall Amazon. Ideally, good cavalry players would be rewarded for their skill, while poor players would be discouraged from picking up five points of riding just for the sake of getting easy kills.
Because it's always the same discussion and arguments about nerfing the same classes, since the birth of cRPG.
Because it's always the same discussion and arguments about nerfing the same classes, since the birth of cRPG.
The only solution for making cav hard for "bad players" is to remove backstabbing.
If you have that, I'm all ears.
If not, "easy kills" will always be available to the most maneuverable class, that is cavalry. Unless you turn them into something slower than infantry.
To me, it seems like penalizing the player in the infantry-half of build would be one way (ala Athletics + Riding < Agility/2).
Another way would be to make spending points in the infantry-half more attractive.
Perhaps a new set of three mutually exclusive skills could be added, 'Melee Specialization' 'Ranged Specialization' and 'Cavalry Specialization' that gave concrete, but not overpowered, bonuses to dedicated builds, while not specifically nerfing any one class. Going a hybrid 2h/polearm/cav build instead of sinking 5 points into 'Melee' or 'Cavalry' would put a player at a disadvantage against either. I suppose it wouldn't directly discourage hybridization, technically, but it might help persuade more players to stay within one class.
As a side note, and I know it's been beat to death, but it bears mentioning, some of the blame for getting backstabbed by cavalry has to go to the infantry. Bamboo spears are cheap, take up two slots and can be used with a shield. There's no reason for a 1h with a shield or a pole/2h without a shield not to take one if your team is getting torn up by cav. Hopefully everyone knows this by now :rolleyes:, but there's also the 'view outfit' key that lets you watch your own back. Battlefield awareness is the best defense you can have to counter backstabs.
Its the same ol discussion cause the old players in the community are use to something and they dont want it changed.
In some cases even abuse the game mechanic being discussed. People want it realistic, yet want it to be "their realistic" not actual reality.
or they abuse said problem and dont want it changed because of that.
Let me help you break it down......
Its the same ol discussion cause the old players in the community are use to something and they dont want it changed.(meaning the older community members speak up on topics but ramble off the same old shit every time instead of actually considering other options because of comfort of knowing they wont have to learn something new or change the way they already play)
In some cases even abuse the game mechanic being discussed.(self explanatory)
People want it realistic, yet want it to be "their realistic" not actual reality.(meaning people have unrealistic grips on what a human could or couldn't do,thus base their opinions on how they "think" a trained warrior could or could not perform, distorting how they take in information when it is brought up as "a realism issue")
or they abuse said problem and dont want it changed because of that. ( so broken mechanics should not be fixed because you dont want a weapon to change? Like pikes poking around corners etc, how is that balanced?)
Anything else you need help comprehending let me know....
True, and that's a shame. What do you think, as a cavalry player, would be the best way to keep people from just adding 5 riding to whatever build they're running to give themselves an advantage? Let's use an 18/18 two handed/lancer as an example.
Many thanks.
So, new players don't come into the game, and being ignorant about past changes, and probably have barely played the class/style, think that it should be changed, because they PERCEIVE that something is OP, because they remember a lot of annoying deaths by that class, because the human memory system works best when there's an emotional element to the thing being remembered.
Got it. Clear as day, and old members are the ones talking shit in the forum. In fact, the old farts should all just shut up and let the newcomers who know all about everything do all the talking.
Realism discussion belongs in here for a reason. Please: http://forum.meleegaming.com/realism-discussion/
It can be balanced as Pikes having a gigantic thrust stun and weak stab.
If it that corner shit would be removed, and Pikes consequently made a little better to compensate for the loss, I'd be very happy.
Yes, I have a lot of problems with English. Thanks again for your generous offer.
By making at least the heavy lance, probably lance/light lance also, be 3 slot weapons. Nothing else.
Discourage people from being cookie cutter 1hander/shield/lancer or 2 slot weapon + heavy lance right at spawn. Still allow these players to scavenge gear if they manage to survive being dehorsed to get back to fighting shape without having some retarded half athletics build.
Don't punish 2handed cav, 1 handed cav, and bow/throwing cav when its just lancers that are OP.
Horse stats and mechanics are fine now. Don't need to be changed. Just tweak the most overused cav weapons so they aren't so fucking strong. Look at couching and lance damage. However if it was a 3 slot weapon that might be good enough of a trade.
edit: shield bubble is the worst, remove it plz
Heavy lance + one hand sword + steel buckler = gg
Done having a discussion with someone who is just an asshat.
visitors can't see pics , please register or login