cRPG

cRPG => General Discussion => Topic started by: Lt_Anders on September 10, 2012, 04:48:21 pm

Title: Ranged and the crosshair
Post by: Lt_Anders on September 10, 2012, 04:48:21 pm
So I was wondering, Right now, we have a "accurate" cross hair. It gives you the approximate deviation of your shot, and where you are aiming.

Currently we have a archery crosshair like this:
#1 (http://www.mediafire.com/?4fz19b2ec3q2r3m)
(click to show/hide)

But what if we changed it to something like this for everyone:
#2    (http://www.mediafire.com/?2zkniu2ppkq8hqj)
(click to show/hide)

Only thing this would do is that archers, xbows, and throwers would have to adjust their shots based on tragectory that they see rather than having the game do it for them. They would still have a crosshair to see WHERE they are aiming, but the trajectory at longer ranges would require good aiming and adjustment(or "skill" since 2h greatswords always complain about that.)

Would this be viable or would people just change it to avoid dealing with it. Would archers agree? I just want to know if this is possible and would people not mind actually seeing this done.
Title: Re: Ranged and the crosshair
Post by: dodnet on September 10, 2012, 05:52:18 pm
Well the sad thing is, that if you remove the crosshair, archers just pin something to the middle of their monitor and its all like before.  :|
Title: Re: Ranged and the crosshair
Post by: Lt_Anders on September 10, 2012, 06:10:02 pm
Well the sad thing is, that if you remove the crosshair, archers just pin something to the middle of their monitor and its all like before.  :|

not removing crosshair. You didn't read what it was. There's a single DOT there instead of the Tri-force thing we got now. Archers still got their aiming.
Title: Re: Ranged and the crosshair
Post by: Miwiw on September 10, 2012, 06:17:08 pm
But you know that you can replace the crosshair client-side? Even if it was removed, no one would care and only need to add one thing to the folder and voilá its back.
Title: Re: Ranged and the crosshair
Post by: Silicium on September 10, 2012, 06:19:25 pm
I wouln't mind but like miwiw said, you can change it client side.
Title: Re: Ranged and the crosshair
Post by: Templar_Steevee on September 10, 2012, 06:20:30 pm
For me tiny crosshair could be good, one or two days to get accostumed to it can be probably even better for long shots or headshooting
Title: Re: Ranged and the crosshair
Post by: Lt_Anders on September 10, 2012, 06:20:51 pm
But you know that you can replace the crosshair client-side? Even if it was removed, no one would care and only need to add one thing to the folder and voilá its back.

Yea I know. But I wonder what would happen if we did do it this way for a bit. I just feel that there is got to be someway to make the cross hair induce a certain "judging" distance and timing on it rather that having the game do it for us. Plus I don't want it removed i just want the "effective shot area" to be gone so that you have to rely on your knowledge of the ranged weapon you are using and not just a "can i put him in the shot zone.
Title: Re: Ranged and the crosshair
Post by: Miwiw on September 10, 2012, 06:23:38 pm
I guess about 50% of all Archers would try and stick to such a new crosshair. The rest would probably change it back client-side. Not sure if there was an improvement then. But if devs consider the idea, you would have my support.
Title: Re: Ranged and the crosshair
Post by: Tears of Destiny on September 10, 2012, 06:25:38 pm
But you know that you can replace the crosshair client-side? Even if it was removed, no one would care and only need to add one thing to the folder and voilá its back.
This. Additionally the crosshair that we have right now does nothing for "the game do it for them" when it comes to trajectory. The massive weird floaty three-point thing is not helping with any of that.

Additionally, using a mere dot will be a great detriment to Archery, crossbows not so much, but archery will greatly suffer as you can't tell the "sweet spot" for release (Eventually you learn the timing for the sweet spot as second nature, but you still need the visual cue to learn the timing to begin with). The dot idea is absolutely terrible for bows. Warband archery mechanics rely on the dynamic crosshair and is not static for a reason.
Title: Re: Ranged and the crosshair
Post by: Adamar on September 10, 2012, 06:29:24 pm
I dont get it, archers already have to adjust their shots for long range, this would just make the crosshair harder to see.
Title: Re: Ranged and the crosshair
Post by: Wojtek_the_Kurwa_Great on September 10, 2012, 06:32:47 pm
THIS IS A FAIL THREAD.  SORRY.

Title: Re: Ranged and the crosshair
Post by: Lt_Anders on September 10, 2012, 06:33:19 pm
This. Additionally the crosshair that we have right now does nothing for "the game do it for them" when it comes to trajectory. The massive weird floaty three-point thing is not helping with any of that.

Additionally, using a mere dot will be a great detriment to Archery, crossbows not so much, but archery will greatly suffer as you can't tell the "sweet spot" for release (Eventually you learn the timing for the sweet spot as second nature, but you still need the visual cue to learn the timing to begin with). The dot idea is absolutely terrible for bows. Warband archery mechanics rely on the dynamic crosshair and is not stain for a reason.

Incorrect. The tri-force cross hair shows you MAXIMUM deviation upon release at that point. It's the same for all ranged weapons. That's the point of the dot. You have to practice and learn your bows "sweet spot" and properly adjust your aim with it. You have a visual guide to give you an easy shot. I know this as I use a crossbow and I have a way I aim using it because it performs EXACTLY the same almost all the time when I do it. I use the crosshair to give me the accuracy to do that.

Also not really attempting to make it harder to see the crosshair(maybe make the dot bigger or something). I just used that as an example.(both are from the alternative crosshair that you can modify client side)

I do play as a ranged character(main is XBow, 1 Archer alt and 2 throwers). I went into this thread like this "What is an easy change that would make me have to understand my ranged weapon  without nerfing/buffing stats"
Title: Re: Ranged and the crosshair
Post by: sF_Guardian on September 10, 2012, 06:40:09 pm
Incorrect. The tri-force cross hair shows you MAXIMUM deviation upon release at that point. It's the same for all ranged weapons. That's the point of the dot. You have to practice and learn your bows "sweet spot" and properly adjust your aim with it. You have a visual guide to give you an easy shot. I know this as I use a crossbow and I have a way I aim using it because it performs EXACTLY the same almost all the time when I do it. I use the crosshair to give me the accuracy to do that.

Also not really attempting to make it harder to see the crosshair(maybe make the dot bigger or something). I just used that as an example.(both are from the alternative crosshair that you can modify client side)

Since the crosshairs appereance is up to the client side, like you pointed out, changin it has no
use. Would just make the game unfair for those who dont want to mod their crosshair.
My 2cents.
Title: Re: Ranged and the crosshair
Post by: Cup1d on September 10, 2012, 06:48:25 pm
And how is your 3point crosshair works with HDR? Awful, right?
Title: Re: Ranged and the crosshair
Post by: BlueKnight on September 10, 2012, 09:35:05 pm
People can adjust their own crosshair, can't they?
Title: Re: Ranged and the crosshair
Post by: Mike_of_Kingswell on September 10, 2012, 09:53:31 pm
Incorrect. The tri-force cross hair shows you MAXIMUM deviation upon release at that point. It's the same for all ranged weapons.
Uhm This is Wrong...I have had arrows gone WAAAAY out of my crosshair, which shouldnt be possible according to your post. But they DO ;)

As a archer i do not likethis idea and it seems to me its just a disguised "nerf archery" thread ;)
Title: Re: Ranged and the crosshair
Post by: LastKaze on September 10, 2012, 10:15:07 pm
But what if we changed it to something like this for everyone:
#2    (http://www.mediafire.com/?2zkniu2ppkq8hqj)
(click to show/hide)
Well I use this crosshair when I play, and I gotta say it is by far the best model I've used, it is small and tiny and it doesn't take up your whole screen, and it feels much more accurate.
Title: Re: Ranged and the crosshair
Post by: Adam_Bomb on September 10, 2012, 11:37:30 pm
If people want to have a dIfferent crosshair, they can add it themselves, to everyone else it's just another unneeded nerf.  Bad idea, people really need to find something else to do with their time, rather than sitting around trying to think up new ways to make ranged suck even worse.
Title: Re: Ranged and the crosshair
Post by: Mike_of_Kingswell on September 11, 2012, 12:47:18 am
If people want to have a dIfferent crosshair, they can add it themselves, to everyone else it's just another unneeded nerf.  Bad idea, people really need to find something else to do with their time, rather than sitting around trying to think up new ways to make ranged suck even worse.
This! Just what I was trying to say put into a more eloquent and fluid form!
Title: Re: Ranged and the crosshair
Post by: Teeth on September 11, 2012, 01:33:19 am
Incorrect. The tri-force cross hair shows you MAXIMUM deviation upon release at that point. It's the same for all ranged weapons. That's the point of the dot.
Incorrect, as the amount of deviation greatly depends on the distance you're shooting at. An arrow shot with a relatively small deviation of 1 degree, lands a considerable distance away from the dot at a 100m. The tri-force crosshair cannot give you any information about that.
Title: Re: Ranged and the crosshair
Post by: Lt_Anders on September 11, 2012, 02:48:31 am
Incorrect, as the amount of deviation greatly depends on the distance you're shooting at. An arrow shot with a relatively small deviation of 1 degree, lands a considerable distance away from the dot at a 100m. The tri-force crosshair cannot give you any information about that.

My point does stand. I said the maxium deviation at the RELEASE. Of COURSE that is going to modify where that lands as deviation at long
ranges is far more pronounced.

Uhm This is Wrong...I have had arrows gone WAAAAY out of my crosshair, which shouldnt be possible according to your post. But they DO ;)

As a archer i do not likethis idea and it seems to me its just a disguised "nerf archery" thread ;)

Disagree. Show me where that is the case. You arrow will NOT exit outside of that triforce crosshair until a few inches, centimeters(w/e small unit you want) later. Warband mechanics. That cross hair shows the deviation that your arrow will go upon immediate release from bow. Out side of that, your arrow goes where ever the deviation let it.
Title: Re: Ranged and the crosshair
Post by: XyNox on September 11, 2012, 03:06:53 am
Of course a bigger crosshair means more deviation but in no way it is - as teeth pointed out, its physically impossible - an accurate indicator of where your projectile will end up. When I shoot a drawn longbow while walking the arrow can go everywhere inside a 90 degree cone, not just inside the crosshair.

I dont see much of a gain here. Even without having a dynamic crosshair everyone knows that a drawn bow will lose its accuracy almost instantly or in some cases even before you are able to release. Neither can the standard crosshair help in calculating elevation and leading. As a 3. person archer im used to the reticule offset of the standard crosshair and dont see why it should be changed.
Title: Re: Ranged and the crosshair
Post by: Templar_Steevee on September 11, 2012, 12:50:59 pm
Everyone get accostumed to standard crosshair, some ppl who wanted to change it already done it on their own way.
Title: Re: Ranged and the crosshair
Post by: BeastSVK on September 11, 2012, 07:35:53 pm
HOW ABOUT ADD THIS LITTLE THING WITHOUT CROSSHAIR !! it will be pure skill
visitors can't see pics , please register or login

visitors can't see pics , please register or login

So game is on subscribe like hug...
Title: Re: Ranged and the crosshair
Post by: dodnet on September 11, 2012, 07:42:46 pm
HOW ABOUT ADD THIS LITTLE THING WITHOUT CROSSHAIR !! it will be pure skill
visitors can't see pics , please register or login

visitors can't see pics , please register or login


This looks so much better... finally archers need skill to shoot!
Title: Re: Ranged and the crosshair
Post by: Tore on September 11, 2012, 07:43:32 pm
But you know that you can replace the crosshair client-side? Even if it was removed, no one would care and only need to add one thing to the folder and voilá its back.

this