cRPG

cRPG => General Discussion => Topic started by: woody on September 07, 2012, 02:53:50 pm

Title: Weapon balance
Post by: woody on September 07, 2012, 02:53:50 pm
Its outrageous, whatever other people use is op and whatever I use with whatever alt is nerfed.

Please buff everything I use and nerf all else otherwise its ridiculous and totally unfair and I'm writing to my MP and mummy about it. My ladybird book of history and Derek the pub martial arts/historical weapons/real ale/pork scratchings/large hadron collider expert clearly says my weapons were best, whatever they happen to be, so it must be true.

Whatever I will continue to post whines in chat during games about how I was killed by noob with overpowered (please insert whatever weapon used here) along with my many, many,many like minded comrades.
Title: Re: Weapon balance
Post by: Lizard_man on September 07, 2012, 03:12:04 pm
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Title: Re: Weapon balance
Post by: Son Of Odin on September 07, 2012, 03:16:33 pm
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Title: Re: Weapon balance
Post by: CrazyCracka420 on September 07, 2012, 04:13:19 pm
He's making fun of all the whiney bitches on the forums who are too stupid or stubborn to change something about their play style that's causing them strife.  The people who would rather bitch and complain than take responsibility into their own hands.
Title: Re: Weapon balance
Post by: Kafein on September 07, 2012, 04:18:32 pm
Its outrageous, whatever other people use is op and whatever I use with whatever alt is nerfed.

Please buff everything I use and nerf all else otherwise its ridiculous and totally unfair and I'm writing to my MP and mummy about it. My ladybird book of history and Derek the pub martial arts/historical weapons/real ale/pork scratchings/large hadron collider expert clearly says my weapons were best, whatever they happen to be, so it must be true.

Whatever I will continue to post whines in chat during games about how I was killed by noob with overpowered (please insert whatever weapon used here) along with my many, many,many like minded comrades.

+1 for honesty

He's making fun of all the whiney bitches on the forums who are too stupid or stubborn to change something about their play style that's causing them strife.  The people who would rather bitch and complain than take responsibility into their own hands.

Surely everything is perfectly fine and strictly nothing needs to be changed. Even though I disagree with the op, your opinion is quite extreme.
Title: Re: Weapon balance
Post by: Zlisch_The_Butcher on September 07, 2012, 04:19:57 pm
He's making fun of all the whiney bitches on the forums who are too stupid or stubborn to change something about their play style that's causing them strife.  The people who would rather bitch and complain than take responsibility into their own hands.
~Guy who bitches about the turn nerf, losing his polestun, and gaining a shitposter title.
-1
Title: Re: Weapon balance
Post by: Lizard_man on September 07, 2012, 04:32:23 pm
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Title: Re: Weapon balance
Post by: Zlisch_The_Butcher on September 07, 2012, 04:38:09 pm
-1
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Title: Re: Weapon balance
Post by: CrazyCracka420 on September 07, 2012, 05:00:21 pm
Surely everything is perfectly fine and strictly nothing needs to be changed. Even though I disagree with the op, your opinion is quite extreme.

Well personally I think everything is fine now, and was fine a year ago before a lot of the nerfs they implemented.  Even after all the nerfs and buffs, the game is still very well balanced, IMO. 

Almost every situation in game has a counter to it.  Every class has strengths and weaknesses.  There is literally nothing in the game that I have encountered that left me saying "that's really bullshit, there's nothing you can do to counter that". 

Most of the people who ask for nerfs are too stubborn or ignorant to overcome the problem by themselves, even though most of the time, that solution is able to be figured out and implemented by them in game. 

Having discussions about balance, and equipment stats is perfectly fine, and I would encourage it.  Crying about something, when you have the power to change your actions and affect the outcome differently, and refusing to do so, is what you mostly see on the nerf/whine threads.

And Zilsch, my default stance is that you don't need a nerf or a buff to the game to "balance" it out.  The game is pretty well balanced, and nothing is overpowered (in my mind).  I never "bitched about" turn nerf, or about losing polestun (I think you mean pole stagger).  I did bitch about my shit poster title because I'm nowhere near as bad as a lot of people on these forums, most of my posts are given some thought and reason to it (unless it's obvious that I"m fucking around, some people still like to have fun sometimes).  I have said that the turn nerf affected a lot of weapons which were not the problem they were trying to fix. 

And yes, I feel that I can bitch about nerfs, because I don't think nerfs are necessary at this point in the game's development, and nerfs always have unintended consequences, which usually require or lead to more nerfs.

Title: Re: Weapon balance
Post by: Kafein on September 07, 2012, 08:40:35 pm
Well personally I think everything is fine now, and was fine a year ago before a lot of the nerfs they implemented.  Even after all the nerfs and buffs, the game is still very well balanced, IMO. 

Almost every situation in game has a counter to it.  Every class has strengths and weaknesses.  There is literally nothing in the game that I have encountered that left me saying "that's really bullshit, there's nothing you can do to counter that". 

Most of the people who ask for nerfs are too stubborn or ignorant to overcome the problem by themselves, even though most of the time, that solution is able to be figured out and implemented by them in game. 

Having discussions about balance, and equipment stats is perfectly fine, and I would encourage it.  Crying about something, when you have the power to change your actions and affect the outcome differently, and refusing to do so, is what you mostly see on the nerf/whine threads.

And Zilsch, my default stance is that you don't need a nerf or a buff to the game to "balance" it out.  The game is pretty well balanced, and nothing is overpowered (in my mind).  I never "bitched about" turn nerf, or about losing polestun (I think you mean pole stagger).  I did bitch about my shit poster title because I'm nowhere near as bad as a lot of people on these forums, most of my posts are given some thought and reason to it (unless it's obvious that I"m fucking around, some people still like to have fun sometimes).  I have said that the turn nerf affected a lot of weapons which were not the problem they were trying to fix. 

And yes, I feel that I can bitch about nerfs, because I don't think nerfs are necessary at this point in the game's development, and nerfs always have unintended consequences, which usually require or lead to more nerfs.

There's a big difference between fine and perfect. As time goes by, balance changes are made by smaller increments, which is only logical since we are closer to a balanced game. But these small adjustments must be made. Also, patches keep the mod fresh, even when they break things (afterall we are here to test and most of the really bad changes were toned down or even rolled back sometimes).

That it is possible to counter any situation in the game by playing in a certain way isn't relevant, as is moaning and bitching about how things are/need to be changed in a non-constructive way. What is relevant is what happens statistically in the game.

Furthermore, the ideas of what is a "nerf/buff" and what is "the game as it is" are pure illusions. The mod evolved a lot during these 2 years. I can't think of anything that hasn't been changed. Why would the changes that were made earlier under different conditions be more accurate to answer the balance problems of today than what is done now ?

As an example, I think the turn rate nerf is a step in the right direction, but it needs to be correlated to the weight and lenght of weapons. Actually the situation of 1h weapons before the nerf was reasonably realistic and more balanced than it is now IMO.
Title: Re: Weapon balance
Post by: Tears of Destiny on September 07, 2012, 09:34:42 pm
K
Title: Re: Weapon balance
Post by: Zlisch_The_Butcher on September 07, 2012, 09:37:40 pm
K
Fixed.
Title: Re: Weapon balance
Post by: CrazyCracka420 on September 07, 2012, 10:05:39 pm
I has a confused
Title: Re: Weapon balance
Post by: Kafein on September 08, 2012, 03:02:45 am
I has a confused

Do not try to elude me !
Title: Re: Weapon balance
Post by: Bobthehero on September 08, 2012, 03:34:02 am
Buff Swashbuckling
Title: Re: Weapon balance
Post by: Froto_the_Loc on September 08, 2012, 04:03:50 am
Ginlkcubhsaws Ffub!
Title: Re: Weapon balance
Post by: Joker86 on September 08, 2012, 04:56:55 am
Almost every situation in game has a counter to it.  Every class has strengths and weaknesses.  There is literally nothing in the game that I have encountered that left me saying "that's really bullshit, there's nothing you can do to counter that".

I fear both of us keep posting the same things again and again. You always say as long as there is a counter things are fine, and I keep answering that there is a lot more needed than the mere existance of a counter. The percentage of this counter in a team is as important as the chances of a successfull counter and a lot more.

Being able to shoot a 250 protection value armour in the eye by hitting the ventail at the right spot and causing 400% damage does indeed represent a counter. But the ridiculous chances of success don't really make it a viable counter, and thus the item is still unabalnced. Another version would be that it can be countered by a special throwing dart. It's a three slot, one ammo and difficulty 8 weapon which kills such a player in his one slot 21 strength reuirement armour instantly. But guess what will be more on the field: those armours or those darts?

That's why the statement "It has a counter, so it is okay" is not really helpfull.

Most of the people who ask for nerfs are too stubborn or ignorant to overcome the problem by themselves, even though most of the time, that solution is able to be figured out and implemented by them in game.

Having discussions about balance, and equipment stats is perfectly fine, and I would encourage it.  Crying about something, when you have the power to change your actions and affect the outcome differently, and refusing to do so, is what you mostly see on the nerf/whine threads.

Forcing the people to change their class can never be a solution. I don't say it is what you are talking about, but often enough it is suggested, and if it's not made clear that changing the class can NEVER be accepted as a solution people will keep on posting that worthless answer.

And Zilsch, my default stance is that you don't need a nerf or a buff to the game to "balance" it out.  The game is pretty well balanced, and nothing is overpowered (in my mind).

I don't think that anything is overpowered (if anything, archers, cavalry, crossbows and throwers are UP... hell, perhaps even HAs!), either, although I think that 2hd weapons (mainly the swords) could need a slight speed reduction (stone me for that  :rolleyes: ). But being overpowered isn't always the source of imbalances. Currently many players complain about archers or cavalry because there are TOO MANY of them.

If we use the very plain but simple example of a pikeman vs. cavalry vs. archer, then one pikeman will defeat one cavalryman, one cavalryman will defeat one archer, and one archer will defeat one pikeman. [3 pikes > 3 cavalry > 3 archers > 3 pikes],
and [20 pikes > 20 cavalry > 20 archers > 20 pikes]. But [10 pikes < 20 cavalry < 40 archers > 10 pikes]. You see? One archer is not OP, and yet the class seems OP to the others. But I do agree that nerfing to lower the popularity is no solution, because once it is really nerfed down to reach the intended popularity of a class, it will be UP compared to the others. It needs other, more creative solutions. One of mine would be a change of the gamemode, for example.