cRPG
cRPG => Suggestions Corner => Topic started by: Adamar on August 31, 2012, 11:38:56 am
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people often talk about the lack of team cohesion in battle, and it's true. Many players just rush at the enemy not caring about startegy or teamplay, or anything, so I propose a penalty to keep them in line until the time is right, so as to simulate Battlefied tactics.
Any player who dies in the inicial 30 or 40 seconds of a battle would lose their multiplier, so that players would be more interested in sticking together, looking for couver against ranged, fortify positions, overall prepare for the incoming struggle as much as possible before the actual charge, similarly to what medieval armies did. Any lone heroes would quickly learn to wait for a while, with the rest of the team, rather than being shot to pieces by ranged.
Discuss.
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X5, random bolt at start of round.
No thanks, that is punishment enough.
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That's the point, people would be pressed to get behind couver.
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lolno.
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Spawnraping cav ripping me off my multi DIRECTLY after i spawn? No, thanks.
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Those cavs would be at great risk too, think about it, without rushers, both teams would be relatively safe from cav at the beggining, there would be less spawn rape.
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Those cavs would be at great risk too, think about it, without rushers, both teams would be relatively safe from cav at the beggining, there would be less spawn rape.
not really man, not really, all it takes is just spawn late like 10-15 seconds, most of your team is gone and you are couched just as your avatar reaches for his weapon...
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not really man, not really, all it takes is just spawn late like 10-15 seconds, most of your team is gone and you are couched just as your avatar reaches for his weapon...
Precisely! If there was a penalty to an early advance, like Im suggesting, most of the team wouldn't be gone. Look at the greater picture, even ranged would be reluctant to shoot, so as to not get shot themselfs.
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Precisely! If there was a penalty to an early advance, like Im suggesting, most of the team wouldn't be gone. Look at the greater picture, even ranged would be reluctant to shoot, so as to not get shot themselfs.
The thing is, usually they run out exactly for the reason not to be caught by cav without some cover. I doubt implementing something like this would make the main blob wait for all late spawners, as this could also give unhealthy advantage on several maps, if one team rushes out and second would wait. (that could give new strategic way of battle, too bad pubs dont care and usually do not follow any recommendations, except when Phazh or someone like that is on)
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This doesn't sound like a solution to be honest. There are many maps where random arrows rather kill you at spawn than cav can do in time.
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Let's do it the other way:
Kill at the first 30 seconds = loss of multiplier
eat it GK
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Let's do it the other way:
Kill at the first 30 seconds = loss of multiplier
eat it GK
totally IN! inb4 trolls that ride towards enemy and try to nuke someones multi :mrgreen:
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Bad suggestion. I will bankrupt :mrgreen:
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Let's do it the other way:
Kill at the first 30 seconds = loss of multiplier
eat it GK
Never thought of that.
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Let's do it the other way:
Kill at the first 30 seconds = loss of multiplier
eat it GK
Vibe for president!
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Let's do it the other way:
Kill at the first 30 seconds = loss of multiplier
eat it GK
New sig, these suggestions are why Vibe is eventually gonna beat tears.
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Vibe for King 2012
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Vibrator for imperator!!