cRPG

cRPG => Suggestions Corner => Topic started by: Adamar on August 31, 2012, 11:38:56 am

Title: Death at the first 30 seconds = loss of multiplier
Post by: Adamar on August 31, 2012, 11:38:56 am
people often talk about the lack of team cohesion in battle, and it's true. Many players just rush at the enemy not caring about startegy or teamplay, or anything, so I propose a penalty to keep them in line until the time is right, so as to simulate Battlefied tactics.
Any player who dies in the inicial 30 or 40 seconds of a battle would lose their multiplier, so that players would be more interested in sticking together, looking for couver against ranged, fortify positions, overall prepare for the incoming struggle as much as possible before the actual charge, similarly to what medieval armies did. Any lone heroes would quickly learn to wait for a while, with the rest of the team, rather than being shot to pieces by ranged.
Discuss.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: [ptx] on August 31, 2012, 11:45:37 am
X5, random bolt at start of round.
No thanks, that is punishment enough.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Adamar on August 31, 2012, 11:48:23 am
That's the point, people would be pressed to get behind couver.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: [ptx] on August 31, 2012, 11:49:45 am
lolno.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Cepeshi on August 31, 2012, 11:55:53 am
Spawnraping cav ripping me off my multi DIRECTLY after i spawn? No, thanks.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Adamar on August 31, 2012, 11:57:46 am
Those cavs would be at great risk too, think about it, without rushers, both teams would be relatively safe from cav at the beggining, there would be less spawn rape.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Cepeshi on August 31, 2012, 12:02:07 pm
Those cavs would be at great risk too, think about it, without rushers, both teams would be relatively safe from cav at the beggining, there would be less spawn rape.

not really man, not really, all it takes is just spawn late like 10-15 seconds, most of your team is gone and you are couched just as your avatar reaches for his weapon...
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Adamar on August 31, 2012, 12:03:44 pm
not really man, not really, all it takes is just spawn late like 10-15 seconds, most of your team is gone and you are couched just as your avatar reaches for his weapon...

Precisely! If there was a penalty to an early advance, like Im suggesting, most of the team wouldn't be gone. Look at the greater picture, even ranged would be reluctant to shoot, so as to not get shot themselfs.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Cepeshi on August 31, 2012, 12:08:42 pm
Precisely! If there was a penalty to an early advance, like Im suggesting, most of the team wouldn't be gone. Look at the greater picture, even ranged would be reluctant to shoot, so as to not get shot themselfs.

The thing is, usually they run out exactly for the reason not to be caught by cav without some cover. I doubt implementing something like this would make the main blob wait for all late spawners, as this could also give unhealthy advantage on several maps, if one team rushes out and second would wait. (that could give new strategic way of battle, too bad pubs dont care and usually do not follow any recommendations, except when Phazh or someone like that is on)
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Miwiw on August 31, 2012, 12:14:35 pm
This doesn't sound like a solution to be honest. There are many maps where random arrows rather kill you at spawn than cav can do in time.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Vibe on August 31, 2012, 12:20:26 pm
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Cepeshi on August 31, 2012, 12:23:30 pm
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK

totally IN! inb4 trolls that ride towards enemy and try to nuke someones multi  :mrgreen:
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Piok on August 31, 2012, 01:01:39 pm
Bad suggestion. I will bankrupt :mrgreen:
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Adamar on August 31, 2012, 03:01:35 pm
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK

Never thought of that.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Gurnisson on August 31, 2012, 03:03:40 pm
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK

Vibe for president!
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Zlisch_The_Butcher on August 31, 2012, 03:23:37 pm
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK
New sig, these suggestions are why Vibe is eventually gonna beat tears.
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Vibe on August 31, 2012, 03:24:43 pm
Vibe for King 2012
Title: Re: Death at the first 30 seconds = loss of multiplier
Post by: Fuma Kotaro on September 01, 2012, 08:29:00 am
Vibrator for imperator!!