cRPG

Strategus => Strategus General Discussion => Topic started by: Tomas on August 24, 2012, 12:43:40 pm

Title: Nighttime Feedback Required
Post by: Tomas on August 24, 2012, 12:43:40 pm
We'd like some feedback on the following nighttime system especially if you think it is exploitable.

1) You can set up to 18 hours of nighttime:
2) You cannot reinforce or send troops or equipment during your nighttime.
3) You cannot receive reinforcements when you are the attacking army during nighttime.
4) There is a penalty associated with your nighttime equal to 2*#hours - 16 (eg 10 hours of nighttime would be 4%)
5) The penalty only occurs during your nighttime and reduces income, increases troops costs, reduces movement speed, reduces recruitment rate
6) It takes 1 week for a new nighttime setting to come into effect and there is a further week long cooldown before it can be changed again.


Title: Re: Nighttime Feedback Required
Post by: chadz on August 24, 2012, 12:46:08 pm
Hi,

It's signed,

I can only approved.

chadz
Title: Re: Nighttime Feedback Required
Post by: DaveUKR on August 24, 2012, 01:06:05 pm
1) Have a Russian clan.
2) Have alternative cd-key/s which is/are accessed via proxy/virtual machine (IMPOSSIBRU to track, everyone can have access).
3) Set nighttime for your 3-9 PM.
4) Have the rest of the clan with 0 night time living without penalties inside fiefs.
5) Pile all the troops/gold/equip on that cd-key from active clanmembers when it's needed.
6) Move on the map like a boss because the closest timezone of Russia has 4 hours difference to London time.
7) If you got attack - fight in the evening while the rest are fighting during working/studying time.

The same can be done to Russian clans aswell, so they will have to fight at their night.

What I suggest - make it so that you will lose 1 minute of nighttime for each 2 troops you have. So big army with 2160 will have no night time at all (or the minimum amount, let's say these 6 hours)
Title: Re: Nighttime Feedback Required
Post by: Tomas on August 24, 2012, 02:14:10 pm
Another suggestion has come up for your feedback

1)  All Fiefs Owners can set their fief's nighttime
2)  At most this can be 14 hours
3)  All battles within the fief's zone of control will be subject to the fief's nighttime
4)  Nighttimes will be public knowledge for everybody at all times
5)  Changing Nighttime takes 1 week with a further weeks cooldown
6)  Their is a tax penalty associated with nightime equal to 2*#hours - 16  (So 12 hour nighttime means a loss of 8% of a fiefs income through tax)
7)  Exception: Players will still have their own 18 hour nighttimes but they will only be used if the the 2 parties day times overlap.  In this case the battle will be during the overlap.
8)  If you attack AI partys, your own daytime will be used as well
Title: Re: Nighttime Feedback Required
Post by: Lt_Anders on August 24, 2012, 03:06:19 pm
18 hours of night time seems dumb. I'd rather just keep the 8 and make it simple.
K.I.S.S. please.
Title: Re: Nighttime Feedback Required
Post by: Hobb on August 24, 2012, 04:53:00 pm
That sounds amazing it really does. This will also deter eu vs na wars


I think the only possible problem is that with the new smaller armies system, you could have more than 6 medium battles in a primetime
Title: Re: Nighttime Feedback Required
Post by: Bjarky on August 24, 2012, 05:43:21 pm

3)  All battles within the fief's zone of control will be subject to the fief's nighttime
having to consider 2 different nighttimes (player and fief zones) will start to become to tedious, even though this will be publicly known, its in my opion already enough to deal with people's nightimes.
lets not make it to complex for warparties, bandits etc.
Title: Re: Nighttime Feedback Required
Post by: Knute on August 24, 2012, 07:14:18 pm
I like this 18 hour nighttime idea, no more battles in the middle of the night or during the work day would be a good thing.  Some people will undoubtedly set their nighttimes so you can only attack them from 1am-7am though. 

How far out would a fief's zone of control extend?
Title: Re: Nighttime Feedback Required
Post by: Braeden on August 24, 2012, 08:38:03 pm
Some people will undoubtedly set their nighttimes so you can only attack them from 1am-7am though. 
Quoted For Truth.

Though actually I think 4 am to 12 pm would be worse.
Title: Re: Nighttime Feedback Required
Post by: Tanken on August 25, 2012, 01:09:35 am
Don't like it. Put NA and EU on separate maps.
Title: Re: Nighttime Feedback Required
Post by: FRANK_THE_TANK on August 25, 2012, 05:41:09 am
We'd like some feedback on the following nighttime system especially if you think it is exploitable.

1) You can set up to 18 hours of nighttime:
2) You cannot reinforce or send troops or equipment during your nighttime.
3) You cannot receive reinforcements when you are the attacking army during nighttime.
4) There is a penalty associated with your nighttime equal to 2*#hours - 16 (eg 10 hours of nighttime would be 4%)
5) The penalty only occurs during your nighttime and reduces income, increases troops costs, reduces movement speed, reduces recruitment rate
6) It takes 1 week for a new nighttime setting to come into effect and there is a further week long cooldown before it can be changed again.

I think you should only be able to use the night time system for fiefs, and not for armies in the field. You get attacked, tough titties you didn't do enough recon suck it up.

But I like the idea's in 2,3,4 and 5 so how about having a night time in EU and NA and have it set by the server, could make for some interesting planing. Bouncing from fief to fief to avoid the night time penalties and so on.

The only thing that I can think of atm as a negative would be people would hover on the board crossing from side to side to avoid the penalty so the invisible board would be come a trade run/bandit hot spot. Unless of course you use Knute's three kingdoms idea...

In fact! While I'm on the whole screw people having there own night time setting why not have EU/NA prime times set as the default period of attack for fiefs... Starts at 1800PST - 2200PST for the yanks and 1800GMT - 2200GMT for the filthy Eurotrash. Simple, problem as they say in some English speaking locals, solved.
Title: Re: Nighttime Feedback Required
Post by: Turkhammer on August 25, 2012, 05:57:03 am
T.F.C. Too Fucking Complicated. 
What is the problem with the current system that chadz is trying to correct?
Title: Re: Nighttime Feedback Required
Post by: chadz on August 25, 2012, 11:21:05 am
What is the problem with the current system that chadz is trying to correct?

Seriously?

I mean, seriously?
Title: Re: Nighttime Feedback Required
Post by: Turkhammer on August 25, 2012, 05:42:14 pm
Seriously?

I mean, seriously?

Yeah, I'm not as familiar with Strat details as some may be.  So in the time it took to compose your reply you could have seriously answered my serious question. :P
Title: Re: Nighttime Feedback Required
Post by: Vovka on August 26, 2012, 12:39:43 am
1) You can set up to 18 hours of nighttime:
2) You cannot reinforce or send troops or equipment during your nighttime.
3) You cannot receive reinforcements when you are the attacking army during nighttime.
4) There is a penalty associated with your nighttime equal to 2*#hours - 16 (eg 10 hours of nighttime would be 4%)
5) The penalty only occurs during your nighttime and reduces income, increases troops costs, reduces movement speed, reduces recruitment rate
6) It takes 1 week for a new nighttime setting to come into effect and there is a further week long cooldown before it can be changed again.

18 h nightime for ALL fraction fiefs only which can only set member with 10 rank and with 1 week cooldonw