cRPG

cRPG => Beginner's Help and Guides => Topic started by: GuiKa on August 19, 2012, 10:55:20 pm

Title: Long maul build
Post by: GuiKa on August 19, 2012, 10:55:20 pm
I'm going to buy a Mighty long maul and i 'm wondering what is best beetween these two build to go with it :

lvl 30 : (70 hp)
str: 21
agi: 18
if: 7
ps: 7
ath: 6
wm: 3

polearm: 130

and

lvl 30 : (75 hp)
str: 24
agi: 15
if: 8
ps: 8
ath: 5
wm: 2

polearm: 123

  I already played with a 24/15 build using long maul and it was dam fun. I believe with a rank 0 long maul you need 8 ps to crush through everything but now that i'll get a rank 3 maybe 7 ps is enough. This way i could be more effective as i would have a better footwork.
  I know te long maul is the weapon which slow you the most (it's based on the weight multiplied by the lengh) so maybe beetween 5 and 6 ath there's almost no difference at all or at least not enough differences to change anything on the field.

I cant decide  :? any help ?

edit:

Going for this :

21/18
IF: 4
PS: 7
ATH: 6
WM: 6

Polearm : 154
Title: Re: Long maul build
Post by: rustyspoon on August 20, 2012, 02:17:17 pm
After doing 5 straight gens of long mauler, I would suggest this:

str: 21
agi: 18
if: 4
ps: 7
ath: 6
wm: 6

If someone gets too close to you while using the long maul, you will never, ever be able to swing at them. Even someone with a slow weapon can outspam you if you let them get too close. The higher athletics will also let you run in for a surprise overhead. I always keep my right swing held, wait for someone to get to close, then run in and immediately overhead. If they got knocked down, I immediately do a right swing which usually kills them. You'll get most of your kills with a right swing with the long maul.

The long maul is also one of the few weapons that benefit a lot from high WM. Really slow weapons benefit the most from more WPF.
Title: Re: Long maul build
Post by: GuiKa on August 20, 2012, 03:32:31 pm
I was thinking the oposite about how wpf affect slow weapon, isn't wpf relative to the base weapon speed ?

case 1 (relative to weapon speed) :
With a long maul (70 speed) => with 100 wpf you win 15% atack speed so : 70 => 80.5. You win 10.5 weapon speedwhiwh is not a big deal compare to what you win with a fast weapon but maybe these 10 speed affect a lot the swing speed ? not sure about how it works.

case 2 (directly affect the swing speed) :
Let's say you take 2 sec swing without wpf, now we had 100 wpf (about 7% swing speed)  2*0.07 = 0.14 so your swing is now 1.86 sec which is a great bonus (compare to with a fast weapon).

If it's case 1 i dont think getting wpf will help at all, i was playing with 130 wpf and medium/heavy armor (58 body/52head) and i had no problem for duel. You just often have to block 2-3 swing before you can do yours, but one hit is all it takes to kill someone.
Of course a good player with a fast weapon (over 93 speed) can outspam you but when it's the case i just spam kick while blocking, if i hit him with my feet he's dead.

if it's case 2, well i should definitely try to get a high wpf maybe it makes you fast enough to take your turn after each block.

Thanks for the awser by the way.
Title: Re: Long maul build
Post by: rustyspoon on August 20, 2012, 04:39:44 pm
Actually, according to Walt that isn't the case: http://forum.meleegaming.com/index.php/topic,2531.0.html (http://forum.meleegaming.com/index.php/topic,2531.0.html)

WaltF4 ran tests on all of this, and increased WPF helps slow weapons much, much more than fast weapons. With 160 WPF and a Great Long Bardiche I used to stunlock people constantly with this build. Was good fun. RIP Polestagger.
Title: Re: Long maul build
Post by: GuiKa on August 20, 2012, 05:43:05 pm
Wow nice thing to know thank you
Title: Re: Long maul build
Post by: Dach on August 21, 2012, 01:30:20 am
why not 18/21

3 IF
6 PS
7 ATH
7 WM

162wpf

 :D

Crushthrough is mostly related to weapon weight versus shield weight. So against a steel shield (12.5 weight) don't expect it to always work even with +3 long maul (8.2 weight) or even the huscarl (9 weight)

 :wink:
Title: Re: Long maul build
Post by: Malaclypse on August 21, 2012, 02:34:07 am
why not 18/21

3 IF
6 PS
7 ATH
7 WM

162wpf

 :D

Crushthrough is mostly related to weapon weight versus shield weight. So against a steel shield (12.5 weight) don't expect it to always work even with +3 long maul (8.2 weight) or even the huscarl (9 weight)

 :wink:

This is the build I've been using on alternate character after obtaining a Mighty Long Maul. The extra weapon master (as compared to using it on my main who only has 50 polearm prof atm) is definitely noticeably faster, although still incredibly easy to get spammed with. The extra athletics (in light armor) helps a ton though. Loving it so far. I wish I had a level 33 character to go 18/24 with this build.
Title: Re: Long maul build
Post by: oohillac on August 21, 2012, 04:26:35 pm
I'm doing the 18/21 right now, it does not crush through as much as I'd like.  Maybe 2/3 hits on a Huscarl shield crushthrough, and that one blocked could mean your death.
Title: Re: Long maul build
Post by: GuiKa on August 21, 2012, 05:33:43 pm

Crushthrough is mostly related to weapon weight versus shield weight. So against a steel shield (12.5 weight) don't expect it to always work even with +3 long maul (8.2 weight) or even the huscarl (9 weight)


  I'm curently at 18 str (with rank 0 long maul for now, still looking for a seller) and i dont crush as much as i'd like, a fail crush often means death. With my last gen with long maul i had 24/15 (8ps) and i could crush through EVERYTHING everytime unless my swing was stop close to me. So i guess damage or strengh matters ...
  I had a lot of fun with a 24/15 build, i could two shot everything and one hit was a 50% knockdown. I really loved how people under my swing could'nt do anything but die in 2 sec, and off course event a steel shield was no help at all.

  I'm gonna try a 21/18 to see if the aditional footwork and swing speed can beat the 24/15 build.

My armor weight will be :

Head: 2.3      (Nordic Conical Helmet)
Body : 12.8    (Lordly Light Kuyak)
Hand : 0.8     (Scale Gauntlets)
Leg: 1.5         (Mail Chausses)

With an effective wpf of 130 (The last patch lowered the weight of every armors)

Hopping that with 7 PS and a mighty long maul i will still be that heavy crush machine which two shot everything.

I also always carry a long dagger to chasse archers (holding the long maul slow you too much for that).
Title: Re: Long maul build
Post by: rustyspoon on August 21, 2012, 05:52:33 pm
As long as you're moving forward while overheading, you should be able to crush through everything.
Title: Re: Long maul build
Post by: Tore on August 21, 2012, 11:21:55 pm
18/21
Title: Re: Long maul build
Post by: Dach on August 22, 2012, 03:16:11 am
@Guika: sure raw damage do have an effect on the crushthrough % but weight vs weight is a big part of it.
Title: Re: Long maul build
Post by: GuiKa on August 22, 2012, 04:30:22 am
@Guika: sure raw damage do have an effect on the crushthrough % but weight vs weight is a big part of it.

And when you crushthrough if you dont make enough damage to actualy stun your target you'll cant make another overhead and spam him to death. This is why strenght is really important, i prefer slow swing but 100% crush and stun than a faster swing which can be counter by anything over 4 Kg.

If 7PS is enough to do that it would be really interesting.

I remember a long time ago i have seen the crushthrough formula, i think the crush or no crush was only weight related (or maybe also raw damage) and IF it crushthrough the overhead does only a % of the actual damage. This % is also based on the weight of the attacker/defender weapons, so maybe with 18 str it crush through heavy shield/weapon but the damage after the reduction is too low to do anything and then glance. With 24 str it does higher damage so it doesn't glance and even stun the target.
Title: Re: Long maul build
Post by: Lennu on August 22, 2012, 03:15:10 pm
Heh, I believe Everkistus made a gen using this build. "You cant run, and you certainly cant block"

Strength: 18
Agility: 24
Hit points: 59

Skills to attributes: 14

Ironflesh: 3
Power Strike: 6
Athletics: 8

Polearm: 114


 :lol:
Suddainly there
Crushthrough & knockdown
Then gone again


Title: Re: Long maul build
Post by: Joseph Porta on August 22, 2012, 06:50:58 pm
I'm doing the 18/21 right now, it does not crush through as much as I'd like.  Maybe 2/3 hits on a Huscarl shield crushthrough, and that one blocked could mean your death.

In your armor setup?  :lol:
Title: Re: Long maul build
Post by: Riddaren on August 22, 2012, 07:58:45 pm
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Totally agree with this build. Must be the best one.
Either that or just go full strength... I don't think a balanced build is good for a long mauler.
Title: Re: Long maul build
Post by: NuberT on November 02, 2012, 12:20:11 pm
My lvl 34 long maul build - love it.
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