cRPG

cRPG => Suggestions Corner => Topic started by: Noctivagant on April 09, 2011, 11:51:10 pm

Title: Sea Battles for Crpg
Post by: Noctivagant on April 09, 2011, 11:51:10 pm
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Pirates&Fish Mod (http://www.youtube.com/watch?v=qlZsD25kAqo)

As you can see its possible to make sea battles in Mount&Blade Warband

Mount and Musket: Dev Ship control test  (http://www.youtube.com/watch?v=mKKBjrgv3WY)

Would be great to add this function to Strategus even to cRPG Battles

I could support the Ship models
Some options can be added :

* Few ships to the shop such as : Gokstad ship, Wargalley, Viking snekkja, ManO'War (or Caravela), Knarr, Cog. (no firearms)
* Transportation (if geography is implemented) Like from Yalen to Shariz faster transportation options
* New factions such as Pirates
* Possibility to settle in Islands, New villages or castles on Islands
* Economy : Islands can produce fish and fruits and sell it to the main land.
* Realism : No armors on board. If you fall with an armor, you simply drown but light armored guys can climb up to the ship.
* More maps : Waves, tsunamis, destruction and fun

What do you guys think?

Give ideas talk about possibilities and impossibilities.

Title: Re: Sea Battles for Crpg
Post by: yurah on April 10, 2011, 12:15:25 am
Seems like a great idea
 A new game mode would be quite a refresher for crpg

How many people would be to fight at one time and if their will be much larger ships or even multiple ships at one time
Also it would be even better if they had waves crashing into the boats knocking people off of it
Title: Re: Sea Battles for Crpg
Post by: RamsesXXIIX on April 10, 2011, 12:24:17 am
+1
Title: Re: Sea Battles for Crpg
Post by: Diomedes on April 10, 2011, 07:53:28 am
+1

Before it gets mentioned in an inflammatory way I should point out that ships are really anti-cavalry environments.  That said, still I really like the idea.  I'd love to see a few naval maps in battle or Strategus. 
Title: Re: Sea Battles for Crpg
Post by: Marshal_Nemesis on April 10, 2011, 11:25:31 am
OF COURSE +1..

Great idea :D
Title: Re: Sea Battles for Crpg
Post by: Kryser on April 10, 2011, 11:31:51 am
+1 PLZ
Title: Re: Sea Battles for Crpg
Post by: Were_M_Eye on April 10, 2011, 12:09:00 pm
Arrr! I been waiting for this.
Now people can be pirates instead of silly ninjas, because everyone know pirate>ninja.
Title: Re: Sea Battles for Crpg
Post by: Polobow on April 10, 2011, 12:29:20 pm
Awesome.

Lazy chadz.

Bad combination.
Title: Re: Sea Battles for Crpg
Post by: Cyclopsided on April 10, 2011, 12:31:08 pm
I loved the naval battles that i've done in the vikingr mod.
Totally agree 100% for this.
Title: Re: Sea Battles for Crpg
Post by: ToxicKilla on April 10, 2011, 02:34:18 pm
+1 Naval battles would be really nice. Especially if you can buy your own ships, or just man someone elses ship.
Title: Re: Sea Battles for Crpg
Post by: Peasant_Woman on April 10, 2011, 02:43:40 pm
That looks simply amazing. The part about strategus islands/pirates would be pretty epic too. +1
Title: Re: Sea Battles for Crpg
Post by: Bear on April 10, 2011, 02:44:23 pm
1+ Do want
Title: Re: Sea Battles for Crpg
Post by: Lako on April 10, 2011, 02:46:49 pm
Anyway, It's impossible to force our lazy little donkey to do it  :cry:
Title: Re: Sea Battles for Crpg
Post by: chadz on April 10, 2011, 02:51:44 pm
not impossible - but there's quite a lot with a higher priority on the todo list.
Title: Re: Sea Battles for Crpg
Post by: SteelDevil on April 10, 2011, 02:55:26 pm
not impossible - but there's quite a lot with a higher priority on the todo list.

mm yall can kill the waiting time with these if ya want :d

http://forum.c-rpg.net/index.php/topic,2548.0.html
Title: Re: Sea Battles for Crpg
Post by: BlackMilk on April 10, 2011, 03:01:57 pm
Arrr! I been waiting for this.
Now people can be pirates instead of silly ninjas, because everyone know pirate>ninja.
ehm...no.
Title: Re: Sea Battles for Crpg
Post by: ManOfWar on April 10, 2011, 04:13:11 pm
ehm...no.

We must have a ship full of pirates versus a ship full of ninjas.... battle to the DEATHHHH
Title: Re: Sea Battles for Crpg
Post by: Marshal_Nemesis on April 11, 2011, 12:04:28 am
At least a small sea battle Alpha - beta gaming can be arranged with some certain helps..

maybe a new skill ..

Title: Re: Sea Battles for Crpg
Post by: Ronan on April 11, 2011, 12:28:19 am
Dudes, Im cav and I would really love this. Ive been wondering what you can do with this game and i am amazed, just amazed. Is this a dream? Can we really have naval battles?
Think, if we could do this for say siege battles, we could have a D-Day type scene, where the attackers have to sail into port or the beach. So many possibilities!  I think im having a panic attack... *faints
Title: Re: Sea Battles for Crpg
Post by: VVarlord on April 11, 2011, 12:31:41 am
Dudes, Im cav and I would really love this. Ive been wondering what you can do with this game and i am amazed, just amazed. Is this a dream? Can we really have naval battles?
Think, if we could do this for say siege battles, we could have a D-Day type scene, where the attackers have to sail into port or the beach. So many possibilities!  I think im having a panic attack... *faints
:rolleyes:
Title: Re: Sea Battles for Crpg
Post by: Polobow on April 11, 2011, 12:35:20 am
not impossible - but there's quite a lot with a higher priority on the todo list.
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Title: Re: Sea Battles for Crpg
Post by: Noctivagant on April 11, 2011, 12:39:17 pm
Actually chadz was the first one who took it serious and replied on IRC.

I understand his point. We are still waiting Strategus re-launch, nerfs, buffs etc. I'll donate a new weapons&armors pack for the new patch (no eta) and I'll keep brain storming about Naval Battles and sea economy.
For example I came up with an idea "Docks and parking rental"

Towns : Rivacheg, Wercheng, Sargoth, Thir, Praven, Yalen, Shariz can "build" large ports and can rent space for fleets (20 ships)
Castles :Albrug, Curin, Chalbek, Tevarin, Jamiche, can "build" docks and can rent space for ships (10 ships)
Villages : Odasan, Jayek, Fearichen, Kulum, Azgad, Belanli, Elberl, Jamiche, can "build" small docks and can rent for (5 ship)

Large ships cost 4 spaces (Large port can support maximum 5 large ships)
Medium Ships cost 2 spaces (Large port can support 2 large ships and 6 medium ships)
Small ships cost 1 space (Large port can support 2 large ships 3 medium ships and 6 small ships)

Capacity (transportation of the goods)

Large ships      40 slots
Medium ships   20 slots
Small ships      10 slots

Military capacity (transportation of tickets)

Large ships      2000 Tickets
Medium ships   750   Tickets
Small ships      250   Tickets

Travel and Distance

All distance will depend on the ships food stock in their hangar

Or :

Large ships                  (%25 of the speed of the player on the land, distance unlimited)
Medium ships               (%50 of the speed of the player on the land, needs to dock at the port once in two days)
Small ships                  (%75 speed of the player on the land, needs to dock at the port every 12 hours)


The idea : Captain has to set the route carefully, make reservations with the port masters in advance. There will be a possibility that there is no space at the dock, if ship cannot dock at the port, It will start to loose tickets and goods every hour then eventually the ship will sink.

Advantages of ships :

* Can carry much more than players
* Dock rental helps the economy
* Safer route
* A new layer of military strategy
* Goods that cannot be produced in land

Disadvantages

* Repair costs
* Piracy
* Dock prices



Cheers
Title: Re: Sea Battles for Crpg
Post by: H4rdn3ssKill3r on April 11, 2011, 01:30:00 pm
I like... and also will there be.... pirates?
Title: Re: Sea Battles for Crpg
Post by: Glyph on June 21, 2011, 09:11:36 pm
me liky... i haz to haz this feetur ingame noaw!!!!!!!! but seriously, it would be cool, but we need ships that can carry 100 men. so that's one hell of a ship if you ask me. but then again, no one ever asked me :)
Title: Re: Sea Battles for Crpg
Post by: Overdriven on June 21, 2011, 09:15:20 pm
Fire arrows anyone?
Title: Re: Sea Battles for Crpg
Post by: runemaster on June 21, 2011, 10:22:04 pm
I think it's an awesome idea, at the least maybe we could just get a map with ships in the middle of the ocean, like the floating sky ship map but a little more balanced and realistic ... that would be neat.
Title: Re: Sea Battles for Crpg
Post by: POOPHAMMER on June 21, 2011, 11:09:44 pm
Holy crap that looks awesome +1
Title: Re: Sea Battles for Crpg
Post by: Fluffy_Muffin on June 21, 2011, 11:20:03 pm
(click to show/hide)

From your mouth into chadz ears (lets hope this gets on the to do list)
Title: Re: Sea Battles for Crpg
Post by: Thomek on June 22, 2011, 03:33:02 am
Great great great idea!

+1!

May I add.. There should be some ships that move faster than players. Having a coastal fief might be more secure than an inland one, as you will have fewer directions of attack and fewer surrounding factions. If ships could move faster than armies (which they arguably did by a large degree 1000 years ago) It would create a risk for those fiefs of sudden sea attack from the other side of the map.. Strategus maps could even be designed to make sea power important.

This also fit into my hex idea, if two enemy armies are in the same hex, they must fight..
Title: Re: Sea Battles for Crpg
Post by: ManOfWar on June 22, 2011, 04:13:19 am
truly, this will be great. But we seriously need some pirate armor then guys.
Title: Re: Sea Battles for Crpg
Post by: T_Ritter on June 22, 2011, 07:11:21 am
+1 super idea
Title: Re: Sea Battles for Crpg
Post by: Ottomans_Guard on June 22, 2011, 09:23:06 am
Sea battles for crpg is a nice idea strategus needs ships :mrgreen:
Title: Re: Sea Battles for Crpg
Post by: krampe on June 22, 2011, 12:47:52 pm
Great great great idea!

+1!

May I add.. There should be some ships that move faster than players. Having a coastal fief might be more secure than an inland one, as you will have fewer directions of attack and fewer surrounding factions. If ships could move faster than armies (which they arguably did by a large degree 1000 years ago) It would create a risk for those fiefs of sudden sea attack from the other side of the map.. Strategus maps could even be designed to make sea power important.

This also fit into my hex idea, if two enemy armies are in the same hex, they must fight..

Then the searaider could finally do what they are supposed to!

+1
Title: Re: Sea Battles for Crpg
Post by: T_Ritter on June 22, 2011, 01:04:32 pm
And can also sea trade to add?
Title: Re: Sea Battles for Crpg
Post by: Warcat on June 22, 2011, 07:20:45 pm
Perhaps other continents could even be added now that there are more clans. I bet the pirate factions would like that. And It would give more area for big factions to rule over.
Title: Re: Sea Battles for Crpg
Post by: karasu on June 23, 2011, 03:16:48 am
+100
Title: Re: Sea Battles for Crpg
Post by: Warcat on June 27, 2011, 02:37:04 am
Since there's Asian weapons in the game, perhaps some Japanese boats like the ones in Shogun2 could also be available to build.
Title: Re: Sea Battles for Crpg
Post by: elleryss on June 27, 2011, 10:49:28 am
how bout space battles!?!?!?!?!

joking, great idea
Title: Re: Sea Battles for Crpg
Post by: bagge on June 27, 2011, 12:27:20 pm
+1

Sounds freaking awesome!