cRPG

cRPG => Suggestions Corner => Topic started by: Kulin_ban on August 07, 2012, 07:00:15 pm

Title: HACKED
Post by: Kulin_ban on August 07, 2012, 07:00:15 pm
HACKED
Title: Re: Solution to kiting: throwable weapons
Post by: Tavuk_Bey on August 07, 2012, 07:03:56 pm
Just give everyone a chance to throw whatever they got in their hands, hoping to do some damage.

lol arbalests included?
Title: Re: Solution to kiting: throwable weapons
Post by: Elmokki on August 07, 2012, 07:04:10 pm
Probably near worthless, but it'd be hillarious as hell. Preferably add this only when it's possible differentiate blade and non-blade damages so you could be lucky and hit with the blade of your weapon or you could just happen to hit with the handle for 10b or something (spears would probably fly fairly straight though!). Basically I think it should probably be low blunt damage based on weight by default, but if the weight point of the mace or the blade of a bladed weapon hits, it should be primary weapon damage type with some sort of bonus.

I mean, I don't see this as a good addition in terms of time spent vs benefit, but since coding is driven by motivation anyway...
Title: Re: Solution to kiting: throwable weapons
Post by: Miwiw on August 07, 2012, 07:07:03 pm
For that you need Throwing WPF.
Title: Re: Solution to kiting: throwable weapons
Post by: Miwiw on August 07, 2012, 07:15:13 pm
hm

I believe that must look insane if you throw a construction site or Flamberge...
Title: Re: Solution to kiting: throwable weapons
Post by: Zerran on August 07, 2012, 07:20:36 pm
I DEMAND THROWING PIKES!!!  :twisted:
Title: Re: Solution to kiting: throwable weapons
Post by: CrazyCracka420 on August 07, 2012, 07:52:24 pm
Not knocking your idea at all, but there is a solution for kiting, don't be kited.
Title: Re: Solution to kiting: throwable weapons
Post by: Vibe on August 07, 2012, 08:17:41 pm
Not knocking your idea at all, but there is a solution for kiting, don't be kited.

there is a solution to dying, don't die

see the stupidity of your statement?
Title: Re: Solution to kiting: throwable weapons
Post by: Tzar on August 07, 2012, 08:22:28 pm
Another solution would be to delete characters without ps.

Wouldn't even miss them....

:EDIT on another note why can archers still be allowed to kite with their super high dmg sniper bows  :?:
Title: Re: Solution to kiting: throwable weapons
Post by: oprah_winfrey on August 07, 2012, 08:31:57 pm
Another solution would be to delete characters without ps.

Wouldn't even miss them....

:EDIT on another note why can archers still be allowed to kite with their super high dmg sniper bows  :?:

Because they don't have the same penalty to speed as a dgs/glaive/other long weapon, despite their bow being like 6 feet long.
Title: Re: Solution to kiting: throwable weapons
Post by: Lichen on August 07, 2012, 08:34:51 pm
Seems like if kiting archers annoys you THAT much the logical thing would be to incorporate something into your build to fight that. Like maybe bring some throwing knives...you don't even need PT for those or WPF either. Or maybe a hunting crossbow + cheap bolts. It always seems strange for people to complain about something so much yet be unwilling to do anything themselves about it. Which makes me think it really isn't as huge a problem to them as they claim.
Title: Re: Solution to kiting: throwable weapons
Post by: CrazyCracka420 on August 07, 2012, 08:34:57 pm
there is a solution to dying, don't die

see the stupidity of your statement?

Not at all.  Kiting isn't a problem.  If the odds are against you, it's smart to retreat and either get in a better position for fighting, or try to link up with some teammates.

The problem with kiting, is the people chasing the kiter.  One of my biggest pet peeves is seeing teammates chase one guy around the map when the enemy still has over 20 people left, and most of them fighting in a group.

Archers need a lot of WPF to be accurate (especially if they have more PD than the requirement of the bow), so it makes sense they would be highly specialized in shooting arrows, and would prefer to do that over fighting with a 0 slot hammer.  I don't get all the rage against people running away as an archer when an infantry group gets close.  Maybe you can rage if they are the last one alive, but it's not that hard to catch a kiter if you have 2 people chasing (which you should only be doing at the end of the round, and even then it probably makes more sense to get behind cover and wait for MotF).

I still don't see it as a problem.
Title: Re: Solution to kiting: throwable weapons
Post by: CrazyCracka420 on August 07, 2012, 08:38:56 pm
And I never said your idea was bad or good, I just said kiting isn't a problem.

I actually like the idea, there's no reason you shouldn't be able to throw your weapon.  And granted it should probably be pretty slow, and not super strong (aka would need a good amount of balancing) I still don't see any reason not to let us throw weapons.

I also feel the same way about picking up weapons.  You should be able to pick up almost any weapon with any strength of character (same with bows, I should be able to physically pick up a bow with 0 PD), with the exception being the very heavy weapons, so maybe make it so you need 1/3 or 1/2 the strength needed to pick something up?.  But if you don't meet the strength/pd requirement, you would swing the weapon terribly slow, and for shit damage (same with the bow, you'd probably shoot way off to the side of the crosshair, but you should still be able to physically pick it up).
Title: Re: Solution to kiting: throwable weapons
Post by: Sandersson Jankins on August 08, 2012, 11:16:26 am
I think this adds a lot of potential for "Wow, that was fucking cool", and not much potential for "Wow, that was fucking gay." Imo, that's how all features should be added. Really, the only people that could seriously complain about this is the (mostly archer) kiters, and I can't think of many people that wouldn't find a kiter complaining about something being gay hilarious.

I'd make a mess in my drawers if I could throw my full health buddy my masterwork polearm when I'm blackbarred and about to have a shitstorm rain down upon me.
Title: Re: Solution to kiting: throwable weapons
Post by: Taser on August 08, 2012, 12:21:11 pm
I say so much yes on this. I would love to throw my cleaver at someone then pull it out of their corpse.
Title: Re: Solution to kiting: throwable weapons
Post by: korppis on August 08, 2012, 04:26:13 pm
I want to throw spiked helms and boots at people. (Seriously it could be handy to throw all gear one has at a running archer to slow him down.)
Title: Re: Solution to kiting: throwable weapons
Post by: SilentJoe on August 08, 2012, 04:54:57 pm
I like the idea but... There should be Power Throw requirements to be able to throw heavier weapons. Thrown weapons not made for throwing should be very slow, have short range and/or do little damage. It would be interesting to see how the gameplay would change with this feature. I am not sure if it's worth the developers' time though.
Title: Re: Solution to kiting: throwable weapons
Post by: Jarlek on August 08, 2012, 05:11:09 pm
Yes!
Title: Re: Solution to kiting: throwable weapons
Post by: gazda on August 08, 2012, 05:28:41 pm
your telling coders what to code, without having some knowledge of coding yourself,

coders dont like that
Title: Re: Solution to kiting: throwable weapons
Post by: Sandersson Jankins on August 08, 2012, 05:32:44 pm
your telling coders what to code, without having some knowledge of coding yourself,

coders dont like that

Suggesting things isn't the same as telling anyone what to do. I'm sure that if someone with great knowledge of coding were to come in here and definitively say "This shit is not possible, sorry" then nobody would be upset with him/her. This is a suggestions forum, there is no harm in suggesting. Oftentimes people with little no no knowledge of the logistics of the game have great ideas. Conversely, oftentimes coders and other knowledgeable folks are quite unimaginative.
Title: Re: Solution to kiting: throwable weapons
Post by: gazda on August 08, 2012, 05:40:25 pm
but you know these suggestions pretty much are useless , especially regarding coding stuffs.

Devs have their plans, theres not much room for suggestions.