cRPG
Strategus => Strategus General Discussion => Topic started by: mcdeath on July 29, 2012, 05:00:41 am
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I think we should be able to see our crafting skill level at all times. This way we will always know what we can craft.
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+1
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post it somewhere and track chadztexts ?
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not necessary, will be thrown into the bin very soon.
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not necessary, will be thrown into the bin very soon.
Boo!
Seriously, why removing the economy from strategus (and one of two things that affect it by playing on regular cprg servers)? What next, maybe removing heirlooms and generation bonus and reward just high lvl players ?
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Boo!
Seriously, why removing the economy from strategus (and one of two things that affect it by playing on regular cprg servers)? What next, maybe removing heirlooms and generation bonus and reward just high lvl players ?
Please do not use the word "economy" to refer to current horrible method of crafting weapons and armor for strategus.
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It should be about the battles. ZE BATTLES. chadz has seen the light.
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Please do not use the word "economy" to refer to current horrible method of crafting weapons and armor for strategus.
People use word economy to refer to various ideas. In strat there are few factors that count when you raise and equip an army, and crafting plays most important role.
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I'm with you lech, would like to have known 7 gens ago and just started pushing my turd towards lvl 35 but TBH if crafting hadn't been in the game I would have been able to stop playing a while ago...
Thank you for freeing me chadz, thank you.
AFAIU the new system will work like this;
Upgrade fief to improve the gear it lets you buy aka +1+2+3
Upgrade fief to cut the cost of the gear it lets you buy
I'm hoping Upgrade fief to improve the amount of goods it produces per tick +2+3+4
I think from the not very subtle hints that this is what the future looks like.
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Yeah, it's direction where the strategus is heading: away from individual people skillset, toward clan-fief based system.
Even now, most power wield people who are rank 10, other people "count" only if they a) have high level and play vital role in strategus battles b) have high crafting skills and use it to craft equpment c) do caravan duty d) command the armies
Out of those, if a person want to betray, only a) and b) are vital loss (and b) hurt more). Rest are very easy to replace (ok, maybe lords count too, but only in regard of kicking people off fief - it's faction that accept to rooster so faction can re-take fief with ease).
So instead of giving more power to people, strategus devs take it away and give it to clan ? Stupid. It should be the other way around.
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You seem to forget that anybody can buy from a fief and so a clever person could buy rare MWs in one place and then transport them to sell in an area that doesn't have them.
I'm sure a lot of clans will prefer to pay a trusted and dedicated neutral party a small premium, than try and force one of their less active players to make the trade run with the almost certain knowledge that they will get themselves stuck on a river or spend the night out in the open where they will be attacked :D
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They need to cut out non-authorized people from being able to buy from someone elses fief. It's kind of ridic that anyone can come into your castle and buy the siege gear they need to attack it.
Crafting can still be tied to crpg play. Maybe you need to like 100,000 ticks or something to upgrade a fief's smithing level.
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They need to cut out non-authorized people from being able to buy from someone elses fief. It's kind of ridic that anyone can come into your castle and buy the siege gear they need to attack it.
Crafting can still be tied to crpg play. Maybe you need to like 100,000 ticks or something to upgrade a fief's smithing level.
Hopefully it will have a "public/private" switch as well as a tax rate. So we could set it to sell to the public at 10% tax or set it to not sell to anyone outside the clan, if we want.
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It will not have a switch, fief owners will have to allow everyone to buy it at the same rate. There will be a tax though (we have to figure out if we have to cap it). If you don't want someone buying in your fief (and paying you money for it), attack him.
However, all those infos are taken out of context - there will be many more changes that are far more rageworthy than this, save your strength :)
We might release the plans (those that are not flagged confidential :)) to the public today.
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Yeah defiantly Slamz those things are a must. Although I'm not sure about shutting people out but being able to leverage a huge tax (500%) would more or less cause that to happen.
I would like to see the ability to levy different tax rates on different things.
So Tax goods sales at one level and item sales at another. That way if you turn your fief into a mass production fief then you can push the cost back up to where it was before and direct sale the cheaper goods to friends and allies.
I would say upgrading the smithing level would have to be tied to in strat gold otherwise it would be distinctly unfair for the smaller clans and when I say smaller I'm not talking FPF small I mean 50 plays and bellow.
Clans like Hospitaller would explode right out the gate because of the size of there player base, not like they won't anyway but if smithing was linked to available ticks then they would just smash it out. Imagine if one of the options is to cut the price of items and 5 days after a large clan takes a fief they cut the price by 50% they would wipe out everything pretty quick and we would get into the battle of the behemoths again, but probably even faster.
I'm actually really looking forward to this way of doing things, I hope it comes together well and can help push trading and smaller groups along.
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It basically changes the nature of the game from "S/he who has the most active players wins" to "S/he who is the most organized and creates the largest network wins." it could really change the game a lot.
It will not have a switch, fief owners will have to allow everyone to buy it at the same rate. There will be a tax though (we have to figure out if we have to cap it). If you don't want someone buying in your fief (and paying you money for it), attack him.
However, all those infos are taken out of context - there will be many more changes that are far more rageworthy than this, save your strength :)
We might release the plans (those that are not flagged confidential :)) to the public today.
JUST FUCKING TELL ME HASN'T YOUR WORTHY MAN SLAVE DONE ENOUGH!
For the love of mustard!
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Actually, fief owner is a bad word. I think a more suitable word would be governor, proconsul or something. You can decide what route the fief takes, but you will decide it for everyone, not only for yourself. When you decide to turn a fief into a sword factory, then your clan has to buy them just as any other clan. You get tax income, though ;)
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sounds quite nasty :P
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Actually, fief owner is a bad word. I think a more suitable word would be governor, proconsul or something. You can decide what route the fief takes, but you will decide it for everyone, not only for yourself. When you decide to turn a fief into a sword factory, then your clan has to buy them just as any other clan. You get tax income, though ;)
Fief owner is word used in the game dev team created, just saying. So consider Grey Order. We have 16 villages (5 castles and 2 cities), we can craft 16 different equipments (or 18, depend if cities are good for crafting or not), so we still have every top equipment we want. Now consider HRE who only can craft 4 items, and is unable to be self sufficient like it used to be.
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We have 16 villages (5 castles and 2 cities), ...
Implying you will have those when the changes are released...
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Implying you will have those when the changes are released...
I know what they will have :D SQUARE FUCK ALL!
I'm really excited though, this stuff sounds great. Much more grand scale strategic.
Can I have it now? Wait actually give me a week :D Then can I have it?
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What you have to take into account though is that HRE may own nothing. But what if the Free Peasants have super cheap horses and top quality mid tier armour? Well HRE really only need to work on gold in that case and then just cut a deal with the FPF (or any clan at all this is just an example) and then they could have all the gear they want.
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@chadz: Will we be able to have more of an effect on the wealth of a fief? I would be good if we had some level of control, even if that was say driving everyone out and causing the economy to crash.
Also@chadz: I'm working on some maps and have heard that more fiefs might be added to the northern area of the map can I PM you what I've got when it's in a more fit state to maybe be added? If the rumor of more fiefs is le real.
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Implying you will have those when the changes are released...
Maybe not 16, but a high number for sure, given our organisation, individual player skill in battle, (looms) and number of cd-keys