cRPG

cRPG => Suggestions Corner => Topic started by: KillerofFlowers on July 28, 2012, 11:17:54 pm

Title: Repair Castles after sieges
Post by: KillerofFlowers on July 28, 2012, 11:17:54 pm
Subject says it, when the attackers use catapults and take down most of the walls they should definitely have to pay to fix it. If they don't fix it then the castle stays damaged for the next battle it has.


On top of this request all castles should have working gates so it adds a different approach to the castle instead of putting a hole in the wall
Title: Re: Repair Castles after sieges
Post by: Miwiw on July 28, 2012, 11:28:26 pm
Good idea. Whoever holds a castle and has the troops and equip, should also be able to have the money and money income to repair the castle for a serious amount of gold.
Title: Re: Repair Castles after sieges
Post by: Korgoth on July 28, 2012, 11:34:59 pm
Should also take a few days to fix the damages.

That way armies can try and attack again before the damages are fixed.
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on July 28, 2012, 11:37:01 pm
the only problem i see with this is if ppl start doing a quick siege of 200 men with catapults so that the castle then repairs itself before the main wave so it has less money for gear
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on July 28, 2012, 11:46:15 pm
Sample from KUTT battle but the one from the grey order battle today had a lot of dmg to it

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Title: Re: Repair Castles after sieges
Post by: Winterly on July 28, 2012, 11:50:04 pm
Fuck working gates...makes sabotage too easy.

The castle repair suggestion however is totally reasonable and realistic.
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on July 29, 2012, 12:37:52 am
well if the gates were being opened to let in the enemy then that will issue a ban, but instead then defenders can use it to either sally out in force or send out cav
Title: Re: Repair Castles after sieges
Post by: Konrax on July 29, 2012, 12:47:26 am
I would like to see working gates.

That being said allow the commander of the team select other commanders who can also open the gate. Anyone can close a gate.

That was you can only be betrayed, not sabotaged.
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on July 29, 2012, 01:09:20 am
well what about ai castles?
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on July 30, 2012, 04:18:23 am
bump
Title: Re: Repair Castles after sieges
Post by: Digglez on July 30, 2012, 04:42:38 am
the reason this is a great idea, is because defenders have to weigh whether or not they will sally out to attack catapults.  So instead of just entire armies of STR gorilla juice heads in PLATE, there would be a purpose for cav & light agility skirmishers in these large sieges
Title: Re: Repair Castles after sieges
Post by: Turboflex on July 31, 2012, 06:28:08 pm
the only problem i see with this is if ppl start doing a quick siege of 200 men with catapults so that the castle then repairs itself before the main wave so it has less money for gear

Would be a waste of money. Defenders would demolish such a puny army with a sally, or even a field interception right outside.
Title: Re: Repair Castles after sieges
Post by: CrazyCracka420 on July 31, 2012, 06:40:40 pm
the only problem i see with this is if ppl start doing a quick siege of 200 men with catapults so that the castle then repairs itself before the main wave so it has less money for gear

That seems like it could be tactically very smart, and should be do-able.  To prevent this, the attackers would have to sally out.

I think overall this is a great idea.
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on July 31, 2012, 07:24:27 pm
Would be a waste of money. Defenders would demolish such a puny army with a sally, or even a field interception right outside.
They could only sally out if all gates were to become workable. Otherwise they are jumping off the walls and are wasting ticks
Title: Re: Repair Castles after sieges
Post by: Zerran on July 31, 2012, 07:29:16 pm
the only problem i see with this is if ppl start doing a quick siege of 200 men with catapults so that the castle then repairs itself before the main wave so it has less money for gear

Don't you still need a certain number of people in order to attack, or was this changed recently?
Title: Re: Repair Castles after sieges
Post by: oprah_winfrey on July 31, 2012, 08:18:57 pm
Would be a waste of money. Defenders would demolish such a puny army with a sally, or even a field interception right outside.

They could just send a full army, bring construction stuff and minimal gear ie:1.5-2 waves worth of armor and weapons to give the illusion of a full battle, blast the shit out of the castle then retreat and not lose that many tickets/gear.
Title: Re: Repair Castles after sieges
Post by: Gimest on July 31, 2012, 10:11:56 pm
Don't you still need a certain number of people in order to attack, or was this changed recently?
Only against hero armies(player armies), not against fief's, doesnt matter ai or player own.
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on August 01, 2012, 06:32:35 am
Only against hero armies(player armies), not against fief's, doesnt matter ai or player own.
U sure? because i tried to attack a ai fief with 500 troops for the hell of it and it had around4-5k but it wouldn't let me attack. Unless it was just changed.
Title: Re: Repair Castles after sieges
Post by: FRANK_THE_TANK on August 01, 2012, 10:15:47 am
Sample from KUTT battle but the one from the grey order battle today had a lot of dmg to it

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I see you used a screen shot of some of my fine work. I can only approve.

They could just send a full army, bring construction stuff and minimal gear ie:1.5-2 waves worth of armor and weapons to give the illusion of a full battle, blast the shit out of the castle then retreat and not lose that many tickets/gear.

Yeah! ME WANTY!

I'll just roam around with 500 men and 30 csites with 600 con mats and blast the shit out of everything :twisted:
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on August 01, 2012, 06:29:43 pm
I see you used a screen shot of some of my fine work. I can only approve.

Yeah! ME WANTY!

I'll just roam around with 500 men and 30 csites with 600 con mats and blast the shit out of everything :twisted:
would be fun to watch happen lol
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on August 05, 2012, 02:07:24 am
bump
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on August 07, 2012, 10:30:00 am
bump
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on November 05, 2012, 02:44:49 pm
I completely forgot about this thread but I still think it would be a great thing to do for strat

So what I have to say is bump
Title: Re: Repair Castles after sieges
Post by: CrazyCracka420 on November 05, 2012, 07:06:19 pm
This should really be implemented.

If you go and tear down half the walls of a castle in your conquest of the castle, you shouldn't get a brand new shiny castle when you win the siege...it should still be fucked up.  You should have to pay to repair it, or else leave it in shambles.
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on November 07, 2012, 07:47:58 pm
In going to add a poll and I'm hoping this will be added in
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on November 10, 2012, 03:03:05 am
bump
Title: Re: Repair Castles after sieges
Post by: no_rules_just_play on November 18, 2012, 04:30:16 am
They could just send a full army, bring construction stuff and minimal gear ie:1.5-2 waves worth of armor and weapons to give the illusion of a full battle, blast the shit out of the castle then retreat and not lose that many tickets/gear.

well first of all that is totally not unrealistic, you are just making the enemy weaker by destroying their castles.
and second, if this happens, what would you do? just sit in your castle and let them shoot the fuck out of your castle? no, or you open the gates and let your knights kill them all or you wait untill the end of the battle and than just attack the army outside your gates and crush them in a battle.
Title: Re: Repair Castles after sieges
Post by: KillerofFlowers on November 18, 2012, 06:57:49 pm
Im going to keep saying this, but this should be added. It makes no sense that a castle gets repaired instantly at no cost.