cRPG

cRPG => Suggestions Corner => Topic started by: Punisher on April 06, 2011, 09:25:24 pm

Title: New goldsink : Heirloom reforging
Post by: Punisher on April 06, 2011, 09:25:24 pm
This idea has been floating around for quite a while, and now that many people have high amounts of gold, I think it would be a good idea, providing not only a gold sink but also a little alternative to the incoming trading system. To prevent it from being used on a large scale I think a 200k gold fee/modifier would be fair. Also you will only be able to reforge a masterwork into another masterwork, not to make 3 tempered from 1 masterwork (reforging a masterwork would cost 600k gold).

Also implementing it should be quite easy, code-wise.
Title: Re: New goldsink : Heirloom reforging
Post by: epoch on April 06, 2011, 10:40:36 pm
This idea has been floating around for quite a while, and now that many people have high amounts of gold, I think it would be a good idea, providing not only a gold sink but also a little alternative to the incoming trading system. To prevent it from being used on a large scale I think a 200k gold fee/modifier would be fair. Also you will only be able to reforge a masterwork into another masterwork, not to make 3 tempered from 1 masterwork (reforging a masterwork would cost 600k gold).

Also implementing it should be quite easy, code-wise.

I had kinda the same idea but where you just destroy 2 heirloom lvls and get a 1 back
Title: Re: New goldsink : Heirloom reforging
Post by: ManOfWar on April 06, 2011, 11:39:12 pm
What 600k? How much gold to people have? I maintain a steady 120k
Title: Re: New goldsink : Heirloom reforging
Post by: Casimir on April 06, 2011, 11:49:36 pm
What would your farther's farther's farther say?
Title: Re: New goldsink : Heirloom reforging
Post by: Rhaelys on April 07, 2011, 12:47:20 am
What would your farther's farther's farther say?

Nothing, since he's been dead for three generations.
Title: Re: New goldsink : Heirloom reforging
Post by: Immolarian on April 07, 2011, 12:54:19 am
This would only promote to play naked and get alot gold fast.
Title: Re: New goldsink : Heirloom reforging
Post by: Rhaelys on April 07, 2011, 01:06:39 am
This would only promote to play naked and get alot gold fast.

Read carefully. We're discussing heirloom reforging, not heirloom forging. This is meant to be a goldsink for people who are unhappy with their heirlooms, and want to switch. With such a high cost (hundreds of thousands) to do so, this offers little room for abuse.
Title: Re: New goldsink : Heirloom reforging
Post by: Diomedes on April 07, 2011, 01:08:29 am
What 600k? How much gold to people have? I maintain a steady 120k

Me too, I don't know what I'm doing wrong  :?

This would only promote to play naked and get alot gold fast.

Or to just wear less armour so they don't get kicked for douchebaggery.

I like this reforging idea.  I'd prefer it to be 150k per heirloom but I guess 200 would work too.  If it were set in this ballpark it would certainly get me to wear less expensive gear and, perhaps, get me to place my heirlooms on medium armours.


+1 for the road less traveled
Title: Re: New goldsink : Heirloom reforging
Post by: Punisher on April 07, 2011, 09:42:56 am
This would bring no advantage other than allowing to change your heirlooms if you want to change your class, so I don't see how it will lead to more goldfarming. Not to mention the time it takes to farm 600k gold you might just as well retire 3 times and get 1 more masterwork rather than reforging your current one.

This would also at least partially fix the problem of heirloomed weapons that get nerfed to crap in the latest patch. Trading won't help you with it as nobody will want them obviously.
Title: Re: New goldsink : Heirloom reforging
Post by: Spawny on April 07, 2011, 12:39:58 pm
This would bring no advantage other than allowing to change your heirlooms if you want to change your class, so I don't see how it will lead to more goldfarming. Not to mention the time it takes to farm 600k gold you might just as well retire 3 times and get 1 more masterwork rather than reforging your current one.

This would also at least partially fix the problem of heirloomed weapons that get nerfed to crap in the latest patch. Trading won't help you with it as nobody will want them obviously.

Your first point is exactly why this idea is kinda lame. Archers and players who like to run around in peasant garments wielding a staff are piling up heaps of gold atm, where most people (including myself) play in about 20k-35k gear making very little money.

I posted somewhere that the average modifier you play with (assuming 50% chance win/loss at all times) is about 1.8 (rounded the number up). That makes a 90 gold average per tick: 6667 ticks to get to 600k gold when playing naked all the time. That's 111 hours ingame, not counting map switches and stuff.
Average multiplier of 1.8 leaves room for about 45k gear worth of equipment to break even in the long term. I play with about 30k gear, so I have 15k "spare room" (the part I make gold with). That's 33%.
That leaves me with 333 hours ingame time I have to play to make 600k gold.
Again, with the 1.8 average multiplier in mind, I make ~61 MILLION exp in the same time it takes to make 600k (I'm gen 8, so 1700*1.8*19980 ticks).

Conclusion:
When playing in my current gear, with my current generation I can make enough exp for 7 retirements in the time it would take me to make 600k gold.

This seems about right, as I've made 50k-60k gold this gen and I'm halfway to level 31.

It would make the reforging a bit redundant imo, as I can create 2 new MW items in the process.

**DISCLAIMER**
I've done the math to my best knowledge, if I've done something wrong you can correct me.
I hope my post made any sense.
Title: Re: New goldsink : Heirloom reforging
Post by: Punisher on April 07, 2011, 12:42:59 pm
That's the whole point of the reforging Spawny, an alternative for people who have the gold and would rather spend it than retire 3 times and make another heirloom. At low gen especially, it takes ages to retire 3 times (it takes me more than 2 weeks to retire once, and I am gen 6). It's not for eveybody and doesn't mean you should reforge your heirlooms instead of trading/making others, it's just an alternative.
Title: Re: New goldsink : Heirloom reforging
Post by: Paul on April 07, 2011, 01:54:36 pm
I would be ok with this because we need more gold sinks.
Title: Re: New goldsink : Heirloom reforging
Post by: Teeth on April 07, 2011, 02:02:57 pm
Yes something to do with my gold! But maybe it wouldnt be that smart to spend your gold now while no one knows what kind of awesome stuff I can do with my gold when a patch arrives. Then again, Im not that sure I will still be playing in 3 years which is my ETA for the next patch.
Title: Re: New goldsink : Heirloom reforging
Post by: Spawny on April 07, 2011, 02:46:00 pm
That's the whole point of the reforging Spawny, an alternative for people who have the gold and would rather spend it than retire 3 times and make another heirloom. At low gen especially, it takes ages to retire 3 times (it takes me more than 2 weeks to retire once, and I am gen 6). It's not for eveybody and doesn't mean you should reforge your heirlooms instead of trading/making others, it's just an alternative.

If you allready have the gold I can see it's use. If you don't have it, I don't.

I think there's more people who don't have 600k gold than there are who do.
Title: Re: New goldsink : Heirloom reforging
Post by: Fluffy_Muffin on April 07, 2011, 02:50:33 pm
600k is a bit to much, i would go 100k for 1st loom, 200k for 2nd loom and 400k for mw
Title: Re: New goldsink : Heirloom reforging
Post by: Punisher on April 07, 2011, 02:50:47 pm
If you allready have the gold I can see it's use. If you don't have it, I don't.

I think there's more people who don't have 600k gold than there are who do.

Once again, it's just an alternative, it doesn't mean you have to use it and it doesn't provide any additonal bonus to those who will reforge their heirlooms so I don't see any reason for it not to be implemented.

And it doesn't have to be 200k/modifier, but if it's any lower than 150k it might look abusable.
Title: Re: New goldsink : Heirloom reforging
Post by: Chasab on April 07, 2011, 08:52:02 pm
at 600k gold its much less a gold sink as its a gold reset.

In order for this to be called a gold sink its going to require that a.)people want to do it, and b.)People can afford it. I think it would be much more reasonable that people would spend say 75k-100k gold in order to reforge their weapon.

The sink part comes in that more people will be able to do it, Nothing is gained by doing it, your just replacing the weapon.

Something else to think about is putting a Cap on the number of times something can be reforged before it has a chance to be destroyed. Maybe you can reforge it 3 times, then everytime after that there is a 25% chance the weapon is destroyed.
Title: Re: New goldsink : Heirloom reforging
Post by: Rhaelys on April 07, 2011, 11:10:39 pm
at 600k gold its much less a gold sink as its a gold reset.

In order for this to be called a gold sink its going to require that a.)people want to do it, and b.)People can afford it. I think it would be much more reasonable that people would spend say 75k-100k gold in order to reforge their weapon.

The sink part comes in that more people will be able to do it, Nothing is gained by doing it, your just replacing the weapon.

Something else to think about is putting a Cap on the number of times something can be reforged before it has a chance to be destroyed. Maybe you can reforge it 3 times, then everytime after that there is a 25% chance the weapon is destroyed.

The numbers are not important. What's important is getting this feature implemented.
Title: Re: New goldsink : Heirloom reforging
Post by: Diomedes on April 07, 2011, 11:19:41 pm
Something else to think about is putting a Cap on the number of times something can be reforged before it has a chance to be destroyed. Maybe you can reforge it 3 times, then everytime after that there is a 25% chance the weapon is destroyed.

Why?