Author Topic: New goldsink : Heirloom reforging  (Read 2584 times)

0 Members and 1 Guest are viewing this topic.

Offline Punisher

  • Baron
  • ****
  • Renown: 127
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Punisher
New goldsink : Heirloom reforging
« on: April 06, 2011, 09:25:24 pm »
0
This idea has been floating around for quite a while, and now that many people have high amounts of gold, I think it would be a good idea, providing not only a gold sink but also a little alternative to the incoming trading system. To prevent it from being used on a large scale I think a 200k gold fee/modifier would be fair. Also you will only be able to reforge a masterwork into another masterwork, not to make 3 tempered from 1 masterwork (reforging a masterwork would cost 600k gold).

Also implementing it should be quite easy, code-wise.
« Last Edit: April 06, 2011, 09:28:57 pm by Punisher »

Offline epoch

  • Knight
  • ***
  • Renown: 40
  • Infamy: 62
  • cRPG Player
  • Im'a back capper
    • View Profile
  • Game nicks: Lawn_Gnome
Re: New goldsink : Heirloom reforging
« Reply #1 on: April 06, 2011, 10:40:36 pm »
0
This idea has been floating around for quite a while, and now that many people have high amounts of gold, I think it would be a good idea, providing not only a gold sink but also a little alternative to the incoming trading system. To prevent it from being used on a large scale I think a 200k gold fee/modifier would be fair. Also you will only be able to reforge a masterwork into another masterwork, not to make 3 tempered from 1 masterwork (reforging a masterwork would cost 600k gold).

Also implementing it should be quite easy, code-wise.

I had kinda the same idea but where you just destroy 2 heirloom lvls and get a 1 back
Warning Level: 100% (cannot post)
Posting offensive auditory porn and hate speeching(kinda?) against a member of the community, Eko is a genital soul be niceლ(ಠ益ಠ)ლ

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: New goldsink : Heirloom reforging
« Reply #2 on: April 06, 2011, 11:39:12 pm »
0
What 600k? How much gold to people have? I maintain a steady 120k
Just a soldier

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: New goldsink : Heirloom reforging
« Reply #3 on: April 06, 2011, 11:49:36 pm »
0
What would your farther's farther's farther say?
Turtles

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: New goldsink : Heirloom reforging
« Reply #4 on: April 07, 2011, 12:47:20 am »
0
What would your farther's farther's farther say?

Nothing, since he's been dead for three generations.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Immolarian

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
  • ...
    • View Profile
  • Game nicks: Immolarious
Re: New goldsink : Heirloom reforging
« Reply #5 on: April 07, 2011, 12:54:19 am »
0
This would only promote to play naked and get alot gold fast.

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: New goldsink : Heirloom reforging
« Reply #6 on: April 07, 2011, 01:06:39 am »
0
This would only promote to play naked and get alot gold fast.

Read carefully. We're discussing heirloom reforging, not heirloom forging. This is meant to be a goldsink for people who are unhappy with their heirlooms, and want to switch. With such a high cost (hundreds of thousands) to do so, this offers little room for abuse.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: New goldsink : Heirloom reforging
« Reply #7 on: April 07, 2011, 01:08:29 am »
0
What 600k? How much gold to people have? I maintain a steady 120k

Me too, I don't know what I'm doing wrong  :?

This would only promote to play naked and get alot gold fast.

Or to just wear less armour so they don't get kicked for douchebaggery.

I like this reforging idea.  I'd prefer it to be 150k per heirloom but I guess 200 would work too.  If it were set in this ballpark it would certainly get me to wear less expensive gear and, perhaps, get me to place my heirlooms on medium armours.


+1 for the road less traveled
« Last Edit: April 07, 2011, 03:39:38 pm by Diomedes »

Offline Punisher

  • Baron
  • ****
  • Renown: 127
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Punisher
Re: New goldsink : Heirloom reforging
« Reply #8 on: April 07, 2011, 09:42:56 am »
0
This would bring no advantage other than allowing to change your heirlooms if you want to change your class, so I don't see how it will lead to more goldfarming. Not to mention the time it takes to farm 600k gold you might just as well retire 3 times and get 1 more masterwork rather than reforging your current one.

This would also at least partially fix the problem of heirloomed weapons that get nerfed to crap in the latest patch. Trading won't help you with it as nobody will want them obviously.

Offline Spawny

  • Count
  • *****
  • Renown: 152
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Game nicks: Templar_Spawny
Re: New goldsink : Heirloom reforging
« Reply #9 on: April 07, 2011, 12:39:58 pm »
0
This would bring no advantage other than allowing to change your heirlooms if you want to change your class, so I don't see how it will lead to more goldfarming. Not to mention the time it takes to farm 600k gold you might just as well retire 3 times and get 1 more masterwork rather than reforging your current one.

This would also at least partially fix the problem of heirloomed weapons that get nerfed to crap in the latest patch. Trading won't help you with it as nobody will want them obviously.

Your first point is exactly why this idea is kinda lame. Archers and players who like to run around in peasant garments wielding a staff are piling up heaps of gold atm, where most people (including myself) play in about 20k-35k gear making very little money.

I posted somewhere that the average modifier you play with (assuming 50% chance win/loss at all times) is about 1.8 (rounded the number up). That makes a 90 gold average per tick: 6667 ticks to get to 600k gold when playing naked all the time. That's 111 hours ingame, not counting map switches and stuff.
Average multiplier of 1.8 leaves room for about 45k gear worth of equipment to break even in the long term. I play with about 30k gear, so I have 15k "spare room" (the part I make gold with). That's 33%.
That leaves me with 333 hours ingame time I have to play to make 600k gold.
Again, with the 1.8 average multiplier in mind, I make ~61 MILLION exp in the same time it takes to make 600k (I'm gen 8, so 1700*1.8*19980 ticks).

Conclusion:
When playing in my current gear, with my current generation I can make enough exp for 7 retirements in the time it would take me to make 600k gold.

This seems about right, as I've made 50k-60k gold this gen and I'm halfway to level 31.

It would make the reforging a bit redundant imo, as I can create 2 new MW items in the process.

**DISCLAIMER**
I've done the math to my best knowledge, if I've done something wrong you can correct me.
I hope my post made any sense.
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Punisher

  • Baron
  • ****
  • Renown: 127
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Punisher
Re: New goldsink : Heirloom reforging
« Reply #10 on: April 07, 2011, 12:42:59 pm »
0
That's the whole point of the reforging Spawny, an alternative for people who have the gold and would rather spend it than retire 3 times and make another heirloom. At low gen especially, it takes ages to retire 3 times (it takes me more than 2 weeks to retire once, and I am gen 6). It's not for eveybody and doesn't mean you should reforge your heirlooms instead of trading/making others, it's just an alternative.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: New goldsink : Heirloom reforging
« Reply #11 on: April 07, 2011, 01:54:36 pm »
-1
I would be ok with this because we need more gold sinks.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New goldsink : Heirloom reforging
« Reply #12 on: April 07, 2011, 02:02:57 pm »
0
Yes something to do with my gold! But maybe it wouldnt be that smart to spend your gold now while no one knows what kind of awesome stuff I can do with my gold when a patch arrives. Then again, Im not that sure I will still be playing in 3 years which is my ETA for the next patch.

Offline Spawny

  • Count
  • *****
  • Renown: 152
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Game nicks: Templar_Spawny
Re: New goldsink : Heirloom reforging
« Reply #13 on: April 07, 2011, 02:46:00 pm »
0
That's the whole point of the reforging Spawny, an alternative for people who have the gold and would rather spend it than retire 3 times and make another heirloom. At low gen especially, it takes ages to retire 3 times (it takes me more than 2 weeks to retire once, and I am gen 6). It's not for eveybody and doesn't mean you should reforge your heirlooms instead of trading/making others, it's just an alternative.

If you allready have the gold I can see it's use. If you don't have it, I don't.

I think there's more people who don't have 600k gold than there are who do.
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: New goldsink : Heirloom reforging
« Reply #14 on: April 07, 2011, 02:50:33 pm »
0
600k is a bit to much, i would go 100k for 1st loom, 200k for 2nd loom and 400k for mw
Defy me, and you will know what it is to stand against a god.