Beta => WSE2 Beta => Resolved Issues => Topic started by: DaveUKR on July 27, 2012, 12:56:07 pm
Title: [Game balance issue] Low FOV gives sniper scope
Post by: DaveUKR on July 27, 2012, 12:56:07 pm
Well, setting FOV to 55 plus using zoom gives you incredible scope abilities. It can be abusable by archers/crossbowmen, have normal 75 FOV for all situations and 3rd/1st person mode for sniping. I have no problems with giving them a possibility to increase FOV, but decreasing will be hardly abused on strat battles. Have a look, just standing on the same place (and that 3rd person mode is not set to the furthest camera position like most people play with).
Enjoy! visitors can't see pics , please register or login (http://www.outdoorsbay.com/gallery-1/originals/1216_TA11MGO-M249-Pic1.jpg)
I already know the settings for archers : 55° for first person as a super scope like in COD, and 100° as third person to avoid cavs/infs = profit!!
I see only 3 ways : 1 - Keep it as it is and be sure that at release there will be a massive rage 2 - Force to use the same FOV value for first as for third, this mean you have to balance to a gameplay between full tunnel vision or alien vision. A better way to balance class use. 3 - Remove it completely and stay at 75°
NB : I'm inf, not cav
Title: Re: [Game balance issue] Low FOV gives sniper scope
Post by: cmp on July 29, 2012, 03:08:21 am
I'll probably set the lower cap at 70. Have no issue with people using a larger FOV.
Title: Re: [Suggestion/Discussion] FOV 55° : A new super scope ×3.4 for ranged?
Post by: Leshma on July 29, 2012, 03:16:56 am