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Beta => WSE2 Beta => Resolved Issues => Topic started by: DaveUKR on July 27, 2012, 12:56:07 pm

Title: [Game balance issue] Low FOV gives sniper scope
Post by: DaveUKR on July 27, 2012, 12:56:07 pm
Well, setting FOV to 55 plus using zoom gives you incredible scope abilities. It can be abusable by archers/crossbowmen, have normal 75 FOV for all situations and 3rd/1st person mode for sniping. I have no problems with giving them a possibility to increase FOV, but decreasing will be hardly abused on strat battles. Have a look, just standing on the same place (and that 3rd person mode is not set to the furthest camera position like most people play with).

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Title: Re: [Game balance issue] Low FOV gives sniper scope
Post by: Kalp on July 27, 2012, 01:53:35 pm
True, but then crosshair is wider than usuall.
Title: Re: [Game balance issue] Low FOV gives sniper scope
Post by: DaveUKR on July 27, 2012, 02:12:06 pm
True, but then crosshair is wider than usuall.

doesn't matter, crosshair only shows your accuracy but zooming so bad means that you can snipe like mad.
Title: Re: [Game balance issue] Low FOV gives sniper scope
Post by: Leshma on July 27, 2012, 03:18:57 pm
Just change the values so that 75 is lowest FOV.
Title: [Suggestion/Discussion] FOV 55° : A new super scope ×3.4 for ranged?
Post by: Elio on July 29, 2012, 02:52:30 am
Well, you have implemented the way to change FOV, without questioning about realism of the thing, this will clearly a buff for ranged.

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 (http://img14.imageshack.us/img14/3717/20120729015911amjhms1.jpg)

Actually with a default FOV of 75° zoom give a ×1.5 :

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 (http://img705.imageshack.us/img705/7163/20120729020019amjhms1.jpg)

And now with a FOV of 55° zoom give a ×3.4 :

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 (http://img210.imageshack.us/img210/853/20120729020032amjhms4.jpg)

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Enjoy!
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 (http://www.outdoorsbay.com/gallery-1/originals/1216_TA11MGO-M249-Pic1.jpg)


I already know the settings for archers : 55° for first person as a super scope like in COD, and 100° as third person to avoid cavs/infs = profit!!


I see only 3 ways :
1 - Keep it as it is and be sure that at release there will be a massive rage
2 - Force to use the same FOV value for first as for third, this mean you have to balance to a gameplay between full tunnel vision or alien vision. A better way to balance class use.
3 - Remove it completely and stay at 75°


NB : I'm inf, not cav
Title: Re: [Game balance issue] Low FOV gives sniper scope
Post by: cmp on July 29, 2012, 03:08:21 am
I'll probably set the lower cap at 70. Have no issue with people using a larger FOV.
Title: Re: [Suggestion/Discussion] FOV 55° : A new super scope ×3.4 for ranged?
Post by: Leshma on July 29, 2012, 03:16:56 am
3 - Remove it completely and stay at 75°

That's not an option.
Title: Re: [Suggestion/Discussion] FOV 55° : A new super scope ×3.4 for ranged?
Post by: Elio on July 29, 2012, 11:29:17 am
That's not an option.
In fact I don't have another ideas, no matter about the poll result, I just hope cmp will do something before release.
Title: Re: [Game balance issue] Low FOV gives sniper scope
Post by: cmp on July 31, 2012, 12:45:32 am
Fixed in 30.07.15. If it happens again, open a new thread.