cRPG

cRPG => Suggestions Corner => Topic started by: Christo on April 06, 2011, 02:28:20 pm

Title: Objective based game modes?
Post by: Christo on April 06, 2011, 02:28:20 pm
cRPG can be quite entertaining, but after some days, or weeks, you realize that there are two groups who just meet at some part of the map, and spam the crap out of each other, no tactics, no fun, no teamwork, at all.

Siege was the first step in breaking the line of "two teams slaughtering everything that moves, until one team dies out" mode. It can be a bit boring.

So, what about making maps, suited for objective-based game-modes? We could have a map with Two castles for an example, (Like the face2 towers map in Unreal Tournament) it would be an excellent CTF type of map. Or whatever.

Also, Conquest would be awesome.
It would play out like a Medieval Battlefield game.

These would reintroduce some basic teamplay, and tactics.
Some new and fun experiences are needed for the somewhat tired-bored community of cRPG.

I'll add a poll as soon as possible.

Thanks for reading.
Title: Re: Objective based game modes?
Post by: Beauchamp on April 06, 2011, 03:09:40 pm
any new game modes will help as the current ones got boring. i'd like to see "protect the vip" or something similar.

but i wouldn't expect to much more teamplay on these new game modes, teamplay is done by people and not by new modes itself. and we all know that people will still stay the same. the only bigger scale teamplay you can see around is the one done by clans - if the banner balance would be working better, there would be even more of that. (with my eyes closed i can already imagine CTF mode with half or randomers going solo to take the flag)
Title: Re: Objective based game modes?
Post by: Christo on April 06, 2011, 03:49:38 pm
Well, at least it encourages teamwork.

If the team will not care about doing the job, they won't win, thus no gold/xp.
Title: Re: Objective based game modes?
Post by: Peasant_Woman on April 06, 2011, 04:09:34 pm
Capture the flag or team king of the hill would be a nice change of pace
Title: Re: Objective based game modes?
Post by: Torak on April 06, 2011, 04:19:27 pm
+1 more modes would bring more players and keep the players that are alredy here :)
Title: Re: Objective based game modes?
Post by: EponiCo on April 06, 2011, 04:29:24 pm
CTF would be pretty awesome with dedicated flag runner or defender chars.
Title: Re: Objective based game modes?
Post by: Nylz on April 06, 2011, 04:59:22 pm
it would indeed be awnsome
Title: Re: Objective based game modes?
Post by: MrShine on April 06, 2011, 04:59:40 pm
I second the idea of protect the VIP, or 'protect the King/Queen'.  Increase the hp/run speed of the regent slightly and have a large area for respawns so simply camping spawn isn't as effective, and I think there could be some fun games.  If some maps were made that had some nice defensible positions (again ideally slightly away from spawns) this could be pretty cool.

CTF is always a great mode, although I think there would have to be restrictions on carrying the flag when mounted, and maybe even some shield restrictions?  A full armored 3-shield toting (or maybe 4?) with a  high shield skill seems like it would be pretty obnoxious.

Finally a king of the hill type mode or maybe even a battlefield type mode where you want to control several points might be entertaining.  For the latter maps would need to be small enough to avoid people just running past eachother on cav to take/retake points.

Title: Re: Objective based game modes?
Post by: Christo on April 06, 2011, 05:10:42 pm
I second the idea of protect the VIP, or 'protect the King/Queen'.  Increase the hp/run speed of the regent slightly and have a large area for respawns so simply camping spawn isn't as effective, and I think there could be some fun games.  If some maps were made that had some nice defensible positions (again ideally slightly away from spawns) this could be pretty cool.

CTF is always a great mode, although I think there would have to be restrictions on carrying the flag when mounted, and maybe even some shield restrictions?  A full armored 3-shield toting (or maybe 4?) with a  high shield skill seems like it would be pretty obnoxious.

Finally a king of the hill type mode or maybe even a battlefield type mode where you want to control several points might be entertaining.  For the latter maps would need to be small enough to avoid people just running past eachother on cav to take/retake points.

We have a Conquest mode, and it works exactly like what you described, it's like BF games.
it would be so nice, the team who controls more bases/flags, gets more XP and gold, faster.
Title: Re: Objective based game modes?
Post by: IG_Saint on April 06, 2011, 05:27:19 pm
no fight and destroy love? No one here played that before?
Title: Re: Objective based game modes?
Post by: Christo on April 06, 2011, 05:32:53 pm
no fight and destroy love? No one here played that before?

Never saw/tried that.

Is it about some kind of a destructible object, that one team has to defend, while other team has to destroy it?
Title: Re: Objective based game modes?
Post by: ToxicKilla on April 06, 2011, 05:58:15 pm
CTF and Beauchamp's idea would be epic. Protect the VIP (or King maybe? With an exclusive crown to wear?) would be awesome.
And maybe even a riot type thing just for lols, where one team are all peasants with infinite respawns, and small respawn time, and the other team must defend themselves from the horde of angry farmers for a few minutes, with no respawns. That would be epic :D
Title: Re: Objective based game modes?
Post by: IG_Saint on April 06, 2011, 08:42:28 pm
Never saw/tried that.

Is it about some kind of a destructible object, that one team has to defend, while other team has to destroy it?

Yes. basically battle where 1 team has to defend a catapult and a trebuchet. The other team has to destroy them. It was quite popular during the warband beta, never saw it after that.
Title: Re: Objective based game modes?
Post by: Christo on April 06, 2011, 09:37:01 pm
Yes. basically battle where 1 team has to defend a catapult and a trebuchet. The other team has to destroy them. It was quite popular during the warband beta, never saw it after that.

Too bad, it sounds interesting.
Title: Re: Objective based game modes?
Post by: Kafein on April 06, 2011, 10:06:24 pm
I want a BF-like conquest mode (with the tank engineer and aircraft pilot skills added to the game  8-))

To beauchamp : I think additional modes can't enforce teamwork, but can certainly reward it more (or give the feeling they do) than the current modes.
Title: Re: Objective based game modes?
Post by: Diomedes on April 07, 2011, 01:11:53 am
I'd love a few more game modes.  Coordinated players in a VIP mode could all wear the same gear, thus befuddling the enemy team.  Or, if they are forced into a unique outfit, everyone could get to play a damsel or gentleman in distress.


+1 for really coolness
Title: Re: Objective based game modes?
Post by: Thalamond on April 10, 2011, 05:29:26 pm
This have to be implemented! Especially conquest mode!
Title: Re: Objective based game modes?
Post by: chadz on April 10, 2011, 07:39:18 pm
I'll see what I can do.
Title: Re: Objective based game modes?
Post by: Tiberias on April 10, 2011, 07:42:36 pm
I'll see what I can do.
chadz YOU ARE THE BEST
Title: Re: Objective based game modes?
Post by: ToxicKilla on April 10, 2011, 07:43:47 pm
I'll see what I can do.
I love you chadz! <3
Title: Re: Objective based game modes?
Post by: Christo on April 10, 2011, 10:04:12 pm
I'll see what I can do.

Hell yeah.

The first suggestion from me, that actually got a dev's attention.
(click to show/hide)

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 :mrgreen:
Title: Re: Objective based game modes?
Post by: Tetris on April 10, 2011, 10:17:17 pm
Everyones just going to ignore the objective and try to get the highest K/D.

I.E. Halo, CoD, etc.

What makes you say they won't here too?
Title: Re: Objective based game modes?
Post by: Christo on April 10, 2011, 10:18:34 pm
Everyones just going to ignore the objective and try to get the highest K/D.

I.E. Halo, CoD, etc.

What makes you say they won't here too?

XP/Gold rewards for doing the job.

Going rambo won't give you XP and Gold, but holding territories, helping the flag bearer will.
See?
Title: Re: Objective based game modes?
Post by: Banok on April 11, 2011, 09:49:36 am
pretty sure I asked for a conquest type mode in warband beta and got shot down.
Title: Re: Objective based game modes?
Post by: Christo on April 11, 2011, 11:31:27 am
pretty sure I asked for a conquest type mode in warband beta and got shot down.

There IS a conquest mode though.  :wink:
Title: Re: Objective based game modes?
Post by: Noctivagant on April 11, 2011, 01:39:16 pm
Couple of resets before we actually made our own "protect the vip" mode Maybe some of you guys remember that we were protecting a peasant. Just for fun.
Escaping from a siege would be quite epic. To win the game, you have to escort the VIP through the enemy infested halls so a small group of bodyguards can stand against large group of invaders.
Or a group of Swadian knights (cav) alike can try to protect the VIP against Khergit horse archers. Not just VIP, but protecting a certain object would be fun too.
Example : Knights vs Bandits the object is to defend or to steal the chest. Imagine that bandits have to reach the chest and press E long enough to open it. Something like defusing the bomb in CS.
Title: Re: Objective based game modes?
Post by: chadz on April 11, 2011, 01:53:44 pm
Gamemodes like that would be possible, but we'd need scenes for that, so more mappers.
Title: Re: Objective based game modes?
Post by: MouthnHoof on April 11, 2011, 01:55:24 pm
"Defend the flag" is the best game mod. I played it on 1866 and it was absolutely brilliant:
- Encourages team work and works very well even without voice communication.
- Fluent and dynamic: Unlike capture the flag, the location of the flag is constantly on the move. Tactics are flexible, escapes the siege mentality!
- Encourage short range engagement: INFANTRY ROLE! thinning out enemy numbers with archer rooftop sniping is nice, but infantry need to get to it and grab it. Cavalry cannot carry it either.
- Fast constant action: short respawn timers are possible. I don't know if there really was a check for this in 1866 but I always seemed to spawn away from the flag, so there is no sudden respawns of enemies into the action. Better spend the time gathering forces and tactically advancing to the objective than dead in spectator mode.

I think it will even work very nicely with the crpg multiplier system.
"Defend the flag" can be brilliant for crpg!
Title: Re: Objective based game modes?
Post by: Noctivagant on April 11, 2011, 03:28:47 pm
Gamemodes like that would be possible, but we'd need scenes for that, so more mappers.

Contact Mustikki, afaik he is really good at this.
Title: Re: Objective based game modes?
Post by: Phazey on April 11, 2011, 04:47:17 pm
This thread makes me drool. Too much awesomeness. Thanks for considering this, chadz!

Me wants Capture the Flag, Defend the Flag, King of the Hill, 'escort VIP out of castle' and 'defend the trebuchet and catapult' gamemodes!  :D

Would be awesome. Just awesome. The new maps lately on EU have been very refreshing. New tactics and just great fun getting to know the new maps.

If we could get even a fraction of the new gamemodes, that would really make cRPG more varied and entertaining.
Title: Re: Objective based game modes?
Post by: Camaris on April 11, 2011, 05:22:12 pm
any new game modes will help as the current ones got boring. i'd like to see "protect the vip" or something similar.

but i wouldn't expect to much more teamplay on these new game modes, teamplay is done by people and not by new modes itself. and we all know that people will still stay the same. the only bigger scale teamplay you can see around is the one done by clans - if the banner balance would be working better, there would be even more of that. (with my eyes closed i can already imagine CTF mode with half or randomers going solo to take the flag)

Protect the kaiser... or the former kaiser :)
Title: Re: Objective based game modes?
Post by: Arked on April 14, 2011, 12:38:56 pm
Gamemodes like that would be possible, but we'd need scenes for that, so more mappers.

I think we have rich community of mappers already on forums. Id be happy to help!
Title: Re: Objective based game modes?
Post by: sambo on April 27, 2011, 03:21:02 pm
This is the best idea ever !! :)

Title: Re: Objective based game modes?
Post by: Yugop on April 27, 2011, 04:08:52 pm
I played a bit of search and destroy, conquest, and CTF when I bought warband ... Basically, search and destroy is just like siege, just harder for the defending team.
Conquest and CTF are both pretty cool, but the only native map suited for those gamemodes is ruined fort (and perhaps field by the river). So as chadz said, we'd need some more maps specifically designed for those.
Conquest mode could be really awesome with a battlefield-like map.
Title: Re: Objective based game modes?
Post by: Penitent on April 27, 2011, 05:49:54 pm
Yes, we need objectives.  Siege is the most fun game mode right now because it has an objective.

Also, we need respawn timers on these maps...not like battle.
More play=more fun.
Title: Re: Objective based game modes?
Post by: SoA_Sir_ODHarry on April 27, 2011, 06:27:45 pm
How would be server just for Clans so just members of any Clan can enter.Wit Bannerbalance on there might be often nice Teams and eventually there would be used more Tactics on this server?Also there should be smaller maps than like on the Shogunate server.
Title: Re: Objective based game modes?
Post by: Camaris on April 27, 2011, 06:51:46 pm
Gamemodes like that would be possible, but we'd need scenes for that, so more mappers.

If you tell me what you need (PM) i can make it for you and so do others ;)
There are plenty mappers active at the moment. Just bringt the gamemod (would love ctf)
and we will bring you a loads of maps soon.
Title: Re: Objective based game modes?
Post by: Kafein on April 27, 2011, 07:07:28 pm
If you tell me what you need (PM) i can make it for you and so do others ;)
There are plenty mappers active at the moment. Just bringt the gamemod (would love ctf)
and we will bring you a loads of maps soon.


I was about to say the same thing. But it feels a bit strange to make the maps before creating the game modes don't you think ? Anyway I can make a few too.
Title: Re: Objective based game modes?
Post by: Beauchamp on April 27, 2011, 07:09:02 pm
If you tell me what you need (PM) i can make it for you and so do others ;)
There are plenty mappers active at the moment. Just bringt the gamemod (would love ctf)
and we will bring you a loads of maps soon.

+1
Title: Re: Objective based game modes?
Post by: Hunter_the_Honourable on April 27, 2011, 11:55:09 pm
Im all for it It would also Encourage Clans to work tougher more.  :)